Real World

Cut Halo 4 customization: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
No edit summary
 
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Title|Cut ''Halo 4'' customization}}
{{Title|Cut ''Halo 4'' customization}}
{{Era|RW}}
{{Status|RealWorld}}
{{GameFiles}}
{{GameFiles}}
{{Series/Cut/H4}}
Following in the footsteps of ''[[Halo: Reach]]'', ''[[Halo 4]]'' featured a large variety of '''player customization''' options, some of which hit the cutting room floor.
Following in the footsteps of ''[[Halo: Reach]]'', ''[[Halo 4]]'' featured a large variety of '''player customization''' options, some of which hit the cutting room floor.
==Armor==
==Armor==
===CIO===
===CIO===
Line 10: Line 12:
File:H4 - CIO armor (RUIN) - Transparent.png|A piece of art for the "Ruin" skin, showing the original wrist and leg patterns.
File:H4 - CIO armor (RUIN) - Transparent.png|A piece of art for the "Ruin" skin, showing the original wrist and leg patterns.
</gallery>
</gallery>
===Gungnir===
===Gungnir===
{{Main|GUNGNIR-class Mjolnir}}
{{Main|GUNGNIR-class Mjolnir}}
Line 16: Line 19:
File:H4 MJOLNIR Gungnir.png|A render of the Gungnir set for ''Halo 4'', featuring unique wrists.
File:H4 MJOLNIR Gungnir.png|A render of the Gungnir set for ''Halo 4'', featuring unique wrists.
</gallery>
</gallery>
===Hayabusa===
{{Main|Project HAYABUSA}}
The Hayabusa armor, originally debuted as a crossover [[Armor customization (Halo 3)|armor set]] in ''[[Halo 3]]'', was concepted and modelled for inclusion in ''Halo 4'' though ultimately never realized. This may be due to rights issues, as the original Hayabusa design was created  because of ''Dead or Alive 4''{{'}}s inclusion of [[Nicole-458]] as a character.
<gallery>
File:H4 Concept MultiplayerArmors.jpg|Concept art for many ''Halo 4'' armors, including Hayabusa (third row, third column).
File:H4 Hayabusa armor 3d model.jpg|Front and back renders of the Hayabusa armor in ''Halo 4''.
File:H4 Hayabusa armor 3d model-2.jpg|Angled front and back renders.
</gallery>
===Infiltrator===
{{Main|INFILTRATOR-class Mjolnir}}
The Infiltrator armor was implemented in the final game, though some in-progress renders showcase a unique forearm design for the Infiltrator set not used in the final ''Halo 4'' release. These wrists would later go on to be used in ''Halo 5: Guardians'' and ''Halo Online'', and the ''Online'' armour port to ''Halo 3''.
<gallery>
File:H4 Infiltrator Concept Art.jpg|Concept art for Infiltrator, with the unused forearms on the left.
File:H4 Infiltrator HighPoly Render.jpg|A render of the Infiltrator high-poly model, with the unused forearms.
</gallery>
===Locus===
===Locus===
{{Main|LOCUS-class Mjolnir}}
{{Main|LOCUS-class Mjolnir}}
The base Locus helmet was originally accompanied by a variant with an alternate skin. Instead of an X-shaped pattern adorning the helmet's skull-like face, a basic stripe ran down this variant's face. This skin wasn't just exclusive to renders done by Liquid Development, and could be seen in officially released screenshots, although it remains unobtainable in both ''Halo 4'', and ''Halo: The Master Chief Collection''.
The Locus helmet originally featured a more basic striped pattern instead of the X-shaped pattern the helmet would be known for. Screenshots and earlier builds of ''Halo 4'' featured this variant of Locus, however, it was ultimately changed, with the striped pattern being effectively cut. In spite of efforts to add new and cut content through content updates, this variant of Locus remains unobtainable in both ''Halo 4'', and ''[[Halo: The Master Chief Collection]]''.
<gallery>
File:H4 Locus CutSkin Render.jpg|The original design for Locus, seen in a render done by Liquid Development's John Turner.
File:Halo 4 - Locus - Undefined skin.jpg|The original variant of Locus, being used on [[Ragnarok]].
File:Halo 4 - Locus flag.png|A Spartan wearing the original variant of the helmet on [[Solace]].
</gallery>
 
===Mark IV===
{{Main|MJOLNIR Powered Assault Armor/Mark IV}}
As seen in ''[[Awakening: The Art of Halo 4]]'', the Mark IV armor set was concepted for inclusion in ''Halo 4''. For unknown reasons, it was never fully realized, although it'd later make its debut in ''Halo 5: Guardians'' during the [[Cartographer's Gift]] update.
<gallery>
File:H4 ConceptArt MarkIV.png|Concept art of Mark IV.
</gallery>
===Recon===
{{Main|RECON-class Mjolnir}}
Liquid Development renders for Recon show the armor set was meant to get a unique set of leg armor, which was modelled fully. This unique permutation would be seen in ''[[Spartan Ops]]'', with [[Anthony Madsen]] wearing it, but would remain unobtainable to players. While the armor would not appear in ''Halo 4'', the armor's ''Halo 5: Guardians'' incarnation would feature this unique leg armor.
<gallery>
<gallery>
File:H4 - Locus helmet render (John Turner).jpg|The unreleased Locus skin, seen in a render done by Liquid Development's John Turner.
H4_Recon_Legs_3d_model.jpg|The Recon armor set's unique leg armor.
File:Halo 4 - Locus - Undefined skin.jpg|The unreleased Locus skin, being used on [[Ragnarok]].
H4-AnthonyMadsen-ScanRender.png|Anthony Madsen's character model, featuring the same armor.
</gallery>
</gallery>
===Soldier===
===Soldier===
{{Main|SOLDIER-class Mjolnir}}
{{Main|SOLDIER-class Mjolnir}}
Renders seen for the Soldier armor set in ''Halo 4'' show the set featuring unique wrist and leg armor. These unique permutations would be seen in ''[[Spartan Ops]]'', with [[Paul DeMarco]] wearing them, but remain unobtainable to players in-game. While the armor would not appear in ''Halo 4'', the armor's ''Halo 5: Guardians'' incarnation would feature it, as would ''Halo Online'', and later, ''Halo 3's'' variant of the armor.
Renders seen for the Soldier armor set in ''Halo 4'' show the set featuring unique wrist and leg armor. These unique permutations would be seen in ''Spartan Ops'', with [[Paul DeMarco]] wearing them, but remain unobtainable to players in-game. While the armor would not appear in ''Halo 4'', the armor's ''Halo 5: Guardians'' incarnation would feature it, as would ''Halo Online'', and later, ''Halo 3's'' variant of the armor.
<gallery>
<gallery>
File:H4 Soldier 3d model.jpg|The Soldier armor set, featuring the unobtainable wrist and leg armor.
File:H4 Soldier 3d model.jpg|The Soldier armor set, featuring the unobtainable wrist and leg armor.
File:H4-PaulDeMarco-ScanRender.png|Paul DeMarco's character model, featuring the same armor.
File:H4-PaulDeMarco-ScanRender.png|Paul DeMarco's character model, featuring the same armor.
</gallery>
</gallery>
===Protector===
{{Main|PROTECTOR-class Mjolnir}}
The Protector armor was implemented in the final game, though some in-progress renders showcase a unique leg design for the Protector set not used in the final ''Halo 4'' release. These legs would later go on to be used in ''Halo 5: Guardians''.
<gallery>
File:H4 Protector HighPoly Render.jpg|A render of the Protector set's high-poly model, with the unused legs.
</gallery>
==Weapon skins==
===Cut skins===
In addition to cut armour options, ''Halo 4'' had a large number of [[Weapon skins (Halo 4)|weapon skins]] that went unused in the original launch. Two such skins; Concrete (DMR) and Blast (BR), were present in the files of the original ''Halo 4'' Xbox 360 release, introduced in the [[Halo 4 Title Updates#Title Update 8/19/2013|8/19/2013 Title Update]] though unusable in-game outside of [[Halo 4 weapon skin glitch|a glitch]] in custom games, and modding. These two skins were introduced into the ''Halo 4'' component of ''Halo: The Master Chief Collection'' with the game's release on PC platforms in [[Series 4: Reclaimer]] and [[Series 7: Elite]] for Blast and Concrete, respectively.
<gallery>
File:H4_Render_BattleRifle-BLAST.png|Blast (BLS) Battle Rifle.
File:H4_Render_DMR-CONCRETE.png|Concrete (CTE) DMR.
H4 - Blast skin (default).jpg|Blast BR skin.
BR_Blast.png|The cut BR85HB Blast skin if it was included in ''Halo 4''.
H4 - Blast skin.png|A close-up of the menu render of the Blast skin in ''Halo 4''{{'}}s menu.
H4 - Concrete skin (default).jpg|Concrete DMR skin.
DMR_Concrete.png|The cut M395 DMR Concrete skin if it was included in the game.
H4 - Concrete skin.png|A close-up of the menu render of the Concrete skin.
</gallery>
===''Halo: The Master Chief Collection'' skins===
In addition to the skins above, a number of additional never-before skins were introduced to ''The Master Chief Collection'' in Seasons 4 and 7, respectively - presumably additional cutting room floor skin variants that never saw the light of day in the original release.
<gallery>
File:H4_Render_AR-PIXEL.png|Pixel (PXL) Assault Rifle.
File:H4_Render_BR-EDGEWORK.png|Edgework (EWK) Battle Rifle.
File:H4_Render_BR-PIXEL.png|Pixel (PXL) Battle Rifle.
File:H4_Render_BR-MAW.png|Maw (MAW) Battle Rifle.
File:H4_Render_DMR-Blood.png|Blood (BLD) DMR.
File:H4_Render_DMR-PIXEL.png|Pixel (PXL) DMR.
File:H4_Render_DMR-EWK.png|Edgework (EWK) DMR.
File:H4_Render_Magnum-BLOOD.png|Blood (BLD) Magnum.
File:H4_Render_Magnum-MAW.png|Maw (MAW) Magnum.
File:H4_Render_Magnum-EWK.png|Edgework (EWK) Magnum.
File:H4_Render_Magnum-PIXEL.png|Pixel (PXL) Magnum.
</gallery>
===Unused skin variants===
<!--needs Storm Rifle Chill skin-->
These skins are unused variants of those which made appearances in the final releases of ''Halo 4'', or ''The Master Chief Collection''.
<gallery>
File:H4 ShatterSuppressor.png|Unused variant of the Shatter skin.
File:H4 - Shatter skin (transparent).png|The final game's Shatter skin, for comparison.
</gallery>
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Deleted Material}}
{{Deleted Material}}
[[Category:Halo 4]]
[[Category:Halo 4 deleted material]]
[[Category:Halo 4 multiplayer armor permutations]]

Latest revision as of 08:03, August 15, 2024

This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available.
Image of a cut Revenant to use in Halopedia templates. Do not add to pages.

This article is part of a series on
Halo 4 cut content


Cut content

Development

To check out cut content for other Halo games, see here!
vde

Following in the footsteps of Halo: Reach, Halo 4 featured a large variety of player customization options, some of which hit the cutting room floor.

Armor[edit]

CIO[edit]

Main article: CIO-class Mjolnir

The CIO armor of Halo 4 featured multiple released skins, one of which was "Ruin", released with Series 2 of McFarlane's Halo 4 line of figures. The concept art of "Ruin" shows the armor's skin was originally present on its wrists and legs, but the skin's final release only features the skin on the armor's helmet, chest, and shoulders.

Gungnir[edit]

Main article: GUNGNIR-class Mjolnir

The Gungnir armor set's renders show the armor possessing unique wrist armor that would not be seen in the final release of Halo 4. While it would not appear in Halo 4, the armor's Halo 5: Guardians incarnation would feature it, as would Halo Online, and later, Halo 3's variant of the armor, dubbed COS-class Mjolnir.

Hayabusa[edit]

Main article: Project HAYABUSA

The Hayabusa armor, originally debuted as a crossover armor set in Halo 3, was concepted and modelled for inclusion in Halo 4 though ultimately never realized. This may be due to rights issues, as the original Hayabusa design was created because of Dead or Alive 4's inclusion of Nicole-458 as a character.

Infiltrator[edit]

Main article: INFILTRATOR-class Mjolnir

The Infiltrator armor was implemented in the final game, though some in-progress renders showcase a unique forearm design for the Infiltrator set not used in the final Halo 4 release. These wrists would later go on to be used in Halo 5: Guardians and Halo Online, and the Online armour port to Halo 3.

Locus[edit]

Main article: LOCUS-class Mjolnir

The Locus helmet originally featured a more basic striped pattern instead of the X-shaped pattern the helmet would be known for. Screenshots and earlier builds of Halo 4 featured this variant of Locus, however, it was ultimately changed, with the striped pattern being effectively cut. In spite of efforts to add new and cut content through content updates, this variant of Locus remains unobtainable in both Halo 4, and Halo: The Master Chief Collection.

Mark IV[edit]

Main article: MJOLNIR Powered Assault Armor/Mark IV

As seen in Awakening: The Art of Halo 4, the Mark IV armor set was concepted for inclusion in Halo 4. For unknown reasons, it was never fully realized, although it'd later make its debut in Halo 5: Guardians during the Cartographer's Gift update.

Recon[edit]

Main article: RECON-class Mjolnir

Liquid Development renders for Recon show the armor set was meant to get a unique set of leg armor, which was modelled fully. This unique permutation would be seen in Spartan Ops, with Anthony Madsen wearing it, but would remain unobtainable to players. While the armor would not appear in Halo 4, the armor's Halo 5: Guardians incarnation would feature this unique leg armor.

Soldier[edit]

Main article: SOLDIER-class Mjolnir

Renders seen for the Soldier armor set in Halo 4 show the set featuring unique wrist and leg armor. These unique permutations would be seen in Spartan Ops, with Paul DeMarco wearing them, but remain unobtainable to players in-game. While the armor would not appear in Halo 4, the armor's Halo 5: Guardians incarnation would feature it, as would Halo Online, and later, Halo 3's variant of the armor.

Protector[edit]

Main article: PROTECTOR-class Mjolnir

The Protector armor was implemented in the final game, though some in-progress renders showcase a unique leg design for the Protector set not used in the final Halo 4 release. These legs would later go on to be used in Halo 5: Guardians.

Weapon skins[edit]

Cut skins[edit]

In addition to cut armour options, Halo 4 had a large number of weapon skins that went unused in the original launch. Two such skins; Concrete (DMR) and Blast (BR), were present in the files of the original Halo 4 Xbox 360 release, introduced in the 8/19/2013 Title Update though unusable in-game outside of a glitch in custom games, and modding. These two skins were introduced into the Halo 4 component of Halo: The Master Chief Collection with the game's release on PC platforms in Series 4: Reclaimer and Series 7: Elite for Blast and Concrete, respectively.

Halo: The Master Chief Collection skins[edit]

In addition to the skins above, a number of additional never-before skins were introduced to The Master Chief Collection in Seasons 4 and 7, respectively - presumably additional cutting room floor skin variants that never saw the light of day in the original release.

Unused skin variants[edit]

These skins are unused variants of those which made appearances in the final releases of Halo 4, or The Master Chief Collection.

Sources[edit]