Mausoleum of the Arbiter: Difference between revisions
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{{Era|H2}}{{High Charity Locations}} | {{Era|H2}}{{High Charity Locations}} | ||
{{Quote|Here rests the vanguard of the [[Great Journey]]. Every [[Arbiter]], from first to last. Each one created and consumed in times of extraordinary crisis.|[[Prophet of Truth]]}} | {{Quote|Here rests the vanguard of the [[Great Journey]]. Every [[Arbiter]], from first to last. Each one created and consumed in times of extraordinary crisis.|[[Prophet of Truth]]}} | ||
The '''Mausoleum of the | The '''Mausoleum of the Arbiter''' is a massive room within [[High Charity]] which houses the remains of the previous [[Arbiter]]s. | ||
A large suspended sarcophagus holds the special Arbiter armor until it is needed again. | A large suspended sarcophagus holds the special Arbiter armor until it is needed again. |
Revision as of 14:45, October 4, 2007
- "Here rests the vanguard of the Great Journey. Every Arbiter, from first to last. Each one created and consumed in times of extraordinary crisis."
- — Prophet of Truth
The Mausoleum of the Arbiter is a massive room within High Charity which houses the remains of the previous Arbiters.
A large suspended sarcophagus holds the special Arbiter armor until it is needed again.
The Mausoleum of the Arbiter also contains the (recoverable) remains of every Elite that has ever been designated the Arbiter. A total of 192 caskets are present spreading far up into the ceiling. Arbiters are only appointed in times of dire need, such as the Taming of the Hunters and the Grunt Rebellion.
Appearances
The Mausoleum of the Arbiter first appears in the cutscene before The Arbiter. The future Arbiter is taken there by Tartarus and two Brutes. Truth and Mercy order Tartarus to leave the future Arbiter and leave. They converse with him about the Heretic Leader and the past Arbiters and give him the armor of the Arbiter there.
It is next seen some time later, near the end of Gravemind, where the Master Chief must engage in a large-scale battle in order to go further into High Charity and find the platform with the Phantoms that are to be used to transport Truth, Mercy, Tartarus, Miranda Keyes and Sergeant Johnson to their respective locations.
It is in here that Breaking Benjamin's Blow Me Away is played, during the fight. It sounds like an instrumental but is actually the real song. If you listen closely, you will notice that the music volume has been increased.
Also when the song Mausoleum is played backwards and sped up a bit it says this I have walked among the Angels for 3,000 years. Time has no end, no beginning, no peace. I wandered the earth, seeking forgiveness for my own crimes against God. I live to see death, destruction, evil over the years. But the light cannot be the destination. I live in the prison of my own demise. I am lost in time
In Game Combat
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When you first step into the Mausoleum of the Arbiter the first thing you should see is Cortana who insists you should sit this one out and let the Elites, Brutes, Drones, and Hunters fight it out. There are only three Ultra Rank Elites fighting against well over five Brutes. The Elites are armed with Plasma Rifles, Carbines, Fuel Rod Cannon, and Energy Swords. As the Brutes are armed with Plasma Rifles and Carbines. If you walk too close to the door at the other end of the mausoleum, two Hunters will come charging out. After everything in the room is dead, and you walk to the door at the other end, two Elite's with their active camouflage on will walk out followed by a Honor Guard Ultra with a energy sword. Sometimes the Honor Guard Ultra has a councilor helmet and sometimes it doesn't. After you have killed the three Elites, walk to the end of the room they came out of and you have finished the level.