High Noon: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|name=High Noon | |name=High Noon | ||
|image=[[File: | |image=[[File:Highnoon 01.jpg|300px]] | ||
|game=''[[Halo: | |game=''[[Halo: Reach]]'' | ||
*''[[Anniversary Map Pack]]'' | |||
|devname=<code>cex_hangemhigh</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario}} | |||
|playernumber=4-12 | |playernumber=4-12 | ||
|location=Forerunner [[slipspace portal]] generator [[Menachite portal complex|facility]], | |location=Forerunner [[slipspace portal]] generator [[Menachite portal complex|facility]],{{Ref/Site|Id=bulletin|URL=http://halo.xbox.com/Blogs/Headlines/post/2011/11/10/The-Halo-Bulletin-11911-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 11/9/11|D=20|M=11|Y=2011}} [[Reach]]{{Ref/Reuse|Reddit}} | ||
|terrain=Multi-leveled building | |terrain=Multi-leveled building | ||
|gametypes=*[[Team Slayer]] | |gametypes=*[[Team Slayer]] | ||
*[[ | *[[Capture the Flag]] | ||
*[[Assault]] | |||
*[[Stockpile]] | |||
*[[Slayer]] | *[[Slayer]] | ||
}} | }} | ||
{{Article | {{Article quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}} | ||
'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. It is the remake of | '''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. It is the remake of [[Hang 'Em High]] from ''[[Halo: Combat Evolved]]''.{{Ref/Reuse|bulletin}} | ||
==Universe and lore== | ==Universe and lore== | ||
{{Main|Menachite portal complex}} | {{Main|Menachite portal complex}} | ||
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] | High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it.{{Ref/Site|Id=Reddit|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|Site=Reddit|Page=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/point-taken|Site=Halo Waypoint|Page=Canon Fodder - Point Taken|Quote=That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach}} Passage through this system requires a Forerunner [[keyship]].{{Ref/Reuse|bulletin}} | ||
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.{{Ref/Reuse|bulletin}} | The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.{{Ref/Reuse|bulletin}} | ||
Line 26: | Line 28: | ||
==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
High Noon retains the general layout of Hang 'Em High, though it appears that the locations of red and blue bases have been swapped. | |||
{{Expand-section}} | |||
<gallery> | <gallery> | ||
File: | File:HR HighNoon Overhead.png|An overhead view of the map. | ||
File: | File:HMCC HR High Noon Map.png|High Noon map in ''Halo: The Master Chief Collection''. | ||
</gallery> | </gallery> | ||
====Callouts==== | ====Callouts==== | ||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | ||
{{col-begin}} | |||
{{col-3}} | |||
*'''Red Base''' | *'''Red Base''' | ||
*'''Red Bunker''' | *'''Red Bunker''' | ||
Line 38: | Line 44: | ||
*'''Blue Bunker''' | *'''Blue Bunker''' | ||
*'''Blue Tunnels''' | *'''Blue Tunnels''' | ||
{{col-3}} | |||
*'''Overlook''' | *'''Overlook''' | ||
*'''Overlook Room''' | *'''Overlook Room''' | ||
*'''Portal Overlook''' | *'''Portal Overlook''' | ||
*'''Portal Footbridge''' | *'''Portal Footbridge''' | ||
*'''Central Area''' | *'''Central Area''' | ||
*'''Covered Ramp''' | *'''Covered Ramp''' | ||
{{col-3}} | |||
*'''Lower Catwalk''' | *'''Lower Catwalk''' | ||
*'''Upper Catwalk''' | *'''Upper Catwalk''' | ||
*'''Outer Catwalk''' | *'''Outer Catwalk''' | ||
*'''Trench''' | *'''Trench''' | ||
*'''Construct of Mordia''' | *'''Construct of Mordia''' | ||
*'''Overlook Footbridge''' | *'''Overlook Footbridge''' | ||
*'''Long Ramp''' | *'''Long Ramp''' | ||
{{col-end}} | |||
==Production notes== | ==Production notes== | ||
According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.{{Ref/Reuse|bulletin}} The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the | According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.{{Ref/Reuse|bulletin}} The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' [[Jeff Easterling]].{{Ref/Reuse|Reddit}} | ||
==Trivia== | ==Trivia== | ||
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. | *The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. Hang 'Em High itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'Em High]]'', which was released in 1968. | ||
*An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia" | *An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia") reading "In Memory of Peter Marks", the original creator of Hang 'Em High. | ||
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of Hang 'Em High, [[Tombstone]], or the description of the original Hang 'Em High, which read "tombstones for everyone". | |||
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of | *[[Original map screenshot Easter egg|A screenshot of Hang 'Em High]] can be found the on the floor of Lower Catwalk just above Blue Bunker and almost directly below the hologram. | ||
==Gallery== | ==Gallery== | ||
Line 72: | Line 75: | ||
File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon. | File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon. | ||
File:HR-HighNoon-Map.jpg|All-around view of High Noon. | File:HR-HighNoon-Map.jpg|All-around view of High Noon. | ||
File:Highnoon_02.jpg|Overlook Room, and some of its view. | |||
File:Highnoon_03.jpg|Trench. Portal Footbridge and Portal Overlook can be seen in the far distance. | |||
File:Highnoon_04.jpg|Support structure on High Noon. | File:Highnoon_04.jpg|Support structure on High Noon. | ||
File:Highnoon_05.jpg| | File:Highnoon_05.jpg|Construct of Mordia. | ||
File:Highnoon_06.jpg| | File:Highnoon_06.jpg|The gravity lift to Overlook. | ||
File:Highnoon_07.jpg| | File:Highnoon_07.jpg|A [[Spartan]] overlooks the map with an [[M41 SPNKr]] in-hand. | ||
File:Highnoon_08.jpg| | File:Highnoon_08.jpg|A Spartan flees an explosion with a [[flag]]. | ||
File:Highnoon_09.jpg| | File:Highnoon_09.jpg|Two Spartans in combat on the map. | ||
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach. | File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach. | ||
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon. | File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon. | ||
File:HR EE Screenshot High Noon.png|A screenshot of Hang 'em High on the floor of Lower Catwalk. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|CEA|mode=yes}} | {{Levels|CEA|mode=yes}} | ||
[[Category:Halo: Reach multiplayer maps]] | [[Category:Halo: Reach multiplayer maps]] |
Latest revision as of 07:46, December 29, 2024
High Noon | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Location: |
Forerunner slipspace portal generator facility,[2] Reach[3] |
Gameplay overview | |
Terrain: |
Multi-leveled building |
Recommended number of players: |
4-12 |
Recommended gametype(s): |
|
“ | Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly. | ” |
High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary and the Anniversary Map Pack for Halo: Reach. It is the remake of Hang 'Em High from Halo: Combat Evolved.[2]
Universe and lore[edit]
- Main article: Menachite portal complex
High Noon is set inside a massive Forerunner portal generator complex on Reach, which powers an enormous slipspace portal connected with an unknown number of locations across the galaxy and the Ark outside it.[3][4][5] Passage through this system requires a Forerunner keyship.[2]
The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[2]
Overview[edit]
Layout[edit]
High Noon retains the general layout of Hang 'Em High, though it appears that the locations of red and blue bases have been swapped.
- This section needs expansion. You can help Halopedia by expanding it.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
|
|
|
Production notes[edit]
According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[2] The map was later revealed in 2020's Halo: Shadows of Reach to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' Jeff Easterling.[3]
Trivia[edit]
- The map's name references the 1952 western film High Noon. Hang 'Em High itself also references to another western film called Hang 'Em High, which was released in 1968.
- An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia") reading "In Memory of Peter Marks", the original creator of Hang 'Em High.
- It is to be noted that while on Forge, the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the Halo 2 remake of Hang 'Em High, Tombstone, or the description of the original Hang 'Em High, which read "tombstones for everyone".
- A screenshot of Hang 'Em High can be found the on the floor of Lower Catwalk just above Blue Bunker and almost directly below the hologram.
Gallery[edit]
Browse more images in this article's gallery page. |
A Spartan flees an explosion with a flag.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario
- ^ a b c d e Halo Waypoint, The Halo Bulletin: 11/9/11 (Retrieved on Nov 20, 2011) [archive]
- ^ a b c Reddit, Halo Shadows of Reach Spoiler Discussion Thread: "Been waiting to see who might catch this. ;)" - Jeff Easterling (Retrieved on Jun 1, 2020) [archive]
- ^ Halo: Shadows of Reach, chapter 21
- ^ Halo Waypoint, Canon Fodder - Point Taken: "That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach" (Retrieved on Jun 1, 2020) [archive]