Halo: Reach radio conversations: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
[[File:HReach-UNSCRadio.png|thumb| | {{Title|''Halo: Reach'' radio conversations}} | ||
[[File:HReach-UNSCRadio.png|thumb|One of the radios in ''Halo Reach''.]] | |||
In ''[[Halo: Reach]]'', there are [[United Nations Space Command | In ''[[Halo: Reach]]'', there are '''radio conversations''' between [[United Nations Space Command]] personnel in most of the [[Multiplayer]] and [[Firefight]] maps. Some of the conversations are linked to each other to form a narrative.{{Ref/Site|URL=http://halo.bungie.net/Forums/posts.aspx?postID=49670283|Site=Bungie.net Forums|Page=Turn Up The Radio: Radio Logs from Reach|D=24|M=06|Y=2018}}{{Ref/Site|URL=http://halo.bungie.org/misc/reach_radio_transmissions/|Site=halo.bungie.org|Page=Reach Radio Transmissions|D=17|M=04|Y=2021}} | ||
== | ==Transcript== | ||
===Red Team story arc=== | ===Red Team story arc=== | ||
A number of radio logs can be combined to recreate the battle [[Beta-Red| | A number of radio logs can be combined to recreate the battle [[Red Team]]'s [[Beta-Red|Beta splinter unit]] fought to protect [[Orbital Defense Generator Facility A-331|ODG A-331]] from [[Covenant]] forces. | ||
====Part 1 - Breakpoint==== | ====Part 1 - Breakpoint==== | ||
The radio is located on the floor, next to the control panel near the window, in "Research Station". | |||
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*'''Golden Arrow''': "You got it, Bravo zero-zero-one; happy to oblige. Link up with Uniform Delta one-zero-one-five-three-niner-niner-zero, heading south-southwest. Slips about one-zero-zero knots. Advise you head for the treetops and fly straight at [[Mount Törött]]. We got more of them problems of our own down here." | *'''Golden Arrow''': "You got it, Bravo zero-zero-one; happy to oblige. Link up with Uniform Delta one-zero-one-five-three-niner-niner-zero, heading south-southwest. Slips about one-zero-zero knots. Advise you head for the treetops and fly straight at [[Mount Törött]]. We got more of them problems of our own down here." | ||
*'''Bravo 001''': "I say again: ''that's a negative'', Golden Arrow. I've got [[SPARTAN-II Program|high value assets]] in tow and strict orders to drop them directly on your location, my bird ain't going to hold together all way to the [[ | *'''Bravo 001''': "I say again: ''that's a negative'', Golden Arrow. I've got [[SPARTAN-II Program|high value assets]] in tow and strict orders to drop them directly on your location, my bird ain't going to hold together all way to the [[Asźod ship breaking yards|boneyard]]. Need an LZ clear, over." | ||
*'''Golden Arrow''': "With respect, Bravo - unless you have a cartful of [[Fury tactical nuclear weapon|tac-nukes]] with my name on it, you don't have anything of value in that bird. Get your ass to evac." | *'''Golden Arrow''': "With respect, Bravo - unless you have a cartful of [[Fury tactical nuclear weapon|tac-nukes]] with my name on it, you don't have anything of value in that bird. Get your ass to evac." | ||
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====Part 2 - Spire==== | ====Part 2 - Spire==== | ||
The radio is located on a large concrete pad alongside the dirt trail labeled 'Mountain Road'. | |||
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*'''Recon 43''': "Pull back, move and shoot, move and shoot! Where the hell did all these hostiles come from?" | *'''Recon 43''': "Pull back, move and shoot, move and shoot! Where the hell did all these hostiles come from?" | ||
*'''Chapman''': "Tell [[ | *'''Chapman''': "Tell [[Beta-Romeo Actual]] that the company we are expecting is going to be arriving a little earlier than we anticipated. | ||
*'''Chapman''': "Recon 43, I say again: you are not cleared to engage! Stow your weapons, we are reading multiple inbound hostiles in your sector — you do ''not'' want their attention, over!" | *'''Chapman''': "Recon 43, I say again: you are not cleared to engage! Stow your weapons, we are reading multiple inbound hostiles in your sector — you do ''not'' want their attention, over!" | ||
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====Part 3 - Powerhouse==== | ====Part 3 - Powerhouse==== | ||
The radio is located on the kitchen counter of the dormitory, the single-story building south of the gate. | |||
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====Part 4 - Countdown==== | ====Part 4 - Countdown==== | ||
The radio is located in the south-east corner of the third floor, tucked behind a ridge of concrete near a [[fusion coil]]. | |||
{|cellspacing="3" valign="top" width="100%" | {|cellspacing="3" valign="top" width="100%" | ||
|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
*''' | *'''Beta-Romeo Actual''': "Gamma-One Actual, my team is in position. Get your people ready to move as soon as I give the signal, over." | ||
*'''Chapman''': "With respect, Red - we might not be Spartans, but this is our home. My men will die here if I ask them to." | *'''Chapman''': "With respect, Red - we might not be Spartans, but this is our home. My men will die here if I ask them to." | ||
*'''Beta- | *'''Beta-Romeo Actual''': "I don't doubt that, Gamma-One Actual. Let's hope we won't need them to. Defensive perimeter online." | ||
*'''Chapman''': "This is nuts. What in the hell are those autoturrets supposed to do against what they're bringin', over?" | *'''Chapman''': "This is nuts. What in the hell are those autoturrets supposed to do against what they're bringin', over?" | ||
*'''Beta- | *'''Beta-Romeo Actual''': "Divide their attention." | ||
*'''Beta- | *'''Beta-Romeo Actual''': "Visual! Thirty-two [[Zurdo-pattern Wraith|Wraiths]] moving with two-hundred sixty infantry at 200 meters, closing on our lines due west at six kilometers per hour. Beta-Red, hold position until I trigger primaries, then close on their front line as fast as you can." | ||
*'''Chapman''': "Dammit, Red, I heard you [[SPARTAN-II Program|Spartans]] were crazy. Gamma-Five: radio check, over." | *'''Chapman''': "Dammit, Red, I heard you [[SPARTAN-II Program|Spartans]] were crazy. Gamma-Five: radio check, over." | ||
*'''Buckman''': "Five by five, Gamma-One Actual. [[F-99 | *'''Buckman''': "Five by five, Gamma-One Actual. [[F-99 Wombat|Drone]] is holding station at ten thousand feet. We got eyes on the whole damn thing." | ||
*'''Chapman''': "Those Spartans ''are'' crazy, they're gonna get us killed." | *'''Chapman''': "Those Spartans ''are'' crazy, they're gonna get us killed." | ||
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====Part 5 - Boardwalk==== | ====Part 5 - Boardwalk==== | ||
The radio is located in the north-west corner of the map, bottom level (in the | The radio is located in the north-west corner of the map, bottom level (in the "Courtyard" area), on a bench next to an overlook. | ||
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*'''Chapman''': "None, over." | *'''Chapman''': "None, over." | ||
*'''Iron Fist''': "Acknowledged. There is a temp evac station 50 klicks west along your current vector at Uniform-Delta zero-zero-eight-niner-six-three-niner-eight-seven. I'll let | *'''Iron Fist''': "Acknowledged. There is a temp evac station 50 klicks west along your current vector at Uniform-Delta zero-zero-eight-niner-six-three-niner-eight-seven. I'll let 'em know you're coming." | ||
*'''Chapman''': "Might want to tell them to pull up stakes. Beta-Red may be tough as hell, but I | *'''Chapman''': "Might want to tell them to pull up stakes. Beta-Red may be tough as hell, but I don't know how long they'll be able to tie up two armor divisions." | ||
*'''Iron Fist''': "Say again, Gamma, over?" | *'''Iron Fist''': "Say again, Gamma, over?" | ||
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*'''Chapman''': "Iron Fist, This is Gamma-One Actual. Three [[Covenant cruiser]]s just dropped out of cloud directly above us, holding at approximately twenty thousand feet, traveling due east at approximately three hundred knots - three-zero-zero knots!" | *'''Chapman''': "Iron Fist, This is Gamma-One Actual. Three [[Covenant cruiser]]s just dropped out of cloud directly above us, holding at approximately twenty thousand feet, traveling due east at approximately three hundred knots - three-zero-zero knots!" | ||
*'''Iron Fist''': "Visual | *'''Iron Fist''': "Visual confirmed, Gamma-One. They just passed within 50 meters of our bird." | ||
*'''Iron Fist''': "Go NOA and punch it, there's still a chance we can pull Beta outta there." | *'''Iron Fist''': "Go NOA and punch it, there's still a chance that we can pull Beta outta there." | ||
*'''Chapman''': "Wait | *'''Chapman''': "Wait, you're not thinking of heading ''into'' that mess, are you?" | ||
*'''Iron Fist''': "Godspeed, and see you on the other side, Gamma. Out." | *'''Iron Fist''': "Godspeed, and see you on the other side, Gamma. Out." | ||
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|} | |} | ||
====Part 6 - Reflection==== | ====Part 6.1 - Reflection==== | ||
The radio is located at the south end of the map (area labeled "Back Hall"), in the room with the vending machines. | |||
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|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
*'''{{UNSCShip|Majestic}}''': "Alpha 20, This is UNSC ''Majestic'', two mikes out from window. Once we're on station you'll have us for all of three-zero seconds, over." | *'''{{UNSCShip|Majestic}}''': "[[Alpha 20]], This is UNSC ''Majestic'', two mikes out from window. Once we're on station you'll have us for all of three-zero seconds, over." | ||
*'''Alpha | *'''Alpha 20''': "Acknowledged, Majestic. Stand by, we are waiting for the go/no-go on the shoot. Uploading telemetry on target." | ||
*'''UNSC ''Majestic''''': "Telemetry received, on standby." | *'''UNSC ''Majestic''''': "Telemetry received, on standby." | ||
*'''Alpha | *'''Alpha 20''': "CENTCOM, OWA is one mike three-zero seconds out from window, DD with five-zero one-hundred-sixty charlie mike, once on station we'll have three-zero seconds of trigger time, over." | ||
*'''[[Central Command|CENTCOM]]''': "Alpha | *'''[[Central Command|CENTCOM]]''': "Alpha 20, this is CENTCOM. Beta-Red is directly in the splash zone. Until we have visual confirmation of their status we are no-go, over." | ||
*'''Alpha | *'''Alpha 20''': "CENTCOM, those cruisers are burning birds out to five-zero klicks; hell, they've hit civvy evac birds all the way out to CIS. Beta Red have gone above and beyond but there's no way out for them, they just bought us our window, now give me the go and I'll finish the job." | ||
*'''CENTCOM''': "God help us... Go hot. Out." | *'''CENTCOM''': "God help us... Go hot. Out." | ||
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*'''UNSC ''Majestic''''': ''(fading in)'' This is ''Majestic''. Copy, Alpha, requesting go for shoot." | *'''UNSC ''Majestic''''': ''(fading in)'' This is ''Majestic''. Copy, Alpha, requesting go for shoot." | ||
*'''Alpha | *'''Alpha 20''': "Affirmative, we are go on the shoot." | ||
*'''UNSC ''Majestic''''': "Acknowledge. Shoot is a go, out." | *'''UNSC ''Majestic''''': "Acknowledge. Shoot is a go, out." | ||
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*'''UNSC ''Majestic''''': "Six rounds, target number Kilo Tango 2005." | *'''UNSC ''Majestic''''': "Six rounds, target number Kilo Tango 2005." | ||
*'''Alpha | *'''Alpha 20''': "Copy, ''Majestic''. Six rounds, target number Kilo Tango 2005." | ||
*'''UNSC ''Majestic''''': "Shot, over." | *'''UNSC ''Majestic''''': "Shot, over." | ||
*'''Alpha | *'''Alpha 20''': "Shot, out." | ||
*'''UNSC ''Majestic''''': "Splash, over." | *'''UNSC ''Majestic''''': "Splash, over." | ||
*'''Alpha | *'''Alpha 20''': "Splash, out." | ||
*'''UNSC ''Majestic''''': "Rounds complete, over." | *'''UNSC ''Majestic''''': "Rounds complete, over." | ||
*'''Alpha | *'''Alpha 20''': "Rounds complete, out." | ||
*'''Alpha | *'''Alpha 20''': ''(fading in)'' "Alpha 20 to Majestic, all three target vehicles neutralized. I don't even want to guess what happened below." | ||
*'''UNSC ''Majestic''''': "I copy, Alpha. End of mission, all three target vehicles neutralized. It's been fun, hope we get a chance to do it again. Out." | *'''UNSC ''Majestic''''': "I copy, Alpha. End of mission, all three target vehicles neutralized. It's been fun, hope we get a chance to do it again. Out." | ||
*'''Alpha | *'''Alpha 20''': "God willing. Out." | ||
(loops) | (loops) | ||
|} | |||
====Part 6.2 - Long Night of Solace==== | |||
This is a unique radio as it is the only one found in campaign. Randomized transmission are played during the first space segment in the level. The transmissions seem to happen during the Reflection's radio conversation. The game code has the transmissions in the following order in the transcript: | |||
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|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |||
*'''[[Alpha 93]]''': Alpha 20, this is Alpha Niner 3, we need suppression forward, direction 5-800 distance 200, over. | |||
*'''Alpha 20''': Alpha Niner 3 this is Alpha 20, we copy, need suppression forward, direction 5-800 distance 200, standby. | |||
*'''Alpha 93''': Alpha 20, this is Alpha Niner 3, adjust fire laser grid, over. | |||
*'''Unknown''': One enemy vehicle, and a heavy team in the open, over. | |||
*'''Unknown''': Message to observer, alpha, high explosive, 6 rounds, target number Kilo Tango 2 0 0 5, over. | |||
*'''Unknown''': I copy alpha, 6 rounds, target number Kilo Tango 2 0 0 5, out. | |||
*'''Unknown''': Right pod 0, at 150, over. | |||
*'''Unknown''': Drop pod 0, fire for effect, over. | |||
*'''Unknown''': Estimate 2 enemy dismount casualties and one vehicle neutralized, over. | |||
*'''Unknown''': I copy, estimate 2 enemy dismount casualties and one vehicle neutralized, out. | |||
*'''Alpha 20''': Alpha Niner 3, this is Alpha 20, firing [[FPF]] 1 at your command out. | |||
*'''Unknown''': Firing FPF 1 out. | |||
|} | |} | ||
====Part 7 - Boneyard==== | ====Part 7 - Boneyard==== | ||
The radio is located in the north-east corner of the map (area labeled "Junkyard"), inside the temporary prefab building next to a rock wall. | |||
{|cellspacing="3" valign="top" width="100%" | {|cellspacing="3" valign="top" width="100%" | ||
|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
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*'''Chapman''': "Gamma-Five - holy crap, [[Buckman]], d'you see that?" | *'''Chapman''': "Gamma-Five - holy crap, [[Buckman]], d'you see that?" | ||
*'''Buckman''': "See it? Felt that in my damn chest. Whoever pulled | *'''Buckman''': "See it? Felt that in my damn chest. Whoever pulled the trigger wanted those sons-of-bitches dead." | ||
*'''Chapman''': "Can't believe we just walked outta that crater. We gotta be the two luckiest bastards on this whole planet." | *'''Chapman''': "Can't believe we just walked outta that crater. We gotta be the two luckiest bastards on this whole planet." | ||
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*'''Chapman''': "All the time. What the hell else was there to do on Reach besides chase pioneer girls?" | *'''Chapman''': "All the time. What the hell else was there to do on Reach besides chase pioneer girls?" | ||
*'''Buckman''': "Now there's nothing. Now there's nothing at all. Five out." | *'''Buckman''': "Now there's nothing man. Now there's nothing at all. Five out." | ||
[loops] | [loops] | ||
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===ONI conversations=== | ===ONI conversations=== | ||
The following two conversations are apparently linked, featuring the same characters discussing Dr. [[Catherine Halsey]] and the secrecy surrounding her work. | The following two conversations are apparently linked, featuring the same two characters discussing Dr. [[Catherine Halsey]] and the secrecy surrounding her work. | ||
====Glacier==== | ====Glacier==== | ||
The radio is on the ground immediately to the right of the back door (and exit from the spawn point) as one exits from it. | |||
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|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
*''' | *'''Joe''': "I swear, you're pathological about entering places through their [[Wikipedia:HVAC|HVAC systems]]." | ||
*''' | *'''Unknown''': "Ha ha ha." | ||
*''' | *'''Joe''': "There's still three friendlies registering with the security system." | ||
*''' | *'''Unknown''': "Yeah. They got names?" | ||
*''' | *'''Joe''': "Kinda. Chump One, Chump Two, and [[Catherine Halsey|Dr. Catherine Elizabeth Halsey, Ph.D]]." | ||
*''' | *'''Unknown''': "Crap. You got lifesigns, or...?" | ||
*''' | *'''Joe''': "I got a bunch of noise, is what I got." | ||
*''' | *'''Unknown''': "Yeah?" | ||
*''' | *'''Joe''': "What I don't have is her exiting through a secure checkpoint." | ||
*''' | *'''Unknown''': "So it may just be her badge, right?" | ||
*''' | *'''Joe''': "And if she's actually down there?" | ||
*''' | *'''Unknown''': "Gotta figure she's either dead, or is refusing to leave her most recent pet project." | ||
*''' | *'''Joe''': "Well I ain't carrying her narrow ass outta here." | ||
*''' | *'''Unknown''': "Neither am I. Either she's dead, and it ain't gonna matter. Or she's alive, and can't interfere with the op." | ||
*''' | *'''Joe''': "Yeah?" | ||
*''' | *'''Unknown''': "If she's alive, I say whoever finds her puts two in her head, tosses the body in a rigid container of [[thermite grenade|thermite 'nades]] and pulls the pin. You ain't even pulling recognizable teeth out of that mess. Clean." | ||
*''' | *'''Joe''': "Harsh. We could just strap her to one of these [[Fury tactical nuclear weapon|Mike Foxtrot Delta Deltas]]." | ||
*''' | *'''Unknown''': "Sounds like we got a plan." | ||
[loops] | [loops] | ||
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====Outpost==== | ====Outpost==== | ||
The radio is located in the small lookout building to the east of the anti-air batteries. (In the area labeled "Central Fire Zone".) | |||
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|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
*''' | *'''Joe''': "[[Catherine Halsey|Charlie Hotel]]!" | ||
*''' | *'''Unknown''': "For Pete's sake." | ||
*''' | *'''Joe''': "What?" | ||
*''' | *'''Unknown''': "You really love the idea that you're deep in the cloak-and-dagger BS, don't you? This is not a clandestine meeting, Joe, we're pulling everyone out because the planet is burning." | ||
*''' | *'''Joe''': "Oh my god..." | ||
*''' | *'''Unknown''': "If it'll help keep your mind off it, you can tell me what you've got." | ||
*''' | *'''Joe''': "Halsey's new pet project, [[Cortana|this new AI]]. It's a generational leap - I'm not even sure that's strong enough language." | ||
*''' | *'''Unknown''': "So it's a pretty big deal, huh? Any idea who the donor was?" | ||
*''' | *'''Joe''': "Just showed up one day. A couple of months after one of the annexes in Omega Wing was quarantined. Is that cloak-and-dagger enough for ya?" | ||
*''' | *'''Unknown''': "Ha ha." | ||
*''' | *'''Joe''': "And typical of her work ethic, she's given it total access to everything. It can bi-locate as well." | ||
*''' | *'''Unknown''': "What do you mean?" | ||
*''' | *'''Joe''': "It can be in multiple places at the same time. Maybe multi-locate would be a more accurate term." | ||
*''' | *'''Unknown''': "Like a waldo? What use is-" | ||
*''' | *'''Joe''': "No, as a duplicate - capable of independent action. I've never seen it work in concert with itself, so I'm not sure if there's some technical issue with that, or..." | ||
*''' | *'''Unknown''': "So maybe a safety issue? Or, just, you never saw it happen." | ||
*''' | *'''Joe''': "Technical issue. Something that would make doing it impossible. A safety issue wouldn't stop Halsey." | ||
*''' | *'''Unknown''': "Yeah, I guess not. You know what, let's get the hell outta here. | ||
*''' | *'''Joe''': "Isn't that what we were doing? | ||
*''' | *'''Unknown''': "Sure, let's just keep moving. | ||
[loops] | [loops] | ||
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===Other conversations=== | ===Other conversations=== | ||
====Anchor 9==== | ====Anchor 9==== | ||
The radio is located on a table in the yellow building on the east side of the map, in the "Weapons Room" area. It depicts the civilian evacuation of Reach. | |||
{|cellspacing="3" valign="top" width="100%" | {|cellspacing="3" valign="top" width="100%" | ||
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*'''Charlie Alpha-Alpha''': "At this rate, we'll be lucky if we even get half of our people back to the [[Inner Colonies]]! | *'''Charlie Alpha-Alpha''': "At this rate, we'll be lucky if we even get half of our people back to the [[Inner Colonies]]! | ||
*'''?''': "[[Romeo-Delta-230|Delta-Romeo 230]], you're clear all the way | *'''?''': "[[Romeo-Delta-230|Delta-Romeo 230]], you're clear all the way out to Superior Jump. Suggest you get your bearings and then go dark 'til you're 1,500 kilos out." | ||
*'''?''': "Charlie Alpha-Alpha, taxi to Runway 22. Hold short." | *'''?''': "Charlie Alpha-Alpha, taxi to Runway 22. Hold short." | ||
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*'''Charlie Alpha-Alpha''': "Roger, clear for take-off." | *'''Charlie Alpha-Alpha''': "Roger, clear for take-off." | ||
*'''?''': "We're not even gonna get 2% of the population off this rock." | *'''?''': "We're not even gonna get 2% of the population off of this rock." | ||
*'''Charlie Alpha-Alpha''': "That's pretty bleak..." | *'''Charlie Alpha-Alpha''': "That's pretty bleak..." | ||
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====Beachhead==== | ====Beachhead==== | ||
The radio is on a bench in a room in the "Pavilion" area that overlooks the south-west section of the map. It is located near the spawn area and is the room that contains the missile launch control in the campaign. | |||
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|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
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*'''[2]''': "You yelling in my ear isn't helping me find solutions any faster." | *'''[2]''': "You yelling in my ear isn't helping me find solutions any faster." | ||
---- | |||
*'''[1]''': "The evac stations in [[Manassas]] and [[Esztergom|Ezhtergom]] are no longer responding. They haven't been for..." | *'''[1]''': "The evac stations in [[Manassas]] and [[Esztergom|Ezhtergom]] are no longer responding. They haven't been for..." | ||
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*'''[2]''': "Never mind, I'm looking for another one." | *'''[2]''': "Never mind, I'm looking for another one." | ||
---- | |||
*'''[2]''': "Just, if you can, get your people into whatever vehicles you have over there, and..." | *'''[2]''': "Just, if you can, get your people into whatever vehicles you have over there, and..." | ||
*'''[1]''': "What are you talkin' about? ''(static)'' Whoa? What was-" | *'''[1]''': "What are you talkin' about? ''(static)'' Whoa? What was-" | ||
*'''[2]''': "That was a shockwave. | *'''[2]''': "That was a shockwave. Look, you should load all of your people and just start heading West as fast as you can. I'll keep looking for-" | ||
*'''[1]''': "This isn't a portable unit! I don't have any way to get back in contact with you." | *'''[1]''': "This isn't a portable unit! I don't have any way to get back in contact with you." | ||
---- | |||
*'''[2]''': "Look, I'm sending this over the IMF. It's the number to my personal chatter. Call me when you get everyone moving." | *'''[2]''': "Look, I'm sending this over the IMF. It's the number to my personal chatter. Call me when you get everyone moving." | ||
*'''[1]''': "Oh, God, thank you!" | *'''[1]''': "Oh, God, thank you!" | ||
*'''[2]''': "It's not over yet. I still | *'''[2]''': "It's not over yet. I still need to find you a way off this rock." | ||
*'''[1]''': "Thank you, thank you!" | *'''[1]''': "Thank you, thank you!" | ||
Line 415: | Line 446: | ||
====Breakpoint==== | ====Breakpoint==== | ||
Breakpoint features a second radio, which can be found inside | Breakpoint features a second radio, which can be found inside "Hub". | ||
{|cellspacing="3" valign="top" width="100%" | {|cellspacing="3" valign="top" width="100%" | ||
|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
Line 426: | Line 457: | ||
*'''[2]''': *sigh* I didn't know he had so many friends. | *'''[2]''': *sigh* I didn't know he had so many friends. | ||
---- | |||
*'''[1]''': Well he does, but seeing how much he likes talking them up, you'd think he'd be more forthcoming with their actual numbers. What took you so long? | *'''[1]''': Well he does, but seeing how much he likes talking them up, you'd think he'd be more forthcoming with their actual numbers. What took you so long? | ||
---- | |||
*'''[2]''': I believe your older brother's been hittin' the bottle again. | *'''[2]''': I believe your older brother's been hittin' the bottle again. | ||
Line 434: | Line 465: | ||
*'''[2]''': He broke my cousin's radio and pulled the phone outta the wall. | *'''[2]''': He broke my cousin's radio and pulled the phone outta the wall. | ||
---- | |||
*'''[1]''': You know, I've been saying this for more than a year now: I get the feeling he's gonna chase [[Michael Stanforth|dear old dad]] outta his own home again and slap together another spook house in the back yard. | *'''[1]''': You know, I've been saying this for more than a year now: I get the feeling he's gonna chase [[Michael Stanforth|dear old dad]] outta his own home again and slap together another spook house in the back yard. | ||
*'''[2]''': Dammit, he's been spending so much time with the Doc, it does seem like the perfect time for tricks and treats. | *'''[2]''': Dammit, he's been spending so much time with the Doc, it does seem like the perfect time for tricks and treats. | ||
---- | |||
*'''[1]''': Well I hope your cousin isn't going be too disappointed, but I have sneaking suspicion that Halloween may have to be postponed. | *'''[1]''': Well I hope your cousin isn't going be too disappointed, but I have a sneaking suspicion that Halloween may have to be postponed. | ||
*'''[2]''': Yeah, just so long as we don't have to cancel Christmas. | *'''[2]''': Yeah, just so long as we don't have to cancel Christmas. | ||
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====Courtyard==== | ====Courtyard==== | ||
The radio is located at the bottom of the ramp that leads out of Sword Base (area labeled "Bend"), to the west side of the (blocked off) exit on a concrete ledge. | |||
{|cellspacing="3" valign="top" width="100%" | {|cellspacing="3" valign="top" width="100%" | ||
|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
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*'''[[Blue-Delta]]''': "Dragon X-ray, be advised that you are the only UNSC ground asset in that grid." | *'''[[Blue-Delta]]''': "Dragon X-ray, be advised that you are the only UNSC ground asset in that grid." | ||
---- | |||
*'''Dragon X-ray''': "Say again, Blue-Delta. We've got movement due east. That should be Strike Red, over." | *'''Dragon X-ray''': "Say again, Blue-Delta. We've got movement due east. That should be Strike Red, over." | ||
*'''Blue-Delta''': "That's a negative, Dragon X-ray. I say again; be advised that you are the only UNSC asset in that area." | *'''Blue-Delta''': "That's a negative, Dragon X-ray. I say again; be advised that you are the only UNSC asset in that area." | ||
---- | |||
*'''Dragon X-ray''': "Roger, Blue-Delta. We're picking up that movement again due east. You got something to soften it up?" | *'''Dragon X-ray''': "Roger, Blue-Delta. We're picking up that movement again due east. You got something to soften it up?" | ||
*'''Blue-Delta''': "You got a location, Dragon X-ray?" | *'''Blue-Delta''': "You got a location, Dragon X-ray?" | ||
---- | |||
*'''Dragon X-ray''': "Grid as follows: Whiskey-Delta one-five-seven-four-one-seven-one-two, over." | *'''Dragon X-ray''': "Grid as follows: Whiskey-Delta one-five-seven-four-one-seven-one-two, over." | ||
*'''Blue-Delta''': "I copy: Whiskey-Delta one-five-seven-four-one-seven-one-two." | *'''Blue-Delta''': "Roger, I copy: Whiskey-Delta one-five-seven-four-one-seven-one-two." | ||
---- | |||
*'''Dragon X-ray''': "That | *'''Dragon X-ray''': "That's correct. Request immediate support from any assets on-station." | ||
*'''Blue-Delta''': "Dragon X-ray, it looks like all I've got available at this time is the {{ | *'''Blue-Delta''': "Dragon X-ray, it looks like all I've got available at this time is the {{UNSCShip|Aegis Fate}}." | ||
---- | |||
*'''Dragon X-ray''': "Blue-Delta, is the ''Aegis Fate'' 'wet Navy'?" | *'''Dragon X-ray''': "Blue-Delta, is the ''Aegis Fate'' 'wet Navy'?" | ||
*'''Blue-Delta''': "Negative, Dragon. She's currently listed as an exo-asset; a [[UNSC frigate|frigate]]." | *'''Blue-Delta''': "Negative, Dragon. She's currently listed as an exo-asset; a [[UNSC frigate|frigate]]." | ||
---- | |||
*'''Dragon X-ray''': "Whoa! We are less than a klick from the target area, Blue-Delta. We ain't that desperate for help." | *'''Dragon X-ray''': "Whoa! We are less than a klick from the target area, Blue-Delta. We ain't that desperate for help." | ||
*'''Blue-Delta''': "Understood, Dragon X-ray. Give 'em hell out there, and good luck." | *'''Blue-Delta''': "Understood, Dragon X-ray. Give 'em hell out there, and good luck, out." | ||
|} | |} | ||
====Highlands==== | ====Highlands==== | ||
A transmission can be heard from the crashed Pelican's cockpit section | A transmission can be heard from the crashed Pelican's cockpit section. The dialogue from the cockpit is a scrambled up version of [[Sergeant]] [[Marcus Stacker|Stacker]] asking for protective fire on a corvette in the campaign level [[Exodus]]. | ||
{|cellspacing="3" valign="top" width="100%" | |||
|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |||
* ''' Unknown ''': *Static* “In hell, *Static* Danger, protective fire 1 at enemy ship, fire on my command, over!” | |||
|} | |||
====Holdout==== | ====Holdout==== | ||
The radio is located on a table in the yellow building on the west side of the map (in the "Field Office" area). The room hosts am ammo resupply crate, and has a small shed on the roof. | |||
{|cellspacing="3" valign="top" width="100%" | {|cellspacing="3" valign="top" width="100%" | ||
|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
*'''[1]''': "What I tell ya? Reach ain't no place for no self-respecting marine to spend any amount of time." | |||
*'''[2]''': "Hey, we ain't in the ''[[UNSC Pillar of Autumn|Autumn]]'' yet, pal." | |||
*'''[1]''': "So, uh..." | *'''[1]''': "So, uh..." | ||
Line 530: | Line 570: | ||
*'''[1]''': "A single charged blow to the head would drop most zombies. It'd work on cheetahs, too." | *'''[1]''': "A single charged blow to the head would drop most zombies. It'd work on cheetahs, too." | ||
*'''[2]''': "What the... There aren't cheetahs on Reach. Anyway, we should probably be working the kinks out of our alien invasion plan first. Aliens are smarter, faster, and more | *'''[2]''': "What the... There aren't cheetahs on Reach. Anyway, we should probably be working the kinks out of our alien invasion plan first. Aliens are smarter, faster, and more technically advanced than zombies. They're also here. Zombies, not so much." | ||
[loops] | [loops] | ||
Line 540: | Line 576: | ||
====Overlook==== | ====Overlook==== | ||
The radio is located on the top floor of the large two story building (in the "Barn High" area) across from a pair of blue water drums. | |||
{|cellspacing="3" valign="top" width="100%" | {|cellspacing="3" valign="top" width="100%" | ||
|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
Line 546: | Line 582: | ||
*'''[1]''': "Do you think the [[UNSC Army|Army]] showing up in [[Pálháza]] is connected to the [[Visegrád Relay|Visegrad hub]] going down?" | *'''[1]''': "Do you think the [[UNSC Army|Army]] showing up in [[Pálháza]] is connected to the [[Visegrád Relay|Visegrad hub]] going down?" | ||
*'''[2]''': "Well, newsfeed says it was Insurrectionists. But if you're | *'''[2]''': "Well, newsfeed says it was Insurrectionists. But if you're looking to make a statement, why hit a remote place like Visegrad?" | ||
*'''[1]''': "You think it was UNSC goons? Like, maybe they found out the [[Insurrectionist#Trivia|URF]] was running a pirate station out of the Visegrad hub?" | *'''[1]''': "You think it was UNSC goons? Like, maybe they found out the [[Insurrectionist#Trivia|URF]] was running a pirate station out of the Visegrad hub?" | ||
Line 558: | Line 594: | ||
*'''[1]''': I'm just saying we should be prepared for the worst, is all. We should—" | *'''[1]''': I'm just saying we should be prepared for the worst, is all. We should—" | ||
*'''[2]''': "So you think the next logical step is ''Covenant invasion''? Those guys blow up planets, not shut down local carrier hubs." | *'''[2]''': "So you think the next logical step here is ''Covenant invasion''? Those guys blow up planets, not shut down local carrier hubs." | ||
*'''[1]''': "Visegrad isn't ''just'' a [[Communication relay|local carrier hub]], though. It's one of the three hubs that connects the northern Alföld with the main complex down south, and thus the rest of the colonies." | *'''[1]''': "Visegrad isn't ''just'' a [[Communication relay|local carrier hub]], though. It's one of the three hubs that connects the northern Alföld with the main complex down south, and thus the rest of the colonies." | ||
Line 564: | Line 600: | ||
*'''[2]''': "Okay..." | *'''[2]''': "Okay..." | ||
*'''[1]''': "I'm saying this is either a very ballsy and strategically-sound move on the Innies part, and we | *'''[1]''': "I'm saying this is either a very ballsy and strategically-sound move on the Innies part, and we are in the middle of a ''coup d'etat''..." | ||
*'''[2]''': "Or?" | *'''[2]''': "Or?" | ||
Line 583: | Line 619: | ||
*'''Lieutenant''': "Yeah, premo. Probably not "us" us." | *'''Lieutenant''': "Yeah, premo. Probably not "us" us." | ||
*'''Revis''': " | *'''Revis''': "Even if we box everything up in this place, hell, if we drove the whole damn thing back to [[Earth]]—" | ||
*'''Lieutenant''': "I never figured you for a pessimist, Revis. Money and time, that's all it'll take. Money and time." | *'''Lieutenant''': "I never figured you for a pessimist, Revis. Money and time, that's all it'll take. Money and time." | ||
Line 591: | Line 627: | ||
*'''Lieutenant''': "Don't worry, we got the brainpower." | *'''Lieutenant''': "Don't worry, we got the brainpower." | ||
*'''Revis''': "You figure the [[Office of Naval Intelligence|ONI]] eggheads are gonna be able to figure this all out? And enough for it to matter?" | *'''Revis''': "You figure the [[Office of Naval Intelligence|ONI]] eggheads are gonna be able to figure this all out? And quick enough for it to matter?" | ||
*'''Lieutenant''': "They gotta. If they can't, we're kinda screwed." | *'''Lieutenant''': "They gotta. If they can't, we're kinda screwed." | ||
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====Waterfront==== | ====Waterfront==== | ||
The radio is to the right of the gate at the end of the road (area labeled "Road") that leads out of the pumping station. | |||
{|cellspacing="3" valign="top" width="100%" | {|cellspacing="3" valign="top" width="100%" | ||
|class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | |class="Box 2" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| | ||
Line 612: | Line 648: | ||
They aim to kill us all, burn our cities and leave [[Reach]] as one more burned-out rock spinning in the darkness. | They aim to kill us all, burn our cities and leave [[Reach]] as one more burned-out rock spinning in the darkness. | ||
And they're gonna do it too. Nothing you and me can do to stop them. They've done it plenty of times before. | And they're gonna do it too. Nothing that you and me can do to stop them. They've done it plenty of times before. | ||
They've bloodied our noses at [[Harvest]], at [[Madrigal]], at [[Miridem]], but this time it's gonna cost them. This time they're gonna jerk back a bloody stump. | They've bloodied our noses at [[Harvest]], at [[Madrigal]], at [[Miridem]], but this time it's gonna cost them. This time they're gonna jerk back a bloody stump. | ||
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==Trivia== | ==Trivia== | ||
*To date, no radios have been found on the multiplayer maps [[Forge World]], [[Zealot ( | *To date, no radios have been found on the multiplayer maps [[Forge World]], [[Zealot (map)|Zealot]], [[Sword Base]], and [[Condemned]]. There is a radio in the "Safe Room" area of the Firefight map [[Corvette (map)|Corvette]] as well as the "Upper Deck" of [[Installation 04 (map)|Installation 04]]; however, there have been no reports of either picking up anything other than static. | ||
*The radio | *The radio's display reads "7.070.763" as a [[seven]] reference. | ||
*In the ''[[Halo: Reach Multiplayer Beta]]'', the Courtyard conversation could instead be heard on the map [[Overlook]], from a radio in the structure where the [[SPARTAN Program|Spartan]] team spawns. | *In the ''[[Halo: Reach Multiplayer Beta]]'', the Courtyard conversation could instead be heard on the map [[Overlook]], from a radio in the structure where the [[SPARTAN Program|Spartan]] team spawns.{{Ref/YouTube|H82rzf1LmSc|Zealous Sangheili|Overlook Radio Conversations|D=16|M=5|Y=2010}} | ||
*The conversation about zombie plans on Holdout may be a reference to a similar conversation about zombie plans in ''Red vs. Blue''. It also foreshadows the [[The | *The conversation about zombie plans on Holdout may be a reference to a similar conversation about zombie plans in ''Red vs. Blue''. It also foreshadows the [[Flood]]. | ||
*Listening to a radio conversation in ''[[Halo: The Master Chief Collection]]'' will unlock the [[Easy to Overlook]] achievement. | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Easter Egg}} | {{Easter Egg}} | ||
[[Category:Halo: Reach Easter | [[Category:Halo: Reach Easter eggs]] | ||
[[Category:Collectibles]] | [[Category:Collectibles]] |
Latest revision as of 13:31, November 12, 2024
In Halo: Reach, there are radio conversations between United Nations Space Command personnel in most of the Multiplayer and Firefight maps. Some of the conversations are linked to each other to form a narrative.[1][2]
Transcript[edit]
Red Team story arc[edit]
A number of radio logs can be combined to recreate the battle Red Team's Beta splinter unit fought to protect ODG A-331 from Covenant forces.
Part 1 - Breakpoint[edit]
The radio is located on the floor, next to the control panel near the window, in "Research Station".
[loops] |
Part 2 - Spire[edit]
The radio is located on a large concrete pad alongside the dirt trail labeled 'Mountain Road'.
[loops] |
Part 3 - Powerhouse[edit]
The radio is located on the kitchen counter of the dormitory, the single-story building south of the gate.
|
Part 4 - Countdown[edit]
The radio is located in the south-east corner of the third floor, tucked behind a ridge of concrete near a fusion coil.
[radio hiss, gunfire, explosions] |
Part 5 - Boardwalk[edit]
The radio is located in the north-west corner of the map, bottom level (in the "Courtyard" area), on a bench next to an overlook.
[loops] |
Part 6.1 - Reflection[edit]
The radio is located at the south end of the map (area labeled "Back Hall"), in the room with the vending machines.
(loops) |
Part 6.2 - Long Night of Solace[edit]
This is a unique radio as it is the only one found in campaign. Randomized transmission are played during the first space segment in the level. The transmissions seem to happen during the Reflection's radio conversation. The game code has the transmissions in the following order in the transcript:
|
Part 7 - Boneyard[edit]
The radio is located in the north-east corner of the map (area labeled "Junkyard"), inside the temporary prefab building next to a rock wall.
[loops] |
ONI conversations[edit]
The following two conversations are apparently linked, featuring the same two characters discussing Dr. Catherine Halsey and the secrecy surrounding her work.
Glacier[edit]
The radio is on the ground immediately to the right of the back door (and exit from the spawn point) as one exits from it.
[loops] |
Outpost[edit]
The radio is located in the small lookout building to the east of the anti-air batteries. (In the area labeled "Central Fire Zone".)
[loops] |
Other conversations[edit]
Anchor 9[edit]
The radio is located on a table in the yellow building on the east side of the map, in the "Weapons Room" area. It depicts the civilian evacuation of Reach.
[loops] |
Beachhead[edit]
The radio is on a bench in a room in the "Pavilion" area that overlooks the south-west section of the map. It is located near the spawn area and is the room that contains the missile launch control in the campaign.
|
Breakpoint[edit]
Breakpoint features a second radio, which can be found inside "Hub".
|
Courtyard[edit]
The radio is located at the bottom of the ramp that leads out of Sword Base (area labeled "Bend"), to the west side of the (blocked off) exit on a concrete ledge.
|
Highlands[edit]
A transmission can be heard from the crashed Pelican's cockpit section. The dialogue from the cockpit is a scrambled up version of Sergeant Stacker asking for protective fire on a corvette in the campaign level Exodus.
|
Holdout[edit]
The radio is located on a table in the yellow building on the west side of the map (in the "Field Office" area). The room hosts am ammo resupply crate, and has a small shed on the roof.
[loops] |
Overlook[edit]
The radio is located on the top floor of the large two story building (in the "Barn High" area) across from a pair of blue water drums.
|
Tempest[edit]
The radio can be found under the downed UNSC Longsword on the beach.
|
Waterfront[edit]
The radio is to the right of the gate at the end of the road (area labeled "Road") that leads out of the pumping station.
"Well, cousins, the gig is finally up. As an indication of how serious this is, I'm broadcasting to you over an open, unencrypted channel. When I'm done, I'm gonna loop it and split. There's no sense sticking around here yapping any longer than 'tis necessary. I saw a "for sale" sign go up in the front yard of your dad's place, but your older brother didn't put it there. Some out-of-towners might have. What you've got to look forward to now is nothing less than absolute destruction. These folks don't do things by half-measures. They aim to kill us all, burn our cities and leave Reach as one more burned-out rock spinning in the darkness. And they're gonna do it too. Nothing that you and me can do to stop them. They've done it plenty of times before. They've bloodied our noses at Harvest, at Madrigal, at Miridem, but this time it's gonna cost them. This time they're gonna jerk back a bloody stump. There's no two ways about this. It's gonna be a nightmare. The heavens are gonna burn, and the ground is going to tremble beneath our feet. They're gonna rain death and destruction down on our heads, but we're not gonna give up a single damn inch of dirt without a fight. And they're gonna get their full measure of nightmare, too. And when I see 'em, I'm gonna tell 'em - Welcome to the nightmare, you sons of bitches. Welcome to Reach." [loops] |
Trivia[edit]
- To date, no radios have been found on the multiplayer maps Forge World, Zealot, Sword Base, and Condemned. There is a radio in the "Safe Room" area of the Firefight map Corvette as well as the "Upper Deck" of Installation 04; however, there have been no reports of either picking up anything other than static.
- The radio's display reads "7.070.763" as a seven reference.
- In the Halo: Reach Multiplayer Beta, the Courtyard conversation could instead be heard on the map Overlook, from a radio in the structure where the Spartan team spawns.[3]
- The conversation about zombie plans on Holdout may be a reference to a similar conversation about zombie plans in Red vs. Blue. It also foreshadows the Flood.
- Listening to a radio conversation in Halo: The Master Chief Collection will unlock the Easy to Overlook achievement.
Sources[edit]
- ^ Bungie.net Forums, Turn Up The Radio: Radio Logs from Reach (Retrieved on Jun 24, 2018) [archive]
- ^ halo.bungie.org, Reach Radio Transmissions (Retrieved on Apr 17, 2021) [archive]
- ^ YouTube - Zealous Sangheili, Overlook Radio Conversations (Retrieved on May 16, 2010)