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{{Era|HCW}}
{{Status|Canon}}
{{references}}
{{Weapon infobox
{{Weapon Infobox
|image=  
|image= [[File:HaloCE-SRS99CS2AM-SniperRifle.png|350px]]
[[File:H2-SRS99CS2AM-SR-SniperRifle.png|350px]]
|manufacturer=
[[File:HaloCE-SRS99CS2AM-SniperRifle.png|350px]]
|manufacturer=[[Misriah Armory]]
|series=[[SRS99 Series]]
|series=[[SRS99 Series]]
|type=Anti-matériel sniper rifle
|type=Sniper rifle, anti-materiel{{Ref/Reuse|HCEM}}
|cost=
|cost=
|variant=[[#SRS99C-S2_AMB|AMB]]
|variant=
|service=[[Human-Covenant War]]
|service=[[Human-Covenant War]]
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=
|weight=
|length=187.5 centimeters
|length=
|ammotype=[[14.5x114mm]] APFSDS (Armor-piercing, fin-stabilized, discarding sabot rounds)
|ammotype=[[14.5×114mm]]{{Ref/Reuse|HCEM}}{{Ref/Reuse|H2M}}
|feed=4-round detachable box magazine
|capacity=
|operation=[[Wikipedia:Gas-operated reloading|Gas-operated]]
|feed=4-round [[wikipedia:Magazine (firearms)#Detachable box magazines|detachable box magazine]]{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}}
|rate=
|operation=[[wikipedia:Gas-operated reloading|Gas Operated]]{{Ref/Reuse|HCEM}}{{Ref/Reuse|H2M}}
|rate=[[wikipedia:Semi-automatic firearm|Semi-automatic]]{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}}
|velocity=
|velocity=
|range=2300 meters
|optics=
|range=
}}
}}
The '''Sniper Rifle System 99C-S2 Anti-Matériel''', abbreviated '''SRS99C-S2 AM''', is a standard-issue [[sniper rifle]] of the [[United Nations Space Command]].  It is part of [[Misriah Armory]]'s [[SRS99 Series]].


== Design details ==
The '''Sniper Rifle System 99C-Series 2 Anti-Matériel''', abbreviated '''SRS99C-S2 AM'''{{Ref/Book|AoH|Page=100}} or just '''S2 AM''',{{Ref/Book|Id=HCEM|Halo: Combat Evolved Manual|Page=18}} is a commonly-utilized [[Sniper Rifle#Halo: Combat Evolved and Halo: Combat Evolved Anniversary|sniper rifle]] in the arsenal of the [[United Nations Space Command]]. As evidenced by its designation, is part of the [[SRS99 Series]].
 
==Overview==
===Design details===
{{Main|SRS99 Series}}
{{Main|SRS99 Series}}
The SRS99C-S2 AM is a [[wikipedia:Semi-automatic rifle|semi-automatic]], [[wikipedia:Gas-operated reloading|gas-operated]] sniper rifle that fires 14.5mm x 114mm APFSDS rounds from a 4-round magazine. It is, alongside its primary [[Covenant]] counterpart, the [[Type-50 Sniper Rifle System|Type-50 particle beam rifle]], the most accurate and arguably the most powerful small-arms [[weapon]] in either arsenal. The rifle features a barrel about 187.5cm long and is completely interchangeable.<ref>'''Halo: The Fall of Reach''', ''page 80''</ref>
The SRS99C-S2 AM is a gas-operated, magazine-fed sniper rifle chambered in the powerful [[14.5×114mm|14.5×114mm cartridge]].{{Ref/Book|Id=H2M|Halo 2 Manual|Page=11}} Its rate of fire is semi-automatic, and it is typically fed by 4-round detachable box magazines.{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}} As befits their sniping role, they are issued with optics, such as the [[Oracle scope|Oracle N-variant scope]].{{Ref/Novel|Id=GoO23|GoO|Chapter=23}}


== Variant ==
[[File:S2 AM Sniper Rifle.png|thumb|left|An SRS99C-S2 AM in the configuration employed by UNSC forces on [[Alpha Halo]].]]
=== SRS99C-S2 AMB ===
A salient attribute of the rifle is its inherent reconfigurability; the optics, stock, barrel and firing mechanism are all designed in modular sections to simplify the tailoring of the weapon to specific needs.{{Ref/Reuse|TFoRChaper9}} Other potential components of the weapon include gyro compensators and adaptive texture barrel sheaths.{{Ref/Novel|Id=FS29|HFS|Chapter=29}}{{Ref/Note|In the reference given for this information, the weapon in question is only described as an "SRS99C", and not by the full SRS99C-S2 AM designation. Given what has been observed of the naming schemes of the SRS99 family, it is possible that this weapon is of a different series to the SRS99C-S2 AM. However, there exists insufficient evidence to justify the creation of a new page, and in light of the real-world context that other series of SRS99 were not depicted at the time of [[Ghosts of Onyx]]'s release in 2006 (the first depicted non-S2 variant of the SRS99 family was in [[Halo: Reach]], released in 2010), this information has been assumed by this article to pertain to the SRS99C-S2 AM.}} One configuration of the weapon, which was deployed during the [[Battle of Installation 04]], featured a noticeably longer barrel and different optic than the configuration observed later during the [[Battle of Mombasa]] and the [[Battle of Installation 05]].{{Ref/Game|Id=HCE|HCE|Sniper Rifle in-game weapon}}{{Ref/Game|Id=H2|H2|Sniper Rifle in-game weapon}} The former version mounted an optic capable of x2 and x8 magnification,{{Ref/Reuse|HCE}} and the latter an optic capable of x5 magnification, though both optics were [[smart-linked]] and capable of x10 magnification, and both weapons were employed firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.{{Ref/Reuse|H2M}}{{Ref/Reuse|HCEM}}
[[File:24sniperrifle.jpg|250px|thumb|right|the SRS99C-S2 AMB]]
The '''Sniper Rifle System 99C-S2 Anti-Matériel B''', abbreviated as '''SRS99C-S2 AMB Sniper Rifle''', is a configuration of the SRS99C-S2 AM Sniper Rifle. The AMB variant includes a different scope and a better designed grip for stability and accuracy. It is slightly shorter than the base model (of 187.5 centimeters), measuring to 168.5 centimeters.


== Gameplay ==
[[File:H2-SRS99CS2AM-Angles.png|thumb|An SRS99C-S2 AM in the configuration used during the early stages of the [[Battle of Earth]] and the Battle of [[Delta Halo]].]]
{{:SRS99 Series/gameplay}}
During [[Operation: TALON]], [[Linda-058]] deployed her SRS99C-S2 AM with an alternate barrel designed to suppress firing report and muzzle-flash and, in order to compensate for the reduced muzzle velocity that came with this, re-chambered it to fire [[.450|.450-caliber ammunition]].  Additionally, she removed any sight or scope, instead deeming to rely on an [[Smart-link|integrated link]] between the weapon and her [[HUD]] for the close-quarters environment. She also brought a supply of extended magazines to last her the engagement.{{Ref/Novel|Id=TFoRChaper9|HTFoR|Chapter=9}} She later employed the weapon in a different configuration during the [[Battle of Sigma Octanus IV]], this time with an [[Oracle scope|Oracle scope]].{{Ref/Novel|Id=TFoRChapter20|HTFoR|Chapter=20}}


== Changes ==
The appearance of the SRS99C-S2 AM is characteristic of Series 2 iterations of the SRS99 family. While bulky, its body is streamlined and smooth, somewhat simple in design, and possesses a matte-black or grey finish. The charging handle is positioned on the left side of the weapon, a tube-shaped protrusion with a metallic finish, and the ejection port is situated on the right.{{Ref/Note|The model of the sniper rifle as seen in ''Halo: Combat Evolved'' does not feature a visible ejection port, but as the weapon still produces spent casings, this article assumes that this was an oversight and does not represent in-universe fact.}} A square-shaped carry-handle is positioned above and in front of the scope. The configuration used on [[Installation 04]] featured a solid stock joined to the base of the pistol grip, while the later version lacked this, and its stock had a prominent cutout. The barrel is locked into the upper receiver of the weapon by a prominent, rounded collar.{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}}
=== Changes from ''Halo: Combat Evolved'' to ''Halo PC'' ===
*Maximum telescopic zoom reduced from 10x to 8x.


=== Changes from ''Halo: Combat Evolved'' to ''Halo: Anniversary'' ===
===Functionality===
*Replaced by the [[Sniper Rifle System 99 Anti-Matériel#Halo: Combat Evolved Anniversary|SRS 99 AM]] from ''[[Halo: Reach]]''. Performs identically in gameplay.
As with most human weapons, to fire the SRS99C-S2 AM, the index finger is used to depress a trigger positioned towards the top of the grip. After firing, no additional action is required to chamber another round, with the weapon’s gas systems serving to cycle the bolt, ejecting the spent casing and loading a new round automatically. Holding the trigger down, however, will not result in continuous firing, making it semi-automatic, as opposed to fully-automatic. When the weapon fires, a hot cloud of fiery gas is expelled from the barrel exit and the ports of the muzzle brake, and as the projectile travels through the air, it leaves a lingering trail of smoky vapor. The expended cartridge case is ejected out of the right side of the weapon as the charging handle reciprocates, before moving forward again as the next round is chambered. This process can be repeated continuously until all available rounds are expended.{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}}
*[[Reticule]] is significantly larger.
[[File:Crosshair.png|thumb|The display of the [[smart-linked]] optic mounted on an S2-AM in [[Mombasa]], targeting a [[grunt minor]]. ]]
In the case of the configuration used on [[Installation 04]], when the magazine is empty, the charging handle locks back, indicating the functionality of a bolt catch. Once the magazine is exchanged, the charging handle must be nudged to release the bolt into its closed position, stripping a round from the magazine on its path and chambering it.{{Ref/Reuse|HCE}} In the case of the configuration employed later, the charging handle travels forward when the magazine is emptied, but the weapon can still be immediately fired after a fresh magazine is inserted, indicating that the bolt does not close despite the movement of the charging handle, and only does so with the insertion of a fresh ammo supply. If magazines are exchanged while ammunition remains in the weapon, this process is not necessary as the cycle of the bolt is uninterrupted.{{Ref/Reuse|H2}} 


=== Changes from ''Halo: Combat Evolved'' to ''Halo 2'' ===
The [[smart-linked]] optics commonly employed with the SRS99C-S2 AM, when initiated, will project the view of the weapon's optic on the [[heads-up display]] of the user's visor, should they possess one. This targeting display indicates projected firing point of impact via a targeting reticle, remaining ammunition quantity in the weapon and loaded magazine, and level of zoom, which can be cycled between the lesser and greater  magnification (generally x2 to x8 for the first configuration, though it is capable of x10 zoom,{{Ref/Reuse|HCEM}} and x5 to x10 for the second). The display features notches to indicate elevation, and can be toggled with a [[night vision]] filter for functionality in the dark.{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}}
*Minor cosmetic changes and shorter overall length. Rifle identified as "AMB" variant.
*Decreased the maximum reserve ammunition capacity down from 28 to 24.
*Medium telescopic zoom increased from 2x to 5x.
*Night vision function has been removed.


== Gameplay tactics ==
===Performance===
{{Main|Sniping}}
While notably bulky and of limited use in close-quarters, the SRS99C-S2 AM is considered devastating when employed strategically, firing from a secured position.{{Ref/Reuse|H2M}} The [[14.5x114mm APFSDS]] ammunition it is most frequently utilized with has extremely vicious penetration capability, being able to pass through several armored soldiers in a row. While this is of benefit when engaging resilient armored targets, it is also cause for great caution in hectic firefights.{{Ref/Reuse|HCEM}} The Covenant begrudgingly considered this weapon to be both accurate and powerful, noting that headshots could result in immediate incapacitation for even energy-shielded infantry.{{Ref/Book|Id=H2LCEM|Halo 2 Limited Collector's Edition Manual|Page=14}}
The SRS99C-S2 sniper rifle is extremely powerful, but with a small combat load, it is not good practice to use this weapon against weaker enemies (i.e. Grunts, Drones). However, the sniper rifle's penetration capabilities and superb, long range accuracy makes it excellent for killing higher ranking enemies at long range, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force much easier.


=== Campaign ===
===History===
*Take cover behind any rock or building (if any). Easily take aim and make sure you fire before the hostile sees you. Also stick to high ground (if any). Do not waste rounds on minor threats like Grunts or shield-bearing Jackals since ammo is usually scarce and you can kill them easily with other weapons too. Even from a distance, the pistol can usually take care of them in one headshot.
[[File:Masterchief with sniper.jpg|300px|thumb|[[John-117]], armed with an SRS99C-S2 AM during the [[Battle of Earth]].]]
*A good setup in Covenant levels is to take sniper rifle for longer range and difficult foes, such as Elites. A secondary weapon can be anything you feel good to take out minor foes like Jackals and Grunts. The [[M6D pistol]] is an excellent secondary weapon, because of the accuracy, stopping power and zoom function. This pistol negates the need of sniper rifle for short range combat, thus saving its scarce ammo, so you can use it against Zealots, Ultras, Major Elites, etc.
SRS99C-S2 AM rifles were prominently employed by [[UNSC]] forces during the [[Battle of Installation 04]],{{Ref/Reuse|HCE}} with [[John-117]] notably deploying with one during the mission to board the ''[[Truth and Reconciliation]]'' to retrieve [[Captain Jacob Keyes]].{{Ref/Novel|Id=HTF4|HTF|Chapter=4}} They were also employed in the early stages of the [[Battle of Earth]], and the [[Battle of Installation 05]].{{Ref/Reuse|H2}} [[Spartan]] [[Linda-058]] is particularly notable for her use of this weapon, specifically during [[Operation: TALON]],{{Ref/Reuse|TFoRChaper9}} the [[Battle of Sigma Octanus IV]],{{Ref/Reuse|TFoRChapter20}} [[Operation: FIRST STRIKE]],{{Ref/Reuse|FS29}} and the [[Onyx Conflict]].{{Ref/Novel|GoO|Chapter=29}}
*In Flood levels, the sniper rifle should be ignored, as the rounds pass through combat and carrier forms, doing little to no damage at all. However, in levels that include both enemies (Covenant and Flood units), one could bring the sniper rifle for Covenant enemies and the [[M90 Close Assault Weapon System]] (or other weapon that the player feels good to use against flood), to maximize damage against both foes.
*The sniper rifle is more than capable of killing in one or two shots on its own. One headshot from either weapon can kill an unshielded enemy (more shots from the pistol may be required for higher-ranking enemies, but its higher rate of fire and more plentiful ammo compensate for this).


=== Multiplayer ===
==In-game information==
*In ''Halo: Combat Evolved'', effective use of the sniper rifle in multiplayer takes a lot of practice. It is necessary to aim in front of a target to accommodate for server lag, how far one should aim in front depends on their angle onto the target and the amount of lag in the server. Targets are shot easiest when they are head on, moving directly toward you.
{{Main
*A head-shot will kill an enemy outright, regardless of shield. Night vision is best used in dark areas (obviously) but is useless in maps that have high color contrast. Good secondary weapons include the [[M6D Pistol]] which can, when shot accurately dispose of an enemy in 3 shots regardless of shield. Its 2x zoom make it the perfect partner for the '''SRS99C-S2 AM'''.
|1=Sniper_Rifle#Halo:_Combat_Evolved_and_Halo:_Combat_Evolved_Anniversary
*Use natural formations and buildings to snipe from, but move constantly and erratically (including jumping and crouching) to lower the effectiveness of counter-sniping. The fact that 14.5x114mm rounds leave a smoky trail is the weapons largest downside (apart from the small magazine capacity) it exposes one's position and alerts the enemy easily; constant position changing is advised to confuse the enemy. Find something to hide behind while you reload, and reload when not in a firefight. Good snipers cover teammates and kill anyone who is chasing the person on your team with the [[flag]] (note: this is only for CTF).
|l1=Sniper Rifle
}}
The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.


== Trivia ==
== Trivia ==
*During an interview, [[William O'Brien]], an animator for ''Halo 2'', said, "Robert McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."
{{Linkbox|gameplay=yes|gallery=yes}}
*In ''Halo: Combat Evolved'', enemy NPCs do not acknowledge the sniper rifle's shot if they do not see the sniper, despite its loud ''crack'' in close-medium quarters. If the player downs an enemy with the sniper rifle, some will note the fallen AI, but will not search for the player as they would if the player fired with any other weapon.
*During an interview, [[William O'Brien]], an animator for ''Halo 2'', said, "Robert McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."{{Ref/Book|The Art of Halo: Creating a Virtual World|Page=100}}
*In ''Halo: Combat Evolved'', enemy NPCs do not acknowledge the sniper rifle's shot if they do not see the sniper, despite its loud ''crack'' in close-medium quarters. If the player downs an enemy with the sniper rifle, some will note the fallen AI, but will not search for the player as they would if the player fired with any other weapon. This can be most easily seen (and thoroughly used to the players advantage) during the opening sections of [[Truth and Reconciliation]], and is essential to getting the achievement [[All According to Plan]] in ''Halo: Anniversary''
*In the original [[Xbox 360]] version of ''[[Halo: Combat Evolved Anniversary]]'' the sniper rifle's [[reticule]] is far larger than it is in the original ''[[Halo: Combat Evolved]]'' on [[Xbox]] and PC. In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo: Anniversary'', the reticule returns once again to its original size.


==Gallery==
==Gallery==
===''Halo: Combat Evolved''===
<gallery>
<gallery>
File:HaloCE-SRS99CS2AM-SniperRifle.png|An in-game profile view of an SSR99C-S2AM Sniper Rifle in ''Halo: Combat Evolved''.
File:HCE EarlySniperScope.jpg|The scope of the SRS99C-S2AM in an early build of ''Halo: Combat Evolved''.
File:S2 AM Sniper Rifle.png|Front and back views of the sniper rifle as seen in ''Halo: Combat Evolved''.
File:H2-SRS99CS2AM-Angles.png|Front and back views of the sniper rifle as seen in ''Halo 2''.
File:H2-SRS99CS2AM-SR-SniperRifle.png|An in-game profile view of the SRS99C-S2AMB Sniper Rifle in ''Halo 2''.
File:SRS99C Sniper Rifle.png|A first person view of the SRS99C-S2AM in ''Halo: Combat Evolved''.
File:SRS99C Sniper Rifle.png|A first person view of the SRS99C-S2AM in ''Halo: Combat Evolved''.
File:H2 - SniperHUD.png|A first person view of the SRS99C-S2AMB in ''Halo 2''.
File:HCE-SRS99CHUD.png|First-person view of the SRS99C on [[Blood Gulch]].
File:HCE-SRS99Czoom2x.png|The 2× zoom
File:HCE-SRS99Czoom10x.png|The 10× zoom.
File:HCE TwoBetrayals Sniper.jpg|John-117 using the SRS99C in combat.
File:HCE TaR Rescue.jpg|Front view of the SRS99C.
File:HaloCE-SRS99C-2xScope-screen.png|The 2× scope of the SRS99C-S2AM in ''Halo PC''.
File:HaloCE-SRS99C-8xScope-screen.png|The 8× scope of the SRS99C-S2AM in ''Halo PC''.
File:HaloCE-SRS99C-NightVisionScope-screen.png|The night-vision function of the scope of the SRS99C-S2AM in ''Halo PC''.
File:1220655987 Crosshair.png|The SRS99C-S2 AM's targeting reticule in ''Halo PC''.
File:1220655987 Crosshair.png|The SRS99C-S2 AM's targeting reticule in ''Halo PC''.
File:Crosshair.png|The SRS99C-S2 AMB's targeting reticule.
File:HCE-TimberlandSnipers.jpg|Two Spartans using the SRS99C on [[Timberland]].
File:HaloCE-SRS99C-2xScope-screen.png|The 2x scope of the SRS99C-S2AM in ''Halo PC''.
</gallery>
File:HaloCE-SRS99C-8xScope-screen.png|The 8X scope of the SRS99C-S2AM in ''Halo PC''.
===''Halo 2''===
File:HaloCE-SRS99C-NightVisionScope-screen.png|The night-vision function of the scope of the SRS99C-S2AM in ''Halo PC''.
<gallery>
File:1771654-gallery.png|Views of the sniper rifle as seen in ''[[Halo Legends]]: [[Homecoming]]''.
File:H2 Sniper Rifle.jpg|Side view of the SRS99C-S2.
File:H2 - SniperHUD.png|A first person view of the SRS99C-S2.
File:Sniperteam.png|A marine using the SRS99C-S2.
File:H2 Waterworks Sniper.jpg|A Spartan with the SRS99C-S2 on [[Waterworks]].
</gallery>
 
===''Halo Legends''===
<gallery>
File:Homecoming_SniperRifle_Concept.png|Concept art of the SRS99C-S2 in ''[[Homecoming]]''.
File:HL Homecoming sniper.png|[[Hauser]] with the SRS99C-S2 in ''Homecoming''.
File:HLeg O'BrienSnipe.png|[[O'Brien (Heian)|O'Brien]] with the SRS99C-S2 in ''[[The Babysitter]]''.
</gallery>
</gallery>


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**''[[Halo: Fall of Reach - Invasion|Invasion]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
{{col-end}}
{{col-end}}
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{UNSC rifles}}
{{UNSC rifles}}
[[Category:Rifles]]
[[Category:Rifles]]

Latest revision as of 08:04, December 6, 2024

SRS99C-S2 AM sniper rifle
H2-SRS99CS2AM-SR-SniperRifle.png

HaloCE-SRS99CS2AM-SniperRifle.png

Production overview

Manufacturer:

Misriah Armory

Model series:

SRS99 Series

Type:

Sniper rifle, anti-materiel[1]

Specifications

Ammunition type:

14.5×114mm[1][2]

Feed system:

4-round detachable box magazine[3][4]

Operation:

Gas Operated[1][2]

Rate of fire:

Semi-automatic[3][4]

Service history

In service:

Human-Covenant War

 

The Sniper Rifle System 99C-Series 2 Anti-Matériel, abbreviated SRS99C-S2 AM[5] or just S2 AM,[1] is a commonly-utilized sniper rifle in the arsenal of the United Nations Space Command. As evidenced by its designation, is part of the SRS99 Series.

Overview[edit]

Design details[edit]

Main article: SRS99 Series

The SRS99C-S2 AM is a gas-operated, magazine-fed sniper rifle chambered in the powerful 14.5×114mm cartridge.[2] Its rate of fire is semi-automatic, and it is typically fed by 4-round detachable box magazines.[3][4] As befits their sniping role, they are issued with optics, such as the Oracle N-variant scope.[6]

An SRS99C-S2 AM in the configuration employed by UNSC forces on Alpha Halo.

A salient attribute of the rifle is its inherent reconfigurability; the optics, stock, barrel and firing mechanism are all designed in modular sections to simplify the tailoring of the weapon to specific needs.[7] Other potential components of the weapon include gyro compensators and adaptive texture barrel sheaths.[8][Note 1] One configuration of the weapon, which was deployed during the Battle of Installation 04, featured a noticeably longer barrel and different optic than the configuration observed later during the Battle of Mombasa and the Battle of Installation 05.[3][4] The former version mounted an optic capable of x2 and x8 magnification,[3] and the latter an optic capable of x5 magnification, though both optics were smart-linked and capable of x10 magnification, and both weapons were employed firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.[2][1]

An SRS99C-S2 AM in the configuration used during the early stages of the Battle of Earth and the Battle of Delta Halo.

During Operation: TALON, Linda-058 deployed her SRS99C-S2 AM with an alternate barrel designed to suppress firing report and muzzle-flash and, in order to compensate for the reduced muzzle velocity that came with this, re-chambered it to fire .450-caliber ammunition. Additionally, she removed any sight or scope, instead deeming to rely on an integrated link between the weapon and her HUD for the close-quarters environment. She also brought a supply of extended magazines to last her the engagement.[7] She later employed the weapon in a different configuration during the Battle of Sigma Octanus IV, this time with an Oracle scope.[9]

The appearance of the SRS99C-S2 AM is characteristic of Series 2 iterations of the SRS99 family. While bulky, its body is streamlined and smooth, somewhat simple in design, and possesses a matte-black or grey finish. The charging handle is positioned on the left side of the weapon, a tube-shaped protrusion with a metallic finish, and the ejection port is situated on the right.[Note 2] A square-shaped carry-handle is positioned above and in front of the scope. The configuration used on Installation 04 featured a solid stock joined to the base of the pistol grip, while the later version lacked this, and its stock had a prominent cutout. The barrel is locked into the upper receiver of the weapon by a prominent, rounded collar.[3][4]

Functionality[edit]

As with most human weapons, to fire the SRS99C-S2 AM, the index finger is used to depress a trigger positioned towards the top of the grip. After firing, no additional action is required to chamber another round, with the weapon’s gas systems serving to cycle the bolt, ejecting the spent casing and loading a new round automatically. Holding the trigger down, however, will not result in continuous firing, making it semi-automatic, as opposed to fully-automatic. When the weapon fires, a hot cloud of fiery gas is expelled from the barrel exit and the ports of the muzzle brake, and as the projectile travels through the air, it leaves a lingering trail of smoky vapor. The expended cartridge case is ejected out of the right side of the weapon as the charging handle reciprocates, before moving forward again as the next round is chambered. This process can be repeated continuously until all available rounds are expended.[3][4]

The display of the smart-linked optic mounted on an S2-AM in Mombasa, targeting a grunt minor.

In the case of the configuration used on Installation 04, when the magazine is empty, the charging handle locks back, indicating the functionality of a bolt catch. Once the magazine is exchanged, the charging handle must be nudged to release the bolt into its closed position, stripping a round from the magazine on its path and chambering it.[3] In the case of the configuration employed later, the charging handle travels forward when the magazine is emptied, but the weapon can still be immediately fired after a fresh magazine is inserted, indicating that the bolt does not close despite the movement of the charging handle, and only does so with the insertion of a fresh ammo supply. If magazines are exchanged while ammunition remains in the weapon, this process is not necessary as the cycle of the bolt is uninterrupted.[4]

The smart-linked optics commonly employed with the SRS99C-S2 AM, when initiated, will project the view of the weapon's optic on the heads-up display of the user's visor, should they possess one. This targeting display indicates projected firing point of impact via a targeting reticle, remaining ammunition quantity in the weapon and loaded magazine, and level of zoom, which can be cycled between the lesser and greater magnification (generally x2 to x8 for the first configuration, though it is capable of x10 zoom,[1] and x5 to x10 for the second). The display features notches to indicate elevation, and can be toggled with a night vision filter for functionality in the dark.[3][4]

Performance[edit]

While notably bulky and of limited use in close-quarters, the SRS99C-S2 AM is considered devastating when employed strategically, firing from a secured position.[2] The 14.5x114mm APFSDS ammunition it is most frequently utilized with has extremely vicious penetration capability, being able to pass through several armored soldiers in a row. While this is of benefit when engaging resilient armored targets, it is also cause for great caution in hectic firefights.[1] The Covenant begrudgingly considered this weapon to be both accurate and powerful, noting that headshots could result in immediate incapacitation for even energy-shielded infantry.[10]

History[edit]

John-117, armed with an SRS99C-S2 AM during the Battle of Earth.

SRS99C-S2 AM rifles were prominently employed by UNSC forces during the Battle of Installation 04,[3] with John-117 notably deploying with one during the mission to board the Truth and Reconciliation to retrieve Captain Jacob Keyes.[11] They were also employed in the early stages of the Battle of Earth, and the Battle of Installation 05.[4] Spartan Linda-058 is particularly notable for her use of this weapon, specifically during Operation: TALON,[7] the Battle of Sigma Octanus IV,[9] Operation: FIRST STRIKE,[8] and the Onyx Conflict.[12]

In-game information[edit]

Main article: Sniper Rifle

The Sniper Rifle is a precision power weapon, which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the Battle Rifle significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.

Trivia[edit]

  • During an interview, William O'Brien, an animator for Halo 2, said, "Robert McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."[13]
  • In Halo: Combat Evolved, enemy NPCs do not acknowledge the sniper rifle's shot if they do not see the sniper, despite its loud crack in close-medium quarters. If the player downs an enemy with the sniper rifle, some will note the fallen AI, but will not search for the player as they would if the player fired with any other weapon. This can be most easily seen (and thoroughly used to the players advantage) during the opening sections of Truth and Reconciliation, and is essential to getting the achievement All According to Plan in Halo: Anniversary
  • In the original Xbox 360 version of Halo: Combat Evolved Anniversary the sniper rifle's reticule is far larger than it is in the original Halo: Combat Evolved on Xbox and PC. In the Halo: The Master Chief Collection version of Halo: Anniversary, the reticule returns once again to its original size.

Gallery[edit]

Halo: Combat Evolved[edit]

Halo 2[edit]

Halo Legends[edit]

List of appearances[edit]

Notes[edit]

  1. ^ In the reference given for this information, the weapon in question is only described as an "SRS99C", and not by the full SRS99C-S2 AM designation. Given what has been observed of the naming schemes of the SRS99 family, it is possible that this weapon is of a different series to the SRS99C-S2 AM. However, there exists insufficient evidence to justify the creation of a new page, and in light of the real-world context that other series of SRS99 were not depicted at the time of Ghosts of Onyx's release in 2006 (the first depicted non-S2 variant of the SRS99 family was in Halo: Reach, released in 2010), this information has been assumed by this article to pertain to the SRS99C-S2 AM.
  2. ^ The model of the sniper rifle as seen in Halo: Combat Evolved does not feature a visible ejection port, but as the weapon still produces spent casings, this article assumes that this was an oversight and does not represent in-universe fact.

Sources[edit]

  1. ^ a b c d e f g Halo: Combat Evolved Manual, page 18
  2. ^ a b c d e Halo 2 Manual, page 11
  3. ^ a b c d e f g h i j Halo: Combat Evolved, Sniper Rifle in-game weapon
  4. ^ a b c d e f g h i Halo 2, Sniper Rifle in-game weapon
  5. ^ The Art of Halo, page 100
  6. ^ Halo: Ghosts of Onyx, chapter 23
  7. ^ a b c Halo: The Fall of Reach, chapter 9
  8. ^ a b Halo: First Strike, chapter 29
  9. ^ a b Halo: The Fall of Reach, chapter 20
  10. ^ Halo 2 Limited Collector's Edition Manual, page 14
  11. ^ Halo: The Flood, chapter 4
  12. ^ Halo: Ghosts of Onyx, chapter 29
  13. ^ The Art of Halo: Creating a Virtual World, page 100