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{{ | {{Status|Gameplay}} | ||
{{Multiplayer | {{Multiplayer map infobox | ||
|pagegamelabel=HR | |||
|name=High Noon | |name=High Noon | ||
|image=[[File: | |image=[[File:Highnoon 01.jpg|300px]] | ||
|game=''[[Halo: | |game=''[[Halo: Reach]]'' | ||
*''[[Anniversary Map Pack]]'' | |||
|devname=<code>cex_hangemhigh</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario}} | |||
|playernumber=4-12 | |playernumber=4-12 | ||
|location=Forerunner [[slipspace portal]] generator facility | |location=Forerunner [[slipspace portal]] generator [[Menachite portal complex|facility]],{{Ref/Site|Id=bulletin|URL=http://halo.xbox.com/Blogs/Headlines/post/2011/11/10/The-Halo-Bulletin-11911-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 11/9/11|D=20|M=11|Y=2011}} [[Reach]]{{Ref/Reuse|Reddit}} | ||
|terrain=Multi-leveled building | |terrain=Multi-leveled building | ||
|gametypes=*[[Team Slayer]] | |gametypes=*[[Team Slayer]] | ||
*[[ | *[[Capture the Flag]] | ||
*[[Assault]] | |||
*[[Stockpile]] | |||
*[[Slayer]] | *[[Slayer]] | ||
}} | }} | ||
{{Article | {{Article quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}} | ||
'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''. | '''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. It is the remake of [[Hang 'Em High]] from ''[[Halo: Combat Evolved]]''.{{Ref/Reuse|bulletin}} | ||
== | ==Universe and lore== | ||
{{Main|Menachite portal complex}} | |||
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it.{{Ref/Site|Id=Reddit|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|Site=Reddit|Page=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/point-taken|Site=Halo Waypoint|Page=Canon Fodder - Point Taken|Quote=That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach}} Passage through this system requires a Forerunner [[keyship]].{{Ref/Reuse|bulletin}} | |||
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand. | The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.{{Ref/Reuse|bulletin}} | ||
== | ==Overview== | ||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | ===Layout=== | ||
*Red Base | High Noon retains the general layout of Hang 'Em High, though it appears that the locations of red and blue bases have been swapped. | ||
*Red Bunker | {{Expand-section}} | ||
*Red Tunnels | <gallery> | ||
*Blue Base | File:HR HighNoon Overhead.png|An overhead view of the map. | ||
*Blue Bunker | File:HMCC HR High Noon Map.png|High Noon map in ''Halo: The Master Chief Collection''. | ||
*Blue Tunnels | </gallery> | ||
*Overlook | ====Callouts==== | ||
*Overlook Room | The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | ||
*Portal Overlook | {{col-begin}} | ||
*Portal Footbridge | {{col-3}} | ||
*Central Area | *'''Red Base''' | ||
*Covered Ramp | *'''Red Bunker''' | ||
*Lower Catwalk | *'''Red Tunnels''' | ||
*Upper Catwalk | *'''Blue Base''' | ||
*Outer Catwalk | *'''Blue Bunker''' | ||
*Trench | *'''Blue Tunnels''' | ||
*Construct of Mordia | {{col-3}} | ||
*Overlook Footbridge | *'''Overlook''' | ||
*Long Ramp | *'''Overlook Room''' | ||
*'''Portal Overlook''' | |||
*'''Portal Footbridge''' | |||
*'''Central Area''' | |||
*'''Covered Ramp''' | |||
{{col-3}} | |||
*'''Lower Catwalk''' | |||
*'''Upper Catwalk''' | |||
*'''Outer Catwalk''' | |||
*'''Trench''' | |||
*'''Construct of Mordia''' | |||
*'''Overlook Footbridge''' | |||
*'''Long Ramp''' | |||
{{col-end}} | |||
==Production notes== | |||
According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.{{Ref/Reuse|bulletin}} The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' [[Jeff Easterling]].{{Ref/Reuse|Reddit}} | |||
==Trivia== | ==Trivia== | ||
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. | *The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. Hang 'Em High itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'Em High]]'', which was released in 1968. | ||
* | *An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia") reading "In Memory of Peter Marks", the original creator of Hang 'Em High. | ||
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of Hang 'Em High, [[Tombstone]], or the description of the original Hang 'Em High, which read "tombstones for everyone". | |||
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of | *[[Original map screenshot Easter egg|A screenshot of Hang 'Em High]] can be found the on the floor of Lower Catwalk just above Blue Bunker and almost directly below the hologram. | ||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:High Noon | File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon. | ||
File:Highnoon_02.jpg | File:HR-HighNoon-Map.jpg|All-around view of High Noon. | ||
File:Highnoon_03.jpg | File:Highnoon_02.jpg|Overlook Room, and some of its view. | ||
File:Highnoon_04.jpg | File:Highnoon_03.jpg|Trench. Portal Footbridge and Portal Overlook can be seen in the far distance. | ||
File:Highnoon_05.jpg | File:Highnoon_04.jpg|Support structure on High Noon. | ||
File:Highnoon_06.jpg | File:Highnoon_05.jpg|Construct of Mordia. | ||
File:Highnoon_07.jpg | File:Highnoon_06.jpg|The gravity lift to Overlook. | ||
File:Highnoon_08.jpg | File:Highnoon_07.jpg|A [[Spartan]] overlooks the map with an [[M41 SPNKr]] in-hand. | ||
File:Highnoon_09.jpg | File:Highnoon_08.jpg|A Spartan flees an explosion with a [[flag]]. | ||
File: | File:Highnoon_09.jpg|Two Spartans in combat on the map. | ||
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach. | |||
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon. | |||
File:HR EE Screenshot High Noon.png|A screenshot of Hang 'em High on the floor of Lower Catwalk. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{ | |||
{{Levels|CEA|mode=yes}} | |||
[[Category:Halo: Reach multiplayer maps]] | [[Category:Halo: Reach multiplayer maps]] |
Latest revision as of 07:46, December 29, 2024
High Noon | |
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![]() | |
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Location: |
Forerunner slipspace portal generator facility,[2] Reach[3] |
Gameplay overview | |
Terrain: |
Multi-leveled building |
Recommended number of players: |
4-12 |
Recommended gametype(s): |
|
“ | Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly. | ” |
High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary and the Anniversary Map Pack for Halo: Reach. It is the remake of Hang 'Em High from Halo: Combat Evolved.[2]
Universe and lore[edit]
- Main article: Menachite portal complex
High Noon is set inside a massive Forerunner portal generator complex on Reach, which powers an enormous slipspace portal connected with an unknown number of locations across the galaxy and the Ark outside it.[3][4][5] Passage through this system requires a Forerunner keyship.[2]
The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[2]
Overview[edit]
Layout[edit]
High Noon retains the general layout of Hang 'Em High, though it appears that the locations of red and blue bases have been swapped.
This section needs expansion. You can help Halopedia by expanding it.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
|
|
|
Production notes[edit]
According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[2] The map was later revealed in 2020's Halo: Shadows of Reach to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' Jeff Easterling.[3]
Trivia[edit]
- The map's name references the 1952 western film High Noon. Hang 'Em High itself also references to another western film called Hang 'Em High, which was released in 1968.
- An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia") reading "In Memory of Peter Marks", the original creator of Hang 'Em High.
- It is to be noted that while on Forge, the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the Halo 2 remake of Hang 'Em High, Tombstone, or the description of the original Hang 'Em High, which read "tombstones for everyone".
- A screenshot of Hang 'Em High can be found the on the floor of Lower Catwalk just above Blue Bunker and almost directly below the hologram.
Gallery[edit]
![]() |
Browse more images in this article's gallery page. |
A Spartan flees an explosion with a flag.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario
- ^ a b c d e Halo Waypoint, The Halo Bulletin: 11/9/11 (Retrieved on Nov 20, 2011) [archive]
- ^ a b c Reddit, Halo Shadows of Reach Spoiler Discussion Thread: "Been waiting to see who might catch this. ;)" - Jeff Easterling (Retrieved on Jun 1, 2020) [archive]
- ^ Halo: Shadows of Reach, chapter 21
- ^ Halo Waypoint, Canon Fodder - Point Taken: "That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach" (Retrieved on Jun 1, 2020) [archive]