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{{Era|UNSC|HCW|Post}}
{{Status|Canon}}
{{Center|''Were you looking for the [[Type-51 carbine]] and [[Type-57 carbine]], also known as the Covenant Carbine, or the [[Type-2 spike grenade]]?''}}
{{Disambig header|the Spiker introduced in ''[[Halo 3]]''|the Spiker in ''[[Halo Wars 2]]''|Grenflekt Workshop Spiker}}
{{Weapon Infobox
{{Weapon infobox
|name = Type-25 Spiker
|name = Paegaas Workshop Spiker
|image = [[File:HaloReach-SpikeRifle-Side.png|300px]]
|image = [[File:HaloReach-SpikeRifle-Side.png|300px]]
|manufacturer = *[[Sacred Promissory]]<ref name="EVG">''[[Halo: The Essential Visual Guide]]'', p. 186</ref>
|manufacturer = *[[Sacred Promissory]]{{Ref/Book|Id=EVG|EVG|Page=186}}
*Jiralhanae [[Pack|clan]] workshops<ref name="OSFM190"/>
*Jiralhanae [[clan workshop]]s{{Ref/Reuse|OSFM190}}
**[[Paegaas Workshop]]{{Ref/Reuse|Enc22}}
|series = Type-25
|series = Type-25
|type = [[Carbine]]
|type = [[Carbine]]
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|variant =  
|variant =  
|service = Pre-Covenant Jiralhanae conflicts<br/>[[Human-Covenant War]]<br/>[[Great Schism]]<br/>[[Post-Covenant War conflicts]]
|service = Pre-Covenant Jiralhanae conflicts<br/>[[Human-Covenant War]]<br/>[[Great Schism]]<br/>[[Post-Covenant War conflicts]]
|weight = {{Convert|6.4|kg|lb}} {{C|empty}}<br/>{{Convert|7|kg|lb}} {{C|loaded}}<ref name="waypoint">''[[Halo Waypoint]]'': Spike Rifle (defunct, [[Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Spike Rifle|Archived]])</ref>
|weight = {{Convert|6.4|kg|lb}} {{C|empty}}<br/>{{Convert|7|kg|lb}} {{C|loaded}}{{Ref/Site|Id=waypoint|URL=http://halo.xbox.com/en-us/intel/related/gallery/spike-rifle/bb559bc8-65c5-4572-8ffd-f7c05680380c|Site=Halo Waypoint|Page= Spike Rifle|D=29|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Spike Rifle}}
|height =  
|height =  
|width =  
|width =  
|length = {{Convert|32.17|in|cm}}<ref name="waypoint"/><ref name="bnet"/>
|length = {{Convert|32.17|in|cm}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}}
|ammotype = Superheated tungsten-alloy spikes<ref name="waypoint"/><ref group="note" name="metal"/>
|ammotype = Superheated tungsten-alloy spikes{{Ref/Reuse|waypoint}}{{Ref/NoteReuse|metal}}
|feed = 40 rounds/magazine (160 max)<ref name="waypoint"/><ref name="bnet"/>
|capacity =
|operation = [[Gravitic accelerator]]<ref name="OSFM190">''[[Halo: Official Spartan Field Manual]]'', p.190</ref>
|feed = 40 rounds/magazine (160 max){{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}}
|rate = Fully automatic (480 RPM)<ref name="bnet"/>
|operation = [[Gravitic accelerator]]{{Ref/Book|Id=OSFM190|OSFM|Page=190}}
|velocity = 76.2 m/s (250 f/s)<ref name="bnet"/>
|rate = Fully automatic (480 RPM){{Ref/Reuse|bnet}}
|range = 40 meters (131 ft)<ref name="bnet"/>
|velocity = 76.2 m/s (250 f/s){{Ref/Reuse|bnet}}
|optics =
|range = 40 meters (131 ft){{Ref/Reuse|bnet}}
}}
}}
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}}
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}}
The '''Type-25 Carbine''' ('''T-25 C'''),<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker ''Bungie.net'': The Spiker]</ref> more commonly known as the '''Spiker''', '''Spike Rifle'''<ref name="believe">''[[Believe]]'': [[Enemy Weapon]]</ref> or '''hatchet gun''',<ref name="bnet"/> is a common [[Jiralhanae]] firearm used during the [[Human-Covenant War]].<ref name="waypoint"/>
The '''Paegaas Workshop Bladed Spiker'''{{Ref/Book|Id=Enc22|Enc22|Page=295}} {{Type|25|Carbine|C}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker|Site=Bungie.net|Page=The Spiker|D=30|M=06|Y=2019|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Spiker}}, more commonly known as the '''Spiker''', '''Spike Rifle'''<ref name="believe">''[[Believe]]'': [[Enemy Weapon]]</ref> or '''hatchet gun''',{{Ref/Reuse|bnet}} is a common [[Jiralhanae]] firearm that fires [[Spike weaponry|spike projectile]]; it was used during the [[Human-Covenant War]].{{Ref/Reuse|waypoint}}


== Design details ==
==Overview==
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]]
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]]
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]]
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]]
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on [[Doisac]]{{Ref/Reuse|waypoint}} though it has seen augmentation to some degree by Covenant technology.{{Ref/Reuse|EVG}} The Paegaas Workshop variant was created by the [[Paegaas Workshop|eponymous]] [[clan workshop]] and manufactured on a large scale by the [[Sacred Promissory]].{{Ref/Reuse|Enc22}} In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,{{Ref/Reuse|waypoint}}{{Ref/Note|Id=metal|On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.}} which give the weapon its common label of "Spike Rifle" or "Spiker".
Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the [[Banished]] are known to use the [[Grenflekt Workshop Spiker|Grenflekt]] variant of the spiker developed by [[Mistrach'an Armory]].{{Ref/Book|Enc22|Page=476}}
===Ammunition===
===Ammunition===
[[File:Landfall Spike Impale.png|right|thumb|200px|A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.<ref name="LOS"/>]]
[[File:Landfall Spike Impale.png|thumb|200px|A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.{{Ref/Reuse|LOS}}]]
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on [[Doisac]]<ref name="waypoint"/> though it has seen augmentation to some degree by Covenant technology.<ref name="EVG"/> In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,<ref name="waypoint"/><ref group="note" name="metal">On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.</ref> which give the weapon its common label of "Spike Rifle" or "Spiker". The spike ammunition is coated with a pyrophoric compound unique to Doisac,<ref name="OSFM190"/> though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.<ref name="EVG"/> When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,<ref name="OSFM190"/> rendering the spikes superheated and semi-molten.<ref name="OSFM190"/> The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.<ref name="OSFM190"/>
The spike ammunition is coated with a pyrophoric compound unique to Doisac,{{Ref/Reuse|OSFM190}} though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.{{Ref/Reuse|EVG}} When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,{{Ref/Reuse|OSFM190}} rendering the spikes superheated and semi-molten.{{Ref/Reuse|OSFM190}} The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.{{Ref/Reuse|OSFM190}}
 
These spikes are capable of piercing armour and flesh, in some cases even capable of pinning a target against an object behind them.<ref name="LOS">''[[Halo: Last One Standing]]''</ref> When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.<ref name="bnet"/> The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.<ref name="LOS"/> Spikes fired by the weapon are adept at penetrating [[energy shielding]], and are also capable of being blocked by an [[Type-1 energy sword|energy sword]].<ref name="BS19">''Halo: Broken Circle'', Chapter 18</ref>


The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,<ref name="bnet"/> though this is not standard across all version of the weapon.<ref name="waypoint"/> The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.<ref name="OSFM190"/> Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.<ref name="OSFM190"/> The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.
These projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]]. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.<ref name="LOS">''[[Halo: Last One Standing]]''</ref> When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.{{Ref/Reuse|bnet}} The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.{{Ref/Reuse|LOS}} Spikes fired by the weapon are adept at penetrating [[energy shielding]], and are also capable of being blocked by an [[Type-1 energy sword|energy sword]].{{Ref/Novel|Id=BS19|HBC|Chapter=18}}


When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".<ref name="bnet"/>
The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,{{Ref/Reuse|bnet}} though this is not standard across all version of the weapon.{{Ref/Reuse|waypoint}} The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.{{Ref/Reuse|OSFM190}} Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.{{Ref/Reuse|OSFM190}} The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.


[[File:HW2_Banished_Spiker.png|150px|left|thumb|A Banished Jiralhanae wielding a Banished Spiker variant.]]
When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".{{Ref/Reuse|bnet}}


===Blades===
===Blades===
Two large blades made of tungsten alloy,<ref name="bnet"/> an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. Some variants of the weapon employed by the [[Banished]], however, have up to six blades mounted radially around the barrel.<ref name="HW2">''[[Halo Wars 2]]''</ref> When used by Jiralhanae, these blades are intended for puncturing and dismembering<ref name="waypoint"/> and are capable of clean severing a human arm.<ref name="bnet"/> These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.<ref name="waypoint"/>
Two large blades made of tungsten alloy,{{Ref/Reuse|bnet}} an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering{{Ref/Reuse|waypoint}} and are capable of clean severing a human arm.{{Ref/Reuse|bnet}} These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.{{Ref/Reuse|waypoint}}


===Ergonomics===
===Ergonomics===
The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.<ref name="believe"/><ref name="h3"/><ref name="odst"/> The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".<ref name="bnet"/> Despite this, a [[SPARTAN-II]] is capable of dual-wielding Spikers, as are [[Sangheili]].<ref name="h3"/> The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.<ref name="OSFM190"/> The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.<ref name="bnet"/> The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.<ref name="EVG"/> The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.
The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.{{Ref/Reuse|believe}}{{Ref/Reuse|h3}}{{Ref/Reuse|odst}} The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".{{Ref/Reuse|bnet}} Despite this, a [[SPARTAN-II]] and [[Sangheili]] is capable of dual-wielding Spikers with the help of [[powered exoskeleton]] .{{Ref/Reuse|h3}} The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.{{Ref/Reuse|OSFM190}} The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.{{Ref/Reuse|bnet}} The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.{{Ref/Reuse|EVG}} The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.


==Operational History==
==Operational History==
[[File:Landfall_Spike_Injury.png|200px|right|thumb|A spike round stuck in [[S. Hartley]] during the [[Battle of Sector Six]].<ref name="LOS"/>]]
[[File:Landfall Spike Injury.png|200px|thumb|A spike round stuck in [[S. Hartley]] during the [[Battle of Sector Six]].{{Ref/Reuse|LOS}}]]
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>''[[Halo: Contact Harvest]]'', p. 345</ref> and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops<ref>[http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28445 ''Bungie.net'': Halo: Reach ordnance - Spiker]</ref> throughout the Human-Covenant War. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers<ref>''[[Halo: Broken Circle]]'', Chapter 15</ref> and even augmented with Covenant technology.<ref name="EVG"/>
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>''[[Halo: Contact Harvest]]'', p. 345</ref> and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28445|Site=Bungie.net|Page=Halo: Reach ordnance - Spiker|D=30|M=01|Y=2021}} throughout the Human-Covenant War. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers<ref>''[[Halo: Broken Circle]]'', Chapter 15</ref> and even augmented with Covenant technology.{{Ref/Reuse|EVG}}


Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late [[2552]] following the return of Jiralhanae as front line troops.<ref name="EVG"/><ref name="bnet"/> The weapon would be employed by Jiralhanae forces during the [[Siege of New Alexandria]] and [[Battle of Asźod]] during the [[Fall of Reach]],<ref>''[[Halo: Reach]]'', campaign level [[Exodus]]</ref><ref>''Halo: Reach'', campaign level [[New Alexandria]]</ref><ref>''Halo: Reach'', campaign level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]</ref> before later being employed during the [[Battle of Earth]] by Jiralhanae reinforcements sent by the [[Prophet of Truth]] to [[Mombasa]].<ref name="odst">''[[Halo 3: ODST]]''</ref> Following the outbreak of the [[Great Schism]], the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo <ref name="BS19"/> and aboard the ''[[Anodyne Spirit]]''<ref>''[[Halo: Uprising]]''</ref> and in his fleet during the later stages of the Battle for Earth and [[Battle of Installation 00]].<ref name="h3">''[[Halo 3]]''</ref> Following the base's re-activation, the UNSC tested captured Spikers at [[Outpost C9]] on Earth.<ref name="bnet"/> The Spiker would be one of many subjects of the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].<ref name="bnet"/>
Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late [[2552]] following the return of Jiralhanae as front line troops.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} The weapon would be employed by Jiralhanae forces during the [[Siege of New Alexandria]] and [[Battle of Asźod]] during the [[Fall of Reach]],<ref>''[[Halo: Reach]]'', campaign level [[Exodus]]</ref><ref>''Halo: Reach'', campaign level [[New Alexandria]]</ref><ref>''Halo: Reach'', campaign level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]</ref> before later being employed during the [[Battle of Earth]] by the [[Fleet of Sacred Consecration]] and [[Truth's fleet|Jiralhanae reinforcements]] sent by the [[Prophet of Truth]] to [[Mombasa]].<ref name="odst">''[[Halo 3: ODST]]''</ref>{{Ref/Film|Id=Oct20|Film=Halo Waypoint|Story=Ten Twenty|StoryLinkText=Ten Twenty}} Following the outbreak of the [[Great Schism]], the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo {{Ref/Reuse|BS19}} and aboard the ''[[Anodyne Spirit]]''{{Ref/Comic|HU}} and in his fleet during the later stages of the Battle for Earth and [[Battle of Installation 00]].<ref name="h3">''[[Halo 3]]''</ref> Following the base's re-activation, the UNSC tested captured Spikers at [[Outpost C9]] on Earth.{{Ref/Reuse|bnet}} The Spiker would be one of many subjects of the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].{{Ref/Reuse|bnet}}


Spikers have seen proliferation in the [[Post-Covenant War conflicts]], with the weapons being widely employed by various Jiralhanae splinter factions including the [[Keepers of the One Freedom]],<ref>''[[Halo: Last Light]]''</ref> [[Lydus' clan]]<ref>''[[Halo: Escalation]]''</ref> and the Banished, the latter of whom seem to have their own variant of the weapon.<ref name="HW2"/>
Spikers have seen proliferation in the [[Post-Covenant War conflicts]], with the weapons being widely employed by various Jiralhanae splinter factions including the [[Keepers of the One Freedom]],<ref>''[[Halo: Last Light]]''</ref> [[Children of Oth Sonin]]{{Ref/Comic|HEsc|Issue=1}} and the [[Banished]], the latter of whom seem to have their own variant of the weapon.


By [[2610]], a Spiker was held in the [[Museum of Humanity]], and would be picked up by [[Roland Huffman]] - a veteran of the war.<ref name="believe"/>
By [[2610]], a Spiker was held in the [[Museum of Humanity]], and would be picked up by [[Roland Huffman]] - a veteran of the war.{{Ref/Reuse|believe}}


== Changes ==
== Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''==
=== Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach'' ===
In ''Halo: Reach'', the Spiker performs almost exactly like its previous iterations. Most changes are cosmetic.
* Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
* Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
* Brutes wield the Spiker with two hands.
* Brutes wield the Spiker with two hands.
Line 67: Line 70:


== UNSC Remarks ==
== UNSC Remarks ==
* ''“Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”''<ref name="bnet"/>
* ''“Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”''{{Ref/Reuse|bnet}}
* ''“Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”''<ref name="bnet"/>
* ''“Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”''{{Ref/Reuse|bnet}}
* ''“I saw the [[Jiralhanae|Baby Kong]] go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."''<ref name="bnet"/>
* ''“I saw the [[Jiralhanae|Baby Kong]] go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."''{{Ref/Reuse|bnet}}
* ''“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”''<ref name="bnet"/>
* ''“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”''{{Ref/Reuse|bnet}}
* ''“[[Jiralhanae|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”''<ref name="bnet"/>
* ''“[[Jiralhanae|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”''{{Ref/Reuse|bnet}}
* ''“The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.”''<ref name="bnet"/>
* ''“The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.”''{{Ref/Reuse|bnet}}
* ''“Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”''<ref name="bnet"/>
* ''“Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”''{{Ref/Reuse|bnet}}


== Trivia ==
== Trivia ==
{{Linkbox|gallery=yes|gameplay=yes}}
{{Linkbox|gallery=yes|gameplay=yes}}
* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* The projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]].
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 ''Bungie.net'' - Bungie Weekly Update: 02/08/08]</ref>
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is seventy-two points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict seventy points damage out of a player's 115 total health. It is 70 to the shield, and then the remaining 45 to the player's own health.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 ''Bungie.net'' - Bungie Weekly Update: 02/08/08]</ref>
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Kez'katu-pattern Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you.  This is the only time in which an Unggoy can hold a Spiker.
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Type-52 Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you.  This is the only time in which an Unggoy can hold a Spiker.
* According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the [[Okarda'phaa-pattern plasma rifle|Type-25 DER]].


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:EnemyWeapon_Spiker.jpg|A Spiker on display at the [[Museum of Humanity]] in ''[[Believe]]''.
File:EnemyWeapon_Spiker.jpg|A Spiker on display at the [[Museum of Humanity]] in ''[[Believe]]''.
File:H3-T25SpikeRifles-Replicas.jpg|A pair of Spike Rifle replicas created by [[Weta Workshop]] for ''[[Halo: Landfall]]''.
File:H3-T25SpikeRifles-Replicas.jpg|A pair of Spiker replicas created by [[Weta Workshop]] for ''[[Halo: Landfall]]''.
File:H3-T25SpikeRifleSide-Replica.jpg|A side view of a Spike Rifle replica for ''Halo: Landfall''.
File:Landfall BruteSpiker Prop Photo 1.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''.
File:Landfall BruteSpiker Prop Photo 2.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''.
File:HU-John-11.jpg|John-117 using a Spiker in ''[[Halo: Uprising]]''.
File:HU-John-11.jpg|John-117 using a Spiker in ''[[Halo: Uprising]]''.
File:H3 Beta_Spiker_Reload.jpg|The Spiker's empty cylindrical magazine being released in the ''[[Halo 3 Beta]]''.
File:H3 Beta_Spiker_Reload.jpg|The Spiker's empty cylindrical magazine being released in the ''[[Halo 3 Beta]]''.
File:H3-SpikeRifle-Side.png|An in-game profile view of the Spiker in ''[[Halo 3]]''.
File:H3-SpikeRifle-Side.png|An in-game profile view of the Spiker in ''[[Halo 3]]''.
File:Halo3-BruteSpikeRifles-Views.png|Views of a pair of Spike Rifles in ''Halo 3''.
File:Halo3-BruteSpikeRifles-Views.png|Views of a pair of Spikers in ''Halo 3''.
File:HTMCC-H3 BruteMinors&Spikers 1.png|Two [[Jiralhanae]] [[Jiralhanae Minor|Minors]] wielding the Spiker in ''Halo 3''.
File:H3_Epitaph_Spiker_DualWield.jpg|First-person view of a player dual-wielding Spikers in ''Halo 3'' multiplayer.
File:H3_Epitaph_Spiker_DualWield.jpg|First-person view of a player dual-wielding Spikers in ''Halo 3'' multiplayer.
File:H3_TheStorm_Spiker_FP.jpg|First-person view of a player single-wielding a Spiker in the ''Halo 3'' campaign.
File:H3_TheStorm_Spiker_FP.jpg|First-person view of a player single-wielding a Spiker in the ''Halo 3'' campaign.
File:H3_SpartanSpikers_Render.jpg|A Spartan dual-wielding the Type-25 Spiker.
File:H3_SpartanSpikers_Render.jpg|A Spartan dual-wielding the Paegaas Workshop Spiker.
File:H3_Spiker_Crate.jpg|Four Spikers sitting in a [[Covenant supply case]].
File:H3_Spiker_Crate.jpg|Four Spikers sitting in a [[Covenant supply case]].
File:H3 Spiker shot mid-flight.jpg|A Spiker shot in mid-flight.
File:H3 Spiker shot mid-flight.jpg|A Spiker shot in mid-flight.
File:H3_Spiked_Unggoy.jpg|An [[Unggoy]] [[Unggoy Minor|Minor]] is impaled and killed by spikes from a Spiker.
File:H3_Spiked_Unggoy.jpg|An [[Unggoy]] [[Unggoy Minor|Minor]] is impaled and killed by spikes from a Spiker.
File:H3_BruteCaptain.png|A [[Jiralhanae]] [[Jiralhanae Captain|Captain]] with a Spiker.
File:H3_BruteCaptain.png|A Jiralhanae Captain with a Spiker.
File:H3 Brute captain with Spiker.jpg|A [[Jiralhanae Captain Major]] with a Spiker in ''Halo 3''.
File:H3 Brute captain with Spiker.jpg|A [[Jiralhanae Captain Major]] with a Spiker in ''Halo 3''.
File:H3_CombatForm_Spikers.jpg|A [[Flood combat form#Jiralhanae form|Jiralhanae combat form]] and a [[Flood combat form#Human form|human combat form]] wielding Spikers.
File:H3_CombatForm_Spikers.jpg|A [[Flood combat form#Jiralhanae form|Jiralhanae combat form]] and a [[Flood combat form#Human form|human combat form]] wielding Spikers.
File:V502A 05.jpg|A Jiralhanae with a Spiker in ''[[The Life]]''.
File:V502A 05.jpg|A Jiralhanae with a Spiker in ''[[The Life]]''.
File:H3ODST Firefight SecurityZone2.jpg|An [[Orbital Drop Shock Trooper|ODST]] using a Spiker in ''[[Halo 3: ODST]]''.
File:HTMCC-H3ODST Spiker&PlasmaRifle.png|A Jiralhanae Minor firing a Spiker in ''[[Halo 3: ODST]]''.
File:H3ODST Firefight SecurityZone2.jpg|An [[Orbital Drop Shock Trooper|ODST]] using a Spiker in ''Halo 3: ODST''.
File:HaloLegends-GruntswithPlasmaRifles.png|Jiralhanae firing Spikers at [[Blue Team]] in ''[[Halo Legends]]'': ''[[The Package (animated short)|The Package]]''.
File:HaloLegends-GruntswithPlasmaRifles.png|Jiralhanae firing Spikers at [[Blue Team]] in ''[[Halo Legends]]'': ''[[The Package (animated short)|The Package]]''.
File:TheReturn_Execution.jpg|A Jiralhanae executing a [[Sangheili]] with a Spiker in ''[[The Return]]''.
File:TheReturn_Execution.jpg|A Jiralhanae executing a [[Sangheili]] with a Spiker in ''[[The Return]]''.
File:HReach - Minor Jiralhanae.png|A [[Jiralhanae Minor]] wielding a Spiker in ''[[Halo: Reach]]''.
File:HTMCC-HR BruteMinor&Spiker 1.png|A Jiralhanae Minor wielding the Spiker in ''[[Halo: Reach]]''.
File:HTMCC-HR BruteCap&Spiker.png|A Jiralhanae Captain wielding the Spiker in ''Halo: Reach''.
File:HTMCC-HR BruteMinor&Spiker 2.png|Two Jiralhanae Minors wielding Spikers in ''Halo: Reach''.
File:HR_Spiker_Turnaround.jpg|A turnaround reference of the Spiker in ''Halo: Reach''.
File:HR_Spiker_Turnaround.jpg|A turnaround reference of the Spiker in ''Halo: Reach''.
File:Lydus Spiker.png|[[Jiralhanae Chieftain]] [[Lydus]] using a Spiker during the [[Battle of Ealen IV]] in ''[[Halo: Escalation]]''.
File:Lydus Spiker.png|[[Jiralhanae Chieftain]] [[Lydus]] using a Spiker during the [[Battle of Ealen IV]] in ''[[Halo: Escalation]]''.
File:HO-Spiker.jpg|First-person view of the Spiker in ''Halo Online''.
File:HO-Spiker.jpg|First-person view of the Spiker in ''Halo Online''.
File:Atrioxthrone.png|A Banished Jiralhanae with a Spiker in ''[[Hunting Party]]''.
File:Atrioxthrone.png|A Banished Jiralhanae with a Spiker in ''[[Hunting Party]]''.
File:HW2_Spiker_Concept_1.jpg|Concept art of the Banished Spiker for ''[[Halo Wars 2]]''.
File:Hroa 5 jovus1.png|[[Jovus]] dual wielding Spikers in ''[[Halo: Rise of Atriox]]''.
File:HW2_Spiker_Concept_2.jpg|Concept art of the Banished Spiker in ''Halo Wars 2''.
File:HW2-Spikerpew.png|A Banished Spiker shoots a [[Pod infector]] in ''Halo Wars 2''.
File:HW2-SpikedInfectionform.jpg|The heated spikes of the Spiker buried in a Pod infector.
File:HW2-DroppedSpiker.png|A Banished Jiralhanae dropping his Spiker.
</gallery>
</gallery>


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{{Col-begin}}
{{Col-begin}}
{{Col-2}}
{{Col-2}}
* ''[[Starry Night]]'' {{1st}}
*''[[Starry Night]]'' {{1st}}
* ''[[Believe]]''  
*''[[Believe]]''  
** ''[[Diorama]]''  
**''[[Diorama]]''  
** ''[[Enemy Weapon]]''  
**''[[Enemy Weapon]]''  
* ''[[Halo: Landfall]]''
*''[[Halo: Landfall]]''
** ''[[Halo: Combat]]''
**''[[Halo: Combat]]''
** ''[[Halo: Last One Standing]]''
**''[[Halo: Last One Standing]]''
* ''[[Halo: Uprising]]''  
*''[[Halo: Uprising]]''  
* ''[[Halo 3]]''
*''[[Halo 3]]''
* ''[[Halo: Contact Harvest]]''
*''[[Halo: Contact Harvest]]''
* ''[[The Life]]''
*''[[The Life]]''
* ''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
* ''[[Halo Legends]]''
*''[[Halo Legends]]''
** ''[[The Package (animated short)|The Package]]''
**''[[The Package (animated short)|The Package]]''
* ''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
** ''[[Stomping on the Heels of a Fuss]]''
**''[[Stomping on the Heels of a Fuss]]''
** ''[[The Return]]'' motion comic
**''[[The Return]]'' {{C|Motion comic}}
*''[[Halo: Reach]]''
*''[[Halo: Escalation]]''
{{Col-2}}
{{Col-2}}
* ''[[Halo: Reach]]''
*''[[Halo: Broken Circle]]''
* ''[[Halo: Escalation]]''
*''[[Halo: New Blood]]'' {{Im}}
* ''[[Halo: Broken Circle]]''
*''[[Halo: Last Light]]''
* ''[[Halo: New Blood]]'' {{Im}}
*''[[Halo Mythos]]''
* ''[[Halo: Last Light]]''
*''[[Halo: Fractures]]''
* ''[[Halo Mythos]]''
**''[[Breaking Strain]]'' {{Mo}}
* ''[[Halo: Fractures]]''
**''[[Into the Fire]]''
** ''[[Breaking Strain]]'' {{Mo}}
*''[[Halo: Tales from Slipspace]]''
** ''[[Into the Fire]]''
**''[[Hunting Party]]''
* ''[[Halo: Tales from Slipspace]]''
*''[[Halo: Envoy]]'' {{Mo}}
** ''[[Hunting Party]]''
*''[[Halo: Retribution]]''
* ''[[Halo Wars 2]]''
*''[[Halo: Rise of Atriox]]''
* ''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Shadows of Reach]]''
* ''[[Halo: Retribution]]''
*''[[Halo Infinite]]'' {{C|Hieroglyphic only}} <!--Can be seen depicted on the metal vanes protruding from Escharum's armor.-->
* ''[[Halo: Rise of Atriox]]''
*''[[Halo: The Television Series]]''
**''[[Transcendence]]''
{{Col-end}}
{{Col-end}}


==Notes==
==Notes==
<references group="note"/>
{{Ref/Notes}}


== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}


{{Covenant rifles}}
{{Covenant rifles}}
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[[Category:Covenant infantry weapons]]
[[Category:Covenant infantry weapons]]
[[Category:Small arms]]
[[Category:Small arms]]
[[Category:Spike weapons]]

Latest revision as of 06:44, August 2, 2024

This article is about the Spiker introduced in Halo 3. For the Spiker in Halo Wars 2, see Grenflekt Workshop Spiker.
Paegaas Workshop Spiker
HaloReach-SpikeRifle-Side.png
Production overview

Manufacturer:

Model series:

Type-25

Type:

Carbine

Specifications

Length:

32.17 inches (81.7 cm)[4][5]

Weight:

6.4 kilograms (14 lb) (empty)
7 kilograms (15 lb) (loaded)[4]

Ammunition type:

Superheated tungsten-alloy spikes[4][Note 1]

Feed system:

40 rounds/magazine (160 max)[4][5]

Operation:

Gravitic accelerator[2]

Rate of fire:

Fully automatic (480 RPM)[5]

Muzzle velocity:

76.2 m/s (250 f/s)[5]

Effective range:

40 meters (131 ft)[5]

Service history

In service:

Pre-Covenant Jiralhanae conflicts
Human-Covenant War
Great Schism
Post-Covenant War conflicts

 

"Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much."
— Anonymous UNSC Serviceman

The Paegaas Workshop Bladed Spiker[3] (UNSC Type classification: Type-25 Carbine, T-25 C)[5], more commonly known as the Spiker, Spike Rifle[6] or hatchet gun,[5] is a common Jiralhanae firearm that fires spike projectile; it was used during the Human-Covenant War.[4]

Overview[edit]

A blueprint of the Spiker in Halo 3.
A blueprint of the Spiker in Halo: Reach.

The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on Doisac[4] though it has seen augmentation to some degree by Covenant technology.[1] The Paegaas Workshop variant was created by the eponymous clan workshop and manufactured on a large scale by the Sacred Promissory.[3] In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,[4][Note 1] which give the weapon its common label of "Spike Rifle" or "Spiker".

Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the Banished are known to use the Grenflekt variant of the spiker developed by Mistrach'an Armory.[7]

Ammunition[edit]

A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.[8]

The spike ammunition is coated with a pyrophoric compound unique to Doisac,[2] though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.[1] When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,[2] rendering the spikes superheated and semi-molten.[2] The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.[2]

These projectiles decrease in altitude the further they are shot, similar to the Needler. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.[8] When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.[5] The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.[8] Spikes fired by the weapon are adept at penetrating energy shielding, and are also capable of being blocked by an energy sword.[9]

The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,[5] though this is not standard across all version of the weapon.[4] The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.[2] Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.[2] The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.

When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".[5]

Blades[edit]

Two large blades made of tungsten alloy,[5] an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering[4] and are capable of clean severing a human arm.[5] These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.[4]

Ergonomics[edit]

The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.[6][10][11] The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".[5] Despite this, a SPARTAN-II and Sangheili is capable of dual-wielding Spikers with the help of powered exoskeleton .[10] The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.[2] The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.[5] The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.[1] The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.

Operational History[edit]

A spike round stuck in S. Hartley during the Battle of Sector Six.[8]

The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in 2525,[12] and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops[13] throughout the Human-Covenant War. The Type-25 Spiker was detested by the Sangheili due to its primitive origins, but the weapon was allowed to be serviced in low numbers[14] and even augmented with Covenant technology.[1]

Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late 2552 following the return of Jiralhanae as front line troops.[1][5] The weapon would be employed by Jiralhanae forces during the Siege of New Alexandria and Battle of Asźod during the Fall of Reach,[15][16][17] before later being employed during the Battle of Earth by the Fleet of Sacred Consecration and Jiralhanae reinforcements sent by the Prophet of Truth to Mombasa.[11][18] Following the outbreak of the Great Schism, the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo [9] and aboard the Anodyne Spirit[19] and in his fleet during the later stages of the Battle for Earth and Battle of Installation 00.[10] Following the base's re-activation, the UNSC tested captured Spikers at Outpost C9 on Earth.[5] The Spiker would be one of many subjects of the report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present.[5]

Spikers have seen proliferation in the Post-Covenant War conflicts, with the weapons being widely employed by various Jiralhanae splinter factions including the Keepers of the One Freedom,[20] Children of Oth Sonin[21] and the Banished, the latter of whom seem to have their own variant of the weapon.

By 2610, a Spiker was held in the Museum of Humanity, and would be picked up by Roland Huffman - a veteran of the war.[6]

Changes from Halo 3 and Halo 3: ODST to Halo: Reach[edit]

  • Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
  • Brutes wield the Spiker with two hands.
  • The Spiker has orange lights instead of blue lights.
  • The Spiker features some kind of firing bolt mechanism.
  • The barrel of the Spiker glows red-hot after continuous fire.
  • The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.

UNSC Remarks[edit]

  • “Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”[5]
  • “Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”[5]
  • “I saw the Baby Kong go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of him."[5]
  • “Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”[5]
  • Bravo Kilos sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”[5]
  • “The projectiles fired from this weapon seem to be made out of the same material as the Spike Grenade’s casing. Wounds caused by this weapon are horrifying.”[5]
  • “Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”[5]

Trivia[edit]

  • In Halo 3, the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the MA5C Assault Rifle; on Heroic difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
  • Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in Halo 3. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in Halo 3 with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).[22]
  • In Halo 3's campaign mode, if a Phantom is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you. This is the only time in which an Unggoy can hold a Spiker.
  • According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the Type-25 DER.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.

Sources[edit]