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{{ | {{Status|Gameplay}} | ||
{{disambig header|the campaign level|other uses of "Exodus"|Exodus (disambiguation)}} | {{disambig header|the campaign level|other uses of "Exodus"|Exodus (disambiguation)}} | ||
{{Level | {{Level infobox | ||
|prev = ''[[Long Night of Solace (level)|Long Night of Solace]]'' | |pagegamelabel=HR | ||
|next = ''[[ | |prev=''[[Long Night of Solace (level)|Long Night of Solace]]'' | ||
|next=''[[New Alexandria]]'' | |||
|name = '''''Exodus''''' | |name='''''Exodus''''' | ||
|image = [[File: | |image=[[File:HR Exodus Loadscreen.png|300px]] | ||
|player = [[ | |game=''[[Halo: Reach]]'' | ||
|date = [[2552#August|August 23]], [[2552]] | |devname=<code>m50</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\solo\m50\m50.scenario}} | ||
|place = [[New Alexandria]], [[Eposz]], [[Reach]] | |player=[[Spartan_(multiplayer)#Campaign_and_Firefight|Noble Six]] | ||
|objective = Link up and assist [[United Nations Space Command|UNSC]] forces in evacuations. | |date=[[2552#August|August 23]], [[2552]] | ||
|place=[[New Alexandria (location)|New Alexandria]], [[Eposz]], [[Reach]] | |||
|objective=Link up and assist [[United Nations Space Command|UNSC]] forces in evacuations. | |||
|partime=00:20:00 {{C|''Master Chief Collection''}} | |||
|parscore=30,000 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}} | |||
}} | }} | ||
{{Article | {{Article quote|All is not lost. Evacuate civilians from an occupied city.}} | ||
'''Exodus''' is the seventh level in the [[campaign]] of ''[[Halo: Reach]]''. | '''Exodus''' is the seventh level in the [[campaign]] of ''[[Halo: Reach]]''. | ||
==Summary== | ==Summary== | ||
The level opens with [[SPARTAN-B312|Noble Six]], having fallen from orbit in the conclusion of the previous level, waking up on a mountain range and beginning | The level opens with [[SPARTAN-B312|Noble Six]], having fallen from orbit in the conclusion of the previous level, waking up on a mountain range and beginning their journey to link up with UNSC forces. On August 23, 2552, after wandering through the wilderness, Six arrives at [[New Alexandria (location)|New Alexandria]], [[Eposz]], which is under siege by four [[Ceudar-pattern heavy corvette|Covenant corvette]]s. Noble Six then finds their way through the city and links up with [[UNSC Army|Army]] forces to assist in the evacuation of [[Traxus Tower]], while fighting [[Jiralhanae|Brutes]] for the first time during the invasion. However, they arrive too late, as one of the corvettes has already moved into position on top of the tower. | ||
Noble Six then acquires a [[ | Noble Six then acquires a [[Series 8 jetpack|jetpack]] and joins a group of [[Orbital Drop Shock Trooper|ODST]] specialists known as the [[Bullfrogs]], enacting an emergency plan to capture an executive landing pad. Six then proceeds to Traxus Tower, where they, several Army troopers and the ODSTs take the landing pad, allowing a group of civilians to evacuate in a Pelican. | ||
Noble Six then rides in a [[UH-144 Falcon|Falcon]] to provide air cover for evacuation crafts leaving the city. They take an alternate route to avoid the Covenant forces clustered in the middle of the city. After [[6 Echo 2|an evacuation transport]] is shot down by a corvette, Noble Six assists Army forces in clearing the way to [[ | Noble Six then rides in a [[UH-144 Falcon|Falcon]] to provide air cover for evacuation crafts leaving the city. They take an alternate route to avoid the Covenant forces clustered in the middle of the city. After [[6 Echo 2|an evacuation transport]] is shot down by a corvette, Noble Six assists Army forces in clearing the way to [[M95 Lance|missile batteries]] further in the city. The missile batteries disable the corvette's weaponry, allowing the remaining transports to slip past and escape into orbit. | ||
[[ | [[Catherine-B320|Kat]] contacts Noble Six, and instructs the Lieutenant to rejoin the rest of Noble Team. During the exchange, Noble Six alerts the team to Jorge's sacrifice during [[Operation: UPPER CUT]]. | ||
==Transcript== | ==Transcript== | ||
[http://youtu.be/iIzdZGMeC_4 '''{''Cutscene''}'''] | [http://youtu.be/iIzdZGMeC_4 '''{''Cutscene''}'''] | ||
''Noble Six is alone on a snowy mountain range, holding | ''Noble Six is alone on a snowy mountain range, holding their injured left arm. They slowly limp back to the discarded [[M-Spec reentry pack|Reentry Unit]] to acquire a [[M6G magnum|pistol]]. The Spartan cocks the pistol and turns around to look up at the remains of the [[Long Night of Solace|Covenant Supercarrier]] that [[Jorge-052]] had destroyed, now lying shattered on a nearby mountain. Debris continues to plummet into the atmosphere, creating an artificial meteor shower. Displaying a noticeable limp, Six begins to walk away down the mountain.'' | ||
''Fade out.'' | ''Fade out.'' | ||
[[File:Noble Six City.jpg|thumb|300px|Six arrives at New Alexandria.]] | [[File:Noble Six City.jpg|thumb|300px|Six arrives at New Alexandria.]] | ||
''Fades in. Noble Six, now in a more temperate landscape, jogs up a hill, having recovered from the limp. | ''Fades in. Noble Six, now in a more temperate landscape, jogs up a hill, having recovered from the limp. They stop at the top, and the city of [[New Alexandria (location)|New Alexandria]] comes into view. Three Covenant Corvettes dominate the skyline of the burning city. Smatterings of anti-aircraft fire and explosions fill the sky, and the sound of intense combat is heard in the distance.'' | ||
'''New Alexandria, Eposz''' | '''New Alexandria, Eposz''' | ||
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'''August 23, 2552 15:34 Hours''' | '''August 23, 2552 15:34 Hours''' | ||
''Six lets Jorge's [[dog tag]]s slip slightly from | ''Six lets Jorge's [[dog tag]]s slip slightly from their hand and places them in a chest pouch.'' | ||
''Cut to a building's rooftop. Occasional turret fire can be heard in the background. Six, still holding the pistol, creeps beside the edge, jumps down, and staggers slightly on | ''Cut to a building's rooftop. Occasional turret fire can be heard in the background. Six, still holding the pistol, creeps beside the edge, jumps down, and staggers slightly on their injured leg. The Spartan walks past plasma scarring on the wall and readies the pistol. They jump down again onto a walkway.'' | ||
''Switches to Six's point of view: | ''Switches to Six's point of view: They land safely on the [[Boardwalk]] and looks toward the road up ahead.'' | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
===The Devil His Due=== | ===The Devil His Due=== | ||
'''''You've crash landed near New Alexandria. Link up with UNSC forces defending the city.''''' | |||
''Two [[UH-144 Falcon|Falcons]] and a [[GA-TL1 Longsword|Longsword]] fly overhead, towards Traxus Tower.'' | ''Two [[UH-144 Falcon|Falcons]] and a [[GA-TL1 Longsword|Longsword]] fly overhead, towards Traxus Tower.'' | ||
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*'''Duvall (COM)''': "That's a negative. Keep your eyes open, troopers." | *'''Duvall (COM)''': "That's a negative. Keep your eyes open, troopers." | ||
[[File:HR UnggoySuicideSquad.jpg|thumb|300px|A squad of Suicide Grunts prepare their plasma grenades.]] | |||
''A group of [[Suicide attack|suicide Grunts]] attack Noble Six inside the building, but Six eliminates them.'' | ''A group of [[Suicide attack|suicide Grunts]] attack Noble Six inside the building, but Six eliminates them.'' | ||
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*'''Stacker (COM)''': "Damn! ''How do you stop that thing?''" | *'''Stacker (COM)''': "Damn! ''How do you stop that thing?''" | ||
''Six enters the basement and engages more suicide Grunts. The Spartan easily dispatches them and exits the building. Outside, a Spirit dropship | [[File:HR SixAgainstBrutes.jpg|thumb|300px|Noble Six takes on Jiralhanae Minors.]] | ||
''Six enters the basement and engages more suicide Grunts. The Spartan easily dispatches them and exits the building. Outside, a Spirit dropship opens its troop bay, revealing [[Jiralhanae|Brutes]] inside. The Brutes fire their Spikers at the civilians and at the UNSC forces before being carried away on the Spirit.'' | |||
*'''Civilian #1''': "Help! Somebody help us!" | *'''Civilian #1''': "Help! Somebody help us!" | ||
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*'''Trooper #2''': "Picked up a friendly!" | *'''Trooper #2''': "Picked up a friendly!" | ||
*'''Trooper #3''': "A Spartan? Where the hell did | *'''Trooper #3''': "A Spartan? Where the hell did they come from?" | ||
*'''Trooper #1''': "Who cares? Spartan, assist!" | *'''Trooper #1''': "Who cares? Spartan, assist!" | ||
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*'''Trooper #1''': "Contacts, to the west!" | *'''Trooper #1''': "Contacts, to the west!" | ||
[[File:HR Six&EvacTeam7.jpg|thumb|300px|Noble Six and Evac Team 7 fighting their way into the atrium of Traxus Tower.]] | |||
''Brutes and Skirmishers pour out from the entrance to the tower. Six and the troopers defeat them.'' | ''Brutes and Skirmishers pour out from the entrance to the tower. Six and the troopers defeat them.'' | ||
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*'''Trooper #1''': "Damn, Lieutenant... Glad you're on our side. The elevator will get you to the tower." | *'''Trooper #1''': "Damn, Lieutenant... Glad you're on our side. The elevator will get you to the tower." | ||
[[File:HR SixAtTriage.jpg|thumb|300px|A medic directs Noble Six to the cargo port.]] | |||
''Six enters the elevator and activates it.'' | ''Six enters the elevator and activates it.'' | ||
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===Too Close to the Sun=== | ===Too Close to the Sun=== | ||
'''''Acquire Jet Pack armor ability and assist ODST squad gearing up to traverse the Cargo Port.''''' | |||
*'''ODST #1 (COM)''': "Hey, there | [[File:HR Six&Bullfrogs.jpg|thumb|300px|Noble Six joins the Bullfrogs at the cargo port.]] | ||
*'''ODST #1 (COM)''': "Hey, there they is, that's the one they're talking about!" | |||
*'''ODST #2''': "Radio's buzzing about you, Spartan. You feel like jumping?" | *'''ODST #2''': "Radio's buzzing about you, Spartan. You feel like jumping?" | ||
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''Six acquires a jetpack from a makeshift armory.'' | ''Six acquires a jetpack from a makeshift armory.'' | ||
*'''ODST #1''': "Welcome to the Bullfrogs. Other side, on my mark! 3, 2, 1 - jump!" | *'''ODST #1''': "Welcome to the [[Bullfrogs]]. Other side, on my mark! 3, 2, 1 - jump!" | ||
''Six and the Bullfrogs jump to the nearest platform.'' | ''Six and the Bullfrogs jump to the nearest platform.'' | ||
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*'''ODST #1''': "Death from above!" | *'''ODST #1''': "Death from above!" | ||
''More ODSTs assist Six. They defeat all the hostiles | ''More ODSTs assist Six. They defeat all of the hostiles in the port. Six enters the atrium of a building.'' | ||
*'''ODST #1''': "Head up to the roof level, Spartan." | *'''ODST #1''': "Head up to the roof level, Spartan." | ||
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*'''ODST #1 (COM)''': "Other side, other side! Entrance is on the other side!" | *'''ODST #1 (COM)''': "Other side, other side! Entrance is on the other side!" | ||
''Six gets to the top, where | ''Six gets to the top, where they exits the tower. There, two ODSTs and some troopers are engaging Covenant forces, while civilians stay behind cover.'' | ||
*'''ODST #3''': "Spartan, over here!" | *'''ODST #3''': "Spartan, over here!" | ||
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*'''[[Echo Dispatch]] (COM)''': "Copy, Yankee 9. Birds away." | *'''[[Echo Dispatch]] (COM)''': "Copy, Yankee 9. Birds away." | ||
[[File:HR ODSTSalutes.jpg|thumb|300px|The two ODSTs bid Noble Six farewell.]] | |||
''The ODSTs salute Noble Six.'' | ''The ODSTs salute Noble Six.'' | ||
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===I Should Have Become A Watchmaker=== | ===I Should Have Become A Watchmaker=== | ||
'''''Corvettes over the city are preventing the evac of civilians. Assist UNSC forces at the Starport.''''' | |||
''A Pelican lands on the pad after the Falcons have taken off to evacuate the civilians.'' | ''A Pelican lands on the pad after the Falcons have taken off to evacuate the civilians.'' | ||
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*'''Duvall (COM)''': "Fox Actual to UNSC frigate ''[[UNSC Stalwart Dawn|Stalwart Dawn]]'': request immediate airstrike on Covenant corvette over starport." | *'''Duvall (COM)''': "Fox Actual to UNSC frigate ''[[UNSC Stalwart Dawn|Stalwart Dawn]]'': request immediate airstrike on Covenant corvette over starport." | ||
[[File:HR SixAttacksBanshee.jpg|thumb|300px|Six fires the Falcon's side-mounted machine gun at a Banshee.]] | |||
''As the Falcons approach the coastline, Banshees circle around the two Falcons, firing their plasma cannons whenever they get close. The Falcons fly over the coastline, where three Warthogs charge towards two Wraiths.'' | |||
*'''{{UNSCShip|Stalwart Dawn}} (COM)''': "Solid copy, Fox Actual. Longswords unavailable at this time, over." | *'''{{UNSCShip|Stalwart Dawn}} (COM)''': "Solid copy, Fox Actual. Longswords unavailable at this time, over." | ||
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*'''''6 Echo 2'' Pilot (COM)''': ''"Damn it!"'' | *'''''6 Echo 2'' Pilot (COM)''': ''"Damn it!"'' | ||
''As the Falcon gets closer to the starport, 6 Echo 2 takes off regardless of orders. The Corvette over the starport instantly fires on the transport's port side with a [[ | ''As the Falcon gets closer to the starport, 6 Echo 2 takes off regardless of orders. The Corvette over the starport instantly fires on the transport's port side with a [[Plasma bombardment mortar|plasma mortar]], crippling the craft.'' | ||
*'''Falcon Pilot (COM)''': "Oh my God!" | *'''Falcon Pilot (COM)''': "Oh my God!" | ||
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*'''Duvall (COM)''': "Negative, Dispatch. No point." | *'''Duvall (COM)''': "Negative, Dispatch. No point." | ||
[[File:HR DuvallBriefsSix.jpg|thumb|300px|Duvall briefs the situation to Noble Six.]] | |||
''The Falcon approaches a small beach, where two missile batteries are placed. The Falcon lands at Duvall's position, where troopers are engaging Covenant infantry. Noble Six assists with the turret, finishing the attackers off.'' | ''The Falcon approaches a small beach, where two missile batteries are placed. The Falcon lands at Duvall's position, where troopers are engaging Covenant infantry. Noble Six assists with the turret, finishing the attackers off.'' | ||
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*'''Duvall''': "Troopers! We need to push 'em back off our beach!" | *'''Duvall''': "Troopers! We need to push 'em back off our beach!" | ||
''Six and the troopers advance to the beach where they come across some working [[Warthogs]]. They commandeer the vehicles and ride them into battle.'' | ''Six and the troopers advance to the beach where they come across some working [[Warthogs]]. They commandeer the vehicles and ride them into battle.'' | ||
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*'''Duvall''': "Wraith is down." | *'''Duvall''': "Wraith is down." | ||
[[File:Reach - Duvall in Hog.jpeg|thumb|300px|Six and Duvall on the Warthog.]] | |||
''Six nears the missile battery.'' | ''Six nears the missile battery.'' | ||
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*'''Trooper (COM)''': "Civilian transports away. You saved a lot of lives today, Spartan." | *'''Trooper (COM)''': "Civilian transports away. You saved a lot of lives today, Spartan." | ||
''Six walks to an open area as the three transports speed over | [[File:Transports Away.png|thumb|300px|Civilian transports leaving the [[New Alexandria Starport]], while Noble Six looks on from the park.]] | ||
''Six walks to an open area as the three transports speed over them and into space.'' | |||
*'''[[Lieutenant Commander]] [[ | *'''[[Lieutenant Commander]] [[Catherine-B320]] (COM)''': "...you copy? Repeat, this is Noble Two. Noble Six, Noble Five, do you copy?" | ||
*'''Noble Six''': "This is Six. Go ahead, Noble Two." | *'''Noble Six''': "This is Six. Go ahead, Noble Two." | ||
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*'''Noble Six''': ''(subdued)'' "He didn't make it." | *'''Noble Six''': ''(subdued)'' "He didn't make it." | ||
*'''Kat-B320 (COM)''': "...Understood. What's the situation at | *'''Kat-B320 (COM)''': "...Understood. What's the situation at Starport exit?" | ||
*'''Noble Six''': "The last transport is away." | *'''Noble Six''': "The last transport is away." | ||
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''Level ends.'' | ''Level ends.'' | ||
==Achievements== | |||
The following [[achievement]]s can be unlocked on Exodus across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Reach''. | |||
{| class="wikitable" | |||
|- | |||
! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)''' | |||
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)''' | |||
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)''' | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title''' | |||
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement''' | |||
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games''' | |||
|- | |||
|[[File:HR Achievement Into the Howling Dark.png|center|64px]] | |||
|[[File:HTMCC HR Achievement IntoTheHowlingDark.png|center|114px]] | |||
|[[File:HTMCC HR Achievement Into The Howling Dark (Steam).jpg|center|64px]] | |||
|<center>'''[[Into the Howling Dark]]'''</center> | |||
|Beat Exodus on [[Normal]] difficulty or harder. | |||
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement NoPicnic.png|center|114px]] | |||
|[[File:HTMCC Achievement NoPicnic Steam.jpg|center|64px]] | |||
|<center>'''[[No Picnic]]'''</center> | |||
|Halo: Reach: Observe a grizzly scene on New Alexandria. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement TheHumbleBeginningsofWiljaxBrantley.png|center|115px]] | |||
|[[File:HTMCC HR Achievement TheHumbleBeginningsofWiljaxBrantley Steam.jpg|center|64px]] | |||
|<center>'''[[The Humble Beginnings of Wiljax Brantley]]'''</center> | |||
|Now that's a value meal. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Did You Major in Marine Bio.png|center|114px]] | |||
|[[File:HTMCC HR Did You Major in Marine Bio Steam.jpg|center|64px]] | |||
|<center>'''[[Did You Major in Marine Bio?]]'''</center> | |||
|Encounter the hidden marines on Exodus. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement ClassicCompletion.png|center|114px]] | |||
|[[File:HTMCC HR Achievement ClassicCompletion Steam.jpg|center|64px]] | |||
|<center>'''[[Classic Completion]]'''</center> | |||
|Complete Exodus without using any armor abilities. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement QuickerThanReadingtheBook.png|center|115px]] | |||
|[[File:HTMCC HR Achievement QuickerThanReadingtheBook Steam.jpg|center|64px]] | |||
|<center>'''[[Quicker Than Reading the Book]]'''</center> | |||
|Beat the par time on Exodus. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement PartingTheSea.png|center|115px]] | |||
|[[File:HTMCC HR Achievement PartingTheSea Steam.jpg|center|64px]] | |||
|<center>'''[[Parting the Sea]]'''</center> | |||
|Beat the par score on Exodus. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement Info Dump.png|center|115px]] | |||
|[[File:HTMCC HR Achievement InfoDump Steam.jpg|center|64px]] | |||
|<center>'''[[Info Dump]]'''</center> | |||
|Find [[Data pads|Data Pad 6]] on Exodus. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement OfPatienceandPartiality.png|center|115px]] | |||
|[[File:HTMCC HR Achievement OfPatienceandPartiality Steam.jpg|center|64px]] | |||
|<center>'''[[Of Patience and Partiality]]'''</center> | |||
|Find [[Data pads|Data Pad 15]] on Exodus on [[Legendary]] difficulty. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|} | |||
==Trivia== | ==Trivia== | ||
===Easter | ===Easter eggs=== | ||
*A [[Data pads|data pad]] can be found after the skirmish at the docks with the Bullfrogs. It is on a construction platform's walkway by a civilian corpse. | *A [[Data pads|data pad]] can be found after the skirmish at the docks with the Bullfrogs. It is on a construction platform's walkway by a civilian corpse. | ||
*The same [[Forerunner]] symbol seen on the gate in ''[[ | *The same [[Forerunner]] symbol seen on the gate in ''[[Winter Contingency]]'' can be found on this level. In the room before the one full of Suicide Grunts (the one with laundry in it) there is a bottle of cleaning fluid with the symbol on it. As one enters the room, it's on a shelf on the right. The bottle is blue with a white label. The symbol can only be seen while using night vision. | ||
*Three [[BOB#Exodus|BOBs]] may spawn on the level, taking the form of Banshees with permanently lit thrusters. As Exodus does not have the model for Elites in its memory, these Banshees appear instead.<ref>[http://www.gruntspajamas.com/forum/index.php?topic=1730.40;wap2 '''gruntsinpajamas.com''', ''The Official Lord Friendship's BOB Video Guide Thread'']</ref> | *Three [[BOB#Exodus|BOBs]] may spawn on the level, taking the form of Banshees with permanently lit thrusters. As Exodus does not have the model for Elites in its memory, these Banshees appear instead.<ref>[http://www.gruntspajamas.com/forum/index.php?topic=1730.40;wap2 '''gruntsinpajamas.com''', ''The Official Lord Friendship's BOB Video Guide Thread'']</ref> | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*In the beginning [[cutscene]], Noble Six looks at | *In the beginning [[cutscene]], Noble Six looks at their wrist before leaving the snowy mountain. This is because the original version of Six wore the [[MJOLNIR Powered Assault Armor/Tactical#Tactical/UGPS|Tactical/UGPS]] wrist attachment as standard. | ||
*This is the only level the player will start with a wounded status, with the health bar reading 5 blocks from the center, or amber level. This is likely because of Six's injuries after landing from space. | *This is the only level the player will start with a wounded status, with the health bar reading 5 blocks from the center, or amber level. This is likely because of Six's injuries after landing from space. | ||
*This is the first level in ''Halo: Reach'' in which the player fights Brutes, the first level where the Spiker and Gravity Hammer are usable, and the only level where no Elites are encountered. | *This is the first level in ''Halo: Reach'' in which the player fights Brutes, the first level where the Spiker and Gravity Hammer are usable, and the only level where no Elites are encountered. | ||
*At the beginning of the level, Brute and Jackal footprints can be found in blood around dead civilians, similar to the Elite and Grunt footprints in ''[[ | *At the beginning of the level, Brute and Jackal footprints can be found in blood around dead civilians, similar to the Elite and Grunt footprints in ''[[Winter Contingency]]'' | ||
*At the start of the level, several crows can be seen flying around. If the player | *At the start of the level, several crows can be seen flying around. If the player shoots, they have no death animation or corpse and will simply disappear in a splatter of blood. They will caw ambiently and make a shrieking sound when killed. The crows will spawn in groups of three, and all three will respawn once the previous three have all been killed. | ||
*If the player kills a civilian in this level, even accidentally, the player will die instantly. This is similar to the level ''Winter Contingency'', where killing a farmer will kill the player. | *If the player kills a civilian in this level, even accidentally, the player will die instantly. This is similar to the level ''Winter Contingency'', where killing a farmer will kill the player. | ||
*Sergeant Major Duvall is invincible, as he is considered a plot-critical character due to his radio exchanges with the evacuating civilian transports. However, he remains in the staging area and doesn't participate in the battle, unless he is ordered into a Warthog by the player. He will eventually disappear if left in the staging area. | *Sergeant Major Duvall is invincible, as he is considered a plot-critical character due to his radio exchanges with the evacuating civilian transports. However, he remains in the staging area and doesn't participate in the battle, unless he is ordered into a Warthog by the player. He will eventually disappear if left in the staging area. | ||
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*The closing chapter "I Should Have Become a Watchmaker" comes from a quote from Albert Einstein referring to quantum mechanics and how it destroyed any view of the universe as deterministic. The full quote reads "The release of atom power has changed everything except our way of thinking... The solution to this problem lies in the heart of mankind. If only I had known, I should have become a watchmaker." | *The closing chapter "I Should Have Become a Watchmaker" comes from a quote from Albert Einstein referring to quantum mechanics and how it destroyed any view of the universe as deterministic. The full quote reads "The release of atom power has changed everything except our way of thinking... The solution to this problem lies in the heart of mankind. If only I had known, I should have become a watchmaker." | ||
*6 Echo 2's fate is similar to that of [[Cargo 3]] from ''Halo Wars'', as the pilots of both craft attempted to take off early despite nearby Covenant forces and were shot down shortly thereafter. | *6 Echo 2's fate is similar to that of [[Cargo 3]] from ''Halo Wars'', as the pilots of both craft attempted to take off early despite nearby Covenant forces and were shot down shortly thereafter. | ||
*Six's line ''"The last transport is away,"'' is likely a reference to ''[[ | *Six's line ''"The last transport is away,"'' is likely a reference to ''[[starwars:Star Wars Episode V: The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back]]''. A similar line, ''"The first transport is away,"'' is said when an orbiting Star Destroyer is disabled by a land-based ion cannon, allowing a transport vessel to evacuate [[starwars:Echo Base|Echo Base]]. | ||
===Tips=== | ===Tips=== | ||
*As most of the Brutes do not have shields, [[blamite]] weapons like [[Type-33 Needler|needlers]] and [[ | *As most of the Brutes do not have shields, [[blamite]] weapons like [[Type-33 Needler|needlers]] and [[Gadulo-pattern needle rifle|needle rifles]] are extremely useful against them. | ||
*Three [[SRS99-AM sniper rifle|sniper rifles]] can be found in this level. The first is in the first area where Brutes are fought, on the balcony above the first health pack. The second is on the balcony overlooking the stairs with Sniper Jackals that leads to the executive landing pad. The third is by the missile battery on the far end of the park. | *Three [[SRS99-AM sniper rifle|sniper rifles]] can be found in this level. The first is in the first area where Brutes are fought, on the balcony above the first health pack. The second is on the balcony overlooking the stairs with Sniper Jackals that leads to the executive landing pad. The third is by the missile battery on the far end of the park. | ||
*Three [[M41 rocket launcher|rocket launchers]] can be found in this level. One is held by the Bullfrogs to ward off Banshees, another is by the weapons cases where the troopers are battling a Phantom, and the third is by the missile battery nearest to the landing site. | *Three [[M41 rocket launcher|rocket launchers]] can be found in this level. One is held by the Bullfrogs to ward off Banshees, another is by the weapons cases where the troopers are battling a Phantom, and the third is by the missile battery nearest to the landing site. | ||
==Gallery== | ==Gallery== | ||
<gallery | ===Concept art=== | ||
File:HR NewAlexandria Siege Concept.jpg|Concept art of the level. | <gallery> | ||
File:HR NewAlexandria Walkways Concept.jpg|Concept art of the level. | File:HTMCC HR Achievement GenerousTipper.png|Concept art of [[AV-14 Hornet]]s approaching the crash site of the ''[[Long Night of Solace]]''. | ||
File:Exodus_Intro.jpg|The remnants of the '' | File:HR NewAlexandria Siege Concept.jpg|Concept art of New Alexandria under siege. | ||
File:Dog_Tags.jpg|Noble Six | File:HR Boardwalk Concept.jpg|Concept art of the boardwalk at the beginning of the level. | ||
File:HR NewAlexandria Walkways Concept.jpg|Concept art of a skyscraper in New Alexandria. | |||
File:HR NAAtriumConcept.jpg|Concept art of the elevator atrium. | |||
File:HR NewAlexandria CargoPort Concept 1.jpg|Concept art of the cargo port prior to its destruction. | |||
File:HR NewAlexandria CargoPort Concept 2.jpg|Concept art of the cargo port and its adjacent buildings. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
File:HReach - Exodus Header.jpg|Preview of the level in ''Halo: Reach'' menu. | |||
File:Exodus_Intro.jpg|The remnants of the ''Long Night of Solace'' on Reach. | |||
File:Dog_Tags.jpg|Noble Six holding [[Jorge-052]]'s dog tags. | |||
File:Reach Exodus 1.jpg|A trooper attempting to save a civilian from a Jiralhanae. | |||
File:HR BullfrogTeam.jpg|Three Bullfrogs traversing the cargo port. | |||
File:HR Bullfrog&Brute.jpg|A Jiralhanae Minor charges at a Bullfrog. | |||
File:Image (24).JPG|A view of New Alexandria's skyline and the burning skies in the distance. | |||
File:HR FalconAirSupport.jpg|A Jiralhanae Major being fired upon from Noble Six on a Falcon. | |||
File:HR SixAttacksWraith.jpg|Noble Six fires the Falcon's side-mounted machine gun at a Wraith. | |||
File:HaloReach_-_civiliantransport.jpg|[[6 Echo 2]] being shot down. | File:HaloReach_-_civiliantransport.jpg|[[6 Echo 2]] being shot down. | ||
File:HR SixFightsChieftains.jpg|Noble Six encounters two Chieftains near the missile batteries’ terminal. | |||
File:Corvette Destroyed.png|A Covenant corvette being disabled by missile batteries. | File:Corvette Destroyed.png|A Covenant corvette being disabled by missile batteries. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Succession box | before = ''[[Long Night of Solace (level)|Long Night of Solace]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''Exodus''''' |after = ''[[ | {{Succession box | before = ''[[Long Night of Solace (level)|Long Night of Solace]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''Exodus''''' |after = ''[[New Alexandria]]''}} | ||
{{Levels|HR}} | {{Levels|HR}} |
Latest revision as of 04:43, August 21, 2024
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Exodus | |
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Objective(s): |
Link up and assist UNSC forces in evacuations. |
Par Time: |
00:20:00 (Master Chief Collection) |
Par Score: |
30,000 (Master Chief Collection) |
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Halopedia has a walkthrough guide for this level; see Exodus/Walkthrough. |
“ | All is not lost. Evacuate civilians from an occupied city. | ” |
Exodus is the seventh level in the campaign of Halo: Reach.
Summary[edit]
The level opens with Noble Six, having fallen from orbit in the conclusion of the previous level, waking up on a mountain range and beginning their journey to link up with UNSC forces. On August 23, 2552, after wandering through the wilderness, Six arrives at New Alexandria, Eposz, which is under siege by four Covenant corvettes. Noble Six then finds their way through the city and links up with Army forces to assist in the evacuation of Traxus Tower, while fighting Brutes for the first time during the invasion. However, they arrive too late, as one of the corvettes has already moved into position on top of the tower.
Noble Six then acquires a jetpack and joins a group of ODST specialists known as the Bullfrogs, enacting an emergency plan to capture an executive landing pad. Six then proceeds to Traxus Tower, where they, several Army troopers and the ODSTs take the landing pad, allowing a group of civilians to evacuate in a Pelican.
Noble Six then rides in a Falcon to provide air cover for evacuation crafts leaving the city. They take an alternate route to avoid the Covenant forces clustered in the middle of the city. After an evacuation transport is shot down by a corvette, Noble Six assists Army forces in clearing the way to missile batteries further in the city. The missile batteries disable the corvette's weaponry, allowing the remaining transports to slip past and escape into orbit.
Kat contacts Noble Six, and instructs the Lieutenant to rejoin the rest of Noble Team. During the exchange, Noble Six alerts the team to Jorge's sacrifice during Operation: UPPER CUT.
Transcript[edit]
Noble Six is alone on a snowy mountain range, holding their injured left arm. They slowly limp back to the discarded Reentry Unit to acquire a pistol. The Spartan cocks the pistol and turns around to look up at the remains of the Covenant Supercarrier that Jorge-052 had destroyed, now lying shattered on a nearby mountain. Debris continues to plummet into the atmosphere, creating an artificial meteor shower. Displaying a noticeable limp, Six begins to walk away down the mountain.
Fade out.
Fades in. Noble Six, now in a more temperate landscape, jogs up a hill, having recovered from the limp. They stop at the top, and the city of New Alexandria comes into view. Three Covenant Corvettes dominate the skyline of the burning city. Smatterings of anti-aircraft fire and explosions fill the sky, and the sound of intense combat is heard in the distance.
New Alexandria, Eposz
August 23, 2552 15:34 Hours
Six lets Jorge's dog tags slip slightly from their hand and places them in a chest pouch.
Cut to a building's rooftop. Occasional turret fire can be heard in the background. Six, still holding the pistol, creeps beside the edge, jumps down, and staggers slightly on their injured leg. The Spartan walks past plasma scarring on the wall and readies the pistol. They jump down again onto a walkway.
Switches to Six's point of view: They land safely on the Boardwalk and looks toward the road up ahead.
{Gameplay}
The Devil His Due[edit]
You've crash landed near New Alexandria. Link up with UNSC forces defending the city.
Two Falcons and a Longsword fly overhead, towards Traxus Tower.
- Kilo Dispatch (COM): "This is Kilo Dispatch: all available teams, advance to Traxus Tower. Evacuation will commence ASAP."
- Gunnery Sergeant Marcus Stacker (COM): "Copy, Dispatch. What's the status of the tower pad?"
- Kilo Dispatch (COM): "Tower pad is green. Let's move these civilians before it changes."
- Stacker (COM): "Copy, Dispatch. Four-Zero out."
A Navigation point appears on Traxus Tower. After walking past numerous dead civilians in a square and disturbing several birds, Noble Six enters a damaged building, and exits from the other side, engaging a small group of Skirmishers, then enters another building nearby.
- Sergeant Major Duvall (COM): "Romeo Company, be advised: we have reports of Covenant suicide squads."
- Army Trooper (COM): "You gotta be kidding me..."
- Duvall (COM): "That's a negative. Keep your eyes open, troopers."
A group of suicide Grunts attack Noble Six inside the building, but Six eliminates them.
- Stacker (COM): "Kilo 26, this is Kilo 40. Covenant corvette is raining hell on us! Final protective fire - 1, danger close, on my command, over!"
- Kilo 26 (COM): "Copy, Kilo 40. Firing FPF-1 at your command."
- Stacker (COM): "Fire FPF-1, over."
- Kilo 26 (COM): "Firing FPF-1... Shot."
- Stacker (COM): "Hold on to your helmets!"
The ground shakes violently, accompanied by noticeable metallic creaking.
- Kilo 26 (COM): "Kilo 40: request FPF sit-rep."
- Stacker (COM): "Negative, 26! Corvette still coming!"
- Kilo 26 (COM): "Copy, 40. Firing FPF-2... Shot."
The ground shakes violently again with yet more creaking.
- Stacker (COM): "Damn! How do you stop that thing?"
Six enters the basement and engages more suicide Grunts. The Spartan easily dispatches them and exits the building. Outside, a Spirit dropship opens its troop bay, revealing Brutes inside. The Brutes fire their Spikers at the civilians and at the UNSC forces before being carried away on the Spirit.
- Civilian #1: "Help! Somebody help us!"
- Civilian #2: "They're coming! They're after us!"
- Trooper #1: "Come on! Let's go!"
- Trooper #2: "What are those things?!"
- Trooper #1: "Brutes! Move to cover!"
The Troopers notice Six.
- Trooper #2: "Picked up a friendly!"
- Trooper #3: "A Spartan? Where the hell did they come from?"
- Trooper #1: "Who cares? Spartan, assist!"
- Trooper #4: "Evac Team 7 to Kilo 26, we have eyes on Traxus Tower."
- Kilo 26 (COM): "Copy, Evac Team 7. Move to assist the evac. Over."
Brutes engage the Troopers and accompanying civilians. Six and the Troopers defeat the Brutes.
- Trooper #3: "How do we get to the tower?"
- Trooper #1: "Elevator in the atrium goes down to the cargo port. Cargo port goes to the tower."
- Trooper #3: "Got to get in there!"
- Trooper #1: "Contacts, to the west!"
Brutes and Skirmishers pour out from the entrance to the tower. Six and the troopers defeat them.
- Trooper #1: "Okay. Let's move in, and find that elevator."
Loud public announcements are broadcast over the room periodically.
- Trooper #1: "Somebody shut that damn thing off!"
Six and the Troopers move to the elevator and defeat nearby hostiles. After the battle, Six activates the elevator, but nothing happens.
- Trooper #1: "What the hell's taking this thing so long?"
- Stacker (COM): "Uh, we're evacuating a group of civilians on the floor below you. Soon as they reach the cargo port, I'll send the elevator back up."
- Trooper #1: "Okay, everyone find some cover. Stay sharp! We need to hold this position."
A Phantom flies overhead.
- Trooper #1: "Dropships deploying to the courtyards! Watch your flanks!"
Six and the Troopers engage and defeat the reinforcements. The elevator finally arrives.
- Trooper #1: "Damn, Lieutenant... Glad you're on our side. The elevator will get you to the tower."
Six enters the elevator and activates it.
- Announcement: "Going down. Cargo port and Traxus Tower."
- Stacker (COM): "If you're trying to get to the tower, you're too late, Lieutenant. Corvette over the starport pounded the hell out of the place. Cargo port is impassable on foot, rooftop evacs are lost. We can use the executive landing pad, except there's no easy way to get there. A group of ODST specialists are working a plan. They might appreciate some backup."
The elevator stops and the doors on the opposite side open. Noble Six walks out into a small atrium filled with wounded civilians.
- Trooper Medic: "On the other side of the hall there, Lieutenant. Right through the triage."
Six walks past the wounded civilians and out the door. Some ODSTs are attempting to clear several Banshees from the skies.
Too Close to the Sun[edit]
Acquire Jet Pack armor ability and assist ODST squad gearing up to traverse the Cargo Port.
- ODST #1 (COM): "Hey, there they is, that's the one they're talking about!"
- ODST #2: "Radio's buzzing about you, Spartan. You feel like jumping?"
- ODST #1: "We've got an extra jetpack. Go ahead and try it on, Spartan."
Six acquires a jetpack from a makeshift armory.
- ODST #1: "Welcome to the Bullfrogs. Other side, on my mark! 3, 2, 1 - jump!"
Six and the Bullfrogs jump to the nearest platform.
- ODST #1: "We're gonna capture the landing pad on the executive wing so the evac birds can land. Try and keep up, Spartan."
Noble Six and the ODSTs jump from platform to platform until they arrive at the port, where they engage hostiles.
- ODST #1: "Death from above!"
More ODSTs assist Six. They defeat all of the hostiles in the port. Six enters the atrium of a building.
- ODST #1: "Head up to the roof level, Spartan."
The Spartan flies to a walkway in the middle of the atrium.
- ODST #1 (COM): "There's the pad, east end of that tower!"
Six arrives on the walkway.
- ODST #1 (COM): "Other side, other side! Entrance is on the other side!"
Six gets to the top, where they exits the tower. There, two ODSTs and some troopers are engaging Covenant forces, while civilians stay behind cover.
- ODST #3: "Spartan, over here!"
Noble Six and the ODSTs advance and start climbing up the tower, followed by the Troopers and civilians, engaging multiple contacts on the way. They head up to the top. A Falcon flies overhead and approaches the landing pad. The Shades, with the help from a Phantom that just arrived, destroys it. Six and the surviving UNSC forces enter the executive wing, where a Brute Chieftain commands a large contingent of Covenant infantry.
- ODST #3: "Clear that pad, Spartan!"
Six and the troopers engage the Covenant inside and finally destroy the two turrets outside, securing the landing pad.
- Yankee 9: "Yankee 9 to Echo Dispatch; Landing pad is clear, send in the evac birds."
- Echo Dispatch (COM): "Copy, Yankee 9. Birds away."
The ODSTs salute Noble Six.
- ODST #3: "Pleasure jumping with you, Spartan. We'll hold this location. You get on that Falcon, make sure those transports make it out in one piece."
Two Falcons land on the pad, with one Falcon's turret seat being vacant.
- ODST #3: "This is your ride, Spartan!"
Noble Six mans the turret on the Falcon.
If the player stalls:
- Falcon Pilot: "Get on board, Lieutenant. We've got civilians that need immediate assistance."
I Should Have Become A Watchmaker[edit]
Corvettes over the city are preventing the evac of civilians. Assist UNSC forces at the Starport.
A Pelican lands on the pad after the Falcons have taken off to evacuate the civilians.
- Falcon Pilot: "City's been under siege for the last five days. Thought we had it in hand, then those corvettes showed up. Our fleet's scattered, pulling back. Hell, we all got orders to evacuate. Guess some of us just don't like leaving a job half-finished..."
The Falcons fly across multiple engagements between UNSC and Covenant infantry. Noble Six assists the battered troops with the machine gun.
- Delta 15 Pilot (COM): "Evac transport Delta 15 to Evac Dispatch: loaded up, ready to go!"
- Evacuation Dispatch (COM): "Delta 15, this is Evac Dispatch, copy that. Proceed at your discretion."
- Falcon Pilot (COM): "Midtown airspace is way too hot, gonna take an alternate route."
- Delta 15 Pilot (COM): "Delta 15 to dispatch: Banshee squadron on my tail! Taking fire!"
- Evacuation Dispatch (COM): "Copy, Delta 15. Can you-"
- Delta 15 Pilot (COM): "Mayday! Port engines hit, we're going in! I'm going to try to set her down!"
- Duvall (COM): "Fox Actual to UNSC frigate Stalwart Dawn: request immediate airstrike on Covenant corvette over starport."
As the Falcons approach the coastline, Banshees circle around the two Falcons, firing their plasma cannons whenever they get close. The Falcons fly over the coastline, where three Warthogs charge towards two Wraiths.
- UNSC Stalwart Dawn (COM): "Solid copy, Fox Actual. Longswords unavailable at this time, over."
- 6 Echo 2 Pilot (COM): "This is civilian transport 6 Echo 2, I need to go now, Sergeant Major!"
- Duvall (COM): "Hold on, Echo 2. Stalwart Dawn, I have multiple commercial craft loaded with civilians. I have got to get them out of this city. I need air support, now!"
- Stalwart Dawn (COM): "As soon something frees up, you'll be the first to-"
- Duvall (COM): "Not good enough!"
- 6 Echo 2 Pilot (COM): "I've got six hundred souls on board, Sergeant Major! I can't wait any longer!"
- Duvall (COM): "Negative, Echo 2, I can't cover you! Do not take off!"
- 6 Echo 2 Pilot (COM): "Damn it!"
As the Falcon gets closer to the starport, 6 Echo 2 takes off regardless of orders. The Corvette over the starport instantly fires on the transport's port side with a plasma mortar, crippling the craft.
- Falcon Pilot (COM): "Oh my God!"
- 6 Echo 2 Pilot (COM): "Mayday! Mayday!"
- Duvall (COM): "6 Echo 2, can you maintain altitude?"
- 6 Echo 2 Pilot (COM): "Negative! We're going down...!"
The transport crashes into the harbor and slowly sinks.
- Falcon Pilot (COM): "Son of a bitch! I can't watch this..."
- Evacuation Dispatch (COM): "Fox Actual... Should we send search-and-rescue birds?"
- Duvall (COM): "Negative, Dispatch. No point."
The Falcon approaches a small beach, where two missile batteries are placed. The Falcon lands at Duvall's position, where troopers are engaging Covenant infantry. Noble Six assists with the turret, finishing the attackers off.
- Duvall (COM): "Spartan! Sergeant Major Duvall. Awful day so far... Let's keep it from getting any worse, huh? Covies are all over my missile batteries, and I got five thousand civilians across the bay waiting for passage out. I need you to arm those batteries and fire those missiles from the central terminal. Understood? Corvette's been a pain in my ass for too damn long. Give it hell, Spartan!"
The Falcon lands on the beach. Six joins Duvall's fireteam.
- Duvall: "Troopers! We need to push 'em back off our beach!"
Six and the troopers advance to the beach where they come across some working Warthogs. They commandeer the vehicles and ride them into battle.
- 7 Echo 3 (COM): "Civilian transport 7 Echo 3 to Fox Actual: my engines are hot, waiting for your go."
- Duvall: "Copy that, 7 Echo 3. We're working on it."
Six pushes forward to one of the batteries. A Wraith blocks the way.
- Duvall: "We've got to take down that Wraith!"
Six destroys the Wraith.
- Duvall: "Wraith is down."
Six nears the missile battery.
- Duvall: "That's the first missile battery, Lieutenant. Get it armed!"
The Spartan defeats the enemies around the battery and activates it.
- Duvall: "First battery is online! Other one's to your north/south."
- 7 Echo 3 (COM): "Sergeant Major! Covenant are banging on my bay door. I've got families and wounded onboard. I've got to get airborne!"
- Duvall: "Easy, 7 Echo 3. Spartan's going to clear the skies."
Six moves to the second battery and activates it.
- Duvall: "That's it, batteries primed! Now get over to the East Complex, and fire those missiles!"
- 7 Echo 3 (COM): "Sergeant Major, the Covies are almost through my door!"
- Duvall: "Steady, Echo 3! That corvette is still up there!"
A Covenant Spirit arrives.
- Trooper: "Heads up! Spirit dropping in!"
Six goes to the compound, engaging a multitude of Covenant, including two Brute Chieftains.
- 7 Echo 3 (COM): "That's it! They've breached the landing bay!"
- Duvall: "Copy that. It's now or never, Spartan!"
Noble Six activates the missile batteries.
- Duvall (COM): "Missile defense online. All evac transports, you are clear for takeoff! Repeat, you are cleared for takeoff! Go, now!"
Six missiles shoot up into the sky, hitting the corvette. Several explosions erupt along its hull. The damaged ship disengages from the area as civilian transports fly overhead.
- Trooper (COM): "Civilian transports away. You saved a lot of lives today, Spartan."
Six walks to an open area as the three transports speed over them and into space.
- Lieutenant Commander Catherine-B320 (COM): "...you copy? Repeat, this is Noble Two. Noble Six, Noble Five, do you copy?"
- Noble Six: "This is Six. Go ahead, Noble Two."
- Kat-B320 (COM): "We picked up your transponder about an hour ago, but we could not risk open comms. Covenant have this city sealed tight. We're getting nothing from Jorge."
- Noble Six: (subdued) "He didn't make it."
- Kat-B320 (COM): "...Understood. What's the situation at Starport exit?"
- Noble Six: "The last transport is away."
- Kat-B320 (COM): "Alright. We're bringing you to us."
Noble Six throws a signal flare on to the ground. The Spartan walks away as the view zooms out and shows the damaged corvette retreating from the city.
Fade to black.
Level ends.
Achievements[edit]
The following achievements can be unlocked on Exodus across the Xbox 360 and Halo: The Master Chief Collection editions of Halo: Reach.
Halo: Reach (Xbox 360) | Halo: MCC (Xbox One) | Halo: MCC (Steam) | Title | Unlock requirement | Games |
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Beat Exodus on Normal difficulty or harder. | Halo: The Master Chief Collection | ||||
Halo: Reach: Observe a grizzly scene on New Alexandria. | |||||
Now that's a value meal. | |||||
Encounter the hidden marines on Exodus. | |||||
Complete Exodus without using any armor abilities. | |||||
Beat the par time on Exodus. | |||||
Beat the par score on Exodus. | |||||
Find Data Pad 6 on Exodus. | |||||
Find Data Pad 15 on Exodus on Legendary difficulty. |
Trivia[edit]
Easter eggs[edit]
- A data pad can be found after the skirmish at the docks with the Bullfrogs. It is on a construction platform's walkway by a civilian corpse.
- The same Forerunner symbol seen on the gate in Winter Contingency can be found on this level. In the room before the one full of Suicide Grunts (the one with laundry in it) there is a bottle of cleaning fluid with the symbol on it. As one enters the room, it's on a shelf on the right. The bottle is blue with a white label. The symbol can only be seen while using night vision.
- Three BOBs may spawn on the level, taking the form of Banshees with permanently lit thrusters. As Exodus does not have the model for Elites in its memory, these Banshees appear instead.[2]
Miscellaneous[edit]
- In the beginning cutscene, Noble Six looks at their wrist before leaving the snowy mountain. This is because the original version of Six wore the Tactical/UGPS wrist attachment as standard.
- This is the only level the player will start with a wounded status, with the health bar reading 5 blocks from the center, or amber level. This is likely because of Six's injuries after landing from space.
- This is the first level in Halo: Reach in which the player fights Brutes, the first level where the Spiker and Gravity Hammer are usable, and the only level where no Elites are encountered.
- At the beginning of the level, Brute and Jackal footprints can be found in blood around dead civilians, similar to the Elite and Grunt footprints in Winter Contingency
- At the start of the level, several crows can be seen flying around. If the player shoots, they have no death animation or corpse and will simply disappear in a splatter of blood. They will caw ambiently and make a shrieking sound when killed. The crows will spawn in groups of three, and all three will respawn once the previous three have all been killed.
- If the player kills a civilian in this level, even accidentally, the player will die instantly. This is similar to the level Winter Contingency, where killing a farmer will kill the player.
- Sergeant Major Duvall is invincible, as he is considered a plot-critical character due to his radio exchanges with the evacuating civilian transports. However, he remains in the staging area and doesn't participate in the battle, unless he is ordered into a Warthog by the player. He will eventually disappear if left in the staging area.
- After killing the gunners of the two Shade turrets at the landing pad, the turrets will immediately explode. This is likely for the game to clear the landing pad in prep for the aircraft arriving there.
Mistakes[edit]
- During the part where Noble Six and several troopers are leading civilians to an elevator, they will strangely not get on, even if the player stalls. It is possible the troopers and civilians are waiting for Six to clear the path, as the elevator opens directly into a triage center for wounded.
- Sometimes, the Bullfrogs may jump off the building after aiding the player with fending off the Brute lance. It is unknown if this action is scripted as usually two of the ODSTs can be seen jumping off the building as if scripted.
- When the civilian transport hovering above the water gets shot by the Corvette's plasma bolt, the resulting explosion occurs two frames before the actual plasma bolt impacts it.
- Although there were a total of five civilian transports stationed at the starport (Including one that is shot down), only three are seen fleeing the city at the level's conclusion, leaving the fifth transport's fate unclear. Its possible that this missing transport is 7 Echo 3 which was stated to have Covenant breaching its landing bay before the missiles were fired.
References[edit]
- The name of this level, Exodus, is a reference to the Book of Exodus, in which Moses leads the Israelites out of Egypt to free them from the rule of the Pharaoh. Similarly, in this level, Six leads civilians out of the city of New Alexandria, which is most likely named after Alexandria, a city in Egypt.
- Noble Six's pistol has seven rounds in its magazine at the beginning of this level.
- The second chapter, "Too Close to the Sun" is a reference to the Halo 3 achievement Too Close to the Sun and is also a reference to Greek mythology, specifically the story of Icarus.
- The closing chapter "I Should Have Become a Watchmaker" comes from a quote from Albert Einstein referring to quantum mechanics and how it destroyed any view of the universe as deterministic. The full quote reads "The release of atom power has changed everything except our way of thinking... The solution to this problem lies in the heart of mankind. If only I had known, I should have become a watchmaker."
- 6 Echo 2's fate is similar to that of Cargo 3 from Halo Wars, as the pilots of both craft attempted to take off early despite nearby Covenant forces and were shot down shortly thereafter.
- Six's line "The last transport is away," is likely a reference to Star Wars Episode V: The Empire Strikes Back. A similar line, "The first transport is away," is said when an orbiting Star Destroyer is disabled by a land-based ion cannon, allowing a transport vessel to evacuate Echo Base.
Tips[edit]
- As most of the Brutes do not have shields, blamite weapons like needlers and needle rifles are extremely useful against them.
- Three sniper rifles can be found in this level. The first is in the first area where Brutes are fought, on the balcony above the first health pack. The second is on the balcony overlooking the stairs with Sniper Jackals that leads to the executive landing pad. The third is by the missile battery on the far end of the park.
- Three rocket launchers can be found in this level. One is held by the Bullfrogs to ward off Banshees, another is by the weapons cases where the troopers are battling a Phantom, and the third is by the missile battery nearest to the landing site.
Gallery[edit]
Concept art[edit]
Concept art of AV-14 Hornets approaching the crash site of the Long Night of Solace.
Screenshots[edit]
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\solo\m50\m50.scenario
- ^ gruntsinpajamas.com, The Official Lord Friendship's BOB Video Guide Thread
Preceded by Long Night of Solace |
Halo: Reach Campaign Missions Exodus |
Succeeded by New Alexandria |
|