Gameplay

Holdout: Difference between revisions

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*Factory
*Factory
*Backyard
*Backyard
==tactics==
*Banshees are easy to kill right after big boy wave. you can also use a plasma pistol to make the banshee fall when it is right over you. as it is falling, you can hijack it like on the tip of the spear halo reach campaign level.
*If you get the airstrike, you can use it on big boy wave (the wave with elite or brute heroes).
*This board is easy as the hunters can't get in the room so you can destroy them as long as they don't kill you with their gun.
*You can snipe enemies during the first wave until jackal rangers try to do the same.
the U.N.S.C. grenade launcher is the best weapon in the safe room as you can kill Jackels and hunters from the inside of the room.


==Trivia==
==Trivia==

Revision as of 13:05, April 24, 2024

Fight for your life in the UNSC ship graveyard.
Holdout
HaloHoldout.jpg
Map overview

Game:

Halo: Reach

Map file name (?):

ff70_holdout

Lore information

Location:

Platform Delta, Asźod ship-breaking yards, Reach

Gameplay overview

Terrain:

Human industrial structures

Recommended number of players:

2-4

 

Holdout is a Halo: Reach Firefight level. It is centered around Platform Delta - a landing platform near the ship-breaking facilities in Asźod on Reach, and is based on the final section of the campaign level The Pillar of Autumn.[1]

Overview

Holdout is a small Firefight map. The map is composed of four main sections: a middle complex of buildings and pads, and two drop zones to the right and left. The map also has a terrace at the back which connects to the right drop zone and the middle complex. The terrace also serves as a great sniping position when enemies push in too far. The main complex is composed of a smaller building where players spawn, a middle platform, and two helipads. The spawn building has three levels: an interior where ammo caches can be found, the rooftop, which has a small structure to the left where players can snipe from, and the basement, with an ammunition cache and an entrance to either the main platform or the underside of it. The rooftop has two ramps leading down to an intermediate platform, which also has ramps that lead to the right area and the middle platform. The middle platform has a small structure in the center which contains a Turret and three ramps leading to the left drop zone and the two helipads, one raised which also connects to the left drop zone and a lower one which is connected to the right drop zone. The center platform also has a space beneath it, which links to the left drop zone and to the lower helipad.

Locations

  • Storeroom
  • Central Platform
  • Helipad
  • Mesa
  • Field Office
  • Crow's Nest
  • Factory
  • Backyard

Trivia

  • In the game manual, it shows a screenshot of the Firefight lobby with Holdout selected, but the UNSC Pillar of Autumn is absent in the background.
  • The hazard on this map is the Banshee.

Gallery

Sources