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{{Forumheader|General Discussion|sticky=1}}
{{Forumheader|General Discussion|sticky=1}}
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Since ''[[Halo 4]]'' is around the corner, I guess it is fitting to have a formal discussion page for things related to the game. Feel free to share your opinion/criticism about the game!
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Have fun discussing about the game! — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 04:50, 27 September 2012 (EDT)
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== Other threads ==
== Other threads ==
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*[[Forum:Forward Unto Dawn Impressions]] - Saw it yet? We want your insight. Check out this thread.
*[[Forum:Forward Unto Dawn Impressions]] - Saw it yet? We want your insight. Check out this thread.


== About the weapon sandbox ==
== It's Ironic Because it Decomposes Organisms to Compose AIs ==
Still finding it odd (and disappointed) that the Forerunners, more specifically the Prometheans, use such archaic weapon designs considering that they are described being so advanced in the Bear's Forerunner Trilogy. Was expecting something like the Republic Commando's [[w:c:starwars:DC-17m Interchangeable Weapon System|DC-17m blaster]] that can be configured to three different weapon setups.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  04:50, 27 September 2012 (EDT)


:Yeah, indeed. Weak weapon strength also seems off. If you're going to use light as a weapon, why use hard light bullets when it'd be cheaper to use lasers? But hey, that's been as far as ''Halo 2'' when they gave Enforcers a shield that only covers part of their body.
Now, with the majority of us done with the game (hopefully) and have played Spartan Ops (or watched its cinematics), can we piece together how does the Composer and Requiem work together? Now, we know that the Composer turn organisms into a pile of ash to convert them into Promethean "souls". But how did the "Didact's Gift", an AI created from a New Phoenix citizen, go from Earth to Requiem? What I think is that the [[Requiem translocation artifact]] transported all these souls to Requiem from Earth. I haven't read ''Primordium'' yet, can anyone tell me what did Greg Bear say about the Composer? —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 11:26, 7 January 2013 (EST)


:While I'm unsure as to how ''4'''s plot will turn out (though I expect to be alright), I'm more excited for ''Forward Unto Dawn''. The [[Halo movie]] has finally come! Take that, Harvey Weinstein! [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 11:27, 27 September 2012 (EDT)
:Well, I have a guess as to how all of those harvested humans got tot Requiem. Remember that giant swirling energy under the Composer when it was fired? Cortana referred to it as "slipspace activity building below the Composer". I'd be willing to bet that portal led to Requiem, and the Composer was sending all the harvested material there. What's more, the Didact fell into the portal, which means he may have been sent back to Requiem...


:I guess it has something to do with 343i wanting the weapons to look "familar" and function similarily, which explains why the Lightrifle performs like the BR & DMR in one. However this causes some redundancy; 4 different weapons that essentially function the same. It may also have something to do with balancing. Nonetheless I do like the way they sound and "form" in the player's hands. Also I love the ARC-920, Sticky Detonator, & SAW, and how we have both the BR and DMR in the game. Really spices up the gameplay. Although one of my wishes wasn't fullfilled...a UNSC energy weapon other than the Spartan Laser. :(--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:45, 27 September 2012 (EDT)
:As for the Composer in ''Primordium'', it doesn't really act the same as ''Halo 4'''s. [[List of inconsistencies in the Halo series#Halo 4 2|This here]] sums it up. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 13:18, 7 January 2013 (EST)
::True enough. However the next paragraph points out that, during the events described in Primordium, the Composer was being used as something along the lines of a medical device by Lifeworkers to extract & preserve the "souls" of both Forerunners & Humans on Installation 7 (specifically, to protect them Faber's bad temper at first, then later from Mendicant Bias & the Flood), and before that, it was used to extract Ancient Human memories to try and preserve any hidden knowledge of their supposed cure for the Flood Infection, whilst in Halo 4 (and it's accompanying Terminals) it was being used as a weapon to forcibly harvest Humans as raw materials for the Didact's army. Let's not forget that the Forerunners had been preserving memories for a long time prior to the Composer's creation (in the form of, among other things, [[Durance|Durances]]. The Composer was supposed to be the culmination of that technology, in that it would be able to analyze, store and recreate the entire individual, rather than just their memories. Unfortunately, it didn't quite work, as we can see from Chakas/343GS... Or...
::tl/dr version: Low power setting = Gradual, Peaceful & Painless, become a personality imprint or a Monitor... High power setting = Screaming death, Burnt to ash, become Promethean Knight... [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 16:07, 12 January 2013 (EST)


::To be honest, I think I'm more hyped for the FuD than the game itself! But about Halo 4, I really hope they bring back Arbiter. At least a honorable mention. Something like "I thought the Arbiter resolved the conflict" would be nice. Also, anyone else find it interesting that the Storm uses a color scheme of both the Brutes and Elites (purple + green)? I think gameplay will be something really new and foreign to me, considering that the Promethean weapons having different firing modes and . The fact that Promethean weapons resemble human weapons is somewhat weird and disappointing to me. We never had a human counterpart of the Sentinel beam, and I think that's one thing 343i didn't do right: Forerunner weapons should be less "human". —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] [[Special:Contributions/Spartan331|Mission Log]] [[User profile:Spartan331|Profile]])</sub> 12:52, 27 September 2012 (EDT)
::Even though the Didact may have been teleported back to Requiem, could he have survived that pulse grenade exploding inside him? He could've died before he even touched the portal.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:51, 9 January 2013 (EST)
:::Well, we ''are'' talking about someone who survived 2 direct hits to the chest at close range with a [[Binary Rifle]]. Then again, maybe that terminal custscene wasn't set to [[Legendary]] difficulty... [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 14:06, 12 January 2013 (EST)


::@Killamint: The direction for the weapon design is not focused; they are more of ''"How can we make a shotgun futuristic and sci-fi?"'' (as stated in the latest dev-podcast) than ''"How can we nail down this ancient alien close-quarter weapon?"''.<sup> The latter is more of how Bungie normally approach things: For example, when asked to Marty for a music sample for the Halo announcement at Macworld 1999, they simply wanted ''"an ancient, epic alien"'' feel).</sup> I am worried about the franchise... [http://i.crackedcdn.com/phpimages/article/2/7/5/25275.jpg too many similar gameplay elements].
::::More like 343i didn't let us determine his fate ourselves but instead threw in a [http://i.imgur.com/Tfwlr.jpeg quick time event] to make the call and left us unsatisfied & questioning whether or not he was still alive.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 21:28, 14 January 2013 (EST)
::This is out of topic but a fun read: [http://www.gamesindustry.biz/articles/2012-09-27-halo-wars-bungie-saw-it-as-whoring-out-franchise-says-ensemble-founder click]! — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 13:11, 27 September 2012 (EDT)


Not sure how the weapons seem "human", but I guess that's your opinion. As for the change in multiplayer, I am excited for the change, as multiplayer hasn't had much change over the years. I think it will be a nice refresher to multiplayer.--''[[User:Spartacus|<span style="color:Green; font-weight:bold; font-family:Arial">Spartacus,</span>]]'' ''[[Halopedia:Administrators|<span style="color:DarkGoldenrod; font-weight:bold; font-family:Arial">Halopedia Administrator</span>]]'' <sup>'''[[User talk:Spartacus|<font color="Black">Talk</font>]]'''</sup> 13:21, 27 September 2012 (EDT)
::::::Yea, the quicktime events were not that good. This isn't normally the right section to talk about this, but the powers of the segue cannot be contained by mere mortals. So, on the quicktimes, I think they were either there to be more immersive or just to keep us occupied. However, you do the same thing every time you play them, and to me actually seem less immersive than just a cutscene. This is [http://www.halopedia.org/User:CraZboy557 <span style="color:orange;">'''craZboy557'''</span>], signing off. 16:13, 16 January 2013 (EST)
:Not sure how to word it out correctly but I think what Killamint meant was the using the Forerunner weapons feel more human, albeit more futuristic/sci-fi ish, than being Forerunner weapons. Prior to ''Halo 4'', most would imagine the weapons would be alien to them based on what they read and saw throughout the Halo franchise (like me for example, hoping for a one weapon configurable into various roles since they use one source of energy/ammunition).— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  13:29, 27 September 2012 (EDT)
::Yup, you nailed it. Familar meaning "Human-like" (adaptable), both in function and aesthetics. The Scattershot is essentially a shotgun, both in looks & function (including the reticule & reload action). I like it but I was hoping for something more [[Unidentified Forerunner weapon|unique]] that, like S331 said, was alien & not familar, but still adaptable. However the weapons do resemble Forerunner design to a degree w/ those sharp angles and whatnot.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 16:58, 27 September 2012 (EDT)
:::Yep, I was hoping that weapon we saw in ''Origins'' would appear for the sake of continuity, but I guess 343i didn't want to add a weapon that operates like the Power Rangers. ''@Spartacus'': Forerunner weapons operate like human weapons (what's the difference between the AR and Suppressor other than different clip size?), hence the term "human". ''@Subtank'': It does worry me about the gameplay. They included grenade indicator, different weapons that operate in the same way (I miss the good old days  with the Sentinel beam), sprint part of gameplay. Next thing you know, we are gonna get the annoying bloody screens, and that would suck. —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 04:45, 28 September 2012 (EDT)
::::Another factor to consider is that the Forerunners were so advanced that they would routinely alter their very shapes to better perform the many tasks required by their Rates. Therefore, it makes sense that the tools (and weapons) they used would be equally capable of adapting themselves to the user. Based on what we've seen in the videos, it seems logical to me that a Scattershot would have looked a lot different in the hands of a Builder than it did in the hands of a Promethean or other Warrior-Servant... Therefore it's not altogether surprising to me that, in the hands of a human, it would configure itself into a shape more familiar to us... It's just doing what it was designed to do. How hard could that be for a race that considered moving stars around to be a routine activity? In the hands of a Forerunner, it probably wouldn't have had limited ammo, because it would have integrated itself directly into their Combat Skin, but we're not advanced enough to ceate a sufficiently powerful source of energy on the fly, so it makes sense that the weapon would self-assemble some sort of limited-use capacitor when it detects no available power supply to tap into. As for the weapon in ''Origins'', if you squint real hard and suspend disbelief a little, you can imagine that the Boltshot might look like that in the hands of a Forerunner... Maybe...? [[User talk:DJenser|DJenser]] 09:20, 28 September 2012 (EDT)
::::Nitpicker alert: Spartan331, ARs do not use clips. <b>[[User:Smoke.|<span style="color:Gray; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:Gray; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 19:13, 1 October 2012 (EDT)
:::::If what you say is true than why do the Promethean weapons look and perform the same when in the hands of a Knight? @S331: I do see what you mean, too many changes can make the game feel not so original but honestly I don't think 343i will stray that far or they will catch alot of heat. Although I'm fine with the grenade indicator (although it seems unnecessary) & sprint. Regardless of those features, its still gonna require skill to kill (or live). I'm still getting Halo 4 regardless because my primary concern is Campaign and Spartan Ops, I'm more story driven than anything. Wargames comes last for me mainly because its intimidating playing against other people who have more skill than you.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:29, 28 September 2012 (EDT)
::::::They ''perform'' the same because the weapon has a basic function regardless of who uses it. The difference lies in how the weapon behaves when grafted to the arm of a Knight or, say, a Forerunner wearing a Combat Skin. Granted, I haven't played War Games or Spartan Ops yet, but I'm pretty sure that Knights don't have reload animations when they use their weapons, because they don't have to reload. The Scattershot is still going to fire a bunch of bouncy projectiles that incinerate, the Suppressor is still going to fire a silly number of hardlight rounds & the Binary Rifle is still going to disintegrate you if it hits the tip of your big toe, but when they're attached to a Knight, they don't run out of ammo. When a player picks it up, it automatically reconfigures itself to allow the same sort of basic function, while making allowance for the obvious limitations of the wielder (ie: no power supply to tap into means that it runs off of its onboard capacitors until they run out, and it configures itself in a manner that will allow these to be replaced/reloaded) [[User talk:DJenser|DJenser]] 16:01, 28 September 2012 (EDT)
:::::::The problem is that all AI units in the games do not have any reload animation because they are given bottomless clip. While they do have infinite ammunition, they are programmed to fire their shots at a specific rate to avoid being overpowered. There's a nifty dialogue of allies shouting the need to reload but they don't really do it. This won't change in ''Halo 4'', safe to say. Nice theory but I'm not sure if it holds any water. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  10:33, 29 September 2012 (EDT)
::::::::Sorry, I was attempting to offer an in-game (and, apparently, less cynical) explanation, whereas I now realize that you were looking at it from a strictly gampeplay/mechanics perspective. In that case, you're right: the "advanced" Forerunner weapons have been nerfed all to h311 and back in order to balance gameplay, much like any of the weapons/powers/spells/etc that have been introduced in every other game out there with a multiplayer component. It's a sad fact of the gaming industry that, if there's even the slightest bit of imbalance or an exploit, someone's going to spam it... After all, written into the genes of every living thing on Earth is an evolutionary imperative to take the quickest path to advancement. Besides, speaking from a strictly gameplay/mechanics perspective, if there were a truly advanced Forerunner weapon in the game that could convert itself to a number of other weapons, it would make weapon drops kinda pointless. Situations like that force the designers to compromise between real creativity and balanced play, which I'm sure has frustrated them to no end, going back to the early days of 8-bit Atari... [[User talk:DJenser|DJenser]] 12:12, 29 September 2012 (EDT)
:::::::::Well, you mentioned "reload animation" which caught my "gameplay" attention. :P
:::::::::Your theory on "adaptable configuration" sounds plausible, but surely the Forerunners, being advanced as they are, would include a safe-option (or an off-switch) to prevent the weapon from being used by the enemy (since they are made to fight off the Flood) or any Reclaimers should they become unruly.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  13:01, 29 September 2012 (EDT)
::::::::::Touché... I did walk right into that one.
::::::::::As to the safety option, this is exactly what I was referring to regarding the tightrope that the designers have to walk between "cool" and "balanced". If they don't allow the players to use the new toys, then "the game sucks because it teases us with stuff we can't have". However, if they allow it in-game in a manner that truly represents the advanced nature of Forerunner tech then "teh g@m3 $uxx0rz cuz the ubern00bs are sp@mmin teh OP gunz"... Their solution is to make the new stuff ''look'' different (self-assembly & orange glowy bits), but generally perform at the same level as the rest of the gear. Sure, logic dictates that it should be a LOT more powerful than it is, & it should disintegrate upon the death of its user like the Plasma Sword did in HCE, but they also know that making the multiplayer content unbalanced & holding back the new toys will likely drive down sales, so they must overlook "logic" to a certain extent in order to try and please as many people as possible. Like anything that markets to the public, video game design involves a fair amount of butt-kissing and crow-eating. [[User talk:DJenser|DJenser]] 13:57, 29 September 2012 (EDT)
::::@S331 Different weapons that operate the same way aren't ''only'' found in CoD, but in a lot of other competitive games, like Counter Strike. Why does everybody compare everything to CoD these days? Also, the grenade indicator is incredibly useful when used with the thruster pack (don't diss it just because it's similar to something in CoD...), and sprint makes the game much more dynamic (and is actually balanced this time around since you can't just get away while getting shot). [[Special:Contributions/92.84.48.50|92.84.48.50]] 12:35, 28 September 2012 (EDT)
:::::No one mentioned about CoD or even compared anything to it specifically. :/ — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  10:33, 29 September 2012 (EDT)
::::::I quote "They included grenade indicator, different weapons that operate in the same way (I miss the good old days with the Sentinel beam), sprint part of gameplay. Next thing you know, we are gonna get the annoying bloody screens, and that would suck." So yeah, he did mention CoD...[[Special:Contributions/92.84.44.25|92.84.44.25]] 13:19, 29 September 2012 (EDT)
:::::::You obviously missed [http://i.crackedcdn.com/phpimages/article/2/7/5/25275.jpg the picture Subtank linked to]. —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 13:29, 1 October 2012 (EDT)
::::::::Gotta love that strawberry jam filter. --[[User talk:KillerCRS|KillerCRS]] 18:52, 1 October 2012 (EDT)


Subtank: Not necessarily. The cheat "bottomless clip" would mean that they never reload. I'm not sure about later games, but I know the Marines did reload their weapons in Combat Evolved. If they had an energy weapon of some sort, then no, you wouldn't see a reload animation; technically speaking, they are not firing magazine-fed weapons. They do, however, have infinite ammo; otherwise, you could simply get behind cover, let them expend all of their ammunition trying to shoot at you, and then move out and kill them with little to no resistance. <b>[[User:Smoke.|<span style="color:Gray; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:Gray; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 19:13, 1 October 2012 (EDT)
Here's my question: how is any of this ironic?! The section title specificly says "it's ironic". However, even the original post doesn't mention any irony! I just think that's kind of a fail. As for the main conversation, I have no comment. Honestly I'd just prefer the Didact to be dead, cause he's kind of a jackass now and the longer he's not killed so hard he died to death, the more we're going to ask why the forerunner's military forces suck so much at not dying.
:Just checked out ''Combat Evolved'' and you're right. Will try to check out this in ''Halo 2'' but I can say for sure that "bottomless clip" is used for all AIs in ''Halo 3'' and ''Reach''.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  12:20, 3 October 2012 (EDT)
This is [http://www.halopedia.org/User:CraZboy557 <span style="color:orange;">'''craZboy557'''</span>], signing off. 07:38, 13 January 2013 (EST)
::I know the Spartan IIIs in Reach definitely have bottomless clip. Jun fires that sniper rifle like a madman. --[[User talk:KillerCRS|KillerCRS]] 12:29, 3 October 2012 (EDT)


==Vehicles==
:Calm down, it was an (apparently feeble) attempt to add some humor to this forum. About the Composer though, if the slipspace rupture in it brings harvested souls to Requiem, shouldn't there be a "factory" or something sort on Requiem? If there is, why didn't the UNSC figure this out and try to locate it? Man, all these unanswered questions. PS: The Didact will survive for dramatic reasons. <span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 07:57, 13 January 2013 (EST)
The [[Mantis]] is one very interesting addition to the sandbox that kinda changes gameplay, at least for that segment of the campaign. It will be fun to annihilate everything in your path and stomp your enemies. But seriously, I can't wait to see it in action. I also hope the [[Mammoth]] is drivable. But I'm still waiting to see what else 343i has in store for us. I'm sure there's a Forerunner vehicle waiting to be revealed.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 16:58, 27 September 2012 (EDT)
:Saw some Ragnorak (Valhalla remake) gameplay. Apparently, the Mantis is also a multiplayer vehicle. Dammit Frankie, stop telling us lies! [[User talk:Missing Mandible|Missing Mandible]] 19:52, 27 September 2012 (EDT)
::Please list the link to that if you can. I want to see that.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 21:18, 27 September 2012 (EDT)
:::Sure. [http://www.youtube.com/watch?v=Sx0PWZ6Uhv0&feature=my_liked_videos&list=LLSfrYWlBQ0A_as7XWKwoEnQ]. This was at the Eurogamer Expo (Or whatever they call it).[[User talk:Missing Mandible|Missing Mandible]] 10:24, 28 September 2012 (EDT)
::::WTF??! So the Mantis will be useable on that map? let alone War Games?? That should be interesting. I honestly don't remember Frankie saying that the Mantis is a campaign exclusive vehicle. I wonder what other "exclusives" will be in War Games.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:29, 28 September 2012 (EDT)


Is it just me or is anyone else dying for the Elephant 2.0, er excuse I totally meant to say "Mammoth", to be in War games? [[User talk:Weeping Angel|Weeping Angel]] 12:13, 5 October 2012 (EDT)
:Nope! It looks awesome. As long as I can drive it! Having a larger vehicle than an elephant, ''and'' having missile pods on the sides is definitely going to have its advantages! :D --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 13:34, 5 October 2012 (EDT)


==Forward Unto Wrong==
[[File:H4fudback.jpg|thumb]]
I'm sorry but this is a good opportunity to bring this up. I love 343i and the progress they've made with Halo 4 but I have one small problem. Why in the world did they change the look of the [[Forward Unto Dawn]]? I know everything else in the game has pretty much recieved a facelift including MC's armor, and I have no problems with that, but the FuD is beyond that by a long shot. It has pretty much been turned into an axed up [[UNSC Destroyer]], more so the [[CMA Heracles|Heracles]] in my opinion. Did they do this because of the [[Dawn (level)|Dawn]] mission layout? Or just because they wanted it to look better? It kinda messes up canon- both visual & regular. <s>For instance, we saw the Arbitor take a ride in the bridge that, now all of sudden, still exist attached to ship.</s> It just doesn't make any sense to me. I understand retcon but this is kinda pushing it in my opinion.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 17:23, 27 September 2012 (EDT)
:If I had to guess, it would be more gameplay and artistic license rather than canonical.--''[[User:Spartacus|<span style="color:Green; font-weight:bold; font-family:Arial">Spartacus,</span>]]'' ''[[Halopedia:Administrators|<span style="color:DarkGoldenrod; font-weight:bold; font-family:Arial">Halopedia Administrator</span>]]'' <sup>'''[[User talk:Spartacus|<font color="Black">Talk</font>]]'''</sup> 19:38, 27 September 2012 (EDT)


Gameplay indeed, hence why the cryo chamber was also changed. Likely the original frigate design could have been too cramped and lack the room for wider battles. Looks like they're going more [[Cairo Station (level)|this]] as opposed to [[Pillar of Autumn (Halo: Combat Evolved level)|this]]. Let's just pretend a Precursor changed it for the funnies. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 19:45, 27 September 2012 (EDT)
::We're talking about an artificial planet. The whole frakking thing is a factory. After all, Watchers have the ability to pull Knights & Crawlers out of the dirt & forces get transported across the whole sphere via the Slipspace network, so there's no need for doors. For all we know, the so-called "factory" is a cube, 5 miles to a side, somewhere near the planet's outer core surrounded by 60 miles of solid (or better yet, molten) metal.
::Looking at the end cutscene of Halo 3, I didn't see the bridge falling down to Earth. I can only see the MAC and a small portion of the side parts.[[User talk:Missing Mandible|Missing Mandible]] 19:49, 27 September 2012 (EDT)
:: @CraZboy557: The Didact isn't dead. He's hiding out in his 5-mi. x 5-mi metal cube within the planet's mantle (no, not [[Mantle|that mantle]], [[wikipedia:Mantle_(geology)|this one]]) ready to come back in the next game with his new bestest buddy, Cortana 2.0 (Just like Cortana, but with a goatee, cuz she's eeeeeviill) who will proceed to lay the smackdown on the UNSC, invade Earth and generally wreak havoc on Humanity while John has to muddle through Halo 5 and 6 with Guilty Chakas as his AI buddy.. That is, until the Chief is able to sway her with his manly charms & silent machismo, at which point she will realize the error of her ways, turn on the Didact and help John save the day. In his final moments, the Didact will be consumed with the thought that he seems to have piss-poor luck with AIs...[[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 16:26, 14 January 2013 (EST)
:::Looking at some images, I believe that Arby would not have been on the bridge. At least, without A) dieing from suffocation, and B) bringing MC back to Earth. [[:File:FUD-04-00.JPG]] There's one of the images I was looking at. [[User talk:Missing Mandible|Missing Mandible]] 20:09, 27 September 2012 (EDT)
:::Best fanfic ever. Of all time. —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 09:13, 16 January 2013 (EST)
::I just took a look at the cutscene [http://www.youtube.com/watch?v=VybS1C-4CAk here] and if you look carefully at 5:31, you can see the bridge is still attached to the back half. Additionally, [[:File:Halo3.png|this image]] shows Arby's half didn't have the bridge. He must have moved last minute. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 20:17, 27 September 2012 (EDT)
:::::Mai head *bam* asplode. This is [http://www.halopedia.org/User:CraZboy557 <span style="color:orange;">'''craZboy557'''</span>], signing off. 16:02, 16 January 2013 (EST)
[[File:Fud bridge.JPG|thumb|Arby on the bridge.]]
[[File:Halo3.png|thumb|The bridge isn't there anymore.]]
:::@Tuckerscreator: '''I stand corrected'''. But now I'm thinking Halo 3 messed up canon by not keeping the bridge on the front half. Arby's in the bridge one minute, the next he's back on Earth w/ the front half but the bridge isn't present on the front half. Talk about inconsistencies in the Halo universe. This should be added to the [[List of inconsistencies in the Halo series|list]]. If Arby moved at the last minute, that would've meant the portal closed at a slow rate giving him time to climb several stories to reach the MAC gun section. @Missing Mandible: Okay I don't understand what you mean by B). A) The FuD's doors could have easily been sealed once the ship (or Arby) detected atmospheric leak & vacuum pressure, or may have already been vacuum sealed b4 the ship was cut in half.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 20:46, 27 September 2012 (EDT)


The redesign of the ''Dawn'', as others before me have pointed out, is essentially for gameplay purpose. The ''Dawn''<nowiki />'s width, in canon, is no more than ~150 meters but as [[:File:H4 campaign dawn.jpeg|seen in this image]], the width has been exaggerated to accommodate the gameplay space. It would be an easier (and better) design choice by having John/Cortana waking up and invade into a CSS-class from the Fud as Storm forces inspect the ship, commandeer a working Seraph from the hangar bay and crash land that into Requiem. Would be more dramatic, not to mention fun to revisit the insides of a CSS-class. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  02:37, 28 September 2012 (EDT)
== MLK Day ==


:That mission design would have been very cool, Subtank. Talk about [[The Truth and Reconciliation|double]] [[Skirmish over Threshold|déjà vu]]. Anyway, I'm glad that ''Halo 4'' begins with a thematic tribute to ''The Pillar of Autumn'' and ''Cairo Station''. Despite looking so much different from frigates in previous games, I like the new design; as Killamint has mentioned, it reminds me quite a bit of the ''Heracles''. I do wonder, however, whether 343 will treat the ''Charon'' class' nearly doubled size as a retcon or simply [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShrugOfGod keep it ambiguous]. The aft half alone looks as big as the entire ship did in ''Halo 3'', though maybe that's a matter of forced perspective. --[[User talk:Braidenvl|Courage never dies.]] 11:14, 28 September 2012 (EDT)
Not sure if this is the right place to ask this but I wanted to see if anyone was interested in joining up for Spartan Ops on Monday since they are releasing a new episode that day. It would be nice to play through all the new missions with some halopedians or people I know (through here) rather than random gamers (mostly because they tend to play around too much and/or don't work as a team). I'm on the east coast (as some of you already know) and would be available to start a game anytime between 7pm and 12am EST time (yes, that late). I'm hoping for at least 2 people but would love 3 to join. Gamertag is on my profile page. So if anyone is interested feel free to reply. --'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:27, 16 January 2013 (EST)


::@Everyone: Thanks for providing a better understanding of this. Let me sum it up in my own words. The change is essentially a "design repurposed for gameplay" on the "Dawn" mission and doesn't serve to be retcon for the Charon class of Frigates, or Frigates in general. That's my conclusion on the matter. If that's the case, I'm gonna assume that 343i will not have an explanation for the Frigates change in the story. That seems like the most plausible way to approach such a drastic change, cause as far as I'm concerned, there is no "realistic" explanation. It does look bigger too. Now the idea Subtank came up with sounds beast. That would really be fun, that would bring the best of both worlds in one mission. And yes, it looks like the Heracles with the latter Destroyers "side wings" and bridge placement.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:29, 28 September 2012 (EDT)
:I'd love to join. The new episodes are a checkpoint system from being nintendo hard when you go solo. Going on a team tends to make it a lot more fun though. Just a little heads up though, if I'm hungry or tired at all I will likely scream and yell constantly and eventually rage quit. Hopefully it won't come to that though. This is [http://www.halopedia.org/User:CraZboy557 <span style="color:orange;">'''craZboy557'''</span>], signing off. 15:59, 16 January 2013 (EST)


By following this conversation and taking all the points into account, I am still reminded of the FuD assembly that will be released by Megabloks. One thing that is notable from most of the images of the wreckage is that it gives no indication of how the front portion of the vessel would appear with the changed ship model, if that vessel was not severed by the Ark's portal.
::Kool! Just need at least one more person and we good to go. I'll make sure to get a time scheduled for Monday so that everyone's online at the same time. Having a snack by your side should help you avoid a rage quit...whatever that means.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 18:40, 16 January 2013 (EST)


Another factor that in my opinion should be considered is the FuD's toy, when it is put together as a complete object. From that, the extent of the redesign becomes very apparent. While it maintains some aspects of the original design, such as the angled plates on the sides of the engines, to the parts of the ship containing the MAC gun, as well as that part having another extended structure below it, along with armor plates sloping down on either side of the weapon, it is still a dramatic redesign.
Here's a [http://www.ign.com/articles/2013/01/18/halo-4-spartan-ops-finally-fulfills-its-potential preview] of the chapters for Spartan Ops Episode 6 from IGN.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:46, 18 January 2013 (EST)


Oddly enough, from the E3 trailer, the Paris-Class Frigates still look the same as they did in 'Halo: Reach', while the Halycon-Class Light Cruisers share the same model for the PoA from Anniversary.
== [[Harvester|Overly Insectoid]] ==
Anybody think that 343 may have overdone it? [[User:Missing Mandible|Missing Mandible]] ([[User talk:Missing Mandible|talk]]) 17:30, 23 January 2013 (EST)


From the facts that I have noted, perhaps the redesign of the FuD is more than just game play and artistic license. The reason I suggest that is because from way things worked in the past, particularly regarding UNSC cruisers and frigates, is this; all vessels look the same as the aesthetically most recent model, regardless of model, class, etc.
:It looks unusual, mostly its color scheme, but doesn't seem "overly". Its just a lot of new architecture that people aren't used to.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 20:23, 24 January 2013 (EST)


That would mean that the In Amber Clad would be identical to the Forward Unto Dawn, which would likely in turn look like the frigates in Reach, despite being entirely different types of frigates. There was even a bit of that in Halo 2; in one of the early cinematics, when the soon-to-be Arbiter is on trial, recalling the PoA's escape from Reach, the model for the ship is the same model for the Marathon-Class heavy cruisers, rather than being designed to indicate the difference between the two respective cruiser classes.
::The rough texture is pretty exoskeletal. Segmented, rough and spiky, very bug like in my opinion. I put this on the talk page, but it's better to have it here. I think it would've been cool if they used the halo 2 scarab. It would be cool to support that theory that it's an excavator. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 110%;">'''craZboy557'''</span>]], '''signing off.''' 12:53, 25 January 2013 (EST)


While the above obviously has to do with practicalities, etc., it does bring me to my main suggestion: the redesign could be an effort on 343I's part to show a starker distinction between different classes of frigates. Just as they didn't want John's redesigned armor to be known as mere artistic license for the sake of it, but rather the outcome of a genuine, in-universe change, perhaps they felt it would be appropriate to show that different ship models, even within the same categorical range, can still be physically distinct from one another without being largely identical in shape.
I don't know why, but the inside kind of reminded me of the flood. I definitely didn't like. i thought they should have gone for a more metallic look. --[[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 16:08, 29 January 2013 (EST)
--[[User talk:Exalted Obliteration|Exalted Obliteration]] 20:13, 28 September 2012 (EDT)


==Forerunner==
== Where does the storm get this stuff?!! ==
I found this [http://www.youtube.com/watch?v=JylkzGSfnn4&feature=youtu.be video] today. Its the full mission "[[Forerunner (level)|Forerunner]]" played by Frank O' Conner. You will have to listen to the presentation or promptly skip part of it in order to get to the part where he plays the level. Its quite intriguing and also there's a new Forerunner/Promethean turret like unit/structure that fires a beam but it has to charge up between shots. Enjoy & feel free to share your opinions of the level.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 14:25, 29 September 2012 (EDT)
Ok, seriously? The storm rifle, fleets of liches, and now ANOTHER giant-super-expesive-massive-invincible thing? What is 343 thinking? How does it make sense?! This is [http://www.halopedia.org/User:CraZboy557 <span style="color:orange;">'''craZboy557'''</span>], signing off. 13:54, 24 January 2013 (EST)
:That turret looks strange, similar to the Oculus from Mass Effect. I'm looking forward to learning more about it. I'm not looking at the rest of the level, trying to maintain a spoiler-free policy when it comes to campaign. --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 16:20, 29 September 2012 (EDT)


==Absence of flood==
:The Sangheili Jul 'Mdama came across probably had a lot of unused war machines at their disposable considering they hadn't experienced the end of (if much of) the war. Though, considering how weak the Storm rifle is, I don't see why they switched it with the Plasma rifle.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 20:23, 24 January 2013 (EST)
The flood will not make an appearance in Halo 4's campaign. Would you prefer to encounter the flood in Halo 4 or it's absence is something good? Generally, would you like to see the flood returning at some point in the new trilogy? Personally, I like that Halo 4 will be flood-free, not because I disliked the flood, but because of the Prometheans. One of the main reasons I love this franchise is the Covenant and the new faction is much similar to the Covenant in many things. --<font size="3">[[User:ShadowDancer|<font color="#292a30">Shadow</font>]][[User talk:ShadowDancer|<font color="#292a30">Dancer</font>]]</font> <sup><font size="2">[[Special:Contributions/ShadowDancer|<font color="#292a30">|contribs|</font>]]</font></sup> 15:22, 29 September 2012 (EDT)
:I was done with the Flood after [[Cortana (Level)|Cortana]]. So their absence is fine by me.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 15:45, 29 September 2012 (EDT)
:I'm really glad ''Halo 4'' is Flood free, they've always scared the hell out of me (And the Flood models in the gametype are bad.. D: ). Plus, like you said, having them appear alongside the Prometheans wouldn't make any sense. I'm pretty sure we'll be seeing them later on, if not ''5'', then ''6''. If the Reclaimer trilogy is going to have as good an ending as ''Halo 3'' then we will have to tie up all loose ends, meaning the Flood as well. I'm hoping 343 won't just forget about one of the major factions in the franchise. --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 16:04, 29 September 2012 (EDT)
::I'm happy there's no Flood and a bad poetic Gravemind. I had enough of them at the end of ''Halo 3''. However, I've always wanted Infection to be Flood infecting other players, as it makes sense that way. Can't wait to play Infection!--''[[User:Spartacus|<span style="color:Green; font-weight:bold; font-family:Arial">Spartacus,</span>]]'' ''[[Halopedia:Administrators|<span style="color:DarkGoldenrod; font-weight:bold; font-family:Arial">Halopedia Administrator</span>]]'' <sup>'''[[User talk:Spartacus|<font color="Black">Talk</font>]]'''</sup> 16:55, 29 September 2012 (EDT)
Didn't expect so much hate against the flood xD. Library and Cortana have scarred all of us, apparently.--<font size="3">[[User:ShadowDancer|<font color="#292a30">Shadow</font>]][[User talk:ShadowDancer|<font color="#292a30">Dancer</font>]]</font> <sup><font size="2">[[Special:Contributions/ShadowDancer|<font color="#292a30">|contribs|</font>]]</font></sup> 04:08, 30 September 2012 (EDT)
:::Actually, at one point of my Halo career, I enjoyed fighting the Flood, and kept playing 343 Guilty Spark, Two Betrayals, Keyes, The Maw, The Oracle, The Sacred Icon, Quarantine Zone, and High Charity (I won't include Halo 3 Flood levels since they were fun in general, and yes, even Cortana was fun for me). But right now, I hate the Flood just like anyone else, so I'm glad they are out of the campaign. Once again, someone making a mention of the Flood would be great, just for the sake of continuity. —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 04:51, 30 September 2012 (EDT)


::::Honestly I enjoyed fighting them in Halo: CE more than the other games. They just got too complicated and tacky in the other games.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:37, 30 September 2012 (EDT)
::Hmmmm, so I did make a forum for this..... I really should stop putting it literally every other place on the site. Like seriously, it's everywhere now. <span style="font-size: 105%;">'''This is'''</span> [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 115%;">'''craZboy557'''</span>]]<span style="font-size: 105%;">, '''''signing off.'''''</span> 11:14, 25 January 2013 (EST)


Quite surprised at the amount of hate for Library and Cortana. :O<br />Both have that nice change of pace. Halo 2 remains to be the best game for Flood-environment levels. The atmosphere, the growling/screaming(?), even the deadly rocket-wielding Flood combat form. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  23:01, 30 September 2012 (EDT)
:::Technically yes except you placed it on a talk page, somewhere it doesn't belong. Usually when someone deletes unneeded post, I take it for forum talk and copy paste it where it should've been so that person can further discuss it. By the way...what's the deal with your signature?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:28, 25 January 2013 (EST)
:Also, the universal "oh crap" moment when you first see the Flood combat forms driving vehicles. I missed that. Bungie could have done that in Halo 3, but I guess the Warthog Run in the end would be too hard. I don't think the Knights can board our vehicles in Halo 4, but I remember there was a scene in the documentaries in which a Knight swiftly slashed the driver of a Ghost off his vehicle. —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 05:41, 1 October 2012 (EDT)
:The levels are okay, up until you decide to beat the games on Legendary. Cortana is a high level nightmare on Legendary. If the Halo campaigns were a galaxy, then Cortana would be a black hole. Library is better, although the parts where you had to hold your ground until the oracle comes back and the low lighting contribute very negatively to the whole experience.--<font size="3">[[User:ShadowDancer|<font color="#292a30">Shadow</font>]][[User talk:ShadowDancer|<font color="#292a30">Dancer</font>]]</font> <sup><font size="2">[[Special:Contributions/ShadowDancer|<font color="#292a30">|contribs|</font>]]</font></sup> 08:29, 1 October 2012 (EDT)


for me the Halo 2 levels were a nightmare. They all kind of blend together too. just a bunch of flood with Arby, then brutes with M.C. Quarantine Zone was the worst. Scary as HELL to me. But I'm just a big scardy cat, so maybe you guys liked them? [[User talk:Weeping Angel|Weeping Angel]] 09:54, 1 October 2012 (EDT)
::::Messed with it a lot today. It's smaller now. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 110%;">'''craZboy557'''</span>]], '''signing off.''' 12:49, 25 January 2013 (EST) (see?)
Jul 'Mdama should get a scarab, put it in spartan ops, and hand you the keys (yes, I know it is a lekgolo)[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 16:17, 27 January 2013 (EST)


:God, Library was awful.. In a scary way. The way the Flood would come up behind you, jump from any available space really freaked me out (I've still not done it on above normal.. xD ). Cortana was Ok, somehow less of a nightmare than Library. Although Quarantine Zone was awful as well. --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 12:31, 1 October 2012 (EDT)
== February Title Update ==


:The Library was the worst Halo levels I have played. There was basically no variation, both in level design and enemy spawning and attacking. Bland level, bland and predictable enemies to fight, huge amounts of them spawning so cheaply...If they had only added a vehicle to the level, or just given you more fun power weapons to use.[[Special:Contributions/92.84.79.171|92.84.79.171]] 12:47, 1 October 2012 (EDT)
According to the [http://blogs.halowaypoint.com/Headlines/post/2013/01/09/The-Halo-Bulletin-1913.aspx 1.9.13 bulletin] Halo 4 will be receiving a new title update in February. The question is what will it contain? One theory I'm hoping for is that it brings theater mode & scoring back for campaign and includes it for Spartan Ops. I really miss those features as they were a ton of fun for Halo: Reach (Watching myself play the game in 3rd person was nice). What could be nice is if it adjusts the balance of a [[Z-110 Directed Energy Pistol/Exotic|certain weapon]]...Or perhaps it may bring back one of our beloved [[Firefight|game modes]] (I know, a lil unlikely) or classic gametypes like slayer.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 19:34, 26 January 2013 (EST)
:I would like that I would also like it if the Thruster Pack was a bit easier to use and let you go farther [[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 21:34, 26 January 2013 (EST)
:Not sure if I am crazy or what, but I always felt that the Suppressor is somewhat overpowered in Matchmaking. That, Theater in campaign, gametype called "Classic Slayer" (No customizable loadouts, just armor abilities like in ''Reach''), gametype variant of Flood called "Infection" (Flood have no shields), and Spartan Ops available on offline once you played it. Those, and Halo 4 would be 10 times better than it is right now. —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 05:09, 27 January 2013 (EST)
::If you gave flood energy sowrds would their lunge decrease? Because if so they should do that too. And make them move slower. And get rid of the damn flood screen! And possibly give the humans scattershots. The shotgun is way too slow. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 110%;">'''craZboy557'''</span>]], '''signing off.''' 06:18, 27 January 2013 (EST)


:To be honest, Cortana on Legendary was relatively easy for me, until the escaping part that is. It's easy as long as ya take yer time and snipe yer enemies. Out of all the infamous Flood levels, Cortana was the easiest. Library was too linear, you can barely see the combat forms running at you, and if one of them wields a rocket launcher, kiss [[That Just Happened|that achievement]] good-bye. In Halo 2, Sacred Icon and Quarantine Zone were too dark. The first time I played them, the biggest problem was not running away from the Flood, but navigating. I hope 343i won't mess up designing levels, keep them hard to fight, but easy to navigate.[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 13:29, 1 October 2012 (EDT)
@'''S331''': Agree with everything you said except the Suppressor. I always thought that weapon was weak & inaccurate, which, in my opinion, made it virtually useless & undesirable. But then again maybe I'm looking at it from a campaign pov since I rarely have used it in MM.
@'''Lian''': The only real issue I ever had with the thruster pack was that it goes into 3rd person view rather than stay in 1st. I felt Evade was far easier to use because of that.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 10:30, 27 January 2013 (EST)


==Lack of Sangheili in Multiplayer==
Thruster pack moves you two feet[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 14:11, 27 January 2013 (EST)
The Elites are not playable in multi-player. I know that this affects a small minority within ''Halo'', but for me this is a terrible loss. I have always been a Sangheili since ''Halo 2'', and have carried this on all the way to ''Reach'', without fail. The loss of customization in ''Reach'' was bad, but at least I could play as one in Forge and custom games, I was ok with that. But not being able to play as one at all in ''4'' is really bad, and has tainted my view of ''4''s multi-player completely.


I must bring up the reasoning for the change; 343 stated (I can't remember when or where) that elites will not be playable to add to the "multi-player canon" 343 so adamantly wants. This is, in my eyes, a load of crap. 343 has added a helmet used only to fulfil its running unicorn gag, grifball (Hmm.. canon grifball?) and playing as a monitor in forge (unless ''Infinity'' somehow managed to pick up quite a few monitors to help build environments.. Which I highly doubt), but no elites?
[https://twitter.com/bsangel/status/294291861135306752 Well it looks like my hopes are down] for the TU to bring theater to campaign & spartan ops. I'm highly disappointed at this. I was reading a [http://carnage.bungie.org/haloforum/halo.forum.pl?read=1168028 comment] that a person made in regards to this - features > graphics. So much emphasis was placed on making the game look good, yet it lacks a lot of the features that gave Halo: Reach a lasting impression. What really strikes me the most is how they can have theater (& scoring) for Wargames. Its literally the same engine, the same graphics! How come they can make it work in wargames but not the other modes when they are the same thing?? And being that they can't make it happen, I guess scoring isn't on the menu either. But I could be jumping the gun. Still, this is a major let-down. All those things I do in campaign & SpOps & I can't go back & look at it. I guess I have to invest in a HD capture card...--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:12, 29 January 2013 (EST)


</rant> Anyway, what are your thoughts on the change? Has this affected anyone else? --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 07:54, 30 September 2012 (EDT)
What in the world is on disk two for Halo 4--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 12:20, 29 January 2013 (EST)
:The multiplayer maps (excluding crimson & other map packs).--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:35, 29 January 2013 (EST)


:I don't have any problems with the change. It pretty much takes us back to Halo: CE days when we played only as Spartans, just like how they are making the campaign mysterious like it was in Halo: CE. So I'm fine with that classic play style. Also I was never fond of playing as an Elite especially when I discovered I had to do it in Halo 2's campaign. I just preferred being a Spartan. Even my friend said that he played better as John-117 than Arbiter (despite there not being any real differences in gameplay).--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:37, 30 September 2012 (EDT)
I could think of several reasons why theater was taken out '''and''' will never return as a feature in Halo 4. As for '''why it was taken out''', it would be better to provide how theater works. Note that I don't have real knowledge on this and everything is based on my observations.<br />It comes to no one's surprise that theater mode is like spectator mode: you are essentially a disembodied player flying around and over the player as s/he roams the map geometry and do stuff. A disembodied player is just like the player you spectate in a clip: they are subjected to invisible walls and solid objects (i.e. you cannot go through an object). Like the player, they are also subjected to the loading of the next map geometry (i.e. like how you keep seeing those mirrors in Halo 3's The Covenant campaign level). However, rather than recording it like you would using a video camera or a webcam from one perspective, theater mode records everything that happens in that map geometry. It records to the tiniest detail such as when a rain droplet hits the surface, the moving scenery in the background and even the lighting emitted from plasma projectiles. Sandbox AIs and their actions are recorded even when they are not in vicinity of the player. All of these recordings take up memory space and to process every one of these burdens the engine. These are some of the issues Bungie kept encountering throughout their development (Note: you can check out more of these [http://halo.bungie.net/Inside/publications.aspx on Bungie.net]: I suggest checking out "I Shot You First! - Gameplay Networking in Halo: Reach" by Aldrige and "The Animation of Halo: Reach" by Spataro and Armstrong). Because of the reserved memory space and processing power for theater mode, everything else would need to be balanced so that they don't overload the engine (or crash the Xbox or causing things in a map to disappear).<br />For 343i, I would guess that they encountered the same problem Bungie faced in their development but cut corners by removing theater from campaign and SpartanOps, thus removing the need to reserve memory space and processing power. This allows them to push other things such as graphics and animation beyond, resulting in what would be the prettiest (with a hint of Abram's lense flares throughout the game) Halo game to date. Cheap move but it keeps them happy (by them, I meant those who are less likely to use the feature... and also the developers since they don't have to wrap their heads around the issues). As for '''why it will never return as a feature''', it is quite late (four months) for developers to introduce a feature for a game when they should be focusing on developing a new game. To invest staff to do this would just slow down the development of the new game. They would only do so if developing the feature is easy... but in the case of Halo 4, it is not. Oh, and for those asking '''why is it in multiplayer then?''', the answer is simply this: there is the absent need to load up more map geometry since you (i.e. the players) are confined to one static location. There is no sandbox AIs with a number of animation to record. There is no big scenery animation to record compared to those in campaign or SpartanOps.<br />With that, I would just say that there's no point to hold on to 343i's words about theater mode... because it won't be back in Halo 4 (but probably in Halo 5).<span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 04:55, 1 February 2013 (EST)


::Awww.. But playing as the arbiter was great! Strangely they were my favourite parts in ''Halo 2'', apart from the flood parts D: . --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 11:41, 30 September 2012 (EDT)
:Nitpicker alert: Last sentence you said ''held'', I think you meant ''hold''. Very logical facts. I have to face the facts...its too late to add the feature, though they had 3 (probably more) years to figure it out. I figured the reason you gave would be a logical/obvious reason for why theater is available for wargames. Its still an upset to me though, but I guess I'll have to wait for Halo 5 (or whatever it'll be called) for them to add it back ''if they do''...But there's no excuse for scoring to be absent since that shouldn't require nothing more than a tweek to the system, especially since its nothing more than numbers displayed on-screen. Curious question, why does it say "(Made through tor)" whenever you save an edit?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:55, 1 February 2013 (EST)
:::I've never liked playing as or against Sangheili, as they had less armor customizations and are hard to snipe in Multiplayer.--''[[User:Spartacus|<span style="color:Green; font-weight:bold; font-family:Arial">Spartacus,</span>]]'' ''[[Halopedia:Administrators|<span style="color:DarkGoldenrod; font-weight:bold; font-family:Arial">Halopedia Administrator</span>]]'' <sup>'''[[User talk:Spartacus|<font color="Black">Talk</font>]]'''</sup> 17:07, 30 September 2012 (EDT)


Enjoyed it for role-playing (''"Wort wort wort?!"''). Will miss it. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  23:01, 30 September 2012 (EDT)
::Notepad has failed me! Corrected several mistakes. If a feature is easy to develop (like you said, scoring are just numbers displayed on-screen... or maybe it's more complicated than it seems?), then they should be able make it available to players.— <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  21:26, 1 February 2013 (EST)


I will miss the Elites... Fighting only Spartans in multiplayer is dull. [[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] [[Special:Contributions/Spartan331|Mission Log]] [[User profile:Spartan331|Profile]])</sub> 13:29, 1 October 2012 (EDT)
:::Exactly. Also a lot of these features that they took away were what made Halo distinguishable from other FPS titles. Unfortunately it seems as though they are trying to bridge the gap and that is not a good thing whatsoever. Of course there's no telling them that.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:05, 2 February 2013 (EST)
       
Tor is an Internet protocol (IP) mask program and I agree with subtank but think there should be a record mode and scoring--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 20:03, 1 February 2013 (EST)


I gotta agree with you there. Invasion is my all time favorite game type, partly because of how the objectives are done, but mostly because of the elites. If only Bungie had made the repeater a better counterpart to the AR. I hate the plasma repeater, but don't worry I won't rant about that right here.{{Unsigned|Weeping Angel}}
Based on the [http://blogs.halowaypoint.com/Headlines/post/2013/02/13/The-Halo-Bulletin-21313.aspx new bulletin] it looks like they are fixing one of my issues which is the Boltshot. However they are not exactly fixing it's shotgun blast power. More like they are reducing the range of it which, in my opinion, isn't making that big of a difference, especially w/ campers. Why not just reduce the power of the blast from 1 hit to 2 hits? Also it doesn't look like we'll be getting scoring, since the TU consist of multiplayer fixes.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:15, 14 February 2013 (EST)


Well, that went better than expected. But I have to ask, did 343 give any other reasons for the lack of Sangheili apart from their "multiplayer canon" excuse? I seem to remember something about memory space.. --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 12:36, 14 October 2012 (EDT)
''[http://www.youtube.com/watch?v=fmwaOVX6m84 Someone managed to mod Theater into Halo 4].'' We must get our hands on this, someway, somehow. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 16:56, 29 September 2013 (EDT)


== Bigger Elites ==
:Disregard what I said above. By the looks of it, the reason why they took out theatre mode was to prevent players from finding out that they, the developers, took a lot of shortcuts with the sceneries. Emphasising graphics over level design. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  17:11, 29 September 2013 (EDT)
Noticed a while back that the Elites are larger than their usual size in ''Halo 2'' and ''Halo 3''. Way larger. Seems like the developers are using the [[:File:Halo Reach Biped Comparison.png|same skeleton previously used in ''Reach'']], forgot to change it and went along with it since it's late in the process. Either that or I've been spending too much time looking things at a technical perspective. Bigger is menacing though, that's a given.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  23:01, 30 September 2012 (EDT)
:I like them bigger because it gives them the feel of a formidable opponent. Certainly an upgrade from their "hunckback" look in ''Halo 3''.--''[[User:Spartacus|<span style="color:Green; font-weight:bold; font-family:Arial">Spartacus,</span>]]'' ''[[Halopedia:Administrators|<span style="color:DarkGoldenrod; font-weight:bold; font-family:Arial">Halopedia Administrator</span>]]'' <sup>'''[[User talk:Spartacus|<font color="Black">Talk</font>]]'''</sup> 23:07, 30 September 2012 (EDT)


I definitely like them bigger. They should be intimidating like they are in the books. if they're just a little bit taller than the player then meh. they just aren't formidable like that. [[User talk:Weeping Angel|Weeping Angel]] 09:58, 1 October 2012 (EDT)
::Well well, looks like it is possible to have campaign theater in Halo 4 (points at subtank)..sike! Yeah I did notice the shortcuts they performed, especially the area with the large Forerunner tower, the cliff is literally cut in half. But that is excellent work that modder performed! Obviously 343i has been hiding this all along...I wish I had his 360, or better yet, I hope he transfer this over to other xboxs. Now if he can mod scoring/timer/medals into campaign than we got a game!--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:23, 30 September 2013 (EDT)


:I can't tell if I liked being bigger or not.. It was certainly great for intimidating other players! :D
::[http://www.youtube.com/watch?v=HPEn3Vsk8lg <s>Found another person who</s> modded theater into campaign]. This might turn into a trend very soon.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:53, 2 October 2013 (EDT)
:But from a campaign perspective, It made elites more intimidating, more alien somehow. That made ''Reach'' more challenging. But I won't enjoy fighting them anyway. Its a shame 343 didn't create a new skeleton, a half-way between ''Reach'' and ''3'' would have been nice, a conversion if you will. But I understand the reasoning behind the decision. --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 12:18, 1 October 2012 (EDT)
::Personally I wouldn't have liked them to resemble the Halo 3 Elites in any, shape or form. The Halo 3 models were incredibly ugly.[[Special:Contributions/92.84.79.171|92.84.79.171]] 12:43, 1 October 2012 (EDT)
:::Racism! xD I preferred ''3'' Sangheili completely. Probably because of my overall bias, coupled with the fact that they were not menacing in any way. --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 12:46, 1 October 2012 (EDT)
::::Elite in ''3'' were human, and that's why I liked them best (''2'' and ''CE'' were too lifeless). But since they were so human in ''3'', Bungie had to make them intimidating and alien again in ''Reach'' (and they did a pretty damn good job). I think 343i made them even more alien in ''4'', and I guess that's fitting. I'm really looking forward to the scene in ''4'' in which <font color="white">John gets really close to an Elite and throws him down an elevator shaft</font>. I bet that scene will really give us that intimidation feel again. —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 13:29, 1 October 2012 (EDT)


I think the Elites in H2+H3 were similar to humans because they were an option in the multiplayer. If Elites were significantly bigger, they would be an easier target in multi and nobody would pick them. Bungie could give them more health/better shields but this would make balance unnecessarily complicated, so they decided to make them smaller. In H4, however, Elites will be exclusive in campaign and that gives the freedom to the devs to make them larger than humans. Personally, I'd like to see larger Elites in the future games, they are supposed to be a warrior more formidable than humans after all. Aside from that, is it just me or 343i has a tendency of making the enemies look more menacing than before?--<font size="3">[[User:ShadowDancer|<font color="#292a30">Shadow</font>]][[User talk:ShadowDancer|<font color="#292a30">Dancer</font>]]</font> <sup><font size="2">[[Special:Contributions/ShadowDancer|<font color="#292a30">|contribs|</font>]]</font></sup> 06:30, 4 October 2012 (EDT)
:It looks like accessing it requires a JTAG hack, which could be grounds for a ban if Microsoft finds out. Rather risky then, though so far it doesn't seem they know. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 15:41, 2 October 2013 (EDT)


:They do, The grunts used to be great! But don't get me started on jackalzillas. D:
::I looked up the JTAG hack. Seems like a lot of work and modification is required to make it work. <s>Who knows what the first guy did, whether he is using the same hack or something else entirely.</s>--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:38, 7 October 2013 (EDT)
:The Elites were larger, had different shield/health, ''and'' were playable in ''Halo: Reach''. Your points do not excuse 343's decision (linking to the above section), unfortunately. Personally, I would prefer small elites, we will (as long as kilo-five goes well..) be seeing more allied elites in campaign in later games, so I would prefer elites to look more personal, less intimidating. Larger elites would make the arbiter/any other allied elites more intimidating than likeable. --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 17:58, 4 October 2012 (EDT)


::I kinda expected my assumption to be wrong, since I have 0 knowledge on HR aside from the campaign events. I have faith that 343i will be able to introduce new Elite characters who will be interesting while keeping the whole "menacing Elites" thing. Will be interesting to see how much Arbiter will differ from the old one if he reappears in the new trilogy. --<font size="3">[[User:ShadowDancer|<font color="#292a30">Shadow</font>]][[User talk:ShadowDancer|<font color="#292a30">Dancer</font>]]</font> <sup><font size="2">[[Special:Contributions/ShadowDancer|<font color="#292a30">|contribs|</font>]]</font></sup> 04:27, 5 October 2012 (EDT)
Just some more videos to document this newfound discovery:
:[http://www.youtube.com/watch?v=LW9flhxnyUo Halo 4: Are 343i Making Excuses?]
:[http://www.youtube.com/watch?v=_TOXrtkAdGo Campaign in Theater Part 2]
:[http://www.youtube.com/watch?v=U9ut7PFXMuU 10 Screenshots]
:[http://www.youtube.com/watch?v=1cx2t7Ku1ms I'VE BEEN BANNED.(Halo 4 Campaign Screenshots)]
:[http://www.youtube.com/watch?v=9VVLeLGaX6c Halo4 Campaign Screenshots 1]
:[http://www.youtube.com/watch?v=zVlQdojdYes Halo4 Campaign Screenshots 2]
:[http://www.youtube.com/watch?v=WRsyzGigczY Halo4 Campaign Screenshots 3]
:[http://www.youtube.com/watch?v=n-YjTbZ6G2g Halo4 Campaign Screenshots 4]
:[http://www.youtube.com/watch?v=5_53kTsmWVk Halo 4 Campaign Screenshot OyH.ver]
[http://www.xboxchaos.com/blog/11/entry-120-halo-4-campaign-films/ How the master unlocked campaign theater].--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:36, 5 December 2013 (EST)


== The Mantis ==
== Dawn and Translocation portals in Halo 4 ==
In case you haven't seen the new trailer, here's a link: [http://www.youtube.com/watch?v=Kg-gspVSjak]


When I first saw this, I thought the Mantis was overpowered. Upon rewatching it, I've decided that 343I was only showing the mech in a golden light.
The thing is, I've been looking around in the beginning of Dawn (the level) and found that there is a monitor (by the sensor scan) that shows the Dawn's course and found that it changes direction toward Requiem about halfway through it's course anyone know why? Also, the number next to Requiem and an arrow thing is 43121124. Finally, am I right in saying that the transports all face toward their destination letting you "calculate" the slip space vectors like covenant ships can. Did anyone even notice this?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 14:51, 28 January 2013 (EST)


Sure, it shows the Mantis demolishing vehicles, but I would like to point out a few things about the enemy vehicles: The Ghost was far too close to a heavy vehicle(It should be only used against other ghosts and infantry, anyways.), the first and the third Banshees were taking a vehicle head on (Which you shouldn't do for anything, really), the second banshee was refusing to do tricks and was following a redictable path, and the Scorpion battle was only in the lat few moments (Who knows what was happening before that).
I do NOT care if this is deleted.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 17:24, 16 February 2013 (EST)


Further, it doesn't show what would happen when you would fire a heavy weapon (Such as the rocket launcher or Splaser) at it. It does show that it is quite susceptible to Plasma Pistols and boarding, however. Even further is the fact that the video doesn't show what the overheating rate is for the chaingun or the reloading time for the rockets. The high profile can also be quite a disadvantage.
== Master Chief doesn't have peace talks ==
Another thing I noticed is that in the first encounter with the sword elite, MC doesn't hesitate to kill and proceeds to eliminate  the other forces on the ship before blowing up a cruiser! Cool, but bad grounds for peace. I mean, in Halo 3, they are allies and after KILLING an ELITE, he says " I thought we had a truce with the Covenant " before proceeding to kill 100 or so soldiers without so much as a word being said! WHY?!!!
[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 09:51, 27 January 2013 (EST)


Right now, the Mantis is a wild card for me. It can be overpowered (It has a chaingun and fires rockets), underpowered (Don't know much about its stats), or be balanced. [[User talk:Missing Mandible|Missing Mandible]] 13:01, 1 October 2012 (EDT)
:Because the Elite tried to kill him first, without any provocation. That's what the point of that little quick-time event was. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 11:26, 27 January 2013 (EST)
:Okay, found a gameplay vid from the European Expo: [http://www.youtube.com/watch?v=U3xfqL1M-t0&feature=pl­cp]
::Calm down. The Covenant in ''Halo 4'' are not the Covenant we've known for so long. They are a [[Covenant remnant|rogue faction]] that does not follow the Sangheili's peace with humanity. Also, if John "hesitates" to kill the boarders, then the boarders would have overpowered and killed him. In those situations, hesitating is a bad thing to do. Oh, and how can you expect John to know anything about the current situation after being in cryo-sleep and floating in uncharted space for four years? He would be just as confused as to what's going on as you would be.--{{User:Spartacus/Sig}} 11:34, 27 January 2013 (EST)
Good point, I also think the MC could have disarmed the elite and asked what his problem was using Cortana as translator (then killed him) and nuked the cruiser with hyperion missiles. It's more realistic but less dramatic. MC doesn't learn that they are remnant in the campaign.[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 14:08, 27 January 2013 (EST)
:Well, if there's an alien who's a foot taller than me with a sword in his hands and ready to push me into a deep hole, I would do anything to get away from that situation. It's human instinct. Besides, the MC is well known among the Elites already. If an Elite attacks him, he would probably assume they are his enemies. —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 22:45, 27 January 2013 (EST)
"Their reaction time, while impossible to chart accurately, was estimated to be twenty milliseconds. The Spartans' reaction times were noted to be significantly faster in combat situations or with assistance from an AI. The reaction times of the SPARTAN-IIs were so fast that they, in heightened states of stress, were able to think, react and see things as if everything around them were simultaneously occurring at both a slow and rapid pace"
Taken from [[SPARTAN-II augmentation procedures]]. I think the Master Chief can disarm a [[Sangheili Storm|Sangheili Storm]].{{Unsigned|Lian 512}}


:It has energy shielding and is capable of taking a Splaser shot when they are up. Looks like it has to reload its chaingun, and is fairly slow. The energy shielding looks like they take a long tme to fully recharge, but are quite easily taken down. It might very well be a balanced vehicle. [[User talk:Missing Mandible|Missing Mandible]] 13:36, 1 October 2012 (EDT)
:But remember, Elites are just as fast and strong. And that Elite had an energy sword. Master Chief noticeably has had a lot of trouble trying to fight Elites in hand-to-hand combat, such when he fought them when heading to the Circumference or when he fought one skilled sword-wielding Elite aboard the ''Ascendant Justice''. If he had loosened himself just a little bit, this Elite would have either skewered him or thrown ''him'' down the shaft. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 14:15, 28 January 2013 (EST)


::To me it seems to be the land version of the Hornet. Due to the chaingun and rockets, but mainly due to how overpowered it looks, however this has been proven otherwise. I can't tell whether I like it or not, too similar to many other game franchises for my liking. I would have preferred a more original vehicle. But I'm sure the Mantis will add an interesting new variable to multiplayer. For me, like you say, it will be the wild card for ''4''s multiplayer. --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 17:37, 1 October 2012 (EDT)
The Spartan-IIIs, although generally inferior to Spartan-IIs were still very capable of superhuman feats associated with Spartans.
During Operation: TORPEDO, Tom-B292, 12 years old at the time and equipped only with SPI armor, engaged a Covenant Elite armed with a Plasma Pistol and an energy sword in hand to hand combat. The Spartan's enhanced reflexes allowed him to dodge a Plasma Pistol bolt and sword swing at point blank range. He then proceeded to throw the Elite to the ground and finish it off with his assault rifle. It is also stated that during the battle, Elites and Jackals moved out of cover because they realized that it was suicide to face Spartans in close quarters. Spartan-IIIs were also described to have been moving with "speed and reflexes that no Covenant could follow. From [[Project CHRYSANTHEMUM]] I agree though, now please look at the topic above.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 14:44, 28 January 2013 (EST)


Hot diggity damn. Mechs in Halo.<br>
:But once again, I'm referring to John-117. He seems to not fare well in hand-to-hand combat, as other events like the ''Ascendant Justice'' or the ''Resplendent Fervor'' show. In the latter, he loses, in the former he barely wins and doesn't even kill the Elite. The performance of other Spartans has nothing to do with John's. Perhaps a faster Spartan like Kelly or stronger like Jorge would have been able to disable the Elite. But for John's own skillset, he either has to kill the Elite quickly or expect to die quick himself. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 17:36, 28 January 2013 (EST)
Never though I'd see the day. --[[User talk:KillerCRS|KillerCRS]] 18:49, 1 October 2012 (EDT)
:*Cough* Halo Wars *Cough* *Cough* [[User talk:Missing Mandible|Missing Mandible]] 23:15, 1 October 2012 (EDT)
::I think he meant in the main FPS ''Halo'' games.--''[[User:Spartacus|<span style="color:Green; font-weight:bold; font-family:Arial">Spartacus,</span>]]'' ''[[Halopedia:Administrators|<span style="color:DarkGoldenrod; font-weight:bold; font-family:Arial">Halopedia Administrator</span>]]'' <sup>'''[[User talk:Spartacus|<font color="Black">Talk</font>]]'''</sup> 23:45, 1 October 2012 (EDT)


This looks like a beast of a vehicle. I think that at close range it will dominate other vehicles, but in a ranged fight against the scorpon of gauess hog, it might lose. Thats just my opinion however. However, as stated ubove, it might be a fairly balenced vehicle. Siphon 117 09:10, 3 October 2012 (EDT)
Just wanted to highlight that he fought a sword-wielding Minor (or Storm Elite) instead of a specialised Elite. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  20:36, 28 January 2013 (EST)


Got a couple of weird looks from my cube-mates after I laughed out loud at 1:19 on the demo video... Mantis teabag FTW!! [[User talk:DJenser|DJenser]] 13:27, 4 October 2012 (EDT)
:Hence why he had less trouble with this one. Still, a sword wielder is nothing to sniff at. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 22:01, 28 January 2013 (EST)


I saw someone on the youtube trailer comments section mention that he hated it because it was a "cliche", and that cliches shouldn't be in Halo. My response was that Halo is practically built on cliches - the Chief is the most well known example of the Space Marine trope in current popular culture, but nobody complains about that! A cliche doesn't have to be bad, and only becomes so through over-use. Regarding the Mantis itself, I really like the look of it! I liked the original Cyclops, which was accused of looking too "Japanese" at the time, but this looks far less stylised and more practical. And even complaints about legged locomotion are drying up, with machines like [[Wikipedia:BigDog|BigDog]] being developed. And lastly, it's science-''fiction'': a bit of a fantastical element is usually ''encouraged''! -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 18:03, 5 October 2012 (EDT)
::If so, he should be able to disarm him and make him talk (as suggested by Lian 512). <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 22:42, 28 January 2013 (EST)
:Agreed. Its the 26th century, why not have mechs? Anything is possible during this time period; you can't limit your imagination to just one thing. The Mantis looks like it'll be fun to use, especially in that corridor level using the stomp feature to push aside your enemies. It also appears to be a balanced vehicle in war games, so honestly I have no problems with it being in Halo 4.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 19:46, 5 October 2012 (EDT)
::I guess. But by the 26th century I was expecting laser guns. ;D
::But it does make sense that the UNSC would employ a mech like the mantis. If you can create powerful power armour that layers thinly over the body, a mech would be almost child's play. --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 19:57, 5 October 2012 (EDT)
:::Yeah I was really hoping for a UNSC energy weapon aside from the Splaser, maybe even an improvement on it. I guess the UNSC is like, "why make lasers when we have spartans".--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 20:16, 5 October 2012 (EDT)
::::Haha, "Oh? You want a laser gun? They're so uncivilised. Here, let me show you a [[NOVA bomb|bomb that has 1.2 petatons of power]], and a [[MAC#.22Super.22_Magnetic_Accelerator_Cannon|cannon that releases rounds at a fraction of the speed of light]]". xD
::::Back on topic though, when I first heard "mantis", I was thinking "Oh yes! A drivable locust!". Did anyone else imagine it as a covenant walker? --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 08:37, 6 October 2012 (EDT)
:::::If any new elements of Halo Wars should migrate over to the FPS games, it is definitely the Locust! That thing was a real beast, and I think it would be extremely compatible with the change of game genre. The weapon would need a time limit, and be a precision weapon rather than a splattering "cannon" like the Scarab to balance it. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 04:13, 8 October 2012 (EDT)
::::::They haven't released anything about covenant vehicles, so it might be next! :D --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 17:12, 8 October 2012 (EDT)


==Skulls and Terminals!==
:I said ''less'' trouble. Not none. The Elite was still clearly very strong and could have overpowered John with the wrong move. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 23:10, 28 January 2013 (EST)
So we got the Prometheans. We got the Flood. We got the Mantis. What about skulls and terminals? [[Skullduggery|These]] [[Contact the Domain|achievements]] confirm their existence. 343i placed a lot of focus on the ''Anniversary''<nowiki>'s skulls and terminals before ''Anniversary''</nowiki>'s release, and yet here we are, knowing nothing about the ''Halo 4'' skulls and terminals. Any idea why? Do you want 343i to bring back some of the skulls from the past games? What could be in the terminals? —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 09:10, 7 October 2012 (EDT)'
:I'm really looking forward to the terminals, I just hope that 343's reasoning behind the lack of information is just to surprise us! I really liked the ''Anniversary'' terminals, the way they were presented as well as the story. I hope skulls from past games make a return, campaign wouldn't be right without 'Birthday Party! I'm hoping for more Precursor info, and their link to the Librarian and the Didact, and more than hints about their link to the Flood. But it will probably be just links that lead to ''Silentium''. :D --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 17:10, 8 October 2012 (EDT)
::I also miss the IWHBYD skull. The one in ''Reach'' doesn't seem to do much change. And of course, no campaign is complete without some happy children cheering! —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 05:39, 9 October 2012 (EDT)
:::Looks like you got your [http://halo.xbox.com/en-US/Universe/detail/halo-4-terminal-jul-mdama/0f378de5-e0e3-4f31-a1e1-2a363af4094d answer] for the first revealed terminal of Halo 4. Kinda wished I didn't watch it...haven't finished reading The Thursday War.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 18:03, 9 October 2012 (EDT)
::::Yeah same here, I'm not even half way through, but I figured Jul would escape or die trying. [[File:Colonel Grade One.png|20px]][[User:Spartansniper450/IRC Quotes|<span style="color:#000000">''Col.''</span>]] [[User:Spartansniper450|<span style="color:#00416A">Snipes</span>]][[User talk:Spartansniper450|<span style="color:gold">4</span>]][[Special:Contributions/Spartansniper450|<span style="color:silver">50</span>]][[File:Colonel Grade One.png|20px]] 18:12, 9 October 2012 (EDT)
:::::Yeah I'm pretty much up to that point right after where the ''Infinity'' starts shooting MAC rounds. But that was a pretty interesting terminal, revealed a lot.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 18:21, 9 October 2012 (EDT)
::::::Just watched it. For a moment there I thought the Elites were speaking in Japanese. 343i sure knows how we all feel. Just as I posted a forum about the terminals, they released a trailer for it. :P —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 06:20, 10 October 2012 (EDT)
:::::::Looks like you got your answer for the skulls too :). Although so far they are carried over from Reach. No new ones yet.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:34, 20 October 2012 (EDT)
::::::::Yep, but since the skulls in ''Reach'' are the basically the same ones as ''3'', I have no complain. ''Anniversary'' skulls were... below expectations. —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 10:28, 20 October 2012 (EDT)


==Armor Abilites==
You read the books, I played the games, you know more. He could have done this with the clueless squad in the next room. Hey, why was that elevator door open all day anyway, depressurization is bad for the troops on the observation deck. Does my previous topic fail?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 23:05, 28 January 2013 (EST)
Hello fellow Halo fans, I want to know what you guys think of the Armor abilites featured in Halo 4. Me personally, I think that the new armor abilites mixed with the returning ones, think that they will be fun to use and very useful. Here's what I think.


-Invisibility: Obviously, it does what it's name implies, so I'll use this for stealthy things, or when I'm sniping.
An Elite at the blast shield controls might be an easier target or a grunt (the room is sealed due to decompression for five minutes) or open communications from the ship or advanced armor suit.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 12:37, 29 January 2013 (EST)
:Remember to use space if you are creating a new line, otherwise use ''':''' to place the sentence below a comment (w/ an indent) if you are replying to it.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:40, 29 January 2013 (EST)


-Hologram: While I don't use this much in Halo Reach, I have seen this used with great effect in Reach, so it'll probably function similar in Halo 4.
== Spartan Ops thoughts of 2nd half  ==


-Jetpack: This is my most used armor ability in Reach, so I can't wait to use it in Halo 4.
After Ep. 6 and 7 of Spartan Ops, I'm impressed with how they restructured the chapters. Now they feel far more open, long, connected, and sandbox-y (mostly Ep. 7) rather than the previous episodes which felt too linear. Also they didn't repeat the levels like they did before so the experience felt new overall. The only issues I really had were with two of the chapters in episode 6 where one was a recycled campaign section (only nite time) & the other being Ravine but I never played on Ravine before so it was a new experience. Also there wasn't enough access to UNSC power weapons. But nonetheless it was definitely a better experience than before and I can can't wait to see what they have in store for Ep. 8. Hopefully they continue this trend.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 13:04, 29 January 2013 (EST)
:Seems like 343i is going backwards again. Based on the new [http://www.halowaypoint.com/en-us/universe/detail/10542d20-2361-4780-981a-ad1a5ae27726/spartan-ops-episode-8-gallery#imageNumber=1 Ep. 8 gallery], we are returning to "Control" and "Cyclone". And yet they are being played off as "new missions and environments". I honestly believe that if they are going to recycle these levels so often, they're better off bringing back firefight...--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:05, 2 February 2013 (EST)
:It's highly impossible for them to bring back Firefight in Halo 4. I will be honest and say FF is better than SO. The main difference between SO and FF is that '''1)''' SO doesn't have infinite enemies (obviously) '''2)''' SO enemies are unbalanced when on solo because it is meant to be a cooperative experience (good luck trying to kill all 5 of those Elites on Heroic without dying) '''3)''' SO is more fiction-drived '''4)''' SO is the same environment like how FF features same maps, but SO have slight environment difference, somewhat difference experience every mission (doesn't justify its repetitive maps and overwhelming enemies though). To be honest, Ep 6 and 7 weren't that good for me. Ep 6 was alright, the missions were not interesting enough. It's really just go there and activate those terminals. Ep 7, while I was quite excited to explore the interior of ''Infinity'', playing the whole episode was a big disappointment. 4 of the 5 missions were constructed in the same area, and they just repeated the environment over and over again. I understand 343i is (hopefully) giving their best shot, they are making these maps just for us. I just hope we can explore more of Requiem. —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 09:45, 2 February 2013 (EST)


-Thrusterpack: This looks like a very usefull ability, and will make dodging ghost in Halo 4 easier. Looks fun to use.
::I swear you post more thought-out responses than I do. Anyway, you're right, FF isn't coming back for Halo 4 and I'm not expecting it too since (like subtank said) H4 is already 4 months in. I was impressed w/ their effort for both episodes, but I do agree that they don't stand out. I was actually disappointed that we weren't able to fly those Broadswords in Ep. 6 Ch. 5. The repetitive levels for Ep. 7 do seem logical since we're stuck on the Infinity clearing it out but I understand what you mean. Honestly, I don't think 343i is giving their best shot. The problem is that they have a lack of '''creativity''' in my opinion. We've seen this already with the forerunner weapons (copy pasted from the UNSC weapons) and it really shows with SpOp w/ all those recycled maps & objectives.  It's the same thing over & over again - we're pressing buttons (and button pressing is LONG in H4) and we're not doing anything else, maybe destroying a generator/jammer core or two. SpOp just seems like a missed opportunity. They're not taking chances - that can have a positive outcome but in this case, its negative. Its almost like they're catering to the "casual" gamer who just wants to shoot stuff for casual pleasure but not get into the nitty-gritty of it all. Here's a [http://www.gameinformer.com/b/features/archive/2012/11/23/five-ways-to-improve-halo-4-spartan-ops.aspx?PageIndex=3 nice little article] that expanded on this issue.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:22, 2 February 2013 (EST)


-Hardlight shield: Yes, we finally get something like the Jackel gauntlets. Even though it can only be used for seconds at a time, will be very usfull when under fire, or covering a teammate.
:::That's a great article you found! Now, just if 343i reflect a bit over that. I absolutely agree with your "casual gamer" thought. It's really just go there, shoot these, press those, go there. Why don't Crimson gets the interesting jobs? I also hate how they almost completely left the campaign unconnected with the storyline. The only connection is the Librarian so far. Shouldn't we head back to FUD to look for something? That might make fun stuff. What's the significance of the Forerunner structure we met Lasky in the level Infinity? Why would the Forerunner put something there without any purpose? Can't we visit the war room? What happened to the core after it collapsed? If you make a mini-campaign, you should make some more interesting objectives. This is different from Firefight, because the "fiction" behind FF is that you are defending that area. Also, I kind of miss the sandbox feeling. The campaign was a bit linear and not enough sandboxy if you ask me. There were some parts that allow you to have a different approach (the Mammoth sequence I suppose), but some places are just plain one-way attack (Sniper Alley, especially the whole level of ''Shutdown'', some parts of ''Forerunner''). Ever wonder why there isn't a "Different Way to Campaign" on Waypoint after Halo 4? —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 10:56, 4 February 2013 (EST)


-Promethean Vision: This is one I'll probably use on smaller maps, especially arond corners. This will allow me to finally find out where those campers are before they kill me, hooray.
::::How was shutdown a linear mission? It had non-linear structures with even more non-linear objectives, as in you got to go to the one you wanted first. Requiem was wide open, so was Reclaimer, Infinity, most of Forerunner, Shutdown, etc. There were plenty of areas where you could use multiple strategies. They balanced it pretty perfectly with tight and linear environments. And it's not like it's the first time this has happened. Remember PoA? The Library? 343 GS? Truth and Reconciliation? Keyes? The Maw? All of them were linear, small environments. Yet CE also had 4 big levels besides those. So the campaign was balanced (ish). Halo 2 had even more linear and small levels. I agree that SpOps should have more diverse objectives though. I mean, why use the generator and NPC defense gameplay types so scarcely? Incorporate some MP gametypes in there as well, some KoH or extraction? How about a race? Now that would be interesting. Also, stop complaining about map recycling. It's simply impossible for them to make so many maps. It was obvious from the start that this was going to happen. I do wish, however, that they would have incorporated more campaign playspaces (I mean, they are already there). They also should have changed some things like lighting and weather. Just make the repeat maps at night, or add different weather and they would feel somewhat fresh. -[[Special:Contributions/78.97.91.207|78.97.91.207]] 15:10, 4 February 2013 (EST)
{{Quote|Also, stop complaining about map recycling. It's simply impossible for them to make so many maps. It was obvious from the start that this was going to happen.|78.97.91.207}}
:No it wasn't. '''No one''' was expecting to be doing the same mission, on the same level, over & over again. And no, its's not impossible for them to make a lot of maps, its just impossible for our harddrives to take in a lot of capacity. First of all, 343i promised us '''50 missions'''. Not 25 - meaning half of these missions take place on the same map, performing nearly the same objectives. If they couldn't give us multiple locations to do these missions on, let alone diverse objectives, then they should have promised less missions but with more content per mission to make them worthwhile. Basically, 343i bit off more than they could chew. If you're going to crank out 50 missions, then we should expect to be doing majority of them in new locations, not reused locations from campaign, wargames (nothing wrong w/ Ragnarok or Galileo Base though), & worst of all, the previous episode. Again, like I said earlier, its shows lack of creativity and it makes you feel like you're doing the same mission again. SpOps is supposed to be going in a NEW direction, not backwards. You have a point about the weather though. I have yet to see some rain, or snow, or harsh wind in Halo 4 yet.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 18:57, 4 February 2013 (EST)


-Regeneration Field: I was definitly friends with teh regenrater in Halo 3, so this looks liek a awesome thing to use, especailly if you just finished a fight, and your shields are low, and you see someone comeing, you can use this to recharge your shields real quick.
Episode 8 one of my favorites by far, Serin's appearance, Halsey gettin captured, the levels were entertaining as well. [[User:Spartansniper450/IRC Quotes|<span style="color:#000000">''Col.''</span>]] [[User:Spartansniper450|<span style="color:#00416A">Snipes</span>]][[User talk:Spartansniper450|<span style="color:gold">4</span>]][[Special:Contributions/Spartansniper450|<span style="color:silver">50</span>]] 15:21, 4 February 2013 (EST)
:I was definitely excited to see Serin in the flesh for the first time, and knowing that Margaret is no longer the top dog at ONI was qquite interesting as well.--{{User:Spartacus/Sig}} 15:23, 4 February 2013 (EST)
::It was bound to happen sooner or later... Hell, if she's still alive, she'd be nearly 100... That wouldn't leave much time to retire & wash all that blood off of her hands. - [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 17:14, 4 February 2013 (EST)
::I feel the same way. I'm glad to see a character that I read about in Glasslands & Thurdsday War pop up in SpOps. Hopefully they show Blackbox and Naomi next, not to mention those two ODST's.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 18:57, 4 February 2013 (EST)


-Autosentry: In Black Ops, my most used kill streak is the Sentry gun, so I'll probably find a good use for this armor ability. Could use it to block doot ways perhaps?
::I always imagined that Parangosky would retire in the third book of the Kilo-five trilogy. Maybe that's just me, but I was extremely surprised by her appearance. Awesome, don't get me wrong, but surprising. Also is it just me or was it little unrealistic for Thorne to get hit on the head with a HUGE rock, and then getting up the next minute? --[[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 18:58, 4 February 2013 (EST)


Well, there you go, thats what I think. Now, I want to hear what everyone else thinks, I want to see.Siphon 117 10:27, 8 October 2012 (EDT)
:::Gek smashed the rock on his chest-plating in order to subdue him long enough for him to brandish his sword to execute him. '''-{{User|Killjax}}'''


:If you insist.. Though be warned my opinion of ''4''s armour abilities is not very high..
:Thorne's a Spartan. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 19:04, 4 February 2013 (EST)
* Invisibility - Well why not! It was always my favourite, I haven't seen any gameplay of it. Does anyone know if it has the radar jammer "upgrade" it had in ''Halo: Reach''?
* Hologram - Yes! Its back! I loved hologram, the lack of use it had in ''Reach'' was a shame, it was really useful.
* Jetpack - I was never fond of it in ''Reach'', but at least it looked cool. From what I've seen it looks really bad.. 3 tiny rockets attached to the back of a backpack? I can't see that being very stable, or even realistic if I'm perfectly honest.
* Thrusterpack - They replaced Evade with a rocket? Really? Very fuel efficient.. Evade was one of my favourites, I hope this lives up to its legacy.
* Hardlight Shield - I would have preferred Dropshield, I loved that ability.
* Promethean Vision - Hmm.. I don't know what to think with this. An ability to see through walls, hmm..
* Regeneration field - Regenerator was alright in ''3'', but there wasn't very many times to use it, I can't see it being used often.
* Autosentry - Again, I've not seen many playthroughs with this, but in theory it should be great. As long as it can follow you when idle!
: --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 13:38, 8 October 2012 (EDT)


Halo finally gets a riot shield! [[User talk:Weeping Angel|Weeping Angel]] 12:20, 15 October 2012 (EDT)
After finally getting a chance to play the actual missions, I found the levels to be interesting mainly because they featured new elements to make them feel different. Still, I just wish they took place on different maps. Although Apex makes sense, since we we're pulled from that mission in the previous episode.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 07:05, 6 February 2013 (EST)


* Invisibility - Feeling meh about this one. The one in Reach lacked utility if you were facing more than one person as it tended to just end in grenade spams or getting shot in the back when you decloaked/attacked someone. Its radar jammer function was only irritating due to the fact it affected your team as well.
==Retcons and the Sangheili==
As many of you have probably seen, my main concern with Halo 4 is the Sangheili. It appears the Sangheili are in the process of being retconned from previous works, and this gets on my nerves, if I'm perfectly honest. The Sangheili were confirmed to have been bound by a sense of honour and duty, and this was the centre of their being. I was under the impression that this was the same for almost every Sangheili. But this appears to have changed, somewhere between the Kilo-five trilogy and Halo 4, the Sangheili were degraded.


* Hologram - Really? This thing was worthless. Put a single DMR/AR/pistol/etc. shot into it and you could go back to your job. It was a one trick pony because as soon as someone knew you were using it, they'd know exactly how to counter you.
I'm just going to point out a few of these that I've noticed:


* Jetpack - Excellent, loved it in Reach, would have liked a little bit longer of a burst/faster recharge, but overall I'm happy to see it return.
In ''Thursday War'' we saw Avu Med 'Telcam horrified at the sight of Jiralhanae terrorism; ''"Cowards, utter cowards. Why do they plant bombs? This is a filthy, sly habit they have learned from you humans. Terrorism."'' and ''"No! This is not war! There is a line between catching the enemy off guard and being too cowardly to show yourself. I will not cross it. We fight for faith, we fight to restore what we were, to come close to knowing the gods' intent for us again - not to make them shun us in disgust."'', yet we see the likes of Parg Vol, a Sangheili terrorist. The exact thing that would horrify most Sangheili, remnant or otherwise. In quite a few instances, I've noticed Sangheili drawing swords for no apparent reason; in SpOps (I can't remember which episode) we see Sangheili unleashing swords in support of Jul 'Mdama. This is unnecessary, and, in ''The Cole Protocol'', we see that this is against Sangheili superstition - "A drawn weapon demands blood" - yet we see Sangheili raising swords for no reason? Though this is little and probably an oversight, it gets on my nerves. In previous works, it was shown the a Sangheili would rather die than pick up a human weapon. Yet in SpOps we see the remnant stealing human armaments, nukes for example. I know this may have changed after the war, but it is still strange. Another thing; I noticed in a [[Poker Squad|recent edit]] that in a newer episode a Sangheili is "willing to sell information on a Covenant listening post in order to stay alive". I haven't yet played the episode, so I don't know the circumstances, but does this not go against all we know about Sangheili warriors? We see Sangheili commit suicide than be captured, let alone become so badly wounded that you need help from the enemy. Though this will probably end up as a trap (perhaps he was too wounded, and left as a trap to regain some of his honour?) it is still very strange.


* Thrusterpack - I'm on the fence about this one. On the one hand, my memories of Mass Effect 2 as a vanguard make me giddy, but on the other hand, I can see this being another hologram (hyped but worthless). It depends on the speed in the final build as well as your ability to cancel it/steer. The main thing I'm worried about is the double pummel strategy. Someone tries to rush you with this, you just smack them twice: once when they're at the end of their charge and once more when they attack back.
[/rant] There goes another one! xD


* Hardlight Shield - Seems like it'll be good as long as 343 implements some moderation on its use. Otherwise it'll just be a case of "I got this guy's shields down, time to- oh never mind, he's got a HL shield".
Bah, well to the point; has anyone else noticed these? Does it annoy anyone else? This may be a case of my bias and weird views coming through again, and I'm probably going to be smacked down with relative ease ([http://www.halopedia.org/Talk:Sangheili#Mary_Sue-like_description_of_racial_traits.3F_.282.29 D:] <small>I still need to find the courage to reply :P</small>), but I'm curious to see people's opinions on this subject. :D --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 13:42, 4 February 2013 (EST)


* Promethean Vision - This one is a good thing that has good intentions behind it, but I feel it will ultimately be abused much like armor lock was. On the flip side, accusations of wallhacks will go up 78.3% next quarter.
:Some of it makes sense; they've learned from their alliance with humanity that many human ground weapons are more effective than their own. Others appear to be the result of degeneration thanks to being a splinter faction, though that might not make sense if they're trying to ''restore'' the Covenant, not build a new alliance. The rest are a disparity between the game's authors and the books' authors; different visions at work. That, and Elites can sometimes be hypocritical about their values, such as when [[Headhunters (short story)|one Elite called out Jonah and Roland]] for being "cowardly" assassins only to be (Impolitely!) reminded that his species invented active camouflage. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 13:59, 4 February 2013 (EST)


* Regeneration field - Depends on if it will affect all in its radius (which seems likely) as well as how much it protects from damage. The drop shield from reach was okay but was rarely used when armor lock was available as an alternative. I believe this was due to deploy time (aka, by the time you set the shield down the other guy was already up in your face or had killed you.
I always just assumed they were using the term terrorist very loosely, more just sayign he's a millitant from a splinter faction than a nuking civies kind. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 110%;">'''craZboy557'''</span>]], '''signing off.''' 14:31, 4 February 2013 (EST) (BTW I read those pages. I'd say that you made some really good points, and I'd have to agree w/ you on them.)


So that's my take on all this, sorry if I insulted anyone's favorite armor ability. [[User talk:Zimydoomy|Zimydoomy]] 08:12, 23 October 2012 (EDT)
:Much like history, honor is often a product of the winning side. Just take a look at feudal Japanese history & you'll see that it's littered with instances that would be deemed dishonorable by the average armchair samurai, but were written into the history books as "shrewd" or "tactically brilliant"... Likewise, many instances that were labelled as being supremely honorable were viewed by many contemporaries of the day as simple vengeance or organized thuggery... I've always wondered how a Sangheili who uses active camo in combat could be considered honorable... My guess is that it's their version of "Don't Ask, Don't Tell" or, as it was in feudal Japan, the codified system of honor is a political tool used to rigidly enforce the social heirarchy of Sangheili society... In a peace-time setting, it clearly delineates the roles of its members & the acceptable norms of behavior. However, like most societal norms, it can often be obscured by the fog of war... Remember, the first casualty of any engagement is the battle plan... followed quickly by civilized behavior... - [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 16:10, 4 February 2013 (EST)


== A few questions ==
I do agree that the elite retconning is annoying, but the degredation of honor follows the books if you think of 'Mdama as setting the example for hes faction. In ''The Thursday War'' we see him increasingly learning to use human tactics (take lying as an oversimplification) in order to escape Onyx. It's not a big leap from there to accepting that humans may have some superior ground weapons that he should use, such as nukes. As for the "terrorist" I think that that word is probably used a little strongly. And if it is not, that is most likely because 'Mdama needs every Sangheili he can use. and if that terrorist, I forget his name, had a large stash of weapons/materials in his keep, then that would make him all the more valuable to 'Mdama, and, as long as he keeps fighting humans, all the more useful as a leader. As for them unleashing swords, the only explanation that I can think of is that 'Mdama attracts the wrong crowd. And lets remember that this is over 2 decades after the Cole Protocol, so things might have changed. These are all just excuses though, I'm right there with you on how annoying this is.--[[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 19:20, 4 February 2013 (EST)
Why is the Didact considered the ancient evil? I always thought the Flood would be the greater ancient evil, even more than the Didact (or the Forerunners). Asking because I saw the leak and couldn't make sense of it. Also, it took several decades for the Covenant to find the Halo rings but in Halo 4, it only took them within a year to find Requiem (according to that terminal teaser). They suddenly manage to navigate through the stars properly now? Oh, and why does the Chief have such quick emotional attachment to Cortana and not with the Spartans he fought with? Because of her avatar, I guess. ;) — [[File:Destiny_sign.png|20px|link=User:Hacame]][[User talk:Hacame|<span class="plainlinks" style="color:#483C32; font-family:monoscript, lucida console; font-size:16px; font-weight:bold;">DESTINY</span>]] 23:33, 8 August 2012 (EDT) 03:41, 14 October 2012 (EDT)


:The Didact is actually a good guy; [http://www.gametrailers.com/full-episodes/qevv7h/gt-tv-halo-4 even Frankie says so]. However, he has been jaded by the knowledge he gained on Charum Hakkor. Spoilers aside, the Flood are not his biggest concern. While he isn't fond of humanity, his aggression toward the species isn't based on malice so much as, [http://tvtropes.org/pmwiki/pmwiki.php/Main/IDidWhatIHadToDo "It's what I have to do."] His motivation is explained in ''The Forerunner Saga''.
:A classic example about how honor, religious extremism and warfare don't mix... Let's not forget that 'Mdama isn't motivated by honor or the Covenant religion... He's motivated by revenge and power... Specifically the power that harnessing the secrets of the Forerunners will provide him in the pursuit of his revenge against the UNSC for taking away everything he had: his honor, his religion, his wife & his former life... He's a Sangheili with literally nothing left to lose, and he's ''pissed''... - [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 15:59, 5 February 2013 (EST)


:The Storm's sudden discovery of Requiem is explained, or at least handwaved, in ''The Thursday War''; they didn't just stumble upon it as the Covenant had done in the past. Aside from his fellow Spartans, Cortana is the only "person" with whom John has been able to form a true friendship or even a familial bond. That's why he became so determined to rescue her after leaving her on High Charity. He's had four-and-a-half years to come to grips with the loss of his brothers and sisters. He probably doesn't expect to see any of his fellow Spartans again, so he has invested his emotions in Cortana instead. --[[User talk:Braidenvl|Courage never dies.]] 10:35, 14 October 2012 (EDT)
[Edit conflict with Djenser]
Haha! "I'm probably going to be smacked down with relative ease", I wasn't wrong, was I? xD


::Well, he hasn't even had that long to come to terms with it, considering how quickly the events of Halo 2 and 3 happened. As far as he's concerned, he's been in near-continuous battle since October, 2552, and cryo has just been a brief interruption. He's seen the death of both Keyes', the only non-Spartan he's shown anything resembling friendship towards - Johnson, and he's probably still coming to terms with losing so many fellow Spartans and being among the last of his kind. It's understandable that even a stoic lone figure like him would latch onto someone, and that this someone would be Cortana - someone who can't die by the "conventional" means that everyone else can. And now he has to face her impending mortality too. His world is just filled with death, and I imagine he's sick of seeing friends and "family" die.
@Tucker - From what I have seen, there is a fine line between author disparity and ignoring sections of canon which do not fit a certain plot-line. In most works involving the Sangheili, it was shown that honour was a central part of the Sangheili. But this seems to have changed in Kilo-five (and therefore Halo 4), with honour being something to aim towards, though this might be just Jul's view... Bah, I don't know. But (almost) author infighting makes more sense than "ignoring canon".. I guess its easier to say "Hey! they're ignoring this and this!", when in reality its just authors having different opinions. :P


::I also really like having the Didact as the "face" of the new Forerunner enemy faction. My biggest gripe (after the endings) of the Mass Effect series was that they took away Harbinger as the malevolent presence you associate with the Collectors. When you face the Husks, they just seem...mindless. And while I appreciated Cerberus as a replacement Big Bad, even the Illusive Man didn't feel as threatening. That's how I see the Didact - the face and voice of your new faceless and voiceless enemy, a goal to work towards, like the Prophet of Truth in Halo 3. And as a character, I appreciate that his motivations are not entirely malevolent despite the effects they will have.
@Djenser - I'd thought about the feudal Japan similarities before, but I hadn't really thought too much into it. Again, you're most probably right. Though it does confirm something, we won't be seeing the Sangheili characters "flesh out" as they once did. As you say, honour ''is'' the product of the winning side. And Jul's faction are most definitely ''not'' on the winning side (as the plot up to this point suggests). The Sangheili characters we have seen were "good guys"; Sangheili who were devoted to Sangheili honour (Thel, Voro 'Manatkree, etc.). Those we are seeing now, are not. Jul seems to see honour as something to aim towards, as opposed to the beliefs of the Sangheili we've seen so far. So it may be a difference of beliefs, some see having honour as an achievement, and some see it as a way of life.


::As for the finding of Requiem - I haven't read The Thursday Way, but it is in keeping with the last Shield World we saw - Onyx had its own defences, which awakened to secure the area of space around the planet. I imagine the Storm have been dealing with Requiem's own defensive measures, both in active and passive - trying to glean clues to activate the portal into it, without triggering too many active defences. That they took so long is probably realistic, given how familiar the Covenant were with Forerunner systems. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 04:35, 15 October 2012 (EDT)
@Weeping Angel - I guess I was generalising. Though, like everyone else, you're right. Jul ''was'' beginning to use Human tactics. I hope we get more information on the types of people Jul was recruiting in the third instalment of Kilo-five. I always assumed they were simply Sangheili from Hesduros, twisted into believing they were fighting for the right cause. I hadn't really thought about him recruiting from out of this zone, perhaps recruiting from outside Hesduros would mean a threat of the truth being let out (i.e. the alliance with Humanity, etc.), perhaps invalidating his hold on the Hesduros-remnants? Bah, again. :P Though it's nice to see that I'm not the only one that's getting a bit frustrated about it. :D


:::I'm not going to spoiler it for him but the ending of ''The Thursday War'' will pretty much give you the answer to how the Storm found Requiem. The only hint I can give is that the "leader" got the first puzzle piece on a shield world, then "zipped" to another location to put together the other piece to the puzzle. The rest will mostly likely be explained in the final book in the ''Kilo-Five trilogy'', probably how the Storm was formed. Hope that helps.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 13:07, 15 October 2012 (EDT)
Well, that went better than expected. Though most of my points have been debunked, I'm glad I said something. You guys bring up some really valid points, and I guess I'll try to remember these the next time I get kinda frustrated with future plot. Thanks guys, for clearing this up, and showing your opinions on the matter. :D --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 16:08, 5 February 2013 (EST)


==H4 Spirit==
::@DJenser: I can't help but feel his lust for revenge is <s>justified (as justified as revenge can be..)</s> understandable. Though I'm a little confused at this new motivation for power, there was no mention of this in Kilo-five (unless I missed it, which is probable). Perhaps he's changed more then I realised? I need to watch the episode, as I've been scared to watch it for fears of more retcons shining through. Anyway, I pretty much summed up my views on Gek and Jul [https://forums.halowaypoint.com/yaf_postst63353p308_Sangheili--Elites--In-New-Trilogy-Matchmaking.aspx on this page]. I do have a knack for being sympathetic when (I assume) we are not supposed to. I'm disappointed at Gek's death. I didn't like him, but I think he should have had a better death, if not a Moby-dick type storyline in which his lust for revenge on Thorne would destroy him... etcetera, etcetera. I think that would be better than simply killing him off. <small>(Should this belong above?)</small> :P --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 16:27, 5 February 2013 (EST)
I'm showing some. I went ahead and bought the standalone limited edition controller. Its pretty nice, especially that transforming D-pad. I mostly bought it because I wanted to replace my slightly messed up controller which was switched with the original (thanks to my whack-arse ex-roommate). But regardless I was looking to sport some ''Halo 4'' spirit. Also came w/ the avatar t-shirt, so I'll have my avatar rock it for a few. I also pre-ordered the LE game. Anyone else plan on buying/pre-ordering any of the Limited Edition items or already have?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 19:40, 22 October 2012 (EDT)
:::@Tentacletornado: Justification is always a matter of perspective. While I can empathize with Jul's situation, I can disagree with his actions. Yeah, I'd say he's definitely changed... He's had about 5 or 6 years to wrap his brain around what happened to him, after having made his way to Requiem to try & unlock the secrets of the Didact & the Librarian... Unlike his followers, who spent the years since the war in relative seclusion away from the [[Great Schism]], he's a lot more jaded, having had his eyes opened to the reality of what the Forerunners truly represent. He's been finding that this truth is not quite what he had been taught as a child. I think he's still trying to reconcile his beliefs with the facts, but his desire for revenge is driving him to accumulate the power ("Knowledge ''is'' power...") he needs to carry out that vengeance against Humanity. Do I empathize with him? Hell yeah... He's been stripped of his status, his dignity, his health, his family, and he was experimented on like a guinea pig by ONI. Do I agree with his methods? Nope... Any more than I agree with Parangosky's abortive plan to starve/poison the Sangheili race out of existence with tainted grain supplies as a means of eliminating their threat to Humanity's survival. Revenge is, ultimately, an empty pursuit, no matter how you dress it up. Fortunately, he's been little more than a peripheral player in this drama, killing off a few soldiers at a time, while big guns like the Didact & the Chief do their thing despite his efforts to involve himself... Even in this latest installment of Spartan Ops, he's been stuck at the edge watching as others make things happen... I suspect that this will change soon enough, then the suckage will really commence for Infinity & her crew. - [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 15:21, 6 February 2013 (EST)
 
::::Well, you've certainly conveyed most of my views better than I could. xD
::::By justified I mean his desire for revenge is justified, not the way he acts upon it. His actions can never be justified, except, as you say, by his followers and those who share his views against Humanity <small>(To be honest, it was the wrong word to use, "understandable" is more along the lines of what I meant)</small>. Most of the points you brought up are also shown in my post [https://forums.halowaypoint.com/yaf_postsm2250702_Sangheili--Elites--In-New-Trilogy-Matchmaking.aspx#post2250702 here]. Though I didn't really think of the time-scale, he ''would'' have had a lot of time to think about everything, and change because of it. I hadn't really thought of that. I don't really know what I want from Jul's character in the future, I don't want him to die, and I don't want his campaign against humanity to go further... Bah, I don't know, I guess I'm being idealistic. :P
::::He should have a far greater role in later episodes, though I hope not in the way you might expect. If the images from Episode 9 are anything to go by, his role in the eyes of the Librarian may be a lot higher than was expected. This "key" for example. He may finally get his "answer". Perhaps wishful thinking, but it would be a nice plot point. I would love to see how the Librarian sees the Sangheili as a whole, maybe she had a plan for them as well, "plans within plans" perhaps? :D --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 11:56, 10 February 2013 (EST)
 
:[[http://blogs.halowaypoint.com/Headlines/post/2013/01/16/The-Halo-Bulletin-11613.aspx BS Angel mentioned on Halo Waypoint]] that Gek was once going to get his own subplot. She also hinted he hates Spartans because one may have cost him his eye. Maybe we'll see it one day as a bonus. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 16:47, 5 February 2013 (EST)
 
::Oh! I ''may'' have skim-read that section... Thanks for pointing that out, that makes me feel a bit better about this. I do hope there is a bit of "fleshing out" of a few Sangheili characters, such as Gek. :D --<b>[[User:Tentacletornado|<font color="#2E8B57">''Tent''</font><font color="#3CB371">''acle''</font>]][[User talk:Tentacletornado|<font color="#DAA520">''Torn''</font>]][[Special:Contributions/Tentacletornado|<font color="#B8860B">''ado''</font>]]</b> 17:03, 5 February 2013 (EST)
 
== Lasky is a Cylon? ==
 
[http://www.youtube.com/watch?v=4h5T-GoTHvU So in the new Episode 8], I noticed that Lasky's back has a series of green lights going down his spine and I'm curious as to what these things are. I suspect they could be armor related, since the front of his uniform appears have body armor underneath it, or they could be some kind of mini batteries to power things like his personal comms. I doubt they're related to hidden energy shields or suggesting he's secretly a Spartan, though, because he's not tall enough and because human shields appear to not work without armor to serve as a conduit. Or they could be flashlights because he likes pretending he's a Cylon... or ''is'' a Cylon. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 15:26, 5 February 2013 (EST)
 
:I noticed that in the level Reclaimer (I think that is the right name) and think it might be a mind-machine interface like the ones the forerunners [[Terminal/Halo 3|used]] but I'm no expert.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 16:07, 5 February 2013 (EST)
 
::Maybe, but a neural interface like every other Navy officer has should be enough. Why a spinal interface too? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 16:54, 5 February 2013 (EST)
 
:::Maybe is a [[wikia:DeadSpace:Resource_Integration_Gear#Health_Management|health management system]], like Dead Space's RIG suits (LOL). --[[User:Dr Mutran|Dr Mutran]] ([[User talk:Dr Mutran|talk]]) 17:11, 5 February 2013 (EST)
 
:::That device does look really similar, and cool! It'd be interesting if there were a visible health indicator on Marines or on vehicles. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 18:29, 5 February 2013 (EST)
 
::::I'm going with [http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool Rule of Cool] '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 17:53, 5 February 2013 (EST)
 
I don't think Lasky is a cylon from Battlestar Galacta. Also, are those forerunner things seen anywhere? It calls it a "skin" like the librarian and 343 Guilty Spark call a combat SKIN so it could be larger like MODLINR armor, but if that is true, the human version is smaller. (Correct me if I'm wrong) --[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 21:41, 5 February 2013 (EST)
 
:Really don't think its armor. Again, [http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool Rule of Cool]. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 06:40, 6 February 2013 (EST)
 
I didn't mean that it is armor, I ment it might be a full body suit since it is called a skin--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 17:14, 20 February 2013 (EST)
 
== Short topics that don't have sections ==
 
There are many things that could be said about Halo 4 and are not due to their shortness (if this is a bad idea there ARE admins) this is for those things. I may be making too many topics.
 
So to start, what happend to Jul and his army when the Didact left for Earth?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 15:02, 10 February 2013 (EST)
 
:Jul and his personal forces must have stayed on Requiem. As for the Covenant at Ivanoff Station, they were all killed when the Composer was fired. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 16:14, 10 February 2013 (EST)
 
Thanks, just like I intended this section to be.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 16:55, 10 February 2013 (EST)
 
I was under the impression that the covenant evacuated the station before they fired. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 20:43, 10 February 2013 (EST)
 
:If they had, there would be Liches escorting the ''Mantle's Approach'' again. But there aren't. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 21:22, 10 February 2013 (EST)
 
How in the world do the Sangheili consider glassing honorable but bombing dishonorable? {{Unsigned|Lian 512}}
 
:Glassing is done through intense ritual and specific method, as shown in ''The Return''. Bombing is not ritual, it's just blowing up stuff without regard to prayer and carving glyphs on the surface. Also, remember that Elites often hypocritical, given that they order Grunts to be suicide bombers and call that glorious. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 17:20, 11 February 2013 (EST)
 
Just a random thought - this stems from my opinions from the [[Forum:Halo 4 discussion/Archive#About the weapon sandbox|first topic]] of our discussions here. I was thinking about the Promethean weapons and I thought of four Forerunner weapons that should've been in Halo 4:
 
 
All these weapons would have been unique (alien) and more fascinating to use than the stock we have to deal with. Its funny how the first two are in the terminals, yet not in the game. The first one could've replaced the light rifle. I don't know how the second one fires but it's probably a mini-particle cannon. The last two would've been great for continuation had 343i included them in the game.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:28, 17 February 2013 (EST)
 
:First and third ones ''looks'' nice in the image but wouldn't be so in the actual game. If I'm not wrong, there is an unused model left in the game code that resembles the third one. The second one is, if I'm not wrong, the Lightrifle (as an early concept of one). The fourth is a definite yes-this-needs-to-be-ingame! As I stated previously somewhere, it would be better if Forerunner have a weapon mechanic that behaves different from the Human and Covenant ones. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  01:49, 18 February 2013 (EST)
 
::It is funny how the Forerunner's weapons seemingly mimic human weapons & shoot straight w/ no uniqueness or innovation behind them (I sense laziness behind 343i). Also hate the fact that some of the Forerunner weapons have to be "reloaded" (except the Incineration cannon). Should've been similar to some of the Covie weapons where they simply run out of energy rather than having to be reloaded w/ energy cells. Too Human. The Sentinel beam could've been in the game but the Sentinels simply "disappear" when shot at rather than break apart. The third weapon's mechanic could've been implemented in the game where they combine firepower. Oh well. Hope 343i doesn't repeat this in Halo 5.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:17, 18 February 2013 (EST)
 
How are the majestic map packs connected to cannon? Because I just noticed what looks a lot like a covenant cruiser over a clearly embattled human planet in one of the Landfall screenshots. Are these maps still simulations? Or are the connected to the next Halo game?{{Unsigned|Weeping Angel}}
:What do you mean? Canon wise, these are actual locations in the Haloverse that were visited by the UNSC. They are still simulations; they can have stuff happening in the background. 343i is allowing us to visit locations in the Haloverse that we heard of in-book but never actually seen.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 05:38, 20 February 2013 (EST)
 
What is device in the room with the hunters, and 4 logs and index. That is not ment to activate Halo (installation) 3 or is about the mantle of responsibility that may be a vehicle, weapon sight, or (something else) according to the scientist in the log?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 22:46, 19 February 2013 (EST)
 
Why did 343i tease us with this?:
 
Why didn't it make a return in Halo 4's campaign? Could this be a sign that we'll get to fly it again soon?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 05:38, 20 February 2013 (EST)
:The Pelican controls in campaign could easily translate to flying a Hornet in War Games/Spartan Ops, so I suspect that we'll be seeing it soon. -- [[User:SFH|SFH]] ([[User talk:SFH|talk]]) 09:19, 20 February 2013 (EST)
 
::Its possible appearance would have to be in S2 of SPOPs. If it absolutely makes an appearance, it would mean that 343i is finally listening to Halo fans and I'm not talking about those TU/wargame fixes.-'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:24, 20 February 2013 (EST)
 
Thought here, forerunner weapons could be energy based and you can reload ammo you pick up, no overheat, the battery's have fixed charge and if you use it too long it damages you and anyone in three feet of you. Battery's have quarter charge.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 07:57, 21 February 2013 (EST)
 
:Not sure what you mean but they already are energy based and have to be reloaded. IMO you shouldn't have to reload them at all and have to pick up another if it runs low on energy like the covenant weapons. Although like you said, unlike the covie weapons, they shouldn't overheat.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:16, 23 February 2013 (EST)
 
I'm trying to balance them and I think it could be nice if you could reload battery's. I also am thinking Halo 5 and 6. Books can make the lightrifle destroy starships or something. (Exaggerating)--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 13:27, 23 February 2013 (EST)
 
:I don't know about reloading batteries. It would be no different from reloading energy cells. Maybe have a battery charger but I don't know. I'm confused by your second comment.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:54, 25 February 2013 (EST)
::@Killamint: I think that Lian's 2nd comment was intended to convey that, whichever future Halo novel depicts these Forerunner weapons for the first time, they will likely portray them as having capabilities & power levels that would otherwise prove unbalancing if they were allowed in-game... - [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 13:52, 1 March 2013 (EST)
 
:Yes, you are right DJenser (should this be a "minor" edit) (killamint, is this how you reply)??--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 23:44, 1 March 2013 (EST)
 
It was just an idea, battery charger (in form of forerunner energy canister thing),idea, NO overheat, idea, and regaining energy from guns in the field, idea.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 23:44, 1 March 2013 (EST)
 
== New Promethean Knight? ==
 
Over on Waypoint many are discussing the appearance of what appears to be a new type of Knight. It's found on Episode 9, Chapter 1 "The Search for Halsey". The Knight is black and has a more potent black aura. It's similar to some of the Halo 2 Elite glitches in that it appears to have parts from different kinds of Knights. However, it is only found on Heroic and Legendary and appears to be more aggressive when outside the structure. One user has shared [http://www.youtube.com/watch?v=NTRDUt2LzHw&feature=youtu.be this video of the Knight.] He has also uploaded four images ([http://i12.photobucket.com/albums/a235/ChargerSRT8/Halo/Black_Knight1_zps27a04f0d.jpg 1], [http://i12.photobucket.com/albums/a235/ChargerSRT8/Halo/Black_Knight2_zpsb6beea1b.jpg 2], [http://i12.photobucket.com/albums/a235/ChargerSRT8/Halo/Black_Knight3_zps3759fbbb.jpg 3], [http://i12.photobucket.com/albums/a235/ChargerSRT8/Halo/Black_Knight4_zps34b2d975.jpg 4]).--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 01:23, 18 February 2013 (EST)
 
:More likely to be an error/glitch. Dev must've overlooked the spawn scripts again.— <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  01:50, 18 February 2013 (EST)
 
:Yeah, that's gotta be a glitch or error. Remember, 343i is still releasing TU's to fix many of them. This would come to no suprise even if I saw it in-game myself.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:23, 18 February 2013 (EST)
 
== Where to next? Thoughts on S1 finale? ==
 
Okay, I'm sure everyone has seen the season 1 finale for Spartan Ops. Basically, with the destruction of Requiem, ''Infinity'' & the Covenant are left traveling in space. So with that being said, where are they headed? To be honest, I wasn't expecting Requiem to be erased from existence so soon. I was hoping to explore more areas of Requiem (like those floating islands in the background of Apex). But I guess there's nothing wrong with visiting a whole new area of the haloverse. Are we headed to the greater ark? Sanghelios? Venezia? Back to Earth? The planet the Covenant remnant may have originated from? Or perhaps a brand new area? OR, is this the end of Spartan Ops & this is setting up the events for Halo 5? Also, what about the Promethean enemies & weapons? Did the Covenant bring them along for the ride? Will we see them in S2? Or, are we going to see some brand new enemies, weapons, & vehicles? So many questions...I guess its a matter of waiting. What's your take on the finale?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 06:05, 19 February 2013 (EST)
 
:My guess is that they'll go over Majestic's sensor logs & catch a glimpse of the other half of the key, clutched in 'Mdama's hand, then take off after his fleet. OR, the Covenant will launch a raid on Infinity to get the UNSC's half back... Most likely, it'll be a combination of the 2: Infinity will receive a garbled & heavily scrambled transmission from Halsey, leading to a location called the "Absolute Record" where 'Mdama's forces will be lying in wait to ambush Infinity & take the other half of the Janus Key which, with Halsey's help, I predict they will most likely accomplish... One thing's for sure: As things stand now, it's going to end badly for either Halsey or the Infinity... Hell hath no fury like a woman scorned. Especially if that woman is currently the most brilliant mind in the galaxy... This is gonna get ugly. [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 13:56, 19 February 2013 (EST)
 
::I totally forgot about the Absolute Record. Question is, what and where is it? As far as Halsey becoming the bad girl, im not so sure. Something tells me she's got a trick up her sleeve for Jul. Also I believe Thorne will reveal to her that they were really trying to rescue her but how that will come about is anyone's guess.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 05:38, 20 February 2013 (EST)
 
I really have no idea what season 2 will contain. It seems like the very act of continuing SO will reveal too many things better left for Halo 5. on the other hand Halo 5 is, what, maybe 2, 3 years out? 343i can't keep us waiting that long. It seems like a mistake to destroy Requiem so soon, or, really, to destroy it at all. I would have liked to explore more than the dozen or so maps 343i gave us. I guess they are really planning on doing a lot of plot development in the next seasons to prepare for the next game. [[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 15:27, 19 February 2013 (EST)
 
:Requiem's destruction raised a lot of questions in my mind (as seen @ top). I honestly thought Requiem would be destroyed in a different season but not this quick. My main problem with it is that the reason for Jul doing it isn't explained. I guess there were two, get rid of the Infinity & keep human kind from acquiring Requiem. It's destruction was alluded to when the Librarian said "Requiem's time is at an end" but that's bout it.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 05:38, 20 February 2013 (EST)
 
That makes me wonder what happened to the Librarian. Did she die with Requiem? Was that actually her this time or just another AI? Why didn't she bother to exit her shrine and overpower Jul herself, ''especially'' since Halsey said a Covenant leader was outside waiting for them? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 11:33, 20 February 2013 (EST)
 
:Good question. Something tells me that is not her physical self but just another A.I. like the one chief encountered. Although I'm a bit confused w/ these encounters as in both cases, both people seemed "outside" themselves while talking to her (sort of makes me think Halo is headed in a science-fantasy direction), and her second personality looked younger than the 1st one. However, based off the UNSC Rubicon situation, I bet she's alive but somewhere else which has yet to be disclosed.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:24, 20 February 2013 (EST)
 
::I'm wondering if the Librarian AI may have stowed away on Halsey. She has a CNI, right? It's not a date chip, but the forerunners probably were advanced enough to be able to pull some phlebotinum. Maybe she could imprint herself on her brain or something? Hell if I know, but she'd definitely be interesting plot wise, and maybe if Halsey really has gone grimdark The Librarian could pull her back from the edge. As for the science fantasy direction, I refer you to my previous statements on phlebotinum. Let's not forget the wise words of whoeverthefuck:"Sufficiently advanced technology is industinguishable from magic." Sorry, don't remember who said that. But I think it is applicable in this situation. Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 18:23, 20 February 2013 (EST)
Oh, BTW, this may interest you guys: [http://www.forwarduntodawn.com/forward-ops-1/ Forward Unto Dawn: Forward Ops] Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 18:26, 20 February 2013 (EST)
 
:::@Killamint: You may be right about Halsey. So far, everything I've seen about her suggests that she's had her own agenda from the get-go. It's obvious to me that the Librarian implanted a [[geas]] in her genetic lineage way back when & I suspect that she is probably aware of it, if only on a subconscious level. Her actions have always been those of someone who seeks to expand the boundaries of her own knowledge & experience, & the UNSC & Covenant are merely means to that end. That being said, as far as she now knows, the UNSC tried to have her killed & she's not likely to have much access to any data to the contrary anytime soon.  As to why Jul destroyed Requiem, well, he got what he wanted: the secrets of the Forerunners... Or at least he thought he did (Now he knows differently)... As for the Librarian being alive, you hit it on the head... In ''Halo: Primordium'' Guilty Chakas set off in search of her, using the ''Rubicon''. If she were dead, that would be a huge cop-out for the storyline.
:::@Weeping Angel: I'm pretty sure that they have at least a general outline of the plot development leading up to and through Halo 5. If you look at the BTS video [[Making Halo 4: A Hero Awakens]], you can see, at about 1:25, they've scripted scenes that haven't happened yet. My guess is that this is from Season 2. As I understand it, they already have Season 2 scripted. I believe it was one of the Halo Bulletins that stated this.
:::@CraZboy557: I believe you're referring to a quote from Arthur C. Clarke, specifically [[wikipedia:Clarke's_Three_Laws|Clarke's Third Law]]: "Any sufficiently advanced technology is indistinguishable from magic.". - [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 10:50, 21 February 2013 (EST)
 
It seems like this conversation is getting kind of long. Should we (and when I say we I totally mean the admins) move it to its own forum? just an idea. Anyway, I think I'm coming around to the idea of Requiem being destroyed. maybe it would have been better to blow it up a season later at the most, but this really gives 343i a ton of room to mess around with new maps, missions, vehicles, etc. and if we're lucky, maybe we'll even get to fight in space on a low gravity map. Its been too long since I've done that.[[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 14:59, 21 February 2013 (EST)
 
@DJ: Thx. Quoting that is a lot less impressive if you don't remember who said the damn thing in the first place. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 07:01, 23 February 2013 (EST)
 
:I don't see any reason to move this topic. Topics before this were longer and no one said anything about moving it. In fact I don't see it getting longer than it is now.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:16, 23 February 2013 (EST)
 
I agree that it is a good idea. If I make too many comments tell me I'm new to forums.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 09:27, 23 February 2013 (EST)
 
== Majestic MP Thoughts ==
 
Has anyone else gotten a chance to try out the Majestic MP levels? I tried them out yesterday and out of all of them, my overall favorite to play on was [[Monolith]], mostly because of the arena style gameplay, the bases, and the overall look and feel of the map. [[Landfall (level)|Landfall]] was good to play on, although I felt lost a couple times running around the map. [[Skyline (level)|Skyline]] - I love the scenery but the level itself was a tad bit too small for my comfort maybe because of lack of cover, I didn't win any matches (teammates tend to suck) on that level, and the action was too sudden so no time for strategy.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:30, 1 March 2013 (EST)
 
== REAP-X and new vehicles ==
 
So according to a number of people on Waypoint who receive Mega Bloks emails, two new toys(?) have been announced with an outline of their in-universe status. A user posted the email's text [https://forums.halowaypoint.com/yaf_postsm2357898_Oni-REAP-X.aspx HERE]. According to the email there is a new ONI department called REAP-X who handle research and development and made these new vehicles. They've been given descriptive names in the email rather than the animal based ones we're used to.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 22:42, 8 March 2013 (EST)
:Rarely am I so forward, but for everyone's sake I will be. What the shit, 343i? Why would we need a huge inline skate with machine guns for reconnaissance and why don't you just use the Hornet? BLERG! {{User:Grizzlei/Sig}}
::It's description suggests that it's more of a full on assault vehicle than one intended for recon. In-game it'll probably play like a less brutal Chopper, which I'm fine with. I don't get why they'd add another flying vehicle when there are a number not being used, though perhaps they want it to play differently. All that said, we don't actually know if these are intended to appear in the games, or even anywhere outside of Mega Bloks. Personally I hope that if they do, the VTOL will be a bit more balanced than the Hornet.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 23:18, 8 March 2013 (EST)
::Also, I just noticed that the Doozy was mentioned to be a type of modified snowmobile in the Encyclopaedia. Perhaps this is an assault version. By the way, given that these are official toys, no doubt they will receive a page. What about the information about them and REAP-X? Would they simply be included on the toy pages or would we make canon articles for them? Or would we wait for word from 343 before treating them as canon.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 02:39, 9 March 2013 (EST)
:::They can probably be added to [[MEGA Brands Halo Toys|this]] article. As far as REAP-X, I would wait til 343i releases information on it.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 06:52, 9 March 2013 (EST)
 
If 343i plans on adding these vehicles to the game, I'm gonna assume they will appear in SpOp's Season 2 as DLC. Seems too soon to release stuff like this when its intended for Halo 5. The Siege Bike doesn't seem like it offers any protection for the rider (like a real bike doesn't). I like the way it looks and all but it seems like its only advantage would be speed. Also it doesn't appear advanced in any way, like it could have been built by any company rather than ONI's REAP-X. Basically they added a bike just for the hell of it. The Light Assault VTOL looks like a flying ghost, and, just like the bike, doesn't offer any protection for the operator nor looks advanced. Why not use the Sparrowhawk? Its essentially the same thing but better.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 06:52, 9 March 2013 (EST)
 
Yeah, to me it just looks like the kind of ridiculous stuff toy companies make whenever they're told to make anything that has to do with weapons. Maybe they'll be non-canon or get their designs changed or something. Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 07:33, 9 March 2013 (EST) <span style="color: #C0C0C0;">''For god's sake. REAP-X? Have some goddamn self respect mega bloks.''</span>
 
Totally agree with you Grizzlei. <rant style="minor">Also, if they were planning on releasing Mega Bloks models of never before seen vehicles, why the hell were they not in the game at all?! Without a Hornet or a Falcon, they could have at least put these vehicles in the game even if they really aren't the same thing.</rant>--{{User:Spartacus/Sig}} 11:39, 9 March 2013 (EST)
 
I don't know about you guys, but I'm really glad that 343i is introducing some new vehicles. I was a little bit disappointed when all we got for halo 4 was the Mantis and the Mammoth (and we can only play with the Mammoth on that one Campaign level). The Siege Bike looks like it could be basically an upgrade to the Mongoose, and a speedier version of that would make for some fun gameplay. I thought the Mongoose was a little too slow for its purpose. I can't believe 343 didn't put in a UNSC helicopter. This is the first game since Halo 2 to not have a human air vehicle. Frankly, anything new would be good to me. halo 4's Sandbox, both weapons and vehicles, seemed kind of stale. How wrong do you think I am? --[[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 12:57, 9 March 2013 (EST)
 
I completely agree, that the weapons and vehicles are a bit old and want a helo, but not on the radical change of the mongoose.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 14:49, 9 March 2013 (EST)
 
:Assuming these are for gameplay, maybe their design is done in a way to be more balanced. Going back to Halo CE, the Warthog was indestructible, that's why it doesn't have doors, to allow weak points. In later games this allowed it to be hijacked.
 
:Moving forward we received two UNSC flying vehicles and the Mongoose.
 
:The mongoose is the closest UNSC counterpart to the ghost, but really, it can't be used for that purpose. In campaign it's only useful when an ally is on the back with a power weapon, in MM people generally just use it to quickly get from point A to point B. This Siege Bike Would be a far better ghpst counterpart as it could actually be used for battle, while leaving the operator as vulnerable.
 
:The flying vehicles have never quite been right. They were better armoured, moved better and had better firepower. The Hornet particularly had far too much firepower and no real weakness. This new VTOL sounds like it retains the firepower and manoeuvrability but has reduced the armour and made the driver more vulnerable.
 
:To me it seems as though these will be a more even match with the Covenant vehicles.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 07:25, 10 March 2013 (EDT)
 
::That's understandable that 343i is trying to balance out the vehicles but the fact that they decided to do it after the game's release seems pointless and kinda late. Like Spartacus said, if they were included in Halo 4 than it wouldn't be as big of a deal, but releasing them now makes me feel like Halo 4 was just an unfinished experiment. To make matters worst these vehicles just don't serve much of a purpose, nor make any sense from a canon perspective. It's similar to how we have all those unnecessary & redundant GEN2 armor permutations. It gets more and more unrealistic with every approach 343i makes with how the UNSC works. Like many have said before, the US military can go years without ever replacing their military vehicles (such as the B-52 having been built in 1952 not being retired till after 2040). Why develop the VTOL? 343i simply could have added the Hornet but decreased it's armor strength to balance it out. The Siege bike altogether seems useless. Why not add machine guns to the Mongoose and call it a day? And how are you supposed to steer the damn thing with only one tread w/o sleds or a front steering wheel? Am I missing something???--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:22, 10 March 2013 (EDT)
 
:::Well, I suppose you could lean, but that's not something you have as your only means of steering. As for air vehicles being overpowered, I've always felt they were, but not habing a cockpit on an air vehicle is a recipe for disaster. I'd rather they brought back the hornet. A way they could balance it could be by making the glass really easy to shoot out. Maybe with the banshee they could make it fall out of the sky if you shoot out the anti-gravity pods? That might be fun. Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 13:34, 10 March 2013 (EDT)
 
I was hoping for a return to the Falcon. I like how it forced teamwork, like the Warthog. I know that's probably the exact think that most people hate about it but, that's what I think. Maybe a turret gunner like in the b-17. I think Bungie perfectly balanced it with its' maps, such as Spire. In the end I think that what these images show us is likely to be changed beyond recognition in the game, if they appear there at all. whatever vehicle design 343i goes with will have to work well with its maps. --[[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 19:56, 10 March 2013 (EDT)
 
Honestly, I doubt these "vehicles" would make it into ''Halo 4'' (or ''Halo 5''). If anything, it's another revisit of the Hellspartan debacle.— <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  21:16, 10 March 2013 (EDT)
 
:Good point.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:29, 11 March 2013 (EDT)
 
The latest Bulletin has confirmed that "REAP-X program itself is part of the Halo canon" but the designs of the vehicles are not necessarily so. I suppose we'll need to make a REAP-X article.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 22:47, 28 March 2013 (EDT)
 
==Infinity(level)==
In the first part of the level Infinity, when you examine the IFF tag, it starts a dialogue that according to the transcript on this wiki, comes from the radio nearby. I cannot find the radio or hear the dialogue, I can get the subtitles but no sound, has anyone else had this prob and where is the radio??!!! It is getting on my nerves. DMR is awesome!--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 14:49, 9 March 2013 (EST)
 
Ok, I found the answer elsewhere, I don't think I have the authority to delete this.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 20:34, 18 March 2013 (EDT)
 
What's the answer? I have been wondering about that too. --[[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 20:59, 18 March 2013 (EDT)
 
:Spartan331
posted 19 hours 25 minutes ago
 
To be honest, I just made an assumption based on how there were other radios in the level. (bad, I know) If you think there is more evidence of the conversation coming from IFF tag than a non-existent radio, go for it! :)
Send Spartan331 a message Board-to-board Delete
 
I will confirm it on all difficulties along with mythic.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 21:07, 18 March 2013 (EDT)
 
Oops! I forgot to write it doesn't occur on any difficulty. Where is the weapons tuning?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 02:15, 8 July 2013 (EDT)
 
== Spartan Ops Query ==
 
During a Spartan Ops session, a few friends of mine got into a rather heated debate about whether or not dying in-game would reduce the overall amount of experience you earned at the end. Since we couldn't figure it out, I decided to ask for an outside opinion on the issue.{{Unsigned|76.212.202.32}}
 
Dying doesn't affect a player's XP. [[User:Spartansniper450/IRC Quotes|<span style="color:#000000">''Col.''</span>]] [[User:Spartansniper450|<span style="color:#00416A">Snipes</span>]][[User talk:Spartansniper450|<span style="color:gold">4</span>]][[Special:Contributions/Spartansniper450|<span style="color:silver">50</span>]] 01:56, 13 March 2013 (EDT)
 
== Dawn's redesign ==
 
Wouldn't it have been easier for them to keep the design of the Dawn from Halo 3 intact for this game and then introduce the redesigned Charons stored aboard the Infinity later as an entire new and separate design updated from the Dawn's line? I know the design of the Dawn in Halo 4 is a retcon, but it's still a jarring one to an extent.[[User:262VigilantGuardian|262VigilantGuardian]] ([[User talk:262VigilantGuardian|talk]]) 22:40, 8 April 2013 (EDT)
 
:The same can be said about chief's armor. Instead of waking up in his "new" armor, he could have been wearing his previous armor and received new armor aboard the Infinity. I brought this issue up [[Forum:Halo_4_discussion/Archive#Forward Unto Wrong|before]] about 343i retconning the FUD. Unfortunately with the retcons, it causes some inconsistencies within the Halo-verse (not to mention the redesigned Covies species). What makes it worst is that 343i offered non-sensical explanations for the redesigns. However they don't have one for the FUD, so all those explanations are pretty much rendered moot. It also, IMO, makes Halo 4 feel disconnected from Halo 3 especially with the absence of the FUD's hanger bay. The main reason why the FUD was redesigned was for gameplay but they could have done something like the level [[The Maw|"The Maw"]].--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 07:41, 9 April 2013 (EDT)
 
== Loadout Discussion ==
 
I've got my main loadout figured out. My primary is a DMR/Boltshot w/ active camo, which has served me well. I could, however, use some suggestions for my anti-vehicle/ BtB loadout. It's Lightrifle/Plasma Pistol with Active Camo, dexterity, and awareness. I think that my weapons are good, but I'm thinking that hardlight shield or regeneration field may be better AA's, and of course there's also the wheelman upgrade. I'm not much of a vehicle guy, but still. So, if anyone has any suggestions, I'm open to it, and yes I do have a jetpack loadout. And of course, this isn't just for me, so go ahead and ask the wiki what they think of your loadouts. Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 17:29, 9 April 2013 (EDT)
 
Hardlight is nice when you have non explosive weapons shooting at you or making a push, warthog/banshee/ghost/etc. with guns blazing, anyone? Regeneration is good for digging in and not getting killed by intermittent fire. Regeneration also gives you more time before you get killed in a blaze of glory. I think hardlight is good when you are in the open and you get shot at by a turret, regeneration will only save you from moderate amounts of firepower. In big team battles with lots of players together, hardlight is better, vs vehicles, hardlight is better, when you don't have tons of rounds coming at you, regeneration is much, much, better. I think hardlight is better. [[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 17:34, 9 May 2013 (EDT)
 
To be honest I don't find any of the armor abilities in Halo 4 useful except for the hologram and jetpack. In fact I never really use them when playing wargame nor does it ever come to mind to use them. Thruster pack is useless, I have no need for auto sentry, hardlight shield slows me down and makes me a easy target, seeing through walls is cheating, regeneration is useless in wargames, and active camo gives away my position so its useless as well (I kill people using it ALL the time). Jetpack & hologram are my favorites and the only ones I prefer to use. As far as a loadout I tend to stick with a DMR & PP, with the ammo & fast track perks (notice how I said "perks") with the later being useless now that I maxed out my rank (SR130). For close-in combat, I use the suppressor and magnum. I really would like the elimination of the boltshot as a loadout weapon. Also I'm still waiting for 343i to make a classic playlist. This loadout complexity is starting to bug me and I would like to see the return of everybody on an even/level playing field where everybody started with the same gear and you had to cycle around the map to get the good stuff. The game isn't as fun when stuff is just given to you - makes it too easy to get kills or be killed, and allows the camper community to shine (i.e. boltshot users).--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 17:12, 10 May 2013 (EDT)
 
==BETA luck next time==
 
For the past couple of bulletins, BS angel stated that 343i was working on the weapon tuning mechanics to help balance out the ever so popular DMR w/ the not so powerful BR, and other weapons as well. But when looking back, this issue could have been solved long before if 343i offered a beta. In fact a lot of the issues that were fixed lately with those title updates could've been fixed from the getgo hadn't 343i decided to have a beta before the final release. It just seems ridiculous to me how much they have to keep "fixing" well after the game has been released. We're talking 7 months in and they are still trying to figure things out. I forgot what reason they decided to not have a beta but now IMO they should've opted to have one. Yes, I know they had those "tryouts" at those numberous gaming events but that didn't seem to yield any results let-alone complaints. I know that many may see me as shooting down Halo 4 but when you spend 100 bucks (LE ver) on a game you expect a quality product and unfortunately I didn't see that with Halo 4. Halo 5 come out, I'm going with the standard ver regardless what I see.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 17:12, 10 May 2013 (EDT)
 
It's defintely a downgrade. To call it shit is too strong a word, as it's still mostly Halo, but everything 343 added or changed made the game worse. I'm hoping for some positive change, and we might be heading in the right direction, but they need to go faster.
 
Is this just for general criticism or for talking about how there should've been a beta? Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 18:54, 10 May 2013 (EDT)
 
:It's kinda both. I was in the mode to rant. But at the same time I was thinking that they really should've had a beta to test things out. It would've solved a lot of the issues that they are still trying to fix. There may be some positive change though considering that they may have learned a lot from Spartan Ops. So hopefully Halo 5 will show improvement.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 19:15, 10 May 2013 (EDT)
 
They need to deprioritise personal ordinance, cut down on maps having random ordinance, and lower aim assist across the board. And I'm not sure if this last one is possible with the current settings, but if they can make the secondary always be Pistols or ARs and the nades always be frags the fandom shall rejoice. Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 19:50, 10 May 2013 (EDT)
 
As disappointing as Halo 4 was, I still think 343i is moving in the right direction. They did a lot of good things in halo 4. Not to say they didn't totally screw over pretty much everything else, but lets be thankful for the small things. Take sprint for an example. They took what use to be an armor ability, and made it into a default option in halo 4. I was always mad that Bungie made you choose between a jetpack, and being able to do what these super soldiers have been trained to do since they were six: run. Can it really be that hard to run? Also the personal ordinance may be over powered, but its a good idea, and overall well executed in my opinion. I would make them a little bit harder to get, and put more focus on finding weapons on the map. but still, it helps balance out gameplay, and keeps one team from completely dominating another (like what kept happening to me on [[Countdown]]). I am, however, most disappointed with the weapons sandbox. The Forerunner weapons were simply cut and pasted from the UNSC weapons. the Boltshot worked okay in campaign, but its just a plain bad idea in Multiplayer. I am very disappointed that they couldn't have come up with more creative weaponry. a decent forerunner pistol would be very much welcomed, I think, and could make a fantastic counterpart to both UNSC pistol, and PP. I can think of no excuse for 343i's complete lack of imagination in that area. I do agree that a Beta would have prevented many if not all of the current weapons tuning problems that we are seeing right now. As I remember the excuse was that they just didn't have time. Didn't have time??? you had 3 years!! *sigh* Maybe next time.
 
Also do you guys have any ideas about future weapons? I'm thinking about creating a forum for that, but I don't want to do it if I'm the only one interested. [[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 15:46, 11 May 2013 (EDT)
 
MLG actually DOES NOT like sprint. Too forgiving on stupid play apparently. Lets you be stupid but get back to cover without being killed. This could be remedied with more open maps I suppose. PO is terrible ATM, but if they made it only for getting more ammo, grenades, and maybe some of the weaker power weapons like a concussion rifle it'd be ok. The map movement spurred on by power weapon spawns is a huge and unique part of Halo, it'd be terrible to lose it. The forerunner weapons are kinda cool in my opinion, like the lightrifle. The power weapons are just different versions of UNSC weapons, but admittedly it's hard to make unique weapons. I wish they had put in the extra effort for that though. Like maybe instead of the scattershot it could like do a damaging pulse, like if you detonated a frag grenade at your feet but you didn't take damage. Yeah... I like that. But yeah more unique Forerunner weapons would be great. Making them unfamilliar would be great for the idea of the forerunners as this ancient intellegent race. As for the boltshot, they can't nerf the power to below one shot, then it'd be completely outclassed by the plasma pistol, since you can overcharge a plasma pistol, release it at point blank, and then melee for a near instant kill.
When derping around with this tennis ball throwing thing that we have for our dog, I've had a few ideas for weapons. There's basically no way they could actually work canonically, but whatever. Won't try and think how these would be balanced or how they would work, because there's know way these could be canon anyway. One is a melee weapon. A big stik with a socket at the end. Prime a grenade, stick it in the socket, and a time warpy field thingy or whatever slows down the eplosion. Now, go around and hit people in the face. With an explosion. You can also cancel the field and shoot the explosion in the direction of an enemy. The other is also a big stick, but with a sphere with a spike on it rather than a socket. It's a little weak, taking a few hits to kill at full health, but once you get a kill with it, the body it stuck on the spike either at the feet/lower legs or head. A spike the pierces through the opposite end. Sounds a bit disturbing, but at least you might be able to ommit the gorn. Anyway, so now it's a bit stronger and has a longer range. If you get another kill, you get another body, and once again you get more range and power. Ect ect ect. Might be possible to destroy the chain. Oh, and that idea for a replacement for the scattershot. I added that in after I did this paragraph. I kinda like it... Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 18:29, 11 May 2013 (EDT)
 
@ Weeping Angel: The disappointments that I have with Halo 4 (and 343i specifically) is the absence of several key features that existed in Halo 3, ODST, and Reach including campaign theater & scoring, weapon redundancy w/ the forerunner weapons & the absence of the plasma rifle, inconsistency with the FUD & MC's armor, the lack of classic playlist for MP, lack of creativity & recycling of maps w/ SpOps, the OTE's taking over gameplay (i.e. the didact boss "battle") not to mention the button press animations (which are annoying as hell), the weak sound effects for the weapons, lack of new vehicles (other than the Mantis), and the new ordnance & loadout systems. Like you said, they had 3 years to figure things out and the opportunity to include a BETA but the fact that they didn't is a major let-down. Going back to the ordnance system, the way 343i did it is too similar to COD. Also it's too random. I love using the Railgun but barely get to see it, let-alone things like the Fuel rod gun, in wargames. I like the way it used to be with everyone starting off on an even playing field w/ the same gear and having to cycle around the map to get the good stuff. Now its on to COD where everyone can start off with whatever they want. It's not as fun anymore. The least they can do is have both the classic and infinity playlist. Instead 343i wants us to cater to what they want, not what we want. And what 343i wants is a Halo imitation of COD. But that's enough for me, I can't complain any longer. I just hope that with Halo 5 they bring back features that Reach had and then some and fix or eliminate everything that disappointed me. I'm going to be hyper critical of the next game.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:29, 12 May 2013 (EDT)
 
== Function of Weapon Dinintegrations ==
 
We have seen that certain Forerunner weapons break an opponent's corpse down by some form of disintegration or 'burning'; and I believe that we've also seen an in-universe explanation that this function is to deprive the Flood of useable biomass. What I must wonder is whether or not this disintegration is an integral function of the weapons mentioned or if it is dependant on the presence of the same solute used by the Lifeworkers to avoid mass necrotic decay from the Halo Array's firing. Would it be possible, if not likely, for the atmosphere of Requiem to have this same solute mixed in to help deal with any Flood assault? And what would these weapons then do in absence of this solute? --[[User:Bruce2401|Bruce2401]] ([[User talk:Bruce2401|talk]]) 17:31, 28 June 2013 (EDT)
 
==Where is this "Weapons Tuning?"==
 
The other day I was on waypoint and I found the video on weapon tuning and watched it. I had already gotten the message on it. I play the vid and like what I hear, so... I start up a match of Regicide and try the two burst melee. It doesn't work, I try it again and again, nada. So after that I play a local match and it's 3 shot. After that I find that everything is the same on all playlists. What happend?? Where is weapon tuning?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 02:47, 8 July 2013 (EDT)
 
:I think they may have put it out via gametypes, like the Reach TU. If that's true, then that explains why it doesn't work in local. As for Regicide, maybe they forgot to add the gametype into it? Just guessing here. '''Always use the DMR. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 14:02, 9 July 2013 (EDT)
 
Maybe, but why not make an update anyway? Could someone try to find the changes. My 360 isn't connected. My logic is undeniable--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 16:34, 9 July 2013 (EDT)
 
So that people don't have to download the update, they can just get on and play. '''Always use the DMR. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 17:41, 10 July 2013 (EDT)
 
== New armor mods/legendary playlist ==
 
According to the [http://blogs.halowaypoint.com/Headlines/post/2013/07/10/The-Halo-Bulletin-71013.aspx latest bulletin] we will be getting a new armor mod called "recharge". To me it seems a lil redundant to have both the "Shield" tactical package and the "Recharge" support upgrade. The shield package allows a faster recharge rate after taking damage, while the recharge upgrade decreases the time it takes for your shields to recharge. Wouldn't both armor mods function the same? Or does one of them only function when your shields are completely down while the other only functions when you've taken some but not total damage?
 
As for the Survivor support upgrage, what happens if you're 200 ft in the air in a banshee and you get kicked out before it explodes? Wouldn't you end up dying anyway from the fall? Also it seems like it takes the fun out of destroying a vehicle with someone in it. Useful for Spartan Ops (same for the "recharge" armor mod) but unbalanced in MP.
 
Finally we have the new legendary playlist. I was hoping for a classic playlist for a while and I guess this is the closest we'll be getting. I was hoping for a FFA one as well since I've grown tired of the choas involved w/ playing regicide but it looks as though it'll only be for 4 v 4. I like that 343i is bringing this to the table (and finally listening to the community "somewhat"). Although I'm not sure about not having a secondary weapon and no armor abilities. I can do without AA's but no secondary? At least give us the Magnum. Oh well. I'm on board for this playlist nonetheless.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 13:06, 11 July 2013 (EDT)
 
:Recharge speeds up the recharge rate, Shield lets it start recharing sooner. Or the other way around, don't remember. As for survivor.... well yeah, but you're nitpicking there. It'd come in handy. As for the actual perk, it's definitely noob-y. It and whatever the third one is are get out of jail free cards. As for Legendary..... jesus, that's just ridiculous. They got so close, but then Assault rifles? The noobiest damn weapon in the game? That pretty much invalidates the whole point of the gametype to me!
 
:Oh, and if you want a classic playlist, just check out Throwdown, though do note you will get your ass kicked. '''Always use the DMR. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 17:24, 13 July 2013 (EDT)
 
::What do you believe the starting weapons for the legendary playlist should be? And what is throwdown?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 06:38, 14 July 2013 (EDT)
 
:::I only just noticed this, do you still want to know? '''Ok, so maybe don't always use the DMR anymore. That two shot-melee is pretty good. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 06:21, 2 October 2013 (EDT)
 
::::Nope. I'm good. Haven't been playing as much as I used to. Legendary slayer has been nullified because 343i decided to include it in the Inifnity slayer playlist rather than keeping it seperate. People keeping choosing Inifnity slayer over legendary - so there goes my desire to play the game.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:55, 2 October 2013 (EDT)
 
:::::Well, in that case, go into throwdown. Yeah, I know you said not to explain, but your response warrants it. Basically, it's a competetive playlist. No loadouts, BRs, only ordinance is Thruster pack, HL shield, hologram, ect. If you don't want the casual play of the Infinity slayer playlist then go into Team Throwdown. '''Ok, so maybe don't always use the DMR anymore. That two shot-melee is pretty good. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 15:28, 2 October 2013 (EDT)

Latest revision as of 15:00, September 4, 2021

Forums: Index General Discussion Halo 4 discussion
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It's Ironic Because it Decomposes Organisms to Compose AIs

Now, with the majority of us done with the game (hopefully) and have played Spartan Ops (or watched its cinematics), can we piece together how does the Composer and Requiem work together? Now, we know that the Composer turn organisms into a pile of ash to convert them into Promethean "souls". But how did the "Didact's Gift", an AI created from a New Phoenix citizen, go from Earth to Requiem? What I think is that the Requiem translocation artifact transported all these souls to Requiem from Earth. I haven't read Primordium yet, can anyone tell me what did Greg Bear say about the Composer? —SPARTAN331 11:26, 7 January 2013 (EST)

Well, I have a guess as to how all of those harvested humans got tot Requiem. Remember that giant swirling energy under the Composer when it was fired? Cortana referred to it as "slipspace activity building below the Composer". I'd be willing to bet that portal led to Requiem, and the Composer was sending all the harvested material there. What's more, the Didact fell into the portal, which means he may have been sent back to Requiem...
As for the Composer in Primordium, it doesn't really act the same as Halo 4's. This here sums it up. Tuckerscreator(stalk) 13:18, 7 January 2013 (EST)
True enough. However the next paragraph points out that, during the events described in Primordium, the Composer was being used as something along the lines of a medical device by Lifeworkers to extract & preserve the "souls" of both Forerunners & Humans on Installation 7 (specifically, to protect them Faber's bad temper at first, then later from Mendicant Bias & the Flood), and before that, it was used to extract Ancient Human memories to try and preserve any hidden knowledge of their supposed cure for the Flood Infection, whilst in Halo 4 (and it's accompanying Terminals) it was being used as a weapon to forcibly harvest Humans as raw materials for the Didact's army. Let's not forget that the Forerunners had been preserving memories for a long time prior to the Composer's creation (in the form of, among other things, Durances. The Composer was supposed to be the culmination of that technology, in that it would be able to analyze, store and recreate the entire individual, rather than just their memories. Unfortunately, it didn't quite work, as we can see from Chakas/343GS... Or...
tl/dr version: Low power setting = Gradual, Peaceful & Painless, become a personality imprint or a Monitor... High power setting = Screaming death, Burnt to ash, become Promethean Knight... DJenser (talk) 16:07, 12 January 2013 (EST)
Even though the Didact may have been teleported back to Requiem, could he have survived that pulse grenade exploding inside him? He could've died before he even touched the portal.--Killamint [Comm|Files] 12:51, 9 January 2013 (EST)
Well, we are talking about someone who survived 2 direct hits to the chest at close range with a Binary Rifle. Then again, maybe that terminal custscene wasn't set to Legendary difficulty... DJenser (talk) 14:06, 12 January 2013 (EST)
More like 343i didn't let us determine his fate ourselves but instead threw in a quick time event to make the call and left us unsatisfied & questioning whether or not he was still alive.--Killamint [Comm|Files] 21:28, 14 January 2013 (EST)
Yea, the quicktime events were not that good. This isn't normally the right section to talk about this, but the powers of the segue cannot be contained by mere mortals. So, on the quicktimes, I think they were either there to be more immersive or just to keep us occupied. However, you do the same thing every time you play them, and to me actually seem less immersive than just a cutscene. This is craZboy557, signing off. 16:13, 16 January 2013 (EST)

Here's my question: how is any of this ironic?! The section title specificly says "it's ironic". However, even the original post doesn't mention any irony! I just think that's kind of a fail. As for the main conversation, I have no comment. Honestly I'd just prefer the Didact to be dead, cause he's kind of a jackass now and the longer he's not killed so hard he died to death, the more we're going to ask why the forerunner's military forces suck so much at not dying. This is craZboy557, signing off. 07:38, 13 January 2013 (EST)

Calm down, it was an (apparently feeble) attempt to add some humor to this forum. About the Composer though, if the slipspace rupture in it brings harvested souls to Requiem, shouldn't there be a "factory" or something sort on Requiem? If there is, why didn't the UNSC figure this out and try to locate it? Man, all these unanswered questions. PS: The Didact will survive for dramatic reasons. —SPARTAN331 07:57, 13 January 2013 (EST)


We're talking about an artificial planet. The whole frakking thing is a factory. After all, Watchers have the ability to pull Knights & Crawlers out of the dirt & forces get transported across the whole sphere via the Slipspace network, so there's no need for doors. For all we know, the so-called "factory" is a cube, 5 miles to a side, somewhere near the planet's outer core surrounded by 60 miles of solid (or better yet, molten) metal.
@CraZboy557: The Didact isn't dead. He's hiding out in his 5-mi. x 5-mi metal cube within the planet's mantle (no, not that mantle, this one) ready to come back in the next game with his new bestest buddy, Cortana 2.0 (Just like Cortana, but with a goatee, cuz she's eeeeeviill) who will proceed to lay the smackdown on the UNSC, invade Earth and generally wreak havoc on Humanity while John has to muddle through Halo 5 and 6 with Guilty Chakas as his AI buddy.. That is, until the Chief is able to sway her with his manly charms & silent machismo, at which point she will realize the error of her ways, turn on the Didact and help John save the day. In his final moments, the Didact will be consumed with the thought that he seems to have piss-poor luck with AIs...DJenser (talk) 16:26, 14 January 2013 (EST)
Best fanfic ever. Of all time. —SPARTAN331 09:13, 16 January 2013 (EST)
Mai head *bam* asplode. This is craZboy557, signing off. 16:02, 16 January 2013 (EST)

MLK Day

Not sure if this is the right place to ask this but I wanted to see if anyone was interested in joining up for Spartan Ops on Monday since they are releasing a new episode that day. It would be nice to play through all the new missions with some halopedians or people I know (through here) rather than random gamers (mostly because they tend to play around too much and/or don't work as a team). I'm on the east coast (as some of you already know) and would be available to start a game anytime between 7pm and 12am EST time (yes, that late). I'm hoping for at least 2 people but would love 3 to join. Gamertag is on my profile page. So if anyone is interested feel free to reply. --Killamint [Comm|Files] 12:27, 16 January 2013 (EST)

I'd love to join. The new episodes are a checkpoint system from being nintendo hard when you go solo. Going on a team tends to make it a lot more fun though. Just a little heads up though, if I'm hungry or tired at all I will likely scream and yell constantly and eventually rage quit. Hopefully it won't come to that though. This is craZboy557, signing off. 15:59, 16 January 2013 (EST)
Kool! Just need at least one more person and we good to go. I'll make sure to get a time scheduled for Monday so that everyone's online at the same time. Having a snack by your side should help you avoid a rage quit...whatever that means.--Killamint [Comm|Files] 18:40, 16 January 2013 (EST)

Here's a preview of the chapters for Spartan Ops Episode 6 from IGN.--Killamint [Comm|Files] 12:46, 18 January 2013 (EST)

Overly Insectoid

Anybody think that 343 may have overdone it? Missing Mandible (talk) 17:30, 23 January 2013 (EST)

It looks unusual, mostly its color scheme, but doesn't seem "overly". Its just a lot of new architecture that people aren't used to.--Killamint [Comm|Files] 20:23, 24 January 2013 (EST)
The rough texture is pretty exoskeletal. Segmented, rough and spiky, very bug like in my opinion. I put this on the talk page, but it's better to have it here. I think it would've been cool if they used the halo 2 scarab. It would be cool to support that theory that it's an excavator. This is craZboy557, signing off. 12:53, 25 January 2013 (EST)

I don't know why, but the inside kind of reminded me of the flood. I definitely didn't like. i thought they should have gone for a more metallic look. --Weeping Angel (talk) 16:08, 29 January 2013 (EST)

Where does the storm get this stuff?!!

Ok, seriously? The storm rifle, fleets of liches, and now ANOTHER giant-super-expesive-massive-invincible thing? What is 343 thinking? How does it make sense?! This is craZboy557, signing off. 13:54, 24 January 2013 (EST)

The Sangheili Jul 'Mdama came across probably had a lot of unused war machines at their disposable considering they hadn't experienced the end of (if much of) the war. Though, considering how weak the Storm rifle is, I don't see why they switched it with the Plasma rifle.--Killamint [Comm|Files] 20:23, 24 January 2013 (EST)
Hmmmm, so I did make a forum for this..... I really should stop putting it literally every other place on the site. Like seriously, it's everywhere now. This is craZboy557, signing off. 11:14, 25 January 2013 (EST)
Technically yes except you placed it on a talk page, somewhere it doesn't belong. Usually when someone deletes unneeded post, I take it for forum talk and copy paste it where it should've been so that person can further discuss it. By the way...what's the deal with your signature?--Killamint [Comm|Files] 12:28, 25 January 2013 (EST)
Messed with it a lot today. It's smaller now. This is craZboy557, signing off. 12:49, 25 January 2013 (EST) (see?)

Jul 'Mdama should get a scarab, put it in spartan ops, and hand you the keys (yes, I know it is a lekgolo)Lian 512 (talk) 16:17, 27 January 2013 (EST)

February Title Update

According to the 1.9.13 bulletin Halo 4 will be receiving a new title update in February. The question is what will it contain? One theory I'm hoping for is that it brings theater mode & scoring back for campaign and includes it for Spartan Ops. I really miss those features as they were a ton of fun for Halo: Reach (Watching myself play the game in 3rd person was nice). What could be nice is if it adjusts the balance of a certain weapon...Or perhaps it may bring back one of our beloved game modes (I know, a lil unlikely) or classic gametypes like slayer.--Killamint [Comm|Files] 19:34, 26 January 2013 (EST)

I would like that I would also like it if the Thruster Pack was a bit easier to use and let you go farther Lian 512 (talk) 21:34, 26 January 2013 (EST)
Not sure if I am crazy or what, but I always felt that the Suppressor is somewhat overpowered in Matchmaking. That, Theater in campaign, gametype called "Classic Slayer" (No customizable loadouts, just armor abilities like in Reach), gametype variant of Flood called "Infection" (Flood have no shields), and Spartan Ops available on offline once you played it. Those, and Halo 4 would be 10 times better than it is right now. —SPARTAN331 05:09, 27 January 2013 (EST)
If you gave flood energy sowrds would their lunge decrease? Because if so they should do that too. And make them move slower. And get rid of the damn flood screen! And possibly give the humans scattershots. The shotgun is way too slow. This is craZboy557, signing off. 06:18, 27 January 2013 (EST)

@S331: Agree with everything you said except the Suppressor. I always thought that weapon was weak & inaccurate, which, in my opinion, made it virtually useless & undesirable. But then again maybe I'm looking at it from a campaign pov since I rarely have used it in MM. @Lian: The only real issue I ever had with the thruster pack was that it goes into 3rd person view rather than stay in 1st. I felt Evade was far easier to use because of that.--Killamint [Comm|Files] 10:30, 27 January 2013 (EST)

Thruster pack moves you two feetLian 512 (talk) 14:11, 27 January 2013 (EST)

Well it looks like my hopes are down for the TU to bring theater to campaign & spartan ops. I'm highly disappointed at this. I was reading a comment that a person made in regards to this - features > graphics. So much emphasis was placed on making the game look good, yet it lacks a lot of the features that gave Halo: Reach a lasting impression. What really strikes me the most is how they can have theater (& scoring) for Wargames. Its literally the same engine, the same graphics! How come they can make it work in wargames but not the other modes when they are the same thing?? And being that they can't make it happen, I guess scoring isn't on the menu either. But I could be jumping the gun. Still, this is a major let-down. All those things I do in campaign & SpOps & I can't go back & look at it. I guess I have to invest in a HD capture card...--Killamint [Comm|Files] 11:12, 29 January 2013 (EST)

What in the world is on disk two for Halo 4--Lian 512 (talk) 12:20, 29 January 2013 (EST)

The multiplayer maps (excluding crimson & other map packs).--Killamint [Comm|Files] 12:35, 29 January 2013 (EST)

I could think of several reasons why theater was taken out and will never return as a feature in Halo 4. As for why it was taken out, it would be better to provide how theater works. Note that I don't have real knowledge on this and everything is based on my observations.
It comes to no one's surprise that theater mode is like spectator mode: you are essentially a disembodied player flying around and over the player as s/he roams the map geometry and do stuff. A disembodied player is just like the player you spectate in a clip: they are subjected to invisible walls and solid objects (i.e. you cannot go through an object). Like the player, they are also subjected to the loading of the next map geometry (i.e. like how you keep seeing those mirrors in Halo 3's The Covenant campaign level). However, rather than recording it like you would using a video camera or a webcam from one perspective, theater mode records everything that happens in that map geometry. It records to the tiniest detail such as when a rain droplet hits the surface, the moving scenery in the background and even the lighting emitted from plasma projectiles. Sandbox AIs and their actions are recorded even when they are not in vicinity of the player. All of these recordings take up memory space and to process every one of these burdens the engine. These are some of the issues Bungie kept encountering throughout their development (Note: you can check out more of these on Bungie.net: I suggest checking out "I Shot You First! - Gameplay Networking in Halo: Reach" by Aldrige and "The Animation of Halo: Reach" by Spataro and Armstrong). Because of the reserved memory space and processing power for theater mode, everything else would need to be balanced so that they don't overload the engine (or crash the Xbox or causing things in a map to disappear).
For 343i, I would guess that they encountered the same problem Bungie faced in their development but cut corners by removing theater from campaign and SpartanOps, thus removing the need to reserve memory space and processing power. This allows them to push other things such as graphics and animation beyond, resulting in what would be the prettiest (with a hint of Abram's lense flares throughout the game) Halo game to date. Cheap move but it keeps them happy (by them, I meant those who are less likely to use the feature... and also the developers since they don't have to wrap their heads around the issues). As for why it will never return as a feature, it is quite late (four months) for developers to introduce a feature for a game when they should be focusing on developing a new game. To invest staff to do this would just slow down the development of the new game. They would only do so if developing the feature is easy... but in the case of Halo 4, it is not. Oh, and for those asking why is it in multiplayer then?, the answer is simply this: there is the absent need to load up more map geometry since you (i.e. the players) are confined to one static location. There is no sandbox AIs with a number of animation to record. There is no big scenery animation to record compared to those in campaign or SpartanOps.
With that, I would just say that there's no point to hold on to 343i's words about theater mode... because it won't be back in Halo 4 (but probably in Halo 5).— subtank 04:55, 1 February 2013 (EST)

Nitpicker alert: Last sentence you said held, I think you meant hold. Very logical facts. I have to face the facts...its too late to add the feature, though they had 3 (probably more) years to figure it out. I figured the reason you gave would be a logical/obvious reason for why theater is available for wargames. Its still an upset to me though, but I guess I'll have to wait for Halo 5 (or whatever it'll be called) for them to add it back if they do...But there's no excuse for scoring to be absent since that shouldn't require nothing more than a tweek to the system, especially since its nothing more than numbers displayed on-screen. Curious question, why does it say "(Made through tor)" whenever you save an edit?--Killamint [Comm|Files] 11:55, 1 February 2013 (EST)
Notepad has failed me! Corrected several mistakes. If a feature is easy to develop (like you said, scoring are just numbers displayed on-screen... or maybe it's more complicated than it seems?), then they should be able make it available to players.— subtank 21:26, 1 February 2013 (EST)
Exactly. Also a lot of these features that they took away were what made Halo distinguishable from other FPS titles. Unfortunately it seems as though they are trying to bridge the gap and that is not a good thing whatsoever. Of course there's no telling them that.--Killamint [Comm|Files] 09:05, 2 February 2013 (EST)

Tor is an Internet protocol (IP) mask program and I agree with subtank but think there should be a record mode and scoring--Lian 512 (talk) 20:03, 1 February 2013 (EST)

Based on the new bulletin it looks like they are fixing one of my issues which is the Boltshot. However they are not exactly fixing it's shotgun blast power. More like they are reducing the range of it which, in my opinion, isn't making that big of a difference, especially w/ campers. Why not just reduce the power of the blast from 1 hit to 2 hits? Also it doesn't look like we'll be getting scoring, since the TU consist of multiplayer fixes.--Killamint [Comm|Files] 12:15, 14 February 2013 (EST)

Someone managed to mod Theater into Halo 4. We must get our hands on this, someway, somehow. Tuckerscreator(stalk) 16:56, 29 September 2013 (EDT)

Disregard what I said above. By the looks of it, the reason why they took out theatre mode was to prevent players from finding out that they, the developers, took a lot of shortcuts with the sceneries. Emphasising graphics over level design. — subtank 17:11, 29 September 2013 (EDT)
Well well, looks like it is possible to have campaign theater in Halo 4 (points at subtank)..sike! Yeah I did notice the shortcuts they performed, especially the area with the large Forerunner tower, the cliff is literally cut in half. But that is excellent work that modder performed! Obviously 343i has been hiding this all along...I wish I had his 360, or better yet, I hope he transfer this over to other xboxs. Now if he can mod scoring/timer/medals into campaign than we got a game!--Killamint [Comm|Files] 12:23, 30 September 2013 (EDT)
Found another person who modded theater into campaign. This might turn into a trend very soon.--Killamint [Comm|Files] 12:53, 2 October 2013 (EDT)
It looks like accessing it requires a JTAG hack, which could be grounds for a ban if Microsoft finds out. Rather risky then, though so far it doesn't seem they know. Tuckerscreator(stalk) 15:41, 2 October 2013 (EDT)
I looked up the JTAG hack. Seems like a lot of work and modification is required to make it work. Who knows what the first guy did, whether he is using the same hack or something else entirely.--Killamint [Comm|Files] 12:38, 7 October 2013 (EDT)

Just some more videos to document this newfound discovery:

Halo 4: Are 343i Making Excuses?
Campaign in Theater Part 2
10 Screenshots
I'VE BEEN BANNED.(Halo 4 Campaign Screenshots)
Halo4 Campaign Screenshots 1
Halo4 Campaign Screenshots 2
Halo4 Campaign Screenshots 3
Halo4 Campaign Screenshots 4
Halo 4 Campaign Screenshot OyH.ver

How the master unlocked campaign theater.--Killamint [Comm|Files] 11:36, 5 December 2013 (EST)

Dawn and Translocation portals in Halo 4

The thing is, I've been looking around in the beginning of Dawn (the level) and found that there is a monitor (by the sensor scan) that shows the Dawn's course and found that it changes direction toward Requiem about halfway through it's course anyone know why? Also, the number next to Requiem and an arrow thing is 43121124. Finally, am I right in saying that the transports all face toward their destination letting you "calculate" the slip space vectors like covenant ships can. Did anyone even notice this?--Lian 512 (talk) 14:51, 28 January 2013 (EST)

I do NOT care if this is deleted.--Lian 512 (talk) 17:24, 16 February 2013 (EST)

Master Chief doesn't have peace talks

Another thing I noticed is that in the first encounter with the sword elite, MC doesn't hesitate to kill and proceeds to eliminate the other forces on the ship before blowing up a cruiser! Cool, but bad grounds for peace. I mean, in Halo 3, they are allies and after KILLING an ELITE, he says " I thought we had a truce with the Covenant " before proceeding to kill 100 or so soldiers without so much as a word being said! WHY?!!! Lian 512 (talk) 09:51, 27 January 2013 (EST)

Because the Elite tried to kill him first, without any provocation. That's what the point of that little quick-time event was. Tuckerscreator(stalk) 11:26, 27 January 2013 (EST)
Calm down. The Covenant in Halo 4 are not the Covenant we've known for so long. They are a rogue faction that does not follow the Sangheili's peace with humanity. Also, if John "hesitates" to kill the boarders, then the boarders would have overpowered and killed him. In those situations, hesitating is a bad thing to do. Oh, and how can you expect John to know anything about the current situation after being in cryo-sleep and floating in uncharted space for four years? He would be just as confused as to what's going on as you would be.--Spartacus TalkContribs 11:34, 27 January 2013 (EST)

Good point, I also think the MC could have disarmed the elite and asked what his problem was using Cortana as translator (then killed him) and nuked the cruiser with hyperion missiles. It's more realistic but less dramatic. MC doesn't learn that they are remnant in the campaign.Lian 512 (talk) 14:08, 27 January 2013 (EST)

Well, if there's an alien who's a foot taller than me with a sword in his hands and ready to push me into a deep hole, I would do anything to get away from that situation. It's human instinct. Besides, the MC is well known among the Elites already. If an Elite attacks him, he would probably assume they are his enemies. —SPARTAN331 22:45, 27 January 2013 (EST)

"Their reaction time, while impossible to chart accurately, was estimated to be twenty milliseconds. The Spartans' reaction times were noted to be significantly faster in combat situations or with assistance from an AI. The reaction times of the SPARTAN-IIs were so fast that they, in heightened states of stress, were able to think, react and see things as if everything around them were simultaneously occurring at both a slow and rapid pace" Taken from SPARTAN-II augmentation procedures. I think the Master Chief can disarm a Sangheili Storm.—This unsigned comment was made by Lian 512 (talkcontribs). Please sign your posts with ~~~~

But remember, Elites are just as fast and strong. And that Elite had an energy sword. Master Chief noticeably has had a lot of trouble trying to fight Elites in hand-to-hand combat, such when he fought them when heading to the Circumference or when he fought one skilled sword-wielding Elite aboard the Ascendant Justice. If he had loosened himself just a little bit, this Elite would have either skewered him or thrown him down the shaft. Tuckerscreator(stalk) 14:15, 28 January 2013 (EST)

The Spartan-IIIs, although generally inferior to Spartan-IIs were still very capable of superhuman feats associated with Spartans. During Operation: TORPEDO, Tom-B292, 12 years old at the time and equipped only with SPI armor, engaged a Covenant Elite armed with a Plasma Pistol and an energy sword in hand to hand combat. The Spartan's enhanced reflexes allowed him to dodge a Plasma Pistol bolt and sword swing at point blank range. He then proceeded to throw the Elite to the ground and finish it off with his assault rifle. It is also stated that during the battle, Elites and Jackals moved out of cover because they realized that it was suicide to face Spartans in close quarters. Spartan-IIIs were also described to have been moving with "speed and reflexes that no Covenant could follow. From Project CHRYSANTHEMUM I agree though, now please look at the topic above.--Lian 512 (talk) 14:44, 28 January 2013 (EST)

But once again, I'm referring to John-117. He seems to not fare well in hand-to-hand combat, as other events like the Ascendant Justice or the Resplendent Fervor show. In the latter, he loses, in the former he barely wins and doesn't even kill the Elite. The performance of other Spartans has nothing to do with John's. Perhaps a faster Spartan like Kelly or stronger like Jorge would have been able to disable the Elite. But for John's own skillset, he either has to kill the Elite quickly or expect to die quick himself. Tuckerscreator(stalk) 17:36, 28 January 2013 (EST)

Just wanted to highlight that he fought a sword-wielding Minor (or Storm Elite) instead of a specialised Elite. — subtank 20:36, 28 January 2013 (EST)

Hence why he had less trouble with this one. Still, a sword wielder is nothing to sniff at. Tuckerscreator(stalk) 22:01, 28 January 2013 (EST)
If so, he should be able to disarm him and make him talk (as suggested by Lian 512). — subtank 22:42, 28 January 2013 (EST)
I said less trouble. Not none. The Elite was still clearly very strong and could have overpowered John with the wrong move. Tuckerscreator(stalk) 23:10, 28 January 2013 (EST)

You read the books, I played the games, you know more. He could have done this with the clueless squad in the next room. Hey, why was that elevator door open all day anyway, depressurization is bad for the troops on the observation deck. Does my previous topic fail?--Lian 512 (talk) 23:05, 28 January 2013 (EST)

An Elite at the blast shield controls might be an easier target or a grunt (the room is sealed due to decompression for five minutes) or open communications from the ship or advanced armor suit.--Lian 512 (talk) 12:37, 29 January 2013 (EST)

Remember to use space if you are creating a new line, otherwise use : to place the sentence below a comment (w/ an indent) if you are replying to it.--Killamint [Comm|Files] 12:40, 29 January 2013 (EST)

Spartan Ops thoughts of 2nd half

After Ep. 6 and 7 of Spartan Ops, I'm impressed with how they restructured the chapters. Now they feel far more open, long, connected, and sandbox-y (mostly Ep. 7) rather than the previous episodes which felt too linear. Also they didn't repeat the levels like they did before so the experience felt new overall. The only issues I really had were with two of the chapters in episode 6 where one was a recycled campaign section (only nite time) & the other being Ravine but I never played on Ravine before so it was a new experience. Also there wasn't enough access to UNSC power weapons. But nonetheless it was definitely a better experience than before and I can can't wait to see what they have in store for Ep. 8. Hopefully they continue this trend.--Killamint [Comm|Files] 13:04, 29 January 2013 (EST)

Seems like 343i is going backwards again. Based on the new Ep. 8 gallery, we are returning to "Control" and "Cyclone". And yet they are being played off as "new missions and environments". I honestly believe that if they are going to recycle these levels so often, they're better off bringing back firefight...--Killamint [Comm|Files] 09:05, 2 February 2013 (EST)
It's highly impossible for them to bring back Firefight in Halo 4. I will be honest and say FF is better than SO. The main difference between SO and FF is that 1) SO doesn't have infinite enemies (obviously) 2) SO enemies are unbalanced when on solo because it is meant to be a cooperative experience (good luck trying to kill all 5 of those Elites on Heroic without dying) 3) SO is more fiction-drived 4) SO is the same environment like how FF features same maps, but SO have slight environment difference, somewhat difference experience every mission (doesn't justify its repetitive maps and overwhelming enemies though). To be honest, Ep 6 and 7 weren't that good for me. Ep 6 was alright, the missions were not interesting enough. It's really just go there and activate those terminals. Ep 7, while I was quite excited to explore the interior of Infinity, playing the whole episode was a big disappointment. 4 of the 5 missions were constructed in the same area, and they just repeated the environment over and over again. I understand 343i is (hopefully) giving their best shot, they are making these maps just for us. I just hope we can explore more of Requiem. —SPARTAN331 09:45, 2 February 2013 (EST)
I swear you post more thought-out responses than I do. Anyway, you're right, FF isn't coming back for Halo 4 and I'm not expecting it too since (like subtank said) H4 is already 4 months in. I was impressed w/ their effort for both episodes, but I do agree that they don't stand out. I was actually disappointed that we weren't able to fly those Broadswords in Ep. 6 Ch. 5. The repetitive levels for Ep. 7 do seem logical since we're stuck on the Infinity clearing it out but I understand what you mean. Honestly, I don't think 343i is giving their best shot. The problem is that they have a lack of creativity in my opinion. We've seen this already with the forerunner weapons (copy pasted from the UNSC weapons) and it really shows with SpOp w/ all those recycled maps & objectives. It's the same thing over & over again - we're pressing buttons (and button pressing is LONG in H4) and we're not doing anything else, maybe destroying a generator/jammer core or two. SpOp just seems like a missed opportunity. They're not taking chances - that can have a positive outcome but in this case, its negative. Its almost like they're catering to the "casual" gamer who just wants to shoot stuff for casual pleasure but not get into the nitty-gritty of it all. Here's a nice little article that expanded on this issue.--Killamint [Comm|Files] 11:22, 2 February 2013 (EST)
That's a great article you found! Now, just if 343i reflect a bit over that. I absolutely agree with your "casual gamer" thought. It's really just go there, shoot these, press those, go there. Why don't Crimson gets the interesting jobs? I also hate how they almost completely left the campaign unconnected with the storyline. The only connection is the Librarian so far. Shouldn't we head back to FUD to look for something? That might make fun stuff. What's the significance of the Forerunner structure we met Lasky in the level Infinity? Why would the Forerunner put something there without any purpose? Can't we visit the war room? What happened to the core after it collapsed? If you make a mini-campaign, you should make some more interesting objectives. This is different from Firefight, because the "fiction" behind FF is that you are defending that area. Also, I kind of miss the sandbox feeling. The campaign was a bit linear and not enough sandboxy if you ask me. There were some parts that allow you to have a different approach (the Mammoth sequence I suppose), but some places are just plain one-way attack (Sniper Alley, especially the whole level of Shutdown, some parts of Forerunner). Ever wonder why there isn't a "Different Way to Campaign" on Waypoint after Halo 4? —SPARTAN331 10:56, 4 February 2013 (EST)
How was shutdown a linear mission? It had non-linear structures with even more non-linear objectives, as in you got to go to the one you wanted first. Requiem was wide open, so was Reclaimer, Infinity, most of Forerunner, Shutdown, etc. There were plenty of areas where you could use multiple strategies. They balanced it pretty perfectly with tight and linear environments. And it's not like it's the first time this has happened. Remember PoA? The Library? 343 GS? Truth and Reconciliation? Keyes? The Maw? All of them were linear, small environments. Yet CE also had 4 big levels besides those. So the campaign was balanced (ish). Halo 2 had even more linear and small levels. I agree that SpOps should have more diverse objectives though. I mean, why use the generator and NPC defense gameplay types so scarcely? Incorporate some MP gametypes in there as well, some KoH or extraction? How about a race? Now that would be interesting. Also, stop complaining about map recycling. It's simply impossible for them to make so many maps. It was obvious from the start that this was going to happen. I do wish, however, that they would have incorporated more campaign playspaces (I mean, they are already there). They also should have changed some things like lighting and weather. Just make the repeat maps at night, or add different weather and they would feel somewhat fresh. -78.97.91.207 15:10, 4 February 2013 (EST)

"Also, stop complaining about map recycling. It's simply impossible for them to make so many maps. It was obvious from the start that this was going to happen."
— 78.97.91.207
No it wasn't. No one was expecting to be doing the same mission, on the same level, over & over again. And no, its's not impossible for them to make a lot of maps, its just impossible for our harddrives to take in a lot of capacity. First of all, 343i promised us 50 missions. Not 25 - meaning half of these missions take place on the same map, performing nearly the same objectives. If they couldn't give us multiple locations to do these missions on, let alone diverse objectives, then they should have promised less missions but with more content per mission to make them worthwhile. Basically, 343i bit off more than they could chew. If you're going to crank out 50 missions, then we should expect to be doing majority of them in new locations, not reused locations from campaign, wargames (nothing wrong w/ Ragnarok or Galileo Base though), & worst of all, the previous episode. Again, like I said earlier, its shows lack of creativity and it makes you feel like you're doing the same mission again. SpOps is supposed to be going in a NEW direction, not backwards. You have a point about the weather though. I have yet to see some rain, or snow, or harsh wind in Halo 4 yet.--Killamint [Comm|Files] 18:57, 4 February 2013 (EST)

Episode 8 one of my favorites by far, Serin's appearance, Halsey gettin captured, the levels were entertaining as well. Col. Snipes450 15:21, 4 February 2013 (EST)

I was definitely excited to see Serin in the flesh for the first time, and knowing that Margaret is no longer the top dog at ONI was qquite interesting as well.--Spartacus TalkContribs 15:23, 4 February 2013 (EST)
It was bound to happen sooner or later... Hell, if she's still alive, she'd be nearly 100... That wouldn't leave much time to retire & wash all that blood off of her hands. - DJenser (talk) 17:14, 4 February 2013 (EST)
I feel the same way. I'm glad to see a character that I read about in Glasslands & Thurdsday War pop up in SpOps. Hopefully they show Blackbox and Naomi next, not to mention those two ODST's.--Killamint [Comm|Files] 18:57, 4 February 2013 (EST)
I always imagined that Parangosky would retire in the third book of the Kilo-five trilogy. Maybe that's just me, but I was extremely surprised by her appearance. Awesome, don't get me wrong, but surprising. Also is it just me or was it little unrealistic for Thorne to get hit on the head with a HUGE rock, and then getting up the next minute? --Weeping Angel (talk) 18:58, 4 February 2013 (EST)
Gek smashed the rock on his chest-plating in order to subdue him long enough for him to brandish his sword to execute him. -Killjax (talk | contribs)
Thorne's a Spartan. Tuckerscreator(stalk) 19:04, 4 February 2013 (EST)

After finally getting a chance to play the actual missions, I found the levels to be interesting mainly because they featured new elements to make them feel different. Still, I just wish they took place on different maps. Although Apex makes sense, since we we're pulled from that mission in the previous episode.--Killamint [Comm|Files] 07:05, 6 February 2013 (EST)

Retcons and the Sangheili

As many of you have probably seen, my main concern with Halo 4 is the Sangheili. It appears the Sangheili are in the process of being retconned from previous works, and this gets on my nerves, if I'm perfectly honest. The Sangheili were confirmed to have been bound by a sense of honour and duty, and this was the centre of their being. I was under the impression that this was the same for almost every Sangheili. But this appears to have changed, somewhere between the Kilo-five trilogy and Halo 4, the Sangheili were degraded.

I'm just going to point out a few of these that I've noticed:

In Thursday War we saw Avu Med 'Telcam horrified at the sight of Jiralhanae terrorism; "Cowards, utter cowards. Why do they plant bombs? This is a filthy, sly habit they have learned from you humans. Terrorism." and "No! This is not war! There is a line between catching the enemy off guard and being too cowardly to show yourself. I will not cross it. We fight for faith, we fight to restore what we were, to come close to knowing the gods' intent for us again - not to make them shun us in disgust.", yet we see the likes of Parg Vol, a Sangheili terrorist. The exact thing that would horrify most Sangheili, remnant or otherwise. In quite a few instances, I've noticed Sangheili drawing swords for no apparent reason; in SpOps (I can't remember which episode) we see Sangheili unleashing swords in support of Jul 'Mdama. This is unnecessary, and, in The Cole Protocol, we see that this is against Sangheili superstition - "A drawn weapon demands blood" - yet we see Sangheili raising swords for no reason? Though this is little and probably an oversight, it gets on my nerves. In previous works, it was shown the a Sangheili would rather die than pick up a human weapon. Yet in SpOps we see the remnant stealing human armaments, nukes for example. I know this may have changed after the war, but it is still strange. Another thing; I noticed in a recent edit that in a newer episode a Sangheili is "willing to sell information on a Covenant listening post in order to stay alive". I haven't yet played the episode, so I don't know the circumstances, but does this not go against all we know about Sangheili warriors? We see Sangheili commit suicide than be captured, let alone become so badly wounded that you need help from the enemy. Though this will probably end up as a trap (perhaps he was too wounded, and left as a trap to regain some of his honour?) it is still very strange.

[/rant] There goes another one! xD

Bah, well to the point; has anyone else noticed these? Does it annoy anyone else? This may be a case of my bias and weird views coming through again, and I'm probably going to be smacked down with relative ease (D: I still need to find the courage to reply :P), but I'm curious to see people's opinions on this subject. :D --TentacleTornado 13:42, 4 February 2013 (EST)

Some of it makes sense; they've learned from their alliance with humanity that many human ground weapons are more effective than their own. Others appear to be the result of degeneration thanks to being a splinter faction, though that might not make sense if they're trying to restore the Covenant, not build a new alliance. The rest are a disparity between the game's authors and the books' authors; different visions at work. That, and Elites can sometimes be hypocritical about their values, such as when one Elite called out Jonah and Roland for being "cowardly" assassins only to be (Impolitely!) reminded that his species invented active camouflage. Tuckerscreator(stalk) 13:59, 4 February 2013 (EST)

I always just assumed they were using the term terrorist very loosely, more just sayign he's a millitant from a splinter faction than a nuking civies kind. This is craZboy557, signing off. 14:31, 4 February 2013 (EST) (BTW I read those pages. I'd say that you made some really good points, and I'd have to agree w/ you on them.)

Much like history, honor is often a product of the winning side. Just take a look at feudal Japanese history & you'll see that it's littered with instances that would be deemed dishonorable by the average armchair samurai, but were written into the history books as "shrewd" or "tactically brilliant"... Likewise, many instances that were labelled as being supremely honorable were viewed by many contemporaries of the day as simple vengeance or organized thuggery... I've always wondered how a Sangheili who uses active camo in combat could be considered honorable... My guess is that it's their version of "Don't Ask, Don't Tell" or, as it was in feudal Japan, the codified system of honor is a political tool used to rigidly enforce the social heirarchy of Sangheili society... In a peace-time setting, it clearly delineates the roles of its members & the acceptable norms of behavior. However, like most societal norms, it can often be obscured by the fog of war... Remember, the first casualty of any engagement is the battle plan... followed quickly by civilized behavior... - DJenser (talk) 16:10, 4 February 2013 (EST)

I do agree that the elite retconning is annoying, but the degredation of honor follows the books if you think of 'Mdama as setting the example for hes faction. In The Thursday War we see him increasingly learning to use human tactics (take lying as an oversimplification) in order to escape Onyx. It's not a big leap from there to accepting that humans may have some superior ground weapons that he should use, such as nukes. As for the "terrorist" I think that that word is probably used a little strongly. And if it is not, that is most likely because 'Mdama needs every Sangheili he can use. and if that terrorist, I forget his name, had a large stash of weapons/materials in his keep, then that would make him all the more valuable to 'Mdama, and, as long as he keeps fighting humans, all the more useful as a leader. As for them unleashing swords, the only explanation that I can think of is that 'Mdama attracts the wrong crowd. And lets remember that this is over 2 decades after the Cole Protocol, so things might have changed. These are all just excuses though, I'm right there with you on how annoying this is.--Weeping Angel (talk) 19:20, 4 February 2013 (EST)

A classic example about how honor, religious extremism and warfare don't mix... Let's not forget that 'Mdama isn't motivated by honor or the Covenant religion... He's motivated by revenge and power... Specifically the power that harnessing the secrets of the Forerunners will provide him in the pursuit of his revenge against the UNSC for taking away everything he had: his honor, his religion, his wife & his former life... He's a Sangheili with literally nothing left to lose, and he's pissed... - DJenser (talk) 15:59, 5 February 2013 (EST)

[Edit conflict with Djenser] Haha! "I'm probably going to be smacked down with relative ease", I wasn't wrong, was I? xD

@Tucker - From what I have seen, there is a fine line between author disparity and ignoring sections of canon which do not fit a certain plot-line. In most works involving the Sangheili, it was shown that honour was a central part of the Sangheili. But this seems to have changed in Kilo-five (and therefore Halo 4), with honour being something to aim towards, though this might be just Jul's view... Bah, I don't know. But (almost) author infighting makes more sense than "ignoring canon".. I guess its easier to say "Hey! they're ignoring this and this!", when in reality its just authors having different opinions. :P

@Djenser - I'd thought about the feudal Japan similarities before, but I hadn't really thought too much into it. Again, you're most probably right. Though it does confirm something, we won't be seeing the Sangheili characters "flesh out" as they once did. As you say, honour is the product of the winning side. And Jul's faction are most definitely not on the winning side (as the plot up to this point suggests). The Sangheili characters we have seen were "good guys"; Sangheili who were devoted to Sangheili honour (Thel, Voro 'Manatkree, etc.). Those we are seeing now, are not. Jul seems to see honour as something to aim towards, as opposed to the beliefs of the Sangheili we've seen so far. So it may be a difference of beliefs, some see having honour as an achievement, and some see it as a way of life.

@Weeping Angel - I guess I was generalising. Though, like everyone else, you're right. Jul was beginning to use Human tactics. I hope we get more information on the types of people Jul was recruiting in the third instalment of Kilo-five. I always assumed they were simply Sangheili from Hesduros, twisted into believing they were fighting for the right cause. I hadn't really thought about him recruiting from out of this zone, perhaps recruiting from outside Hesduros would mean a threat of the truth being let out (i.e. the alliance with Humanity, etc.), perhaps invalidating his hold on the Hesduros-remnants? Bah, again. :P Though it's nice to see that I'm not the only one that's getting a bit frustrated about it. :D

Well, that went better than expected. Though most of my points have been debunked, I'm glad I said something. You guys bring up some really valid points, and I guess I'll try to remember these the next time I get kinda frustrated with future plot. Thanks guys, for clearing this up, and showing your opinions on the matter. :D --TentacleTornado 16:08, 5 February 2013 (EST)

@DJenser: I can't help but feel his lust for revenge is justified (as justified as revenge can be..) understandable. Though I'm a little confused at this new motivation for power, there was no mention of this in Kilo-five (unless I missed it, which is probable). Perhaps he's changed more then I realised? I need to watch the episode, as I've been scared to watch it for fears of more retcons shining through. Anyway, I pretty much summed up my views on Gek and Jul on this page. I do have a knack for being sympathetic when (I assume) we are not supposed to. I'm disappointed at Gek's death. I didn't like him, but I think he should have had a better death, if not a Moby-dick type storyline in which his lust for revenge on Thorne would destroy him... etcetera, etcetera. I think that would be better than simply killing him off. (Should this belong above?) :P --TentacleTornado 16:27, 5 February 2013 (EST)
@Tentacletornado: Justification is always a matter of perspective. While I can empathize with Jul's situation, I can disagree with his actions. Yeah, I'd say he's definitely changed... He's had about 5 or 6 years to wrap his brain around what happened to him, after having made his way to Requiem to try & unlock the secrets of the Didact & the Librarian... Unlike his followers, who spent the years since the war in relative seclusion away from the Great Schism, he's a lot more jaded, having had his eyes opened to the reality of what the Forerunners truly represent. He's been finding that this truth is not quite what he had been taught as a child. I think he's still trying to reconcile his beliefs with the facts, but his desire for revenge is driving him to accumulate the power ("Knowledge is power...") he needs to carry out that vengeance against Humanity. Do I empathize with him? Hell yeah... He's been stripped of his status, his dignity, his health, his family, and he was experimented on like a guinea pig by ONI. Do I agree with his methods? Nope... Any more than I agree with Parangosky's abortive plan to starve/poison the Sangheili race out of existence with tainted grain supplies as a means of eliminating their threat to Humanity's survival. Revenge is, ultimately, an empty pursuit, no matter how you dress it up. Fortunately, he's been little more than a peripheral player in this drama, killing off a few soldiers at a time, while big guns like the Didact & the Chief do their thing despite his efforts to involve himself... Even in this latest installment of Spartan Ops, he's been stuck at the edge watching as others make things happen... I suspect that this will change soon enough, then the suckage will really commence for Infinity & her crew. - DJenser (talk) 15:21, 6 February 2013 (EST)
Well, you've certainly conveyed most of my views better than I could. xD
By justified I mean his desire for revenge is justified, not the way he acts upon it. His actions can never be justified, except, as you say, by his followers and those who share his views against Humanity (To be honest, it was the wrong word to use, "understandable" is more along the lines of what I meant). Most of the points you brought up are also shown in my post here. Though I didn't really think of the time-scale, he would have had a lot of time to think about everything, and change because of it. I hadn't really thought of that. I don't really know what I want from Jul's character in the future, I don't want him to die, and I don't want his campaign against humanity to go further... Bah, I don't know, I guess I'm being idealistic. :P
He should have a far greater role in later episodes, though I hope not in the way you might expect. If the images from Episode 9 are anything to go by, his role in the eyes of the Librarian may be a lot higher than was expected. This "key" for example. He may finally get his "answer". Perhaps wishful thinking, but it would be a nice plot point. I would love to see how the Librarian sees the Sangheili as a whole, maybe she had a plan for them as well, "plans within plans" perhaps? :D --TentacleTornado 11:56, 10 February 2013 (EST)
[BS Angel mentioned on Halo Waypoint] that Gek was once going to get his own subplot. She also hinted he hates Spartans because one may have cost him his eye. Maybe we'll see it one day as a bonus. Tuckerscreator(stalk) 16:47, 5 February 2013 (EST)
Oh! I may have skim-read that section... Thanks for pointing that out, that makes me feel a bit better about this. I do hope there is a bit of "fleshing out" of a few Sangheili characters, such as Gek. :D --TentacleTornado 17:03, 5 February 2013 (EST)

Lasky is a Cylon?

So in the new Episode 8, I noticed that Lasky's back has a series of green lights going down his spine and I'm curious as to what these things are. I suspect they could be armor related, since the front of his uniform appears have body armor underneath it, or they could be some kind of mini batteries to power things like his personal comms. I doubt they're related to hidden energy shields or suggesting he's secretly a Spartan, though, because he's not tall enough and because human shields appear to not work without armor to serve as a conduit. Or they could be flashlights because he likes pretending he's a Cylon... or is a Cylon. Tuckerscreator(stalk) 15:26, 5 February 2013 (EST)

I noticed that in the level Reclaimer (I think that is the right name) and think it might be a mind-machine interface like the ones the forerunners used but I'm no expert.--Lian 512 (talk) 16:07, 5 February 2013 (EST)
Maybe, but a neural interface like every other Navy officer has should be enough. Why a spinal interface too? Tuckerscreator(stalk) 16:54, 5 February 2013 (EST)
Maybe is a health management system, like Dead Space's RIG suits (LOL). --Dr Mutran (talk) 17:11, 5 February 2013 (EST)
That device does look really similar, and cool! It'd be interesting if there were a visible health indicator on Marines or on vehicles. Tuckerscreator(stalk) 18:29, 5 February 2013 (EST)
I'm going with Rule of Cool This is craZboy557, signing off. 17:53, 5 February 2013 (EST)

I don't think Lasky is a cylon from Battlestar Galacta. Also, are those forerunner things seen anywhere? It calls it a "skin" like the librarian and 343 Guilty Spark call a combat SKIN so it could be larger like MODLINR armor, but if that is true, the human version is smaller. (Correct me if I'm wrong) --Lian 512 (talk) 21:41, 5 February 2013 (EST)

Really don't think its armor. Again, Rule of Cool. This is craZboy557, signing off. 06:40, 6 February 2013 (EST)

I didn't mean that it is armor, I ment it might be a full body suit since it is called a skin--Lian 512 (talk) 17:14, 20 February 2013 (EST)

Short topics that don't have sections

There are many things that could be said about Halo 4 and are not due to their shortness (if this is a bad idea there ARE admins) this is for those things. I may be making too many topics.

So to start, what happend to Jul and his army when the Didact left for Earth?--Lian 512 (talk) 15:02, 10 February 2013 (EST)

Jul and his personal forces must have stayed on Requiem. As for the Covenant at Ivanoff Station, they were all killed when the Composer was fired. Tuckerscreator(stalk) 16:14, 10 February 2013 (EST)

Thanks, just like I intended this section to be.--Lian 512 (talk) 16:55, 10 February 2013 (EST)

I was under the impression that the covenant evacuated the station before they fired. This is craZboy557, signing off. 20:43, 10 February 2013 (EST)

If they had, there would be Liches escorting the Mantle's Approach again. But there aren't. Tuckerscreator(stalk) 21:22, 10 February 2013 (EST)

How in the world do the Sangheili consider glassing honorable but bombing dishonorable? —This unsigned comment was made by Lian 512 (talkcontribs). Please sign your posts with ~~~~

Glassing is done through intense ritual and specific method, as shown in The Return. Bombing is not ritual, it's just blowing up stuff without regard to prayer and carving glyphs on the surface. Also, remember that Elites often hypocritical, given that they order Grunts to be suicide bombers and call that glorious. Tuckerscreator(stalk) 17:20, 11 February 2013 (EST)

Just a random thought - this stems from my opinions from the first topic of our discussions here. I was thinking about the Promethean weapons and I thought of four Forerunner weapons that should've been in Halo 4:


All these weapons would have been unique (alien) and more fascinating to use than the stock we have to deal with. Its funny how the first two are in the terminals, yet not in the game. The first one could've replaced the light rifle. I don't know how the second one fires but it's probably a mini-particle cannon. The last two would've been great for continuation had 343i included them in the game.--Killamint [Comm|Files] 11:28, 17 February 2013 (EST)

First and third ones looks nice in the image but wouldn't be so in the actual game. If I'm not wrong, there is an unused model left in the game code that resembles the third one. The second one is, if I'm not wrong, the Lightrifle (as an early concept of one). The fourth is a definite yes-this-needs-to-be-ingame! As I stated previously somewhere, it would be better if Forerunner have a weapon mechanic that behaves different from the Human and Covenant ones. — subtank 01:49, 18 February 2013 (EST)
It is funny how the Forerunner's weapons seemingly mimic human weapons & shoot straight w/ no uniqueness or innovation behind them (I sense laziness behind 343i). Also hate the fact that some of the Forerunner weapons have to be "reloaded" (except the Incineration cannon). Should've been similar to some of the Covie weapons where they simply run out of energy rather than having to be reloaded w/ energy cells. Too Human. The Sentinel beam could've been in the game but the Sentinels simply "disappear" when shot at rather than break apart. The third weapon's mechanic could've been implemented in the game where they combine firepower. Oh well. Hope 343i doesn't repeat this in Halo 5.--Killamint [Comm|Files] 09:17, 18 February 2013 (EST)

How are the majestic map packs connected to cannon? Because I just noticed what looks a lot like a covenant cruiser over a clearly embattled human planet in one of the Landfall screenshots. Are these maps still simulations? Or are the connected to the next Halo game?—This unsigned comment was made by Weeping Angel (talkcontribs). Please sign your posts with ~~~~

What do you mean? Canon wise, these are actual locations in the Haloverse that were visited by the UNSC. They are still simulations; they can have stuff happening in the background. 343i is allowing us to visit locations in the Haloverse that we heard of in-book but never actually seen.--Killamint [Comm|Files] 05:38, 20 February 2013 (EST)

What is device in the room with the hunters, and 4 logs and index. That is not ment to activate Halo (installation) 3 or is about the mantle of responsibility that may be a vehicle, weapon sight, or (something else) according to the scientist in the log?--Lian 512 (talk) 22:46, 19 February 2013 (EST)

Why did 343i tease us with this?:

Why didn't it make a return in Halo 4's campaign? Could this be a sign that we'll get to fly it again soon?--Killamint [Comm|Files] 05:38, 20 February 2013 (EST)

The Pelican controls in campaign could easily translate to flying a Hornet in War Games/Spartan Ops, so I suspect that we'll be seeing it soon. -- SFH (talk) 09:19, 20 February 2013 (EST)
Its possible appearance would have to be in S2 of SPOPs. If it absolutely makes an appearance, it would mean that 343i is finally listening to Halo fans and I'm not talking about those TU/wargame fixes.-Killamint [Comm|Files] 12:24, 20 February 2013 (EST)

Thought here, forerunner weapons could be energy based and you can reload ammo you pick up, no overheat, the battery's have fixed charge and if you use it too long it damages you and anyone in three feet of you. Battery's have quarter charge.--Lian 512 (talk) 07:57, 21 February 2013 (EST)

Not sure what you mean but they already are energy based and have to be reloaded. IMO you shouldn't have to reload them at all and have to pick up another if it runs low on energy like the covenant weapons. Although like you said, unlike the covie weapons, they shouldn't overheat.--Killamint [Comm|Files] 09:16, 23 February 2013 (EST)

I'm trying to balance them and I think it could be nice if you could reload battery's. I also am thinking Halo 5 and 6. Books can make the lightrifle destroy starships or something. (Exaggerating)--Lian 512 (talk) 13:27, 23 February 2013 (EST)

I don't know about reloading batteries. It would be no different from reloading energy cells. Maybe have a battery charger but I don't know. I'm confused by your second comment.--Killamint [Comm|Files] 12:54, 25 February 2013 (EST)
@Killamint: I think that Lian's 2nd comment was intended to convey that, whichever future Halo novel depicts these Forerunner weapons for the first time, they will likely portray them as having capabilities & power levels that would otherwise prove unbalancing if they were allowed in-game... - DJenser (talk) 13:52, 1 March 2013 (EST)
Yes, you are right DJenser (should this be a "minor" edit) (killamint, is this how you reply)??--Lian 512 (talk) 23:44, 1 March 2013 (EST)

It was just an idea, battery charger (in form of forerunner energy canister thing),idea, NO overheat, idea, and regaining energy from guns in the field, idea.--Lian 512 (talk) 23:44, 1 March 2013 (EST)

New Promethean Knight?

Over on Waypoint many are discussing the appearance of what appears to be a new type of Knight. It's found on Episode 9, Chapter 1 "The Search for Halsey". The Knight is black and has a more potent black aura. It's similar to some of the Halo 2 Elite glitches in that it appears to have parts from different kinds of Knights. However, it is only found on Heroic and Legendary and appears to be more aggressive when outside the structure. One user has shared this video of the Knight. He has also uploaded four images (1, 2, 3, 4).--Soul reaper (talk) 01:23, 18 February 2013 (EST)

More likely to be an error/glitch. Dev must've overlooked the spawn scripts again.— subtank 01:50, 18 February 2013 (EST)
Yeah, that's gotta be a glitch or error. Remember, 343i is still releasing TU's to fix many of them. This would come to no suprise even if I saw it in-game myself.--Killamint [Comm|Files] 09:23, 18 February 2013 (EST)

Where to next? Thoughts on S1 finale?

Okay, I'm sure everyone has seen the season 1 finale for Spartan Ops. Basically, with the destruction of Requiem, Infinity & the Covenant are left traveling in space. So with that being said, where are they headed? To be honest, I wasn't expecting Requiem to be erased from existence so soon. I was hoping to explore more areas of Requiem (like those floating islands in the background of Apex). But I guess there's nothing wrong with visiting a whole new area of the haloverse. Are we headed to the greater ark? Sanghelios? Venezia? Back to Earth? The planet the Covenant remnant may have originated from? Or perhaps a brand new area? OR, is this the end of Spartan Ops & this is setting up the events for Halo 5? Also, what about the Promethean enemies & weapons? Did the Covenant bring them along for the ride? Will we see them in S2? Or, are we going to see some brand new enemies, weapons, & vehicles? So many questions...I guess its a matter of waiting. What's your take on the finale?--Killamint [Comm|Files] 06:05, 19 February 2013 (EST)

My guess is that they'll go over Majestic's sensor logs & catch a glimpse of the other half of the key, clutched in 'Mdama's hand, then take off after his fleet. OR, the Covenant will launch a raid on Infinity to get the UNSC's half back... Most likely, it'll be a combination of the 2: Infinity will receive a garbled & heavily scrambled transmission from Halsey, leading to a location called the "Absolute Record" where 'Mdama's forces will be lying in wait to ambush Infinity & take the other half of the Janus Key which, with Halsey's help, I predict they will most likely accomplish... One thing's for sure: As things stand now, it's going to end badly for either Halsey or the Infinity... Hell hath no fury like a woman scorned. Especially if that woman is currently the most brilliant mind in the galaxy... This is gonna get ugly. DJenser (talk) 13:56, 19 February 2013 (EST)
I totally forgot about the Absolute Record. Question is, what and where is it? As far as Halsey becoming the bad girl, im not so sure. Something tells me she's got a trick up her sleeve for Jul. Also I believe Thorne will reveal to her that they were really trying to rescue her but how that will come about is anyone's guess.--Killamint [Comm|Files] 05:38, 20 February 2013 (EST)

I really have no idea what season 2 will contain. It seems like the very act of continuing SO will reveal too many things better left for Halo 5. on the other hand Halo 5 is, what, maybe 2, 3 years out? 343i can't keep us waiting that long. It seems like a mistake to destroy Requiem so soon, or, really, to destroy it at all. I would have liked to explore more than the dozen or so maps 343i gave us. I guess they are really planning on doing a lot of plot development in the next seasons to prepare for the next game. Weeping Angel (talk) 15:27, 19 February 2013 (EST)

Requiem's destruction raised a lot of questions in my mind (as seen @ top). I honestly thought Requiem would be destroyed in a different season but not this quick. My main problem with it is that the reason for Jul doing it isn't explained. I guess there were two, get rid of the Infinity & keep human kind from acquiring Requiem. It's destruction was alluded to when the Librarian said "Requiem's time is at an end" but that's bout it.--Killamint [Comm|Files] 05:38, 20 February 2013 (EST)

That makes me wonder what happened to the Librarian. Did she die with Requiem? Was that actually her this time or just another AI? Why didn't she bother to exit her shrine and overpower Jul herself, especially since Halsey said a Covenant leader was outside waiting for them? Tuckerscreator(stalk) 11:33, 20 February 2013 (EST)

Good question. Something tells me that is not her physical self but just another A.I. like the one chief encountered. Although I'm a bit confused w/ these encounters as in both cases, both people seemed "outside" themselves while talking to her (sort of makes me think Halo is headed in a science-fantasy direction), and her second personality looked younger than the 1st one. However, based off the UNSC Rubicon situation, I bet she's alive but somewhere else which has yet to be disclosed.--Killamint [Comm|Files] 12:24, 20 February 2013 (EST)
I'm wondering if the Librarian AI may have stowed away on Halsey. She has a CNI, right? It's not a date chip, but the forerunners probably were advanced enough to be able to pull some phlebotinum. Maybe she could imprint herself on her brain or something? Hell if I know, but she'd definitely be interesting plot wise, and maybe if Halsey really has gone grimdark The Librarian could pull her back from the edge. As for the science fantasy direction, I refer you to my previous statements on phlebotinum. Let's not forget the wise words of whoeverthefuck:"Sufficiently advanced technology is industinguishable from magic." Sorry, don't remember who said that. But I think it is applicable in this situation. Always use the DMR. This is craZboy557, signing off. 18:23, 20 February 2013 (EST)

Oh, BTW, this may interest you guys: Forward Unto Dawn: Forward Ops Always use the DMR. This is craZboy557, signing off. 18:26, 20 February 2013 (EST)

@Killamint: You may be right about Halsey. So far, everything I've seen about her suggests that she's had her own agenda from the get-go. It's obvious to me that the Librarian implanted a geas in her genetic lineage way back when & I suspect that she is probably aware of it, if only on a subconscious level. Her actions have always been those of someone who seeks to expand the boundaries of her own knowledge & experience, & the UNSC & Covenant are merely means to that end. That being said, as far as she now knows, the UNSC tried to have her killed & she's not likely to have much access to any data to the contrary anytime soon. As to why Jul destroyed Requiem, well, he got what he wanted: the secrets of the Forerunners... Or at least he thought he did (Now he knows differently)... As for the Librarian being alive, you hit it on the head... In Halo: Primordium Guilty Chakas set off in search of her, using the Rubicon. If she were dead, that would be a huge cop-out for the storyline.
@Weeping Angel: I'm pretty sure that they have at least a general outline of the plot development leading up to and through Halo 5. If you look at the BTS video Making Halo 4: A Hero Awakens, you can see, at about 1:25, they've scripted scenes that haven't happened yet. My guess is that this is from Season 2. As I understand it, they already have Season 2 scripted. I believe it was one of the Halo Bulletins that stated this.
@CraZboy557: I believe you're referring to a quote from Arthur C. Clarke, specifically Clarke's Third Law: "Any sufficiently advanced technology is indistinguishable from magic.". - DJenser (talk) 10:50, 21 February 2013 (EST)

It seems like this conversation is getting kind of long. Should we (and when I say we I totally mean the admins) move it to its own forum? just an idea. Anyway, I think I'm coming around to the idea of Requiem being destroyed. maybe it would have been better to blow it up a season later at the most, but this really gives 343i a ton of room to mess around with new maps, missions, vehicles, etc. and if we're lucky, maybe we'll even get to fight in space on a low gravity map. Its been too long since I've done that.Weeping Angel (talk) 14:59, 21 February 2013 (EST)

@DJ: Thx. Quoting that is a lot less impressive if you don't remember who said the damn thing in the first place. This is craZboy557, signing off. 07:01, 23 February 2013 (EST)

I don't see any reason to move this topic. Topics before this were longer and no one said anything about moving it. In fact I don't see it getting longer than it is now.--Killamint [Comm|Files] 09:16, 23 February 2013 (EST)

I agree that it is a good idea. If I make too many comments tell me I'm new to forums.--Lian 512 (talk) 09:27, 23 February 2013 (EST)

Majestic MP Thoughts

Has anyone else gotten a chance to try out the Majestic MP levels? I tried them out yesterday and out of all of them, my overall favorite to play on was Monolith, mostly because of the arena style gameplay, the bases, and the overall look and feel of the map. Landfall was good to play on, although I felt lost a couple times running around the map. Skyline - I love the scenery but the level itself was a tad bit too small for my comfort maybe because of lack of cover, I didn't win any matches (teammates tend to suck) on that level, and the action was too sudden so no time for strategy.--Killamint [Comm|Files] 12:30, 1 March 2013 (EST)

REAP-X and new vehicles

So according to a number of people on Waypoint who receive Mega Bloks emails, two new toys(?) have been announced with an outline of their in-universe status. A user posted the email's text HERE. According to the email there is a new ONI department called REAP-X who handle research and development and made these new vehicles. They've been given descriptive names in the email rather than the animal based ones we're used to.--Soul reaper (talk) 22:42, 8 March 2013 (EST)

Rarely am I so forward, but for everyone's sake I will be. What the shit, 343i? Why would we need a huge inline skate with machine guns for reconnaissance and why don't you just use the Hornet? BLERG! Grizzlei
It's description suggests that it's more of a full on assault vehicle than one intended for recon. In-game it'll probably play like a less brutal Chopper, which I'm fine with. I don't get why they'd add another flying vehicle when there are a number not being used, though perhaps they want it to play differently. All that said, we don't actually know if these are intended to appear in the games, or even anywhere outside of Mega Bloks. Personally I hope that if they do, the VTOL will be a bit more balanced than the Hornet.--Soul reaper (talk) 23:18, 8 March 2013 (EST)
Also, I just noticed that the Doozy was mentioned to be a type of modified snowmobile in the Encyclopaedia. Perhaps this is an assault version. By the way, given that these are official toys, no doubt they will receive a page. What about the information about them and REAP-X? Would they simply be included on the toy pages or would we make canon articles for them? Or would we wait for word from 343 before treating them as canon.--Soul reaper (talk) 02:39, 9 March 2013 (EST)
They can probably be added to this article. As far as REAP-X, I would wait til 343i releases information on it.--Killamint [Comm|Files] 06:52, 9 March 2013 (EST)

If 343i plans on adding these vehicles to the game, I'm gonna assume they will appear in SpOp's Season 2 as DLC. Seems too soon to release stuff like this when its intended for Halo 5. The Siege Bike doesn't seem like it offers any protection for the rider (like a real bike doesn't). I like the way it looks and all but it seems like its only advantage would be speed. Also it doesn't appear advanced in any way, like it could have been built by any company rather than ONI's REAP-X. Basically they added a bike just for the hell of it. The Light Assault VTOL looks like a flying ghost, and, just like the bike, doesn't offer any protection for the operator nor looks advanced. Why not use the Sparrowhawk? Its essentially the same thing but better.--Killamint [Comm|Files] 06:52, 9 March 2013 (EST)

Yeah, to me it just looks like the kind of ridiculous stuff toy companies make whenever they're told to make anything that has to do with weapons. Maybe they'll be non-canon or get their designs changed or something. Always use the DMR. This is craZboy557, signing off. 07:33, 9 March 2013 (EST) For god's sake. REAP-X? Have some goddamn self respect mega bloks.

Totally agree with you Grizzlei. <rant style="minor">Also, if they were planning on releasing Mega Bloks models of never before seen vehicles, why the hell were they not in the game at all?! Without a Hornet or a Falcon, they could have at least put these vehicles in the game even if they really aren't the same thing.</rant>--Spartacus TalkContribs 11:39, 9 March 2013 (EST)

I don't know about you guys, but I'm really glad that 343i is introducing some new vehicles. I was a little bit disappointed when all we got for halo 4 was the Mantis and the Mammoth (and we can only play with the Mammoth on that one Campaign level). The Siege Bike looks like it could be basically an upgrade to the Mongoose, and a speedier version of that would make for some fun gameplay. I thought the Mongoose was a little too slow for its purpose. I can't believe 343 didn't put in a UNSC helicopter. This is the first game since Halo 2 to not have a human air vehicle. Frankly, anything new would be good to me. halo 4's Sandbox, both weapons and vehicles, seemed kind of stale. How wrong do you think I am? --Weeping Angel (talk) 12:57, 9 March 2013 (EST)

I completely agree, that the weapons and vehicles are a bit old and want a helo, but not on the radical change of the mongoose.--Lian 512 (talk) 14:49, 9 March 2013 (EST)

Assuming these are for gameplay, maybe their design is done in a way to be more balanced. Going back to Halo CE, the Warthog was indestructible, that's why it doesn't have doors, to allow weak points. In later games this allowed it to be hijacked.
Moving forward we received two UNSC flying vehicles and the Mongoose.
The mongoose is the closest UNSC counterpart to the ghost, but really, it can't be used for that purpose. In campaign it's only useful when an ally is on the back with a power weapon, in MM people generally just use it to quickly get from point A to point B. This Siege Bike Would be a far better ghpst counterpart as it could actually be used for battle, while leaving the operator as vulnerable.
The flying vehicles have never quite been right. They were better armoured, moved better and had better firepower. The Hornet particularly had far too much firepower and no real weakness. This new VTOL sounds like it retains the firepower and manoeuvrability but has reduced the armour and made the driver more vulnerable.
To me it seems as though these will be a more even match with the Covenant vehicles.--Soul reaper (talk) 07:25, 10 March 2013 (EDT)
That's understandable that 343i is trying to balance out the vehicles but the fact that they decided to do it after the game's release seems pointless and kinda late. Like Spartacus said, if they were included in Halo 4 than it wouldn't be as big of a deal, but releasing them now makes me feel like Halo 4 was just an unfinished experiment. To make matters worst these vehicles just don't serve much of a purpose, nor make any sense from a canon perspective. It's similar to how we have all those unnecessary & redundant GEN2 armor permutations. It gets more and more unrealistic with every approach 343i makes with how the UNSC works. Like many have said before, the US military can go years without ever replacing their military vehicles (such as the B-52 having been built in 1952 not being retired till after 2040). Why develop the VTOL? 343i simply could have added the Hornet but decreased it's armor strength to balance it out. The Siege bike altogether seems useless. Why not add machine guns to the Mongoose and call it a day? And how are you supposed to steer the damn thing with only one tread w/o sleds or a front steering wheel? Am I missing something???--Killamint [Comm|Files] 12:22, 10 March 2013 (EDT)
Well, I suppose you could lean, but that's not something you have as your only means of steering. As for air vehicles being overpowered, I've always felt they were, but not habing a cockpit on an air vehicle is a recipe for disaster. I'd rather they brought back the hornet. A way they could balance it could be by making the glass really easy to shoot out. Maybe with the banshee they could make it fall out of the sky if you shoot out the anti-gravity pods? That might be fun. Always use the DMR. This is craZboy557, signing off. 13:34, 10 March 2013 (EDT)

I was hoping for a return to the Falcon. I like how it forced teamwork, like the Warthog. I know that's probably the exact think that most people hate about it but, that's what I think. Maybe a turret gunner like in the b-17. I think Bungie perfectly balanced it with its' maps, such as Spire. In the end I think that what these images show us is likely to be changed beyond recognition in the game, if they appear there at all. whatever vehicle design 343i goes with will have to work well with its maps. --Weeping Angel (talk) 19:56, 10 March 2013 (EDT)

Honestly, I doubt these "vehicles" would make it into Halo 4 (or Halo 5). If anything, it's another revisit of the Hellspartan debacle.— subtank 21:16, 10 March 2013 (EDT)

Good point.--Killamint [Comm|Files] 12:29, 11 March 2013 (EDT)

The latest Bulletin has confirmed that "REAP-X program itself is part of the Halo canon" but the designs of the vehicles are not necessarily so. I suppose we'll need to make a REAP-X article.--Soul reaper (talk) 22:47, 28 March 2013 (EDT)

Infinity(level)

In the first part of the level Infinity, when you examine the IFF tag, it starts a dialogue that according to the transcript on this wiki, comes from the radio nearby. I cannot find the radio or hear the dialogue, I can get the subtitles but no sound, has anyone else had this prob and where is the radio??!!! It is getting on my nerves. DMR is awesome!--Lian 512 (talk) 14:49, 9 March 2013 (EST)

Ok, I found the answer elsewhere, I don't think I have the authority to delete this.--Lian 512 (talk) 20:34, 18 March 2013 (EDT)

What's the answer? I have been wondering about that too. --Weeping Angel (talk) 20:59, 18 March 2013 (EDT)

Spartan331

posted 19 hours 25 minutes ago

To be honest, I just made an assumption based on how there were other radios in the level. (bad, I know) If you think there is more evidence of the conversation coming from IFF tag than a non-existent radio, go for it! :) Send Spartan331 a message Board-to-board Delete

I will confirm it on all difficulties along with mythic.--Lian 512 (talk) 21:07, 18 March 2013 (EDT)

Oops! I forgot to write it doesn't occur on any difficulty. Where is the weapons tuning?--Lian 512 (talk) 02:15, 8 July 2013 (EDT)

Spartan Ops Query

During a Spartan Ops session, a few friends of mine got into a rather heated debate about whether or not dying in-game would reduce the overall amount of experience you earned at the end. Since we couldn't figure it out, I decided to ask for an outside opinion on the issue.—This unsigned comment was made by 76.212.202.32 (talkcontribs). Please sign your posts with ~~~~

Dying doesn't affect a player's XP. Col. Snipes450 01:56, 13 March 2013 (EDT)

Dawn's redesign

Wouldn't it have been easier for them to keep the design of the Dawn from Halo 3 intact for this game and then introduce the redesigned Charons stored aboard the Infinity later as an entire new and separate design updated from the Dawn's line? I know the design of the Dawn in Halo 4 is a retcon, but it's still a jarring one to an extent.262VigilantGuardian (talk) 22:40, 8 April 2013 (EDT)

The same can be said about chief's armor. Instead of waking up in his "new" armor, he could have been wearing his previous armor and received new armor aboard the Infinity. I brought this issue up before about 343i retconning the FUD. Unfortunately with the retcons, it causes some inconsistencies within the Halo-verse (not to mention the redesigned Covies species). What makes it worst is that 343i offered non-sensical explanations for the redesigns. However they don't have one for the FUD, so all those explanations are pretty much rendered moot. It also, IMO, makes Halo 4 feel disconnected from Halo 3 especially with the absence of the FUD's hanger bay. The main reason why the FUD was redesigned was for gameplay but they could have done something like the level "The Maw".--Killamint [Comm|Files] 07:41, 9 April 2013 (EDT)

Loadout Discussion

I've got my main loadout figured out. My primary is a DMR/Boltshot w/ active camo, which has served me well. I could, however, use some suggestions for my anti-vehicle/ BtB loadout. It's Lightrifle/Plasma Pistol with Active Camo, dexterity, and awareness. I think that my weapons are good, but I'm thinking that hardlight shield or regeneration field may be better AA's, and of course there's also the wheelman upgrade. I'm not much of a vehicle guy, but still. So, if anyone has any suggestions, I'm open to it, and yes I do have a jetpack loadout. And of course, this isn't just for me, so go ahead and ask the wiki what they think of your loadouts. Always use the DMR. This is craZboy557, signing off. 17:29, 9 April 2013 (EDT)

Hardlight is nice when you have non explosive weapons shooting at you or making a push, warthog/banshee/ghost/etc. with guns blazing, anyone? Regeneration is good for digging in and not getting killed by intermittent fire. Regeneration also gives you more time before you get killed in a blaze of glory. I think hardlight is good when you are in the open and you get shot at by a turret, regeneration will only save you from moderate amounts of firepower. In big team battles with lots of players together, hardlight is better, vs vehicles, hardlight is better, when you don't have tons of rounds coming at you, regeneration is much, much, better. I think hardlight is better. Lian 512 (talk) 17:34, 9 May 2013 (EDT)

To be honest I don't find any of the armor abilities in Halo 4 useful except for the hologram and jetpack. In fact I never really use them when playing wargame nor does it ever come to mind to use them. Thruster pack is useless, I have no need for auto sentry, hardlight shield slows me down and makes me a easy target, seeing through walls is cheating, regeneration is useless in wargames, and active camo gives away my position so its useless as well (I kill people using it ALL the time). Jetpack & hologram are my favorites and the only ones I prefer to use. As far as a loadout I tend to stick with a DMR & PP, with the ammo & fast track perks (notice how I said "perks") with the later being useless now that I maxed out my rank (SR130). For close-in combat, I use the suppressor and magnum. I really would like the elimination of the boltshot as a loadout weapon. Also I'm still waiting for 343i to make a classic playlist. This loadout complexity is starting to bug me and I would like to see the return of everybody on an even/level playing field where everybody started with the same gear and you had to cycle around the map to get the good stuff. The game isn't as fun when stuff is just given to you - makes it too easy to get kills or be killed, and allows the camper community to shine (i.e. boltshot users).--Killamint [Comm|Files] 17:12, 10 May 2013 (EDT)

BETA luck next time

For the past couple of bulletins, BS angel stated that 343i was working on the weapon tuning mechanics to help balance out the ever so popular DMR w/ the not so powerful BR, and other weapons as well. But when looking back, this issue could have been solved long before if 343i offered a beta. In fact a lot of the issues that were fixed lately with those title updates could've been fixed from the getgo hadn't 343i decided to have a beta before the final release. It just seems ridiculous to me how much they have to keep "fixing" well after the game has been released. We're talking 7 months in and they are still trying to figure things out. I forgot what reason they decided to not have a beta but now IMO they should've opted to have one. Yes, I know they had those "tryouts" at those numberous gaming events but that didn't seem to yield any results let-alone complaints. I know that many may see me as shooting down Halo 4 but when you spend 100 bucks (LE ver) on a game you expect a quality product and unfortunately I didn't see that with Halo 4. Halo 5 come out, I'm going with the standard ver regardless what I see.--Killamint [Comm|Files] 17:12, 10 May 2013 (EDT)

It's defintely a downgrade. To call it shit is too strong a word, as it's still mostly Halo, but everything 343 added or changed made the game worse. I'm hoping for some positive change, and we might be heading in the right direction, but they need to go faster.

Is this just for general criticism or for talking about how there should've been a beta? Always use the DMR. This is craZboy557, signing off. 18:54, 10 May 2013 (EDT)

It's kinda both. I was in the mode to rant. But at the same time I was thinking that they really should've had a beta to test things out. It would've solved a lot of the issues that they are still trying to fix. There may be some positive change though considering that they may have learned a lot from Spartan Ops. So hopefully Halo 5 will show improvement.--Killamint [Comm|Files] 19:15, 10 May 2013 (EDT)

They need to deprioritise personal ordinance, cut down on maps having random ordinance, and lower aim assist across the board. And I'm not sure if this last one is possible with the current settings, but if they can make the secondary always be Pistols or ARs and the nades always be frags the fandom shall rejoice. Always use the DMR. This is craZboy557, signing off. 19:50, 10 May 2013 (EDT)

As disappointing as Halo 4 was, I still think 343i is moving in the right direction. They did a lot of good things in halo 4. Not to say they didn't totally screw over pretty much everything else, but lets be thankful for the small things. Take sprint for an example. They took what use to be an armor ability, and made it into a default option in halo 4. I was always mad that Bungie made you choose between a jetpack, and being able to do what these super soldiers have been trained to do since they were six: run. Can it really be that hard to run? Also the personal ordinance may be over powered, but its a good idea, and overall well executed in my opinion. I would make them a little bit harder to get, and put more focus on finding weapons on the map. but still, it helps balance out gameplay, and keeps one team from completely dominating another (like what kept happening to me on Countdown). I am, however, most disappointed with the weapons sandbox. The Forerunner weapons were simply cut and pasted from the UNSC weapons. the Boltshot worked okay in campaign, but its just a plain bad idea in Multiplayer. I am very disappointed that they couldn't have come up with more creative weaponry. a decent forerunner pistol would be very much welcomed, I think, and could make a fantastic counterpart to both UNSC pistol, and PP. I can think of no excuse for 343i's complete lack of imagination in that area. I do agree that a Beta would have prevented many if not all of the current weapons tuning problems that we are seeing right now. As I remember the excuse was that they just didn't have time. Didn't have time??? you had 3 years!! *sigh* Maybe next time.

Also do you guys have any ideas about future weapons? I'm thinking about creating a forum for that, but I don't want to do it if I'm the only one interested. Weeping Angel (talk) 15:46, 11 May 2013 (EDT)

MLG actually DOES NOT like sprint. Too forgiving on stupid play apparently. Lets you be stupid but get back to cover without being killed. This could be remedied with more open maps I suppose. PO is terrible ATM, but if they made it only for getting more ammo, grenades, and maybe some of the weaker power weapons like a concussion rifle it'd be ok. The map movement spurred on by power weapon spawns is a huge and unique part of Halo, it'd be terrible to lose it. The forerunner weapons are kinda cool in my opinion, like the lightrifle. The power weapons are just different versions of UNSC weapons, but admittedly it's hard to make unique weapons. I wish they had put in the extra effort for that though. Like maybe instead of the scattershot it could like do a damaging pulse, like if you detonated a frag grenade at your feet but you didn't take damage. Yeah... I like that. But yeah more unique Forerunner weapons would be great. Making them unfamilliar would be great for the idea of the forerunners as this ancient intellegent race. As for the boltshot, they can't nerf the power to below one shot, then it'd be completely outclassed by the plasma pistol, since you can overcharge a plasma pistol, release it at point blank, and then melee for a near instant kill. When derping around with this tennis ball throwing thing that we have for our dog, I've had a few ideas for weapons. There's basically no way they could actually work canonically, but whatever. Won't try and think how these would be balanced or how they would work, because there's know way these could be canon anyway. One is a melee weapon. A big stik with a socket at the end. Prime a grenade, stick it in the socket, and a time warpy field thingy or whatever slows down the eplosion. Now, go around and hit people in the face. With an explosion. You can also cancel the field and shoot the explosion in the direction of an enemy. The other is also a big stick, but with a sphere with a spike on it rather than a socket. It's a little weak, taking a few hits to kill at full health, but once you get a kill with it, the body it stuck on the spike either at the feet/lower legs or head. A spike the pierces through the opposite end. Sounds a bit disturbing, but at least you might be able to ommit the gorn. Anyway, so now it's a bit stronger and has a longer range. If you get another kill, you get another body, and once again you get more range and power. Ect ect ect. Might be possible to destroy the chain. Oh, and that idea for a replacement for the scattershot. I added that in after I did this paragraph. I kinda like it... Always use the DMR. This is craZboy557, signing off. 18:29, 11 May 2013 (EDT)

@ Weeping Angel: The disappointments that I have with Halo 4 (and 343i specifically) is the absence of several key features that existed in Halo 3, ODST, and Reach including campaign theater & scoring, weapon redundancy w/ the forerunner weapons & the absence of the plasma rifle, inconsistency with the FUD & MC's armor, the lack of classic playlist for MP, lack of creativity & recycling of maps w/ SpOps, the OTE's taking over gameplay (i.e. the didact boss "battle") not to mention the button press animations (which are annoying as hell), the weak sound effects for the weapons, lack of new vehicles (other than the Mantis), and the new ordnance & loadout systems. Like you said, they had 3 years to figure things out and the opportunity to include a BETA but the fact that they didn't is a major let-down. Going back to the ordnance system, the way 343i did it is too similar to COD. Also it's too random. I love using the Railgun but barely get to see it, let-alone things like the Fuel rod gun, in wargames. I like the way it used to be with everyone starting off on an even playing field w/ the same gear and having to cycle around the map to get the good stuff. Now its on to COD where everyone can start off with whatever they want. It's not as fun anymore. The least they can do is have both the classic and infinity playlist. Instead 343i wants us to cater to what they want, not what we want. And what 343i wants is a Halo imitation of COD. But that's enough for me, I can't complain any longer. I just hope that with Halo 5 they bring back features that Reach had and then some and fix or eliminate everything that disappointed me. I'm going to be hyper critical of the next game.--Killamint [Comm|Files] 09:29, 12 May 2013 (EDT)

Function of Weapon Dinintegrations

We have seen that certain Forerunner weapons break an opponent's corpse down by some form of disintegration or 'burning'; and I believe that we've also seen an in-universe explanation that this function is to deprive the Flood of useable biomass. What I must wonder is whether or not this disintegration is an integral function of the weapons mentioned or if it is dependant on the presence of the same solute used by the Lifeworkers to avoid mass necrotic decay from the Halo Array's firing. Would it be possible, if not likely, for the atmosphere of Requiem to have this same solute mixed in to help deal with any Flood assault? And what would these weapons then do in absence of this solute? --Bruce2401 (talk) 17:31, 28 June 2013 (EDT)

Where is this "Weapons Tuning?"

The other day I was on waypoint and I found the video on weapon tuning and watched it. I had already gotten the message on it. I play the vid and like what I hear, so... I start up a match of Regicide and try the two burst melee. It doesn't work, I try it again and again, nada. So after that I play a local match and it's 3 shot. After that I find that everything is the same on all playlists. What happend?? Where is weapon tuning?--Lian 512 (talk) 02:47, 8 July 2013 (EDT)

I think they may have put it out via gametypes, like the Reach TU. If that's true, then that explains why it doesn't work in local. As for Regicide, maybe they forgot to add the gametype into it? Just guessing here. Always use the DMR. This is craZboy557, signing off. 14:02, 9 July 2013 (EDT)

Maybe, but why not make an update anyway? Could someone try to find the changes. My 360 isn't connected. My logic is undeniable--Lian 512 (talk) 16:34, 9 July 2013 (EDT)

So that people don't have to download the update, they can just get on and play. Always use the DMR. This is craZboy557, signing off. 17:41, 10 July 2013 (EDT)

New armor mods/legendary playlist

According to the latest bulletin we will be getting a new armor mod called "recharge". To me it seems a lil redundant to have both the "Shield" tactical package and the "Recharge" support upgrade. The shield package allows a faster recharge rate after taking damage, while the recharge upgrade decreases the time it takes for your shields to recharge. Wouldn't both armor mods function the same? Or does one of them only function when your shields are completely down while the other only functions when you've taken some but not total damage?

As for the Survivor support upgrage, what happens if you're 200 ft in the air in a banshee and you get kicked out before it explodes? Wouldn't you end up dying anyway from the fall? Also it seems like it takes the fun out of destroying a vehicle with someone in it. Useful for Spartan Ops (same for the "recharge" armor mod) but unbalanced in MP.

Finally we have the new legendary playlist. I was hoping for a classic playlist for a while and I guess this is the closest we'll be getting. I was hoping for a FFA one as well since I've grown tired of the choas involved w/ playing regicide but it looks as though it'll only be for 4 v 4. I like that 343i is bringing this to the table (and finally listening to the community "somewhat"). Although I'm not sure about not having a secondary weapon and no armor abilities. I can do without AA's but no secondary? At least give us the Magnum. Oh well. I'm on board for this playlist nonetheless.--Killamint [Comm|Files] 13:06, 11 July 2013 (EDT)

Recharge speeds up the recharge rate, Shield lets it start recharing sooner. Or the other way around, don't remember. As for survivor.... well yeah, but you're nitpicking there. It'd come in handy. As for the actual perk, it's definitely noob-y. It and whatever the third one is are get out of jail free cards. As for Legendary..... jesus, that's just ridiculous. They got so close, but then Assault rifles? The noobiest damn weapon in the game? That pretty much invalidates the whole point of the gametype to me!
Oh, and if you want a classic playlist, just check out Throwdown, though do note you will get your ass kicked. Always use the DMR. This is craZboy557, signing off. 17:24, 13 July 2013 (EDT)
What do you believe the starting weapons for the legendary playlist should be? And what is throwdown?--Killamint [Comm|Files] 06:38, 14 July 2013 (EDT)
I only just noticed this, do you still want to know? Ok, so maybe don't always use the DMR anymore. That two shot-melee is pretty good. This is craZboy557, signing off. 06:21, 2 October 2013 (EDT)
Nope. I'm good. Haven't been playing as much as I used to. Legendary slayer has been nullified because 343i decided to include it in the Inifnity slayer playlist rather than keeping it seperate. People keeping choosing Inifnity slayer over legendary - so there goes my desire to play the game.--Killamint [Comm|Files] 12:55, 2 October 2013 (EDT)
Well, in that case, go into throwdown. Yeah, I know you said not to explain, but your response warrants it. Basically, it's a competetive playlist. No loadouts, BRs, only ordinance is Thruster pack, HL shield, hologram, ect. If you don't want the casual play of the Infinity slayer playlist then go into Team Throwdown. Ok, so maybe don't always use the DMR anymore. That two shot-melee is pretty good. This is craZboy557, signing off. 15:28, 2 October 2013 (EDT)