Gameplay

Zombies: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{FOF}}
{{Center|Were you looking for [[the Flood]], a zombie-like species inhabiting the Halos or [[Infection]], a multiplayer gametype starting in [[Halo 3]]?}}
{{Center|Were you looking for [[the Flood]], a zombie-like species inhabiting the Halos or [[Infection]], a multiplayer gametype in [[Halo 3]] and [[Halo: Reach]]?}}
{{Quote|Save this killer game type straight to your hard drive and load it right up in ''Halo 2''.|Official download descripion.{{Ref/Reuse|XBLdisc}}}}
'''Zombie''' (or '''Zombies''', '''Pandemic''', and '''Dawn of The Dead''') is a fan-made gametype originating in ''[[Halo 2]]''. The popularity of the gametype prompted Bungie to officialise the gametype in ''Halo 3'' as [[Infection]].
'''Zombies''' is a gametype in ''[[Halo 2]]'' based on the [[Slayer]] gamemode. In the gametype, red players are cast as survivors, whereas green players are the titular zombies, who must hunt down and kill the remaining survivors, at which point those survivors become zombies themselves. The gametype relies on an [[Wikipedia:Honor system|honour system]]; players are expected to manually switch teams upon death, and to equip the appropriate weapon for their team upon spawning. Initially, the Zombies gametype was a fan-made variant, but it was later officially distributed in an [[Wikipedia:Official Xbox Magazine|Official Xbox Magazine]] demo disc, making for a rare piece of ''Halo 2'' [[downloadable content]] - though this is simply a repackaging of the fan-made gametype, and still relies on honour rules.


== Overview ==
In ''[[Halo 3]]'', the Zombies gametype became its own dedicated gamemode: [[Infection]], wherein the rules of the mode are enforced by the game, rather than relying on an honour system. Infection (or the identical gamemode, [[Flood (gametype)|Flood]]) has since appeared in every subsequent first-person installment of the franchise with a player-versus-player [[multiplayer]], and has been cemented as one of the franchise's most popular modes.
The basic rules of Zombie involve two teams: a small starting green (or blue in some cases) team and a relatively large red team. There are no shields; red sports [[shotgun]]s and [[M6 Series|magnum]]s and green (the zombies) sports [[Type-1 Energy Weapon/Sword|energy sword]]s.


Whenever a red team member is killed, they must switch to green team. The ultimate goal is to last as long as possible without getting killed by the Zombies, and becoming one themselves.
==Overview==
The basic rules of Zombies involve two teams: a small starting green (or blue in some cases) team, who comprise the titular zombies, and a relatively large red team, the survivors. All players start with a [[Magnum]] and [[Energy Sword]], and there are no shields. Upon spawning, red team players must equip the Magnum, while green team uses the Sword. Whenever a red team member is killed, they must switch to the green team. The ultimate goal for the survivors on red team is to last as long as possible without getting killed by the zombies, while the zombies' goal is to infect all remaining humans.{{Ref/YouTube|Id=gameplay|Ohrvmx-QXPc|Channel=nightrale814|VidName=Halo 2 - Zombies (Origin of the Popular Gametype Infection)}}


== Infaction gametype ==
==Production notes==
{{main|Infection}}
The mode originated in ''Halo 2'' [[custom game]]s as a player-made variant of the [[Slayer]] gametype. It was based on honour rules, meaning players were trusted to manually switch teams when they were killed. In [[2005#June|June 2005]], this variant was distributed officially, in Issue 45 of the ''Official Xbox Magazine''. The mode was included in a demo disc bundled with the magazine, and could be downloaded to the [[Xbox]]'s hard drive and then played in ''Halo 2'' as a game variant of Slayer, like any other.{{Ref/Mag|Id=OXM45|Magazine=Official Xbox Magazine|Year=2005|Month=June|Issue=45|Title=Disc and Challenges|Page=13|Archive=https://archive.org/stream/OXM_2005_06-web#page/n3/mode/2up}}{{Ref/YouTube|Id=XBLdisc|6ejbpsqj9dQ|Time=3120|Channel=Near Plays|VidName=Demo Reel 75 [Near Plays] - Official Xbox Magazine Demo Disc 45|D=23|M=7|Y=2021}}
The ''Infection'' gametype was created by Bungie for ''Halo 3'' following the popularity of Zombie in ''Halo 2''. The gametype features the living death known as "''Zombies''", with quotes such as "''Infected''" and "''New Zombie''" commonly appearing. The aim is for the ''Zombies'' to kill all of the living to join their ranks.


==Trivia==
The mode was later brought into subsequent ''Halo'' games from ''[[Halo 3]]'' onwards as [[Infection]] (or [[Flood (gametype)|Flood]] in ''[[Halo 4]]'') as a staple gamemode.
Initially, the game variant has honor rules, meaning there is no in-game mechanic that forces the a red player to switch teams after being killed (infected). ''Halo 3''<nowiki />'s Infection Mode, however, forces humans to become zombies after being killed, eliminating the honor rules.


[[Category:Halo 2]]
==Sources==
[[Category:Multiplayer]]
{{Ref/Sources}}
 
{{Gametype}}
{{Map pack}}
[[Category:Multiplayer gametypes]]
[[Category:Downloadable content]]
[[Category:Halo 2 gametypes]]

Latest revision as of 11:15, October 29, 2022

Were you looking for the Flood, a zombie-like species inhabiting the Halos or Infection, a multiplayer gametype starting in Halo 3?

"Save this killer game type straight to your hard drive and load it right up in Halo 2."
— Official download descripion.[1]

Zombies is a gametype in Halo 2 based on the Slayer gamemode. In the gametype, red players are cast as survivors, whereas green players are the titular zombies, who must hunt down and kill the remaining survivors, at which point those survivors become zombies themselves. The gametype relies on an honour system; players are expected to manually switch teams upon death, and to equip the appropriate weapon for their team upon spawning. Initially, the Zombies gametype was a fan-made variant, but it was later officially distributed in an Official Xbox Magazine demo disc, making for a rare piece of Halo 2 downloadable content - though this is simply a repackaging of the fan-made gametype, and still relies on honour rules.

In Halo 3, the Zombies gametype became its own dedicated gamemode: Infection, wherein the rules of the mode are enforced by the game, rather than relying on an honour system. Infection (or the identical gamemode, Flood) has since appeared in every subsequent first-person installment of the franchise with a player-versus-player multiplayer, and has been cemented as one of the franchise's most popular modes.

Overview[edit]

The basic rules of Zombies involve two teams: a small starting green (or blue in some cases) team, who comprise the titular zombies, and a relatively large red team, the survivors. All players start with a Magnum and Energy Sword, and there are no shields. Upon spawning, red team players must equip the Magnum, while green team uses the Sword. Whenever a red team member is killed, they must switch to the green team. The ultimate goal for the survivors on red team is to last as long as possible without getting killed by the zombies, while the zombies' goal is to infect all remaining humans.[2]

Production notes[edit]

The mode originated in Halo 2 custom games as a player-made variant of the Slayer gametype. It was based on honour rules, meaning players were trusted to manually switch teams when they were killed. In June 2005, this variant was distributed officially, in Issue 45 of the Official Xbox Magazine. The mode was included in a demo disc bundled with the magazine, and could be downloaded to the Xbox's hard drive and then played in Halo 2 as a game variant of Slayer, like any other.[3][1]

The mode was later brought into subsequent Halo games from Halo 3 onwards as Infection (or Flood in Halo 4) as a staple gamemode.

Sources[edit]

  1. ^ a b YouTube - Near Plays, Demo Reel 75 [Near Plays - Official Xbox Magazine Demo Disc 45] (Retrieved on Jul 23, 2021)
  2. ^ YouTube - nightrale814, Halo 2 - Zombies (Origin of the Popular Gametype Infection)
  3. ^ Official Xbox Magazine, June 2005 (Issue #45) - Disc and Challenges, page 13 [archive]