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UNSC Reactor: Difference between revisions

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{{Era|HCW|Post}}
{{Status|Canon}}
{{Quote|UNSC Reactors provide the energy needed to access the advanced buildings, units and technology upgrades.|In-game description}}<ref>http://e3.g4tv.com/e32008/videos/26921/Hands_On_Halo_Wars.html</ref>
[[File:HW UNSCReactor Render 2.jpg|thumb|400px|Different views of the UNSC Reactor.]]
[[File:HW_UNSCReactor_Render_1.jpg|thumb|A UNSC reactor.]]
The '''reactor''' is a [[United Nations Space Command]] structure used to power a prefabricated [[Firebase]] unit.{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/firebase.aspx#Reactor|Site=Official Halo Wars Community Site|Page=Reactor|D=20|M=03|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#Reactor}}
[[File:HW_UNSCReactor_Render_2.jpg|thumb|Different views of the UNSC reactor.]]
The '''reactor''' is a [[United Nations Space Command]] structure used to power a prefabricated [[Firebase]] unit.


==Overview==
==Overview==
Prefabricated firebases contain a [[fusion reactor]] powered by reactions between [[hydrogen]] isotopes. The reactor allows a UNSC Firebase to operate very sophisticated systems. These reactors are modular allowing for quick setup. In order to meet a firebase's power requirements, the reactor has the ability to place an additional power unit on the other socket present on the base of the structure. These reactors are only employed on older "[[Firebase#"Pod" Firebase|Pod]]" firebases, as more modern firebase designs are capable of only relying on [[UNSC Generator|generators]] to meet their power requirements.<ref>'''[[Halo Wars 2]]''', ''[[Phoenix Logs]]'' - Generator</ref>
===Design details===
[[File:HW ONI Reactor 1.png|thumb|An ONI reactor manned by [[UNSC Marines]] on Arcadia.]]
Prefabricated firebases contain a [[fusion reactor]] powered by reactions between [[hydrogen]] isotopes. The reactor allows a UNSC Firebase to operate very sophisticated systems. These reactors are modular allowing for quick setup. In order to meet a firebase's power requirements, an additional power unit can be placed on the other socket present on the base of the structure, thus upgrading the structure to an '''Advanced Reactor'''.{{Ref/Reuse|hwsite}} These reactors are only employed on older "[[Firebase#"Pod" Firebase|Pod]]" firebases, as more modern firebase designs are capable of only relying on [[UNSC Generator|generators]] to meet their power requirements.{{Ref/Game|Id=PL|HW2|Phoenix_Logs#UNSC_Buildings|Phoenix Logs|Detail=[[UNSC Generator|Generator]]}}


==Usage==
===Usage===
[[File:HW_ONI_Reactor_1.png|right|thumb|An ONI reactor manned by [[UNSC Marines]] on Arcadia.]]
Several standalone reactors were employed by the [[Arcadia ONI facility]]. During the [[Battle for Arcadia]], these reactors were co-opted by forces of the [[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] to siphon additional power.{{Ref/Level|HW|Arcadia Outskirts}}{{Ref/Level|HW|Dome of Light}}
Several standalone reactors were employed by the [[Arcadia ONI facility]]. During the [[Battle for Arcadia]], these reactors were co-opted by forces of the [[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] to siphon additional power.<ref>'''[[Halo Wars]] campaign level:''' ''[[Arcadia Outskirts]]''</ref><ref>'''Halo Wars campaign level:''' ''[[Dome of Light]]''</ref>


In [[2558]], a reactor was made the target of an attack by [[Covenant remnants]]. During the attack, the remnants were able to hijack an [[M510 Mammoth]] and set it on a collision course with the facility, though the vehicle was stopped by [[Blue Team]] before it could destroy the reactor.<ref>'''[[Halo: Tales from Slipspace]]''': ''[[On the Brink]]''</ref>
In [[2558]], a reactor was made the target of an attack by [[Covenant remnants]]. During the attack, the remnants were able to hijack an [[M510 Mammoth]] and set it on a collision course with the facility, though the vehicle was stopped by [[Blue Team]] before it could destroy the reactor.{{Ref/Comic|TFS|Story=On the Brink}}


==Gameplay==
==In-game information==
In ''[[Halo Wars]]'', reactors increase the technological (amount of energy units) level of the [[United Nations Space Command|UNSC]], which allows them to field heavier and more advanced units. For each unit, building and upgrade of the UNSC, a certain number of energy units is required to make use of it. Typically the most advanced of units/upgrades require more energy units than less advanced ones. Each reactor constantly provides at least one energy unit, and will continue to do so until destroyed. With 1200 resource units, a default reactor can be upgraded to an advanced reactor, which provides the an output of power equal to two default reactors, or two tech units.
===''Halo Wars''===
[[File:HW UNSCReactorSingle Screenshot.png|thumb|250px|The Reactor in-game in ''Halo Wars''.]]
{{Quote|UNSC Reactors provide the energy needed to access the advanced buildings, units and technology upgrades.|In-game description}}
In ''[[Halo Wars]]'', the first Reactor costs {{HWResources|250}} to be built; each subsequent Reactor costs an additional {{HWResources|250}} than the previous reactor. Reactors increase the {{HWTech|Tech Level}} of the [[United Nations Space Command|UNSC]], which allows them to field heavier and more advanced units. For each unit, building and upgrade of the UNSC, a certain technology level is required to make use of it. Typically the most advanced of units/upgrades require more energy units than less advanced ones. Each reactor constantly provides at least {{HWTech|1}}, and will continue to do so until destroyed. With {{HWResources|1,200}}, a default reactor can be upgraded to an advanced reactor, which provides an output of power equal to two default reactors, or {{HWTech|2}}.


Reactors have been replaced by [[UNSC Generator|Generators]] in ''[[Halo Wars 2]]'' to accommodate an adjusted power gameplay mechanic.
Reactors have been replaced by [[UNSC Generator|Generators]] in ''[[Halo Wars 2]]'' to accommodate an adjusted power gameplay mechanic.


===Upgrades===
{| class="wikitable" style="width: 75%;"
'''Basic reactor:''' 250 [[Supplies|resources]], each additional unit bought costs 250 more than the previous amount."Increases tech level."
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
 
|-
'''Advanced reactor:''' 1,200 resources.
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''  
|- style="height: 40px"
| Advanced Reactor || Upgrade || N/A || {{HWTech|0}} || {{HWResources|1,200}} || This Reactor provides enough energy to match the output of two Reactors.
|}


==Trivia==
==Trivia==
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:HW UNSCReactor Render 1.jpg|A UNSC reactor.
File:HW_ONI_Reactor_2.png|Another reactor employed in the ONI Arcadia facility.
File:HW_ONI_Reactor_2.png|Another reactor employed in the ONI Arcadia facility.
File:HW UNSCReactorDouble Screenshot.png|An upgraded Advanced Reactor.
</gallery>
</gallery>


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==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{HW buildings}}
{{HW buildings}}
[[Category:UNSC Buildings]]
[[Category:UNSC buildings]]
[[Category:Power generation]]
[[Category:Power generation]]

Latest revision as of 14:47, January 1, 2024

A render of the UNSC reactor.
Different views of the UNSC Reactor.

The reactor is a United Nations Space Command structure used to power a prefabricated Firebase unit.[1]

Overview[edit]

Design details[edit]

An ONI reactor manned by UNSC Marines on Arcadia.

Prefabricated firebases contain a fusion reactor powered by reactions between hydrogen isotopes. The reactor allows a UNSC Firebase to operate very sophisticated systems. These reactors are modular allowing for quick setup. In order to meet a firebase's power requirements, an additional power unit can be placed on the other socket present on the base of the structure, thus upgrading the structure to an Advanced Reactor.[1] These reactors are only employed on older "Pod" firebases, as more modern firebase designs are capable of only relying on generators to meet their power requirements.[2]

Usage[edit]

Several standalone reactors were employed by the Arcadia ONI facility. During the Battle for Arcadia, these reactors were co-opted by forces of the UNSC Spirit of Fire to siphon additional power.[3][4]

In 2558, a reactor was made the target of an attack by Covenant remnants. During the attack, the remnants were able to hijack an M510 Mammoth and set it on a collision course with the facility, though the vehicle was stopped by Blue Team before it could destroy the reactor.[5]

In-game information[edit]

Halo Wars[edit]

A screenshot of the default UNSC Reactor building.
The Reactor in-game in Halo Wars.

"UNSC Reactors provide the energy needed to access the advanced buildings, units and technology upgrades."
— In-game description

In Halo Wars, the first Reactor costs Resources 250 to be built; each subsequent Reactor costs an additional Resources 250 than the previous reactor. Reactors increase the Tech level Tech Level of the UNSC, which allows them to field heavier and more advanced units. For each unit, building and upgrade of the UNSC, a certain technology level is required to make use of it. Typically the most advanced of units/upgrades require more energy units than less advanced ones. Each reactor constantly provides at least Tech level 1, and will continue to do so until destroyed. With Resources 1,200, a default reactor can be upgraded to an advanced reactor, which provides an output of power equal to two default reactors, or Tech level 2.

Reactors have been replaced by Generators in Halo Wars 2 to accommodate an adjusted power gameplay mechanic.

Name Type Cost Description
Population Tech Resources
Advanced Reactor Upgrade N/A Tech level 0 Resources 1,200 This Reactor provides enough energy to match the output of two Reactors.

Trivia[edit]

  • When even slightly damaged from enemy fire, reactors can be seen venting a blue substance.
  • Reactors can be found abandoned throughout the Halo Wars campaign and skirmish maps. Those in campaign are empty while those found in skirmish maps are guarded by hostile units.

Gallery[edit]

List of appearances[edit]

Sources[edit]