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Beachhead (Halo: Reach map): Difference between revisions

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{{Era|RW}}
{{Title|Beachhead (''Halo: Reach'' map)}}
{{Title|Beachhead}}
{{Status|Gameplay}}
{{disambig header|the Halo: Reach Firefight level|the Halo Wars Campaign level|Beachhead (Halo Wars level)}}
{{disambig header|the Halo: Reach Firefight map|other uses of "Beachhead"|Beachhead (disambiguation)}}
{{Article Quote|Fight for prime real estate on the shores of New Alexandria.}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagelabel=Firefight map
|image = [[File:Reach_E310_Firefight_Beachhead03.jpg|265px]]
|pagegamelabel=HR
|image = [[File:Reach E310 Firefight Beachhead03.jpg|300px]]
|name = Beachhead
|name = Beachhead
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|location = [[Caracalla Park]], [[New Alexandria]], [[Reach]]<ref name="gameplay"/>
|devname=<code>ff50_park</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}}
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]
|terrain = Human city, park
|terrain = Human city, park
|gametypes = [[Firefight]]
|gametypes = [[Firefight]]
}}
}}
 
{{Article quote|Fight for prime real estate on the shores of New Alexandria.}}
'''Beachhead''' is a [[Firefight]] map in ''[[Halo: Reach]]''.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The level is set in [[Caracalla Park]], a natural park in the metropolitan city of [[New Alexandria]] on the planet [[Reach]] and is based on the final section of the [[campaign]] level ''[[Exodus]]''.<ref name="gameplay">[http://www.youtube.com/watch?v=yyWmnbni02U '''YouTube''': ''Halo: Reach Firefight 2.0 Gameplay'']</ref>
'''Beachhead''' is a [[Firefight]] map in ''[[Halo: Reach]]''. The level is set in [[Caracalla Park]], a natural park in the metropolitan city of [[New Alexandria (location)|New Alexandria]] on the planet [[Reach]] and is based on the final section of the [[campaign]] level ''[[Exodus]]''.


==Overview==
==Overview==
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Light Anti-Armor Vehicle|Rocket Hog]] in it.
===Layout===
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Rocket Warthog]] in it.


==Locations==
===Locations===
The following are locations on the map that are so named on the player's [[Heads-up display|HUD]] during gameplay:
The following are locations on the map that are so named on the player's [[Heads-up display|HUD]] during gameplay:
*Pavilion
*Pavilion
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==Trivia==
==Trivia==
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area.
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area.
*The hazards on this map are the [[Wraith]] and the [[Ghost]].
*The hazards on this map are the {{Pattern|Zurdo|Wraith}} and the {{Pattern|Karo'etba|Ghost}}.
*Beachhead was the first Firefight map to feature the [[M12R Light Anti-Armor Vehicle|Rocket Hog]].
*Beachhead and the DLC map [[Unearthed]] are the only Firefight maps to feature the [[M12R Rocket Warthog]].
*Based on text strings files, Beachhead — and by extension, Firefight — was [[Cut Halo Online levels#Beachhead|planned for inclusion]] in ''[[Halo Online]]'' before the game's cancellation.


==Gallery==
==Gallery==
<gallery widths="150">
{{Linkbox|gallery=yes|gallerypage=Images of Beachhead}}
File:Halo- Reach - Firefight Beachhead.jpg|A [[Firefight]] match on Beachhead.
<gallery>
File:Reach E310 Firefight Beachhead04.jpg|A [[M12 Light Reconnaissance Vehicle|Warthog]] on Beachhead.
File:Halo- Reach - Firefight Beachhead.jpg|First-person view of a Spartan using the [[H-165 target locator]].
File:Reach E310 Firefight Beachhead02.jpg|A Spartan fighting a [[Mgalekgolo]].
File:Reach E310 Firefight Beachhead02.jpg|A Spartan using the [[M6G magnum]].
File:Reach E310 Firefight Beachhead05.jpg|A Spartan performing an assassination on a [[Kig-yar|Kig-Yar]]
File:Reach E310 Firefight Beachhead04.jpg|An [[M12 Chaingun Warthog]] driving towards two Unggoy.
File:Reach E310 Firefight Beachhead06.jpg|A trio of Spartans inside a [[Drop shield|Drop Shield]] on Beachhead.
File:Reach E310 Firefight Beachhead05.jpg|A Spartan performing an assassination on a [[Kig-Yar]].
File:Reach E310 Firefight Beachhead06.jpg|A trio of Spartans inside a [[drop shield]].
File:BEACHHEAD.jpg|A heatmap of Beachhead.
File:BEACHHEAD.jpg|A heatmap of Beachhead.
File:HMCC_HR_Beachhead_Map.png|Beachhead Map.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HR|mode=yes}}
[[Category:Multiplayer Levels]]
[[Category:Halo: Reach Firefight maps]]
[[Category:Halo: Reach multiplayer maps]]

Latest revision as of 06:32, November 14, 2024

This article is about the Halo: Reach Firefight map. For other uses of "Beachhead", see Beachhead (disambiguation).
Beachhead
Promotional image for Halo: Reach featuring the Firefight map Beachhead. From the Halo: Reach press kit.
Map overview

Game:

Halo: Reach

Map file name (?):

ff50_park[1]

Lore information

Location:

Caracalla Park, New Alexandria, Reach

Gameplay overview

Terrain:

Human city, park

Recommended gametype(s):

Firefight

 
Fight for prime real estate on the shores of New Alexandria.

Beachhead is a Firefight map in Halo: Reach. The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.

Overview[edit]

Layout[edit]

Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.

Locations[edit]

The following are locations on the map that are so named on the player's HUD during gameplay:

  • Pavilion
  • Mezzanine
  • Beach Road
  • Terrace
  • Bridge
  • Breezeway
  • Stage
  • Central Coast
  • Lake
  • Access Road
  • Garage
  • Roof

Trivia[edit]

Gallery[edit]

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\firefight\ff50_park\ff50_park.scenario