List of Blitz cards: Difference between revisions
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{{disambig header|the cards featured in [[Halo Wars 2]]|the cards featured in [[Halo 5: Guardians]]|List of REQ cards}} | {{disambig header|the cards featured in [[Halo Wars 2]]|the cards featured in [[Halo 5: Guardians]]|List of REQ cards}} | ||
This article lists all '''Blitz cards''' available in ''[[Halo Wars 2]]''. Unlike REQ cards from [[Halo 5: Guardians]], all Blitz cards are permanent, meaning they don't disappear after being used. Blitz cards are used in the gametype [[Blitz]].<ref name="MasterofRoflness">[https://www.youtube.com/watch?v=pgEjEOqCN6k '''YouTube''': ''Halo Wars 2 Blitz Packs and How they Work!'']</ref><ref name="Chief Canuck">[https://www.youtube.com/watch?v=8LcZFTJ4APA '''YouTube''': ''Halo Wars 2 - Blitz Multiplayer Overview (Blitz PvP & Firefight)'']</ref> | This article lists all '''Blitz cards''' available in ''[[Halo Wars 2]]''. There are 44 infantry cards, 38 Vehicle cards, 16 Air cards and 68 Power cards adding up to 166 cards at your disposal making the number of unique decks range in the thousands. Unlike REQ cards from [[Halo 5: Guardians]], all Blitz cards are permanent, meaning they don't disappear after being used. Blitz cards are used in the gametype [[Blitz]].<ref name="MasterofRoflness">[https://www.youtube.com/watch?v=pgEjEOqCN6k '''YouTube''': ''Halo Wars 2 Blitz Packs and How they Work!'']</ref><ref name="Chief Canuck">[https://www.youtube.com/watch?v=8LcZFTJ4APA '''YouTube''': ''Halo Wars 2 - Blitz Multiplayer Overview (Blitz PvP & Firefight)'']</ref> To view artwork used in the cards go [[List of Blitz cards/Art|here]]. | ||
==Blitz cards== | ==Blitz cards== | ||
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==Sources== | ==Sources== | ||
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[[Category: | [[Category:Blitz]] |
Latest revision as of 09:16, March 19, 2022
This article is about the cards featured in Halo Wars 2. For the cards featured in Halo 5: Guardians, see List of REQ cards.
This article lists all Blitz cards available in Halo Wars 2. There are 44 infantry cards, 38 Vehicle cards, 16 Air cards and 68 Power cards adding up to 166 cards at your disposal making the number of unique decks range in the thousands. Unlike REQ cards from Halo 5: Guardians, all Blitz cards are permanent, meaning they don't disappear after being used. Blitz cards are used in the gametype Blitz.[1][2] To view artwork used in the cards go here.
Blitz cards[edit]
Infantry
Image | Name | Rarity | Energy Cost | Role | Faction | Leader Restriction | Y-Ability | Passive Abilities |
---|---|---|---|---|---|---|---|---|
Grunts | Common | 10 | Core Infantry | Banished | None | None | None | |
Marines | Common | 10 | Core Infantry | UNSC | None | None | None | |
Hellbringers | Common | 20 | Anti-Infantry | UNSC | None | None | None | |
Jump-Pack Brute | Common | 20 | Anti-Building | Banished | None | JUMP STRIKE - Leaps forward and smashes the ground, damaging and stunning nearby enemies. | None | |
Cyclops | Common | 30 | Anti-Vehicle Mech | UNSC | None | None | None | |
Elite Rangers | Common | 30 | Anti-Infantry | Banished | None | None | Detect | |
Veteran Hellbringers | Rare | 30 | Anti-Infantry | UNSC | Kinsano | None | None | |
Cryo Troopers | Common | 40 | Anti-Infantry | UNSC | Serina | None | Shield | |
Elite Enforcers | Common | 40 | Anti-Building | Banished | The Arbiter | Stasis grenade throw - Tosses a grenade at an enemy unit to deal damage and trap them within a stasis field. | Shield | |
Goliath | Common | 40 | Anti-Building | Banished | Colony | Ram - Rams and stuns nearby targets. | None | |
Grunt Riders | Common | 40 | Anti-Building | Banished | Yapyap the DESTROYER | Ram - Rams and stuns nearby targets. | None | |
Heavy Grunts | Common | 40 | Core Infantry | Banished | Yapyap the DESTROYER | Party's Over - Fires an EMP round, stunning enemy vehicles and aircraft. | None | |
Hunters | Common | 40 | Anti-Vehicle | Banished | None | None | None | |
Prowling Grunts | Uncommon | 40 | Core Infantry | Banished | The Arbiter | None | Cloak | |
Scarred Grenadiers | Common | 40 | Core Infantry | Banished | Voridus | Gel Siphon - Siphons pools of infusion to increase speed, damage and armor. | None | |
Wild Hellbringers | Uncommon | 40 | Anti-Infantry | UNSC | Captain Cutter | None | Blast | |
Assault Elites | Uncommon | 50 | Anti-Infantry | Banished | None | None |
| |
Bloodfuel Grunts | Uncommon | 50 | Core Infantry | Banished | Decimus | Shrapnel mine - Plants mines which slow and damage enemy units. | Siphon | |
Extractor Marines | Uncommon | 50 | Core Infantry | UNSC | None | Grenade Throw - Tosses a grenade at an enemy unit to deliver explosive damage. | Siphon | |
Reactive Cyclops | Rare | 50 | Anti-Vehicle Mech | UNSC | None | None | Reflect | |
Reactive Marines | Rare | 50 | Core Infantry | UNSC | Sergeant Forge | None | Reflect | |
Armored Marines | Rare | 60 | Core Infantry | UNSC | Professor Anders | Grenade Throw - Tosses a grenade at an enemy unit to deliver explosive damage. | Guard | |
Grunt Mob | Rare | 60 | Core Infantry | Banished | None | None | Rush | |
Ironclad Hunters | Uncommon | 60 | Anti-Vehicle | Banished | Atriox | None | Guard | |
Sniper | Common | 60 | Anti-Infantry | UNSC | None | None |
| |
Suicide Grunts | Common | 60 | Anti-Infantry | Banished | None | None | Blast | |
Unstable Jump Brutes | Uncommon | 60 | Anti-Building | Banished | Yapyap the DESTROYER | Trip Mine Strike - Leaps forward, drops trip mines and smashes the ground, damaging and stunning nearby enemies. Trip mines are triggered by ground units. | Blast | |
Veteran Cyclops | Uncommon | 70 | Anti-Vehicle Mech | UNSC | None | None | None | |
Scarred Hunters | Common | 80 | Anti-Vehicle | Banished | Colony | None | None | |
Veteran Sniper | Common | 100 | Anti-Infantry | UNSC | Jerome-092 | None |
| |
Grunt Goblins | Legendary | 160 | Hero Mech | Banished | Yapyap the DESTROYER | Grunt Hustle - Grunt Hustle heals nearby units, increases speed, and makes Grunt units briefly invulnerable. |
| |
Warlord | Legendary | 170 | Hero Infantry | Banished | Decimus | Gravity Shockwave - Stuns enemy units and structures with a massive hammer slam. |
| |
Alice-130 | Legendary | 180 | Hero Infantry | UNSC | Isabel | Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. |
| |
Atriox's Chosen | Legendary | 180 | Hero Infantry | Banished | Atriox | None |
| |
Honor Guard | Legendary | 180 | Hero Infantry | Banished | Shipmaster | None |
| |
Jerome-092 | Legendary | 180 | Hero Infantry | UNSC | Captain Cutter | Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. |
| |
Kinsano's Cyclops | Legendary | 180 | Hero Mech | UNSC | Kinsano | Flamewall - Creates a wall of fire that is deadly to anything that moves through it. |
| |
Sergeant Johnson | Legendary | 180 | Hero Infantry | UNSC | Avery Johnson | Repair Beacon - Drops a beacon to heal nearby allies. | Shield | |
Hunter Captain | Legendary | 190 | Hero Infantry | Banished | Colony | Taunt - Forces nearby enemies to target this unit. |
| |
Pavium | Legendary | 190 | Hero Infantry | Banished | Pavium | Target Designator - Grants all friendly units a damage bonus against a designated target. |
| |
Voridus | Legendary | 190 | Hero Infantry | Banished | Voridus | Salt the Earth - Deploys pools of damaging infusion onto the battlefield. |
| |
Commander Jerome | Legendary | 200 | Hero Infantry | UNSC | Commander Jerome | None |
| |
Douglas-042 | Legendary | 200 | Hero Infantry | UNSC | Professor Anders | Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. |
| |
The Arbiter | Legendary | 200 | Hero Infantry | Banished | The Arbiter | Arbiter's Rage - Increases damage and speed and allows the Arbiter to attack air units. |
|
Vehicle
Image | Name | Rarity | Energy Cost | Role | Faction | Leader Restriction | Y-Ability | Passive Abilities |
---|---|---|---|---|---|---|---|---|
Chopper | Common | 20 | Scout Vehicle | Banished | None | Ram - Charged through enemies, causing damage. | None | |
Jackrabbit | Common | 20 | Scout Vehicle | UNSC | None | None | None | |
Ghost | Uncommon | 30 | Scout Vehicle | Banished | Shipmaster | Ram - Charged through enemies, causing damage. | Shield | |
Veteran Jackrabbit | Uncommon | 40 | Scout Vehicle | UNSC | None | None | Detect | |
Warthog | Common | 40 | Core Vehicle | UNSC | None | Ram - Charged through enemies, causing damage. | None | |
Wolverine | Common | 40 | Anti-Air Vehicle | UNSC | None | None | Detect | |
M12F Flame Warthog | Common | 50 | Core Vehicle | UNSC | Kinsano | Ram - Charged through enemies, causing damage. | Rush | |
Marauder | Common | 50 | Core Vehicle | Banished | None | None | None | |
Reaver | Common | 50 | Anti-Air Mech | Banished | None | Predatory Leap - Jumps a short distance to escape or ambush enemies. |
| |
Terror Chopper | Rare | 50 | Scout Vehicle | Banished | Decimus | Ram - Charged through enemies, causing damage. | Shock | |
Armored Warthog | Uncommon | 60 | Core Vehicle | UNSC | Kinsano | Ram - Charged through enemies, causing damage. | Guard | |
Locust | Common | 60 | Anti-Building Mech | Banished | None | None | Shield | |
Mantis | Common | 60 | Core Mech | UNSC | Sergeant Johnson | None | None | |
Mastodon | Common | 60 | Mobile Garrison | UNSC | Commander Jerome | Eject | None | |
Wild Jackrabbit | Rare | 60 | Scout Vehicle | UNSC | Isabel | None | Blast | |
Methane Wagon | Common | 70 | Support Vehicle | Banished | Yapyap the DESTROYER | Methane Delivery - Fires a methane shell at target location, which shatters to produce a temporary methane cloud. | None | |
Prowling Marauder | Uncommon | 70 | Core Mech | Banished | Shipmaster | None | Cloak | |
Vanguard Wolverine | Uncommon | 70 | Anti-Air Vehicle | UNSC | None | None |
| |
Veteran Flame Warthog | Common | 70 | Core Vehicle | UNSC | Kinsano | Ram - Charged through enemies, causing damage. | None | |
Bloodfuel Locust | Uncommon | 80 | Anti-Building Mech | Banished | None | None |
| |
Prowling Reaver | Rare | 80 | Anti-Air Mech | Banished | None | Predatory Leap - Jumps a short distance to escape or ambush enemies. |
| |
Enduring Locust | Rare | 90 | Anti-Building Mech | Banished | Colony | None |
| |
Veteran Mantis | Uncommon | 90 | Core Mech | UNSC | Sergeant Johnson | None | Shield | |
Wraith | Common | 90 | Main Battle Tank | Banished | None | None | Shield | |
Wraith Invader | Common | 90 | Mobile Garrison | Banished | Pavium | Eject | Shield | |
Kodiak | Common | 100 | Mobile Artillery | UNSC | Kinsano | Deploy - Converts between siege and mobility attack modes. | None | |
Scorpion | Common | 100 | Main Battle Tank | UNSC | None | None | None | |
Trooper Warthog | Rare | 100 | Core Vehicle | UNSC | None | Ram - Charged through enemies, causing damage. | Last Stand | |
Vanguard Kodiak | Common | 110 | Mobile Artillery | UNSC | Sergeant Forge | Deploy - Converts between siege and mobility attack modes. | Rush | |
Marauder Warchief | Rare | 120 | Core Vehicle | Banished | Decimus | None | Rally | |
Stealth Kodiak | Rare | 120 | Mobile Artillery | UNSC | Captain Cutter | Deploy - Converts between siege and mobility attack modes. | Cloak | |
Colossus | Common | 130 | Heavy Mech | UNSC | Sergeant Johnson | Stomp - Sends out a shockwave to stun and damage ground units. | None | |
Ironclad Wraith | Rare | 140 | Main Battle Tank | Banished | None | Scorch Mortar - Fires a superheated bolt that leaves burning plasma on the ground. |
| |
Lockdown Scorpion | Rare | 140 | Main Battle Tank | UNSC | Isabel | Canister Shell - Fires a canister shell that is highly effective against infantry. |
| |
Terror Wraith | Rare | 140 | Main Battle Tank | Banished | Voridus | Infused Mortar - Fires a superheated bolt that leaves infusion on the ground. |
| |
Grizzly | Common | 150 | Heavy Tank | UNSC | Sergeant Forge | Missile Barrage - Fires multiple missiles at medium-range targets. | None | |
Forge's Warthog | Legendary | 180 | Hero Vehicle | UNSC | Sergeant Forge | Anvil round - Fires an EMP at an area, slowing nearby enemies. |
| |
Bison | Legendary | 220 | Hero Vehicle | UNSC | Serina | Cryo Burst - Deploys to release a Cryo Burst that chills enemies within a radius. | Shield |
Air
Image | Name | Rarity | Energy Cost | Role | Faction | Leader Restriction | Y-Ability | Passive Abilities |
---|---|---|---|---|---|---|---|---|
Aggressor Sentinel | Common | 20 | Light Aircraft | UNSC | Professor Anders | None | None | |
Banshee | Common | 40 | Core Aircraft | Banished | None | None | None | |
Hornet | Common | 50 | Core Unit | UNSC | None | None | None | |
Infused Engineer | Common | 50 | Support Unit | Banished | Voridus | Gel Burst - Throws a damaging globule of infusion onto target area. |
| |
Protector Sentinel | Uncommon | 50 | Core Aircraft | UNSC | Professor Anders | Lockdown Bolt - Fires a bolt at vehicles and structures, stunning and damaging them. | None | |
Engineer | Common | 60 | Support Unit | Banished | None | Overshield - Casts a temporary shield to protect nearby allied units. |
| |
Frostraven | Common | 60 | Support Unit | UNSC | Serina | Shockwave Missile - Fires a missile that deals damage and chills enemies. Shatters enemies that are already frozen. | None | |
Nightingale | Common | 70 | Support Unit | UNSC | None | Defensive Smoke - Cloaks all units in the area and suppresses combat. |
| |
Unstable Banshee | Rare | 70 | Core Aircraft | Banished | Shipmaster | None | Blast | |
Phantom | Common | 80 | Mobile Garrison | Banished | The Arbiter | Eject - Ejects all infantry from vehicle. | None | |
Trooper Hornet | Uncommon | 90 | Core Aircraft | UNSC | Captain Cutter | None | Last Stand | |
Trooper Nightingale | Rare | 90 | Support Unit | UNSC | Commander Jerome | Defensive Smoke - Cloaks all units in the area and suppresses combat. |
| |
Blisterback | Common | 120 | Mobile Artillery | Banished | None | Deploy - Converts between heavy air and ground siege modes. | None | |
Ironclad Blisterback | Uncommon | 130 | Mobile Artillery | Banished | Pavium | Deploy - Converts between heavy air and ground siege modes. | Guard | |
Vulture | Common | 140 | Heavy Gunship | UNSC | None | Phoenix missile - Launches a devastating missile attack with a wide area of effect. | None | |
Enduring Blisterback | Rare | 150 | Mobile Artillery | Banished | Atriox | Deploy - Converts between heavy air and ground siege modes. | Last Stand |
Power
Image | Name | Rarity | Energy Cost | Role | Faction | Leader Restriction | Y-Ability | Description |
---|---|---|---|---|---|---|---|---|
Holo-Decoy | Uncommon | 30 | Utility | UNSC | Isabel | None | Create several holograms of friendly units to deceive the enemy. | |
Living Barrier | Rare | 30 | Deploy | Banished | Colony | None | Draw a wall of Lekgolo worms that obstructs movement. | |
Pelican Transport | Uncommon | 30 | Utility | UNSC | Sergeant Forge | None | Pick up and move your units to another location. | |
Watchtower | Uncommon | 30 | Deploy | UNSC | Professor Anders | None | Place a tower with Detect and a long sight range.
| |
Helldrop | Uncommon | 40 | Deploy | UNSC | Kinsano | None | Aim drop pods that deploy Hellbringers and burn enemies. | |
Scorch mine | Uncommon | 40 | Damage | Banished | Atriox | None | Place mines that damage ground units with burning plasma. Triggered by ground units.
| |
Shrapnel mine | Uncommon | 40 | Damage | UNSC | Isabel | None | Place mines that damage and slow ground units. Triggered by ground units.
| |
Bunker Drop | Uncommon | 50 | Deploy | UNSC | Sergeant Johnson | None | Deploy a building that infantry can garrison in for protection. | |
Cryogenic Detonator | Uncommon | 50 | Utility | UNSC | Serina | None | Place mines that damage and chill or freeze affected enemies. Triggered by ground units.
| |
Ice Barrier | Rare | 50 | Utility | UNSC | Serina | None | Manually drop multiple Ice Barriers to obfuscate movement and chill nearby enemies. | |
Infused Mine | Uncommon | 50 | Damage | Banished | Voridus | None | Place mines that damage ground units and leave infusion gel upon exploding. Triggered by ground units.
| |
Seismic Blast | Uncommon | 50 | Damage | UNSC | Serina | None | Blast target area to damage enemies, shattering frozen enemies for massive damage. | |
Spartan Morale | Uncommon | 50 | Buff | UNSC | Commander Jerome | None | Greatly boost the effectiveness of any rally on the battlefield for a short amount of time.
| |
Spike Turret | Uncommon | 50 | Deploy | Banished | Atriox | None | Deploy a temporary defensive turret.
| |
Ultra Mines | Uncommon | 50 | Damage | Banished | Pavium | None | Place numerous, durable mines that heavily damage ground units. Triggered by ground units.
| |
Vehicle Symbiotes | Uncommon | 50 | Utility | Banished | Colony | None | Boost the armor and weapon range of target allied vehicles and turrets. | |
Advanced Optics | Rare | 60 | Buff | UNSC | Professor Anders | None | Increase line of sight and weapon range of all friendly units on the battlefield. | |
Blast Hammer | Uncommon | 60 | Damage | Banished | Decimus | None | Slam the ground, shove enemies away and briefly slow them. | |
Cloaking Field | Rare | 60 | Buff | Banished | Shipmaster | None | Cloak target friendly units.
| |
Double Time | Rare | 60 | Buff | UNSC | Captain Cutter | None | Boost the movement speed of all friendly units on the battlefield. | |
Heavy Metal | Uncommon | 60 | Buff | UNSC | Sergeant Forge | None | Boost the armor of target allies but reduce their movement speed. | |
Hellcharge | Uncommon | 60 | Utility | UNSC | Kinsano | None | Boost target units' speed and damage. Units explode on death. | |
Invigorating Frenzy | Uncommon | 60 | Healing | Banished | Voridus | None | Infusion pools grant healing for a brief time. | |
Stasis | Rare | 60 | Debuff | Banished | The Arbiter | None | Trap all units in a temporary, impenetrable prison. Trapped units cannot capture zones. | |
Teleport | Uncommon | 60 | Utility | Banished | Shipmaster | None | Select any group of units and move them to target location. | |
Conduit of Rage | Uncommon | 70 | Buff | Banished | The Arbiter | None | Boost target's damage, healing and speed. Playing other cards increases this buff's duration. | |
Enduring Will | Common | 70 | Healing | Banished | Pavium | None | Heal friendly units in the area over a long duration. | |
Engineer Swarm | Uncommon | 70 | Healing | UNSC | Colony | None | Call in a swarm of Engineers to heal nearby allied troops. | |
Mech Overcharge | Rare | 70 | Buff | UNSC | Sergeant Johnson | None | Briefly speed up all friendly mechs and make them invulnerable. | |
Restoration Drones | Uncommon | 70 | Healing | UNSC | Professor Anders | None | Heal friendly units in range over a short duration. | |
Shade Drop | Uncommon | 70 | Deploy | UNSC | Yapyap the DESTROYER | None | Deploy multiple small temporary turrets. | |
Cataclysm | Uncommon | 80 | Damage | Banished | Voridus | None | Infused gel areas flare up and deal damage. | |
Enduring Salvo | Uncommon | 80 | Damage | UNSC | Commander Jerome | None | Bombard target area with debris from a destroyed Banish warship. | |
ODST Drop | Uncommon | 80 | Damage | UNSC | Captain Cutter | Demolition Charge - Throws a timed explosive that is especially effective against structures and garrisons. | Aim Drop Pods that crash to the ground and deploy ODST infantry. | |
Plasma Bolt | Uncommon | 80 | Damage | Banished | The Arbiter | None | Blast target area for light but quick damage. | |
Scatter Bomb | Uncommon | 80 | Damage | UNSC | Sergeant Forge | None | Fire a series of staggered bombs onto the battlefield. | |
Cryo Bomb | Uncommon | 90 | Damage | UNSC | Serina | None | Damage and instantly freeze target enemies. | |
Napalm Missiles | Uncommon | 90 | Damage | UNSC | Kinsano | None | Drop incendiary missiles that leave behind a path of fire. | |
Siege Turret | Rare | 90 | Deploy | UNSC | Sergeant Johnson | None | Deploy a temporary long-range siege turret. | |
Siphon Field | Uncommon | 90 | Healing | Banished | Decimus | None | Heal nearby allies and harm nearby enemies for a short duration. | |
Skitter Mob | Uncommon | 90 | Deploy | Banished | Colony | Protector Mode - Attaches the Skitterer to another unit to increase that unit's health and damage. | Deploy several controllable Skitterers who can also attach to other units.
| |
Archer Missiles | Uncommon | 100 | Damage | UNSC | Captain Cutter | None | Fire high damage missiles in a specifified direction. | |
Ark Defense | Rare | 100 | Damage | UNSC | Professor Anders | None | Call in a swarm of Aggressor Sentinels to attack nearby enemies. | |
Combat Salvage | Rare | 100 | Buff | UNSC | Sergeant Forge | None | Tag your mechanical units to redeploy them back at base if killed. | |
EMP MAC Blast | Uncommon | 100 | Damage | UNSC | Sergeant Johnson | None | Blast an area to damage and briefly stun enemy vehicles and aircraft. | |
Gruntdome | Rare | 100 | Utility | Banished | Yapyap the DESTROYER | None | Deploy a temporary shield tower that protects units within its radius. | |
Infusion Wake | Uncommon | 100 | Debuff | Banished | Voridus | None | Unleash and direct a vortex that damages enemies and spreads infusion gel. | |
Shockwave | Uncommon | 100 | Debuff | Banished | Atriox | None | Draw a wall of energy that stuns passing enemies and lowers their armor. | |
Vortex | Rare | 100 | Utility | Banished | Decimus | None | Open a rift that pulls in nearby enemies for its duration. | |
Atriox's Bulwark | Rare | 110 | Healing | Banished | Atriox | None | Grant brief invulnerability and a longer healing aura to friendly units in the target area. | |
Ghost in the Machine | Rare | 120 | Utility | UNSC | Isabel | None | Take momentary control of enemy mechanical units. | |
MAC Blast | Rare | 120 | Damage | UNSC | Isabel | None | Launch a high damage slug to blast a target area. | |
Mega Turret | Rare | 120 | Deploy | Banished | Pavium | None | Deploy a temporary Mega Turret.
| |
Methane Party | Rare | 120 | Damage | Banished | Yayap the DESTROYER | None | Barrage target area with damaging methane barrels that choke enemies and buff allied Grunts. | |
Rain of Fire | Uncommon | 120 | Deploy | UNSC | Pavium | DNone | Unleash a series of damaging plasma beams. | |
Victory Turret | Rare | 120 | Deploy | UNSC | Commander Jerome | None | This unit inspires nearby troops to deal increased damage.
| |
Glacial Storm | Rare | 130 | Utility | UNSC | Serina | None | Create a lasting storm that chills and slowly freezes enemy units. | |
Boundless Fury | Rare | 140 | Buff | Banished | Decimus | None | Enrage all frriendly units, boosting their damage and speed. | |
Glassing Beam | Uncommon | 140 | Damage | Banished | Shipmaster | None | Unleash and direct a damaging plasma beam. | |
Spirit Assault | Rare | 150 | Deploy | Banished | Shipmaster | None | Call in an armed Spirit transport to drop off Banished units. | |
Close Air Support | Rare | 160 | Damage | UNSC | Captain Cutter | None | Encircle target area with Pelican Gunships to deal heavy damage. | |
Inferno | Rare | 160 | Damage | UNSC | Kinsano | None | Cover the ground in waves of flame, creating a lasting inferno. | |
Omega Team | Legendary | 170 | Deploy | UNSC | Commander Jerome | Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. | Randomly call one of Omega Team's three Spartans to battle.
| |
Eradication | Rare | 180 | Damage | Banished | Atriox | None | Deal massive damage at target area with a ring of plasma beams. | |
Lich Vanguard | Rare | 180 | Damage | Banished | Pavium | None | Call in an assault Lich and grant the Rush keyword to any cards deployed near the Lich. | |
Mass Cloaking | Rare | 180 | Buff | Banished | The Arbiter | None | Temporarily cloak and %2 all allied units, and increase their speed.(Error reproduced as written in the original text.)
| |
Condor Strike | Legendary | 270 | Deploy | UNSC | None | Mass Driver - Fires a high damage, magnetically accelerated slug at a target. | Briefly deploy the Condor super unit.
| |
Scarab Assault | Legendary | 270 | Deploy | Banished | None | Carapace Shield = Emits a short-lived plasma shield to become invulnerable. | Briefly deploy the Scarab super unit.
|
Cut Blitz Card[edit]
This card was cut and replaced with Atriox's Bulwark.
Restoration | Rare | 90 | Healing | Banished | Atriox | None | Briefly make target allies invulnerable and heal them over time. |