Gameplay

Holdout: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Article Quote|Fight for your life in the UNSC ship graveyard.}}
{{Article quote|Fight for your life in the UNSC ship graveyard.}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagelabel=Firefight map
|pagegamelabel=HR
|name=Holdout
|name=Holdout
|image=[[File:HaloHoldout.jpg|300px]]
|image=[[File:HaloHoldout.jpg|300px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|location=Aszod ship-breaking yards, Reach
|devname=<code>ff70_holdout</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff70_holdout\ff70_holdout.scenario}}
|location=[[Platform Delta]], Asźod ship-breaking yards, Reach
|terrain=Human industrial structures
|terrain=Human industrial structures
|playernumber=2-4
|playernumber=2-4
}}
}}
'''Holdout''' is a ''[[Halo: Reach]]'' [[Firefight]] level. It is centered around a landing platform near the [[Aszod ship breaking yards|ship-breaking facilities]] in [[Aszod]] on [[Reach]] and is based on the final section of the [[campaign]] level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''.<ref>[http://halo.bungie.net/Stats/Reach/Heatmaps.aspx?player=II_The_Se7en '''Bungie.net''': ''Global Heatmaps'']</ref>
'''Holdout''' is a ''[[Halo: Reach]]'' [[Firefight]] level. It is centered around [[Platform Delta]] - a landing platform near the [[Asźod ship breaking yards|ship-breaking facilities]] in [[Asźod]] on [[Reach]], and is based on the final section of the [[campaign]] level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''.<ref>[http://halo.bungie.net/Stats/Reach/Heatmaps.aspx?player=II_The_Se7en '''Bungie.net''': ''Global Heatmaps'']</ref>


==Overview==
==Overview==
Holdout is a small sized Firefight map. The map is composed of four main sections: a middle complex of buildings and pads and two drop zones to the right and left. The map also has a terrace at the back which connects to the right drop zone and the middle complex. The terrace also serves as a great sniping position when enemies push in too far. The main complex is composed of a smaller building where players spawn, a middle platform, and two helipads. The spawn building has three levels: an interior where ammo caches can be found, the rooftop, which has a small structure to the left where players can snipe from, and the basement, with an ammunition cache and an entrance to either the main platform or the underside of it. The rooftop has two ramps leading down to an intermediate platform, which also has ramps that lead to the right area and the middle platform. The middle platform has a small structure in the center which contains a [[M247H Heavy Machine Gun|Turret]] and three ramps leading to the left drop zone and the two helipads, one raised which also connects to the left drop zone and a lower one which is connected to the right drop zone. The center platform also has a space beneath it, which links to the left drop zone and to the lower helipad.
Holdout is a small Firefight map. The map is composed of four main sections: a middle complex of buildings and pads, and two drop zones to the right and left. The map also has a terrace at the back which connects to the right drop zone and the middle complex. The terrace also serves as a great sniping position when enemies push in too far. The main complex is composed of a smaller building where players spawn, a middle platform, and two helipads. The spawn building has three levels: an interior where ammo caches can be found, the rooftop, which has a small structure to the left where players can snipe from, and the basement, with an ammunition cache and an entrance to either the main platform or the underside of it. The rooftop has two ramps leading down to an intermediate platform, which also has ramps that lead to the right area and the middle platform. The middle platform has a small structure in the center which contains a [[M247H Heavy Machine Gun|Turret]] and three ramps leading to the left drop zone and the two helipads, one raised which also connects to the left drop zone and a lower one which is connected to the right drop zone. The center platform also has a space beneath it, which links to the left drop zone and to the lower helipad.


==Locations==
==Locations==
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==Trivia==
==Trivia==
*In the game manual, it shows a screenshot of the Firefight lobby with Holdout selected, but the {{UNSCship|Pillar of Autumn}} is absent in the background.
*In the game manual, it shows a screenshot of the Firefight lobby with Holdout selected, but the {{UNSCShip|Pillar of Autumn}} is absent in the background.
*The hazard on this map is the [[Banshee]].
*The hazard on this map is the [[Banshee]].


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:Holdout.jpg|A view of the [[Pillar of Autumn]].
File:HMCC_HR_Holdout_Map.png|Holdout Map.
File:HR_Holdout.jpg|A view of the [[Pillar of Autumn]].
File:Holdout Heatmap.jpg|An overhead view of Holdout.
File:Holdout Heatmap.jpg|An overhead view of Holdout.
File:Reach 7738307 Full.jpg|A group of Grunts on Firefight.
File:Reach 7738307 Full.jpg|A group of Grunts on Firefight.
File:Reach 8469760 Full.jpg|The factory side of the map during a bonus round of Hunters.
File:Reach 8469760 Full.jpg|The factory side of the map during a bonus round of Hunters.
File:HR Autumn Longsword.png|A [[GA-TL1 Longsword]] flanking the ''Autumn'', preparing to deploy [[ordnance pod]]s.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels|HR|mode=yes}}
{{Levels|HR|mode=yes}}
[[Category:Halo: Reach Firefight maps]]

Latest revision as of 12:43, June 30, 2024

Fight for your life in the UNSC ship graveyard.
Holdout
HaloHoldout.jpg
Map overview

Game:

Halo: Reach

Map file name (?):

ff70_holdout[1]

Lore information

Location:

Platform Delta, Asźod ship-breaking yards, Reach

Gameplay overview

Terrain:

Human industrial structures

Recommended number of players:

2-4

 

Holdout is a Halo: Reach Firefight level. It is centered around Platform Delta - a landing platform near the ship-breaking facilities in Asźod on Reach, and is based on the final section of the campaign level The Pillar of Autumn.[2]

Overview[edit]

Holdout is a small Firefight map. The map is composed of four main sections: a middle complex of buildings and pads, and two drop zones to the right and left. The map also has a terrace at the back which connects to the right drop zone and the middle complex. The terrace also serves as a great sniping position when enemies push in too far. The main complex is composed of a smaller building where players spawn, a middle platform, and two helipads. The spawn building has three levels: an interior where ammo caches can be found, the rooftop, which has a small structure to the left where players can snipe from, and the basement, with an ammunition cache and an entrance to either the main platform or the underside of it. The rooftop has two ramps leading down to an intermediate platform, which also has ramps that lead to the right area and the middle platform. The middle platform has a small structure in the center which contains a Turret and three ramps leading to the left drop zone and the two helipads, one raised which also connects to the left drop zone and a lower one which is connected to the right drop zone. The center platform also has a space beneath it, which links to the left drop zone and to the lower helipad.

Locations[edit]

  • Storeroom
  • Central Platform
  • Helipad
  • Mesa
  • Field Office
  • Crow's Nest
  • Factory
  • Backyard

Trivia[edit]

  • In the game manual, it shows a screenshot of the Firefight lobby with Holdout selected, but the UNSC Pillar of Autumn is absent in the background.
  • The hazard on this map is the Banshee.

Gallery[edit]

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\firefight\ff70_holdout\ff70_holdout.scenario
  2. ^ Bungie.net: Global Heatmaps