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Last of the Brave: Difference between revisions

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{{Era|RW}}
{{Status|RealWorld}}
 
{{Music infobox
{{Infobox song
  | name      = Last of the Brave
  | name      = Last of the Brave
  | video     = <youtube width="200" height="25">S0el6NYqeMo</youtube>
  | yt     = -Go0ZNzHWQ4
  | album      = [[Halo 3: Original Soundtrack]]
  | album      = ''[[Halo 3: Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  =  
*[[Martin O'Donnell]] and [[Michael Salvatori]]
*Martin O'Donnell, Michael Salvatori, and [[C. Paul Johnson]] {{C|''Cold Logic''}}
  | length    = 3:59
  | length    = 3:59
  | last      = [[Honorable Intentions]]
  | last      = [[Honorable Intentions]]
  | next      = [[Brutes (Music)|Brutes]]
  | next      = [[Brutes (music)|Brutes]]
  }}
  }}


'''Last of the Brave''' is a song included in the [[Halo 3: Original Soundtrack]]. It includes the tracks ''Last of the Brave'', ''Cold Logic'', and ''Cool Temperament'', and plays during the level [[Crow's Nest (level)|Crow's Nest]].
'''Last of the Brave''' is the fifth track (Disc 1 Track 5) in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Crow's Nest (level)|Crow's Nest]]''. It is composed of ''Last of the Brave'' (0:00-1:43), ''Cold Logic'' (1:43-2:22), and ''Cool Temperament'' (2:22-3:59).
 
''Last of the Brave'' begins just as the player enters the cave where he meets [[Reynolds]] for the first time in the level and is told to go to the hangar. It begins with a remake of [[Brothers in Arms]] from the [[Halo: CE Original Soundtrack|Halo CE Soundtrack]], but with only the brass, percussion, and lower string parts, omitting the high strings, woodwind and choir. After reaching the climax point of the original Brothers in Arms, ''Last of the Brave'' then continues on with only the drumbeat, with the percussion gradually becoming more and more elaborate. A high string note fades in, before a drumroll brings the track to its conclusion after 1:43.
 
''Cold Logic'' uses a similar synth effect to [[Ancient Machine]] from Halo 2, with chromatic synthesised notes in the background. This is a very short piece, lasting only 39 seconds, and plays when the player fights [[Yanme'e|Drones]] for the first time in the game.


''Cool Temperament'' starts at 2:22 as the previous part of the song fades out and a new low-string melody is introduced, which is then joined by percussion, continuing on until the end of the piece. Cool Temperament plays after the [[John-117|Master Chief]] leaves the Ops Centre for the second time and fights the pack of [[Jiralhanae|Brutes]] led by a [[Brute Chieftain|Chieftain]], and it runs for 1:36.
==Overview==
===Last of the Brave===
''Last of the Brave'' (1:43) begins with a rearrangement of ''[[Brothers in Arms]]'' (from ''[[Halo: Original Soundtrack]]''), albeit omitting the high strings, woodwind and choir, thus leaving the brass, percussion, and low string sections. After reaching the climax point of the ''Brothers in Arms'' melody, the piece then continues on with only the drumbeat, with the percussion gradually becoming more and more elaborate. A high string note fades in, before a drumroll brings the piece to its conclusion. The piece plays as [[John-117]] enters the cave adjacent to the operations center and is told to go to the hangar.


In total, it runs for 3 minutes and 59 seconds.
===Cold Logic===
''Cold Logic'' (0:39) uses a similar synth effect to ''[[Ancient Machine]]'' (from ''[[Halo 2: Original Soundtrack|Halo 2: Original Soundtrack, Volume 1]]''), with chromatic synthesised notes in the background. Low strings take over for transition to the next piece. The piece plays when John fights [[Yanme'e]] outside the operations center.


*Brothers in Arms is also remade in [[Follow Our Brothers]], therefore ''Last of the Brave ''could be seen as the mirror opposite of that piece, which is centered on the [[Elite]]s, while Last of the Brave focuses on the [[UNSC]] that are stationed in [[Crow's Nest (Base)|Crow's Nest]].
===Cool Temperament===
*The track ''Cold Logic'' is similar to the [[Halo 2 OST]]'s [[Ancient Machine]], with both pieces using similar synth effects with a dissonant melody in the background, and both most likely referring to [[Forerunner]] technology.
''Cool Temperament'' (1:37) begins as the previous piece fades out and a new low-string melody is introduced, which is then joined by low tempo percussion, continuing on until the end of the piece. The piece plays after the John-117 leaves the operations center for the second time and fights the pack of [[Jiralhanae]] led by a [[Jiralhanae Chieftain|Chieftain]].


{{Soundtrack|H3}}
{{Soundtrack|H3}}

Latest revision as of 19:57, December 10, 2023

Last of the Brave

Album:

Halo 3: Original Soundtrack

Composer(s):

Length:

3:59

Previous:

Honorable Intentions

Next:

Brutes

 

Last of the Brave is the fifth track (Disc 1 Track 5) in Halo 3: Original Soundtrack, and plays during the Halo 3 campaign level Crow's Nest. It is composed of Last of the Brave (0:00-1:43), Cold Logic (1:43-2:22), and Cool Temperament (2:22-3:59).

Overview[edit]

Last of the Brave[edit]

Last of the Brave (1:43) begins with a rearrangement of Brothers in Arms (from Halo: Original Soundtrack), albeit omitting the high strings, woodwind and choir, thus leaving the brass, percussion, and low string sections. After reaching the climax point of the Brothers in Arms melody, the piece then continues on with only the drumbeat, with the percussion gradually becoming more and more elaborate. A high string note fades in, before a drumroll brings the piece to its conclusion. The piece plays as John-117 enters the cave adjacent to the operations center and is told to go to the hangar.

Cold Logic[edit]

Cold Logic (0:39) uses a similar synth effect to Ancient Machine (from Halo 2: Original Soundtrack, Volume 1), with chromatic synthesised notes in the background. Low strings take over for transition to the next piece. The piece plays when John fights Yanme'e outside the operations center.

Cool Temperament[edit]

Cool Temperament (1:37) begins as the previous piece fades out and a new low-string melody is introduced, which is then joined by low tempo percussion, continuing on until the end of the piece. The piece plays after the John-117 leaves the operations center for the second time and fights the pack of Jiralhanae led by a Chieftain.