Spire (map): Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{Multiplayer | {{disambig header|the multiplayer map|other uses of "Spire"|Spire}} | ||
|image = [[File:HaloReach - Spire.jpg|300px]] | {{Multiplayer map infobox | ||
|pagegamelabel=HR | |||
|game = ''[[Halo: Reach]]'' | |name=Spire | ||
|location = [[Reach]] | |image=[[File:HaloReach - Spire.jpg|300px]] | ||
|terrain = Rocky beach with a large [[ | |game=''[[Halo: Reach]]'' | ||
| | |devname=<code>35_island</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\35_island\35_island.scenario}} | ||
|location=[[Spire One]], [[Szurdok Ridge]], [[Reach]] | |||
*[[ | |terrain=Rocky beach with a large [[deployment spire]] | ||
*[[ | |symmetry=Asymmetrical | ||
*[[ | |playernumber= | ||
*[[ | |gametypes=*[[Invasion]] | ||
*[[Race]] | |||
*[[Rally]] | |||
*[[Rocket Race]] | |||
}} | }} | ||
{{Article quote|Shielding infantry from aerial assault, these massive spires force the Covenant’s foes to fight on deadly ground.<ref name="bnet">[http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28540 '''Bungie.net''': ''Spire Preview'']</ref>}} | |||
{{Article | |||
'''Spire''' is a [[multiplayer]] map in ''[[Halo: Reach]]''.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref> | |||
== | ==Universe and lore== | ||
Spire is set around [[Spire One]], a [[Covenant]] [[Deployment spire|spire]] built at [[Szurdok Ridge]] on the [[Human]] [[Inner Colonies|Inner]] [[Human colonies|Colony]] of [[Reach]].{{Ref/Level|HR|[[Tip of the Spear]]}} | |||
==Overview== | |||
===Layout=== | |||
The map is set on a beach with rocky cover. The focal point of the layout is an immense, towering [[Covenant]] shield generator spire. The lower portion of the structure is a flat dome shape with an open tunnel running underneath. The upper portion is an enclosed circular structure supported by nine energy beams and has an energy balcony that encircles it. The top of the spire emits an energy barrier that envelopes the playable area. There is another smaller Covenant building to the side of the spire. The map is compatible with [[Invasion]],{{Ref/Reuse|BWU716}} and is the opposite of Boneyard, having a Spartan offense and Elite defense.<ref>[http://www.youtube.com/watch?v=FrFjFKGajFc&feature=watch_response&safe_search=on '''IGN''' - ''Halo: Reach preview - Multiplayer maps'']</ref> It features a [[UH-144 Falcon|Falcon]], a [[Banshee]], and a [[Warthog]]. Both the bottom and upper levels of the map are playable areas. The map is compatible with the race gametype.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_081310 '''Bungie.net''': ''Bungie Weekly Update 8.13.10'']</ref> | |||
<gallery> | |||
File:HMCC_HR_Spire_Map.png|Spire Map. | |||
</gallery> | |||
====Callouts==== | |||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | |||
*Cliff Road | *Cliff Road | ||
*Alpha Generator | *Alpha Generator | ||
Line 36: | Line 44: | ||
*Crater | *Crater | ||
*BFG | *BFG | ||
==Production notes== | |||
It was first talked about very briefly in the Bungie Weekly Update for [[2010|July 16, 2010]], and the map's official name was revealed in the Forge World ViDoc, which launched on July 22, 2010.<ref name="BWU716">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update 7.16.10'']</ref> | |||
==Trivia== | ==Trivia== | ||
*This map is based off the campaign level [[Tip of The Spear]] in ''Halo: Reach''. | *This map is based off the campaign level [[Tip of The Spear]] in ''Halo: Reach''. | ||
*This map uses a "Reverse Invasion" style, in which the Spartan Team is attacking and the Sangheili are defending. Aside from the team changes, the Invasion works similar to that of Boneyard, | *This map uses a "Reverse Invasion" style, in which the Spartan Team is attacking and the Sangheili are defending. Aside from the team changes, the Invasion works similar to that of Boneyard, except for the fact that the core must be brought to a Pelican dropship rather than a Phantom. | ||
*The bottom of the Spire resembles a grouping of parked | *The tyrant base noted as "BFG" disappears when playing standard invasion. | ||
*The bottom of the Spire resembles a grouping of parked Banshees, which, when viewed on certain angles, has caused players to attack the building. | |||
==Gallery== | ==Gallery== | ||
<gallery | {{Linkbox|gallery=yes}} | ||
<gallery> | |||
File:Spire map.jpg | File:Spire map.jpg | ||
File:Gallery pic 3450 0 30040.jpg|Battle at the top floor. | File:Gallery pic 3450 0 30040.jpg|Battle at the top floor. | ||
Line 55: | Line 68: | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels}} | {{Levels|HR|mode=yes}} | ||
Latest revision as of 12:17, June 30, 2024
Spire | |
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Map overview | |
Game: |
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Map file name (?): |
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Lore information | |
Location: |
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Gameplay overview | |
Terrain: |
Rocky beach with a large deployment spire |
Map layout: |
Asymmetrical |
Recommended gametype(s): |
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“ | Shielding infantry from aerial assault, these massive spires force the Covenant’s foes to fight on deadly ground.[2] | ” |
Spire is a multiplayer map in Halo: Reach.[3]
Universe and lore[edit]
Spire is set around Spire One, a Covenant spire built at Szurdok Ridge on the Human Inner Colony of Reach.[4]
Overview[edit]
Layout[edit]
The map is set on a beach with rocky cover. The focal point of the layout is an immense, towering Covenant shield generator spire. The lower portion of the structure is a flat dome shape with an open tunnel running underneath. The upper portion is an enclosed circular structure supported by nine energy beams and has an energy balcony that encircles it. The top of the spire emits an energy barrier that envelopes the playable area. There is another smaller Covenant building to the side of the spire. The map is compatible with Invasion,[5] and is the opposite of Boneyard, having a Spartan offense and Elite defense.[6] It features a Falcon, a Banshee, and a Warthog. Both the bottom and upper levels of the map are playable areas. The map is compatible with the race gametype.[7]
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Cliff Road
- Alpha Generator
- Bravo Generator
- Ridge Road
- Middle Road
- Devil's Den
- Lower Spire
- High Trail
- River
- Spire Airspace
- Upper Spire
- Conveyor Belt
- Crater
- BFG
Production notes[edit]
It was first talked about very briefly in the Bungie Weekly Update for July 16, 2010, and the map's official name was revealed in the Forge World ViDoc, which launched on July 22, 2010.[5]
Trivia[edit]
- This map is based off the campaign level Tip of The Spear in Halo: Reach.
- This map uses a "Reverse Invasion" style, in which the Spartan Team is attacking and the Sangheili are defending. Aside from the team changes, the Invasion works similar to that of Boneyard, except for the fact that the core must be brought to a Pelican dropship rather than a Phantom.
- The tyrant base noted as "BFG" disappears when playing standard invasion.
- The bottom of the Spire resembles a grouping of parked Banshees, which, when viewed on certain angles, has caused players to attack the building.
Gallery[edit]
Browse more images in this article's gallery page. |
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\multi\35_island\35_island.scenario
- ^ Bungie.net: Spire Preview
- ^ Bungie.net: Forge World ViDoc
- ^ Halo: Reach, campaign level Tip of the Spear
- ^ a b Bungie.net: Bungie Weekly Update 7.16.10
- ^ IGN - Halo: Reach preview - Multiplayer maps
- ^ Bungie.net: Bungie Weekly Update 8.13.10
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