Gameplay

Beachhead (Halo: Reach map): Difference between revisions

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{{Title|Beachhead}}
{{Title|Beachhead (''Halo: Reach'' map)}}
{{Status|Gameplay}}
{{Status|Gameplay}}
{{disambig header|the Halo: Reach Firefight level|the Halo Wars Campaign level|Beachhead (Halo Wars level)}}
{{disambig header|the Halo: Reach Firefight map|other uses of "Beachhead"|Beachhead (disambiguation)}}
{{Article quote|Fight for prime real estate on the shores of New Alexandria.}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagelabel=Firefight map
|pagelabel=Firefight map
|pagegamelabel=HR
|pagegamelabel=HR
|image = [[File:Reach E310 Firefight Beachhead03.jpg|265px]]
|image = [[File:Reach E310 Firefight Beachhead03.jpg|300px]]
|name = Beachhead
|name = Beachhead
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|devname=<code>ff50_park</code>
|devname=<code>ff50_park</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}}
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]{{Ref/Reuse|gameplay}}
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]
|terrain = Human city, park
|terrain = Human city, park
|gametypes = [[Firefight]]
|gametypes = [[Firefight]]
}}
}}
 
{{Article quote|Fight for prime real estate on the shores of New Alexandria.}}
'''Beachhead''' is a [[Firefight]] map in ''[[Halo: Reach]]''.<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> The level is set in [[Caracalla Park]], a natural park in the metropolitan city of [[New Alexandria (location)|New Alexandria]] on the planet [[Reach]] and is based on the final section of the [[campaign]] level ''[[Exodus]]''.<ref name="gameplay">[http://www.youtube.com/watch?v=yyWmnbni02U '''YouTube''': ''Halo: Reach Firefight 2.0 Gameplay'']</ref>
'''Beachhead''' is a [[Firefight]] map in ''[[Halo: Reach]]''. The level is set in [[Caracalla Park]], a natural park in the metropolitan city of [[New Alexandria (location)|New Alexandria]] on the planet [[Reach]] and is based on the final section of the [[campaign]] level ''[[Exodus]]''.


==Overview==
==Overview==
===Layout===
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Rocket Warthog]] in it.
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Rocket Warthog]] in it.


==Locations==
===Locations===
The following are locations on the map that are so named on the player's [[Heads-up display|HUD]] during gameplay:
The following are locations on the map that are so named on the player's [[Heads-up display|HUD]] during gameplay:
*Pavilion
*Pavilion
Line 34: Line 34:
*Garage
*Garage
*Roof
*Roof
==tactics==
*Watch the open areas to the left in the back. jackels(kig-yar) will enter and shoot the place up. Hunters and Elites will also enter through their.
*The drop pod on the deck always carries concussion brutes. So a well placed grenade will take at least 1 of them out.
*When playing on multiplayer, get in the rocket hog and drive it to the back of the room behind the garage. It will provide you with the advanced firepower you will need against elites and brutes when in the last wave of the round.
*The rocket hog can also be useful in eliminating the ghost and the wraiths. Use it carefully (and try to sneak up on wraiths) in a 3 player firefight, have one person draw the fire of the wraiths while 2 others drive the rocket hog.


==Trivia==
==Trivia==
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area.
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area.
*The hazards on this map are the {{Pattern|Zurdo|Wraith}} and the {{Pattern|Karo'etba|Ghost}}.
*The hazards on this map are the {{Pattern|Zurdo|Wraith}} and the {{Pattern|Karo'etba|Ghost}}.
*Beachhead and the DLC map Unearthed is the only Firefight map to feature the Rocket Hog.
*Beachhead and the DLC map [[Unearthed]] are the only Firefight maps to feature the [[M12R Rocket Warthog]].
*Based on text strings files, Beachhead — and by extension, Firefight — was [[Cut Halo Online levels#Beachhead|planned for inclusion]] in ''[[Halo Online]]'' before the game's cancellation.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes|gallerypage=Images of Beachhead}}
<gallery>
<gallery>
File:Halo- Reach - Firefight Beachhead.jpg|First-person view of a Spartan using the [[H-165 target locator]].
File:Reach E310 Firefight Beachhead02.jpg|A Spartan using the [[M6G magnum]].
File:Reach E310 Firefight Beachhead04.jpg|An [[M12 Chaingun Warthog]] driving towards two Unggoy.
File:Reach E310 Firefight Beachhead05.jpg|A Spartan performing an assassination on a [[Kig-Yar]].
File:Reach E310 Firefight Beachhead06.jpg|A trio of Spartans inside a [[drop shield]].
File:BEACHHEAD.jpg|A heatmap of Beachhead.
File:HMCC_HR_Beachhead_Map.png|Beachhead Map.
File:HMCC_HR_Beachhead_Map.png|Beachhead Map.
File:Halo- Reach - Firefight Beachhead.jpg|A [[Firefight]] match on Beachhead.
File:Reach E310 Firefight Beachhead04.jpg|A [[M12 Light Reconnaissance Vehicle|Warthog]] on Beachhead.
File:Reach E310 Firefight Beachhead02.jpg|A Spartan fighting a [[Mgalekgolo]].
File:Reach E310 Firefight Beachhead05.jpg|A Spartan performing an assassination on a [[Kig-yar|Kig-Yar]]
File:Reach E310 Firefight Beachhead06.jpg|A trio of Spartans inside a [[Drop shield|Drop Shield]] on Beachhead.
File:BEACHHEAD.jpg|A heatmap of Beachhead.
</gallery>
</gallery>



Latest revision as of 06:32, November 14, 2024

This article is about the Halo: Reach Firefight map. For other uses of "Beachhead", see Beachhead (disambiguation).
Beachhead
Promotional image for Halo: Reach featuring the Firefight map Beachhead. From the Halo: Reach press kit.
Map overview

Game:

Halo: Reach

Map file name (?):

ff50_park[1]

Lore information

Location:

Caracalla Park, New Alexandria, Reach

Gameplay overview

Terrain:

Human city, park

Recommended gametype(s):

Firefight

 
Fight for prime real estate on the shores of New Alexandria.

Beachhead is a Firefight map in Halo: Reach. The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.

Overview[edit]

Layout[edit]

Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.

Locations[edit]

The following are locations on the map that are so named on the player's HUD during gameplay:

  • Pavilion
  • Mezzanine
  • Beach Road
  • Terrace
  • Bridge
  • Breezeway
  • Stage
  • Central Coast
  • Lake
  • Access Road
  • Garage
  • Roof

Trivia[edit]

Gallery[edit]

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\firefight\ff50_park\ff50_park.scenario