Gameplay

High Noon: Difference between revisions

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(→‎Trivia: Made note of a similarity between this map and an area described in Shadows of Reach, confirmed by 343 Industries.)
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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagegamelabel=HR
|pagegamelabel=HR
|name=High Noon
|name=High Noon
|image=[[File:Highnoon_01.jpg|300px]]
|image=[[File:Highnoon 01.jpg|300px]]
|game=''[[Halo: Combat Evolved Anniversary]]/[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
*''[[Anniversary Map Pack]]''
|devname=<code>cex_hangemhigh</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario}}
|playernumber=4-12
|playernumber=4-12
|location=Forerunner [[slipspace portal]] generator facility<ref name="bulletin">[http://halo.xbox.com/blogs/Headlines/post/2011/10/19/The-Halo-Bulletin-101911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref>
|location=Forerunner [[slipspace portal]] generator [[Menachite portal complex|facility]],{{Ref/Site|Id=bulletin|URL=http://halo.xbox.com/Blogs/Headlines/post/2011/11/10/The-Halo-Bulletin-11911-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 11/9/11|D=20|M=11|Y=2011}} [[Reach]]{{Ref/Reuse|Reddit}}
|terrain=Multi-leveled building
|terrain=Multi-leveled building
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
*[[Team Objective]]
*[[Capture the Flag]]
*[[Assault]]
*[[Stockpile]]
*[[Slayer]]
*[[Slayer]]
*FFA Objective
*[[Big Team Battle]]
}}
}}
{{Article Quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}}
{{Article quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}}


'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''.<ref name="bulletin"/> It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref name="bulletin"/>
'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. It is the remake of [[Hang 'Em High]] from ''[[Halo: Combat Evolved]]''.{{Ref/Reuse|bulletin}}


==Setting==
==Universe and lore==
The map is set in a massive [[Forerunner]] generator complex which powers an enormous [[slipspace portal]], connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner [[keyship]].<ref name="info">[http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11'']</ref>
{{Main|Menachite portal complex}}
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it.{{Ref/Site|Id=Reddit|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|Site=Reddit|Page=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/point-taken|Site=Halo Waypoint|Page=Canon Fodder - Point Taken|Quote=That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach}} Passage through this system requires a Forerunner [[keyship]].{{Ref/Reuse|bulletin}}


The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/>
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.{{Ref/Reuse|bulletin}}


==Locations==
==Overview==
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:  
===Layout===
*Red Base
High Noon retains the general layout of Hang 'Em High, though it appears that the locations of red and blue bases have been swapped.
*Red Bunker
{{Expand-section}}
*Red Tunnels
<gallery>
*Blue Base
File:HR HighNoon Overhead.png|An overhead view of the map.
*Blue Bunker
File:HMCC HR High Noon Map.png|High Noon map in ''Halo: The Master Chief Collection''.
*Blue Tunnels
</gallery>
*Overlook
====Callouts====
*Overlook Room
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*Portal Overlook
{{col-begin}}
*Portal Footbridge
{{col-3}}
*Central Area
*'''Red Base'''
*Covered Ramp
*'''Red Bunker'''
*Lower Catwalk
*'''Red Tunnels'''
*Upper Catwalk
*'''Blue Base'''
*Outer Catwalk
*'''Blue Bunker'''
*Trench
*'''Blue Tunnels'''
*Construct of Mordia
{{col-3}}
*Overlook Footbridge
*'''Overlook'''
*Long Ramp
*'''Overlook Room'''
*'''Portal Overlook'''
*'''Portal Footbridge'''
*'''Central Area'''
*'''Covered Ramp'''
{{col-3}}
*'''Lower Catwalk'''
*'''Upper Catwalk'''
*'''Outer Catwalk'''
*'''Trench'''
*'''Construct of Mordia'''
*'''Overlook Footbridge'''
*'''Long Ramp'''
{{col-end}}
 
==Production notes==
According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.{{Ref/Reuse|bulletin}} The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' [[Jeff Easterling]].{{Ref/Reuse|Reddit}}


==Trivia==
==Trivia==
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. ''Hang 'em High'' itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'em High]]'' which was released in 1968.
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. Hang 'Em High itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'Em High]]'', which was released in 1968.
*According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.<ref name="bulletin"/>
*An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia") reading "In Memory of Peter Marks", the original creator of Hang 'Em High.
*According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of Hang 'Em High, [[Tombstone]], or the description of the original Hang 'Em High, which read "tombstones for everyone".
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of ''Hang 'em High'', ''[[Tombstone]]'', or the description of the original Hang 'em High, which read "tombstones for everyone".
*[[Original map screenshot Easter egg|A screenshot of Hang 'Em High]] can be found the on the floor of Lower Catwalk just above Blue Bunker and almost directly below the hologram.
*The [[Slipspace portal]] on [[Reach]] that [[Atriox]] uses to return to the Milky Way was noted to have an identical description to this map.{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}} [[343 Industries]] has confirmed this was an intentional callback.<ref>https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000<ref>


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC_HR_High_Noon_Map.png|High Noon Map.
File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon.
File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon.
File:HR-HighNoon-Map.jpg|All-around view of High Noon.
File:HR-HighNoon-Map.jpg|All-around view of High Noon.
File:Highnoon_02.jpg|A corridor on High Noon.
File:Highnoon_02.jpg|Overlook Room, and some of its view.
File:Highnoon_03.jpg|A trench on High Noon.
File:Highnoon_03.jpg|Trench. Portal Footbridge and Portal Overlook can be seen in the far distance.
File:Highnoon_04.jpg|Support structure on High Noon.
File:Highnoon_04.jpg|Support structure on High Noon.
File:Highnoon_05.jpg|Bridge structure on High Noon.
File:Highnoon_05.jpg|Construct of Mordia.
File:Highnoon_06.jpg|Multiple smaller structures on High Noon.
File:Highnoon_06.jpg|The gravity lift to Overlook.
File:Highnoon_07.jpg|
File:Highnoon_07.jpg|A [[Spartan]] overlooks the map with an [[M41 SPNKr]] in-hand.
File:Highnoon_08.jpg|
File:Highnoon_08.jpg|A Spartan flees an explosion with a [[flag]].
File:Highnoon_09.jpg|
File:Highnoon_09.jpg|Two Spartans in combat on the map.
File:HA - High Noon Overview.jpeg|An overhead view of the map.
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach.
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on an unknown world.
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon.
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon.
File:HR EE Screenshot High Noon.png|A screenshot of Hang 'em High on the floor of Lower Catwalk.
</gallery>
</gallery>



Latest revision as of 07:46, December 29, 2024

High Noon
Promotional image for Halo: Reach Anniversary Map Pack featuring the multiplayer map High Noon. From the Halo: Reach press kit.
Map overview

Game:

Halo: Reach

Map file name (?):

cex_hangemhigh[1]

Lore information

Location:

Forerunner slipspace portal generator facility,[2] Reach[3]

Gameplay overview

Terrain:

Multi-leveled building

Recommended number of players:

4-12

Recommended gametype(s):

 
Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.

High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary and the Anniversary Map Pack for Halo: Reach. It is the remake of Hang 'Em High from Halo: Combat Evolved.[2]

Universe and lore[edit]

Main article: Menachite portal complex

High Noon is set inside a massive Forerunner portal generator complex on Reach, which powers an enormous slipspace portal connected with an unknown number of locations across the galaxy and the Ark outside it.[3][4][5] Passage through this system requires a Forerunner keyship.[2]

The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[2]

Overview[edit]

Layout[edit]

High Noon retains the general layout of Hang 'Em High, though it appears that the locations of red and blue bases have been swapped.

Help.png This section needs expansion. You can help Halopedia by expanding it.

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Red Base
  • Red Bunker
  • Red Tunnels
  • Blue Base
  • Blue Bunker
  • Blue Tunnels
  • Overlook
  • Overlook Room
  • Portal Overlook
  • Portal Footbridge
  • Central Area
  • Covered Ramp
  • Lower Catwalk
  • Upper Catwalk
  • Outer Catwalk
  • Trench
  • Construct of Mordia
  • Overlook Footbridge
  • Long Ramp

Production notes[edit]

According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[2] The map was later revealed in 2020's Halo: Shadows of Reach to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' Jeff Easterling.[3]

Trivia[edit]

  • The map's name references the 1952 western film High Noon. Hang 'Em High itself also references to another western film called Hang 'Em High, which was released in 1968.
  • An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia") reading "In Memory of Peter Marks", the original creator of Hang 'Em High.
  • It is to be noted that while on Forge, the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the Halo 2 remake of Hang 'Em High, Tombstone, or the description of the original Hang 'Em High, which read "tombstones for everyone".
  • A screenshot of Hang 'Em High can be found the on the floor of Lower Catwalk just above Blue Bunker and almost directly below the hologram.

Gallery[edit]

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario
  2. ^ a b c d e Halo Waypoint, The Halo Bulletin: 11/9/11 (Retrieved on Nov 20, 2011) [archive]
  3. ^ a b c Reddit, Halo Shadows of Reach Spoiler Discussion Thread: "Been waiting to see who might catch this. ;)" - Jeff Easterling (Retrieved on Jun 1, 2020) [archive]
  4. ^ Halo: Shadows of Reach, chapter 21
  5. ^ Halo Waypoint, Canon Fodder - Point Taken: "That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach" (Retrieved on Jun 1, 2020) [archive]