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SRS99D-S2 AM sniper rifle: Difference between revisions

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{{Era|HCW}}
{{Status|Canon}}
{{Weapon Infobox
{{Weapon infobox
|image= [[File:H3-SRS99DS2AM-SniperRifleSide.png|350px]]
|name=SRS99D-S2 AM sniper rifle
|manufacturer=[[Misriah Armory]]
|image=[[File:H3-SRS99DS2AM-SniperRifleSide.png|350px]]
|series=[[SRS99 Series]]
|manufacturer=[[Misriah Armory]]<ref name="HLHAR">''[[Halo: Landfall]]'', [[Halo: Arms Race]]</ref>
|type=Anti-matériel sniper rifle
|series=[[SRS99 Series]]<ref name="manual">''[[Halo 3]]'', [[Halo 3 Instruction Manual|Instruction manual]]</ref>
|type=Sniper rifle, anti-materiel{{Ref/Reuse|manual}}
|cost=
|cost=
|variant=
|variant=
|service=[[Human-Covenant War]]
|service=[[Human-Covenant War]]
|affiliation=[[United Nations Space Command]]
|length=
|weight=
|width=
|length=187.5 centimeters
|height=
|ammotype=[[14.5x114mm]] APFSDS (Armor-piercing, fin-stabilized, discarding sabot rounds)
|weight=44lb (19.96kg){{Ref/Reuse|ENC325}}
|feed=4-round detachable box magazine  
|ammotype=[[14.5x114mm]]{{Ref/Reuse|ENC325}}
|operation=[[wikipedia:Gas-operated|Gas-operated]]
|capacity=
|feed=4-round detachable box magazine{{Ref/Reuse|manual}}
|operation=
|rate=
|rate=
|velocity=
|velocity=
|range=2300 Meters
|optics=
|range=4,920ft (1,500 metres){{Ref/Reuse|ENC325}}
}}
}}
{{Quote|What the hell am I supposed to do with this ''inside'' a [[Covenant Empire|Covenant]] [[Solemn Penance|ship]]?|[[Kojo Agu]]<ref name="h3r">'''Halo 3: ODST''', campaign level, ''Prepare to Drop''</ref>}}
{{Quote|What the hell am I supposed to do with this ''inside'' a [[Covenant]] [[Solemn Penance|ship]]?|[[Kojo Agu]]<ref name="h3r">''[[Halo 3: ODST]]'', campaign level, [[Prepare to Drop]]</ref>}}
The '''Sniper Rifle System 99D-S2 Anti-Matériel''', abbreviated '''SRS99D-S2 AM''', is an anti-personnel weapon system used by the [[United Nations Space Command]].<ref name="manual">'''Halo 3''' manual</ref> It is produced by [[Misriah Armory]] as part of its [[SRS99 Series]].  
The '''Sniper Rifle System 99D-S2 Anti-Matériel''', abbreviated '''SRS99D-S2 AM''',<ref name="EVGRomeo">[[Halo: The Essential Visual Guide]]'', page 159''</ref> '''SRS99D AM'''{{Ref/Reuse|manual}}, or simply '''99-D''',<ref name="HGC5">''[[Halo: Glasslands]]'', Chapter 5</ref> is a long-range sniping tool used by the [[United Nations Space Command]].<ref name="ENC325">[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)]]'', page 325''</ref> It is produced by [[Misriah Armory]] as part of its [[SRS99 Series]].{{Ref/Reuse|HLHAR}}


==Design details==
==Overview==
[[File:HaloArmsRace4.JPG|left|thumb|220px|SRS99D-S2 AM sniper rifles being assembled at [[Misriah Armory]] on [[Mars]]. ]]
===Design===
{{Main|SRS99 Series}}
{{Main|SRS99 Series}}
The SRS99D-S2 AM is a [[wikipedia:Semi-automatic rifle|semi-automatic]], [[wikipedia:Gas-operated reloading|gas-operated]] sniper rifle that fires 14.5mm x 114mm APFSDS rounds from a 4-round magazine. It is, alongside its primary [[Covenant]] counterpart, the [[Type-50 Sniper Rifle System|Type-50 particle beam rifle]], the most accurate and arguably the most powerful small-arms [[weapon]] in either arsenal. The SRS99D is about 187.5cm long and is completely modular.
The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the [[14.5×114mm|14.5×114mm cartridge]], generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.{{Ref/Reuse|ENC325}} The optic mounted on the weapon is capable of x5 and x10 magnification.<ref name="H3">[[Halo 3]]'', gameplay''</ref>


The SRS99D has some notable changes from the [[SRS99C]] models. First off, it is fitted with a 5x and 10x optic that shows realtime images in infrared vision when not looking through it. When looking through it, the scope shows a target's distance and elevation. The SRS99D also has an altered foregrip and stock as well as an altered body and sports a trigger guard. The barrel also now has an iron sight. This weapon does not possess a safety and has a frame that serves as a carrying handle as well as a scope protector and a folding bipod located in front of the magazine on the underside of the rifle.
In profile, the SRS99D-S2 AM bears clear resemblance to the [[SRS99C-S2 AM]], sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.{{Ref/Reuse|H3}}


== Gameplay ==
===Performance===
{{:SRS99 Series/gameplay}}
The SRS99D-S2 AM is effective out to 4,920&nbsp;ft (1,500 metres), and has the capacity to eliminate targets in a single shot.{{Ref/Reuse|ENC325}} According to [[Roland Huffman|Major Roland Huffman]], a retired [[UNSC Marine Corps|UNSC marine]] with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.{{Ref/Reuse|Enemy}} Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.{{Ref/Reuse|ENC325}}


== Changes ==
===Development History===
=== Changes from the SRS99C (''Halo 2'')===
[[File:HaloArmsRace4.JPG|thumb|220px|SRS99D-S2 AM sniper rifles being assembled at [[Misriah Armory]] on [[Mars]].]]
*Overall higher damage and slower fire rate.
The SRS99D-S2 AM was developed by [[Misriah Armory]], with a line of them being manufactured on [[Mars]].{{Ref/Reuse|HLHAR}}
*New muzzle brake with front iron sight.
*Handguard, body, and stock has been altered.
*The scope now shows real-time with an LCD screen and infrared vision.
*It now has a trigger guard.
*The SRS99D-S2 AM now has a new flat matte black color finish to it.
*Recoil affects aim.


== Gameplay tactics ==
===Usage===
{{Main|Sniping}}
These rifles were notably employed by the [[UNSC]] in the latter stages of the [[Battle of Earth]], including by [[Orbital Drop Shock Trooper]] [[T. Rymann|Corporal T. Rymann]] during the [[Battle of Sector Six]].<ref>''[[Halo: Landfall]]''</ref>{{Ref/Reuse|H3}} These weapons played a role in the [[Battle of Installation 00]] as well, with [[John-117]] deploying with one during landfall in the [[Battle of Installation 00]].<ref>''[[Halo 3]]'', [[The Ark (level)|campaign level "The Ark"]]</ref> In [[2553#January|January, 2553]] on [[New Llanelli]], during one of [[Kilo-Five]]'s weapon transactions with [[Avu Med 'Telcam]], [[Orbital Drop Shock Trooper]] [[Malcolm Geffen|Staff Sergeant Malcolm Geffen]] was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.{{Ref/Reuse|HGC5}}
=== Campaign ===
*In the mission [[Sierra 117 (Level)|Sierra 117]], there is a downed [[Pelican]] at Rally Point Alpha. There is a UNSC supply box with two sniper rifles. These can be useful when you get to the dam.
*After the Hunter encounter on [[The Storm (Level)|The Storm]] where you must face a hammer wielding [[Brute Chieftain]] the room to the far left contains a sniper rifle. Breaking the window will allow you to snipe Covenant forces.
*Because the sniper rifle is extremely powerful, but has a small combat load, it is not good practice to use this weapon against weaker enemies (i.e. Grunts, Jackals). However, the sniper rifle's penetration capabilities and superb, long range accuracy make it excellent for killing higher ranking enemies at long range like Brutes and Hunters, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier.
*Sniping fallen grenades when enemies are close by is also an effective strategy.


===Multiplayer===
===Legacy===
*If an enemy will be very difficult to snipe, don't waste a round on them. Wait until they're an easier target, or just switch your attention to another target.
At least two of these rifles were kept in the "Weapon room" of the [[Museum of Humanity]].<ref name="Enemy">[https://www.youtube.com/watch?v=Rz_7WWO8lXE ''Youtube'', Halo: 3 Belive: Enemy Weapon]</ref>
*Have a sniper set their sights on the enemy base in a CTF match, as they can take out enemy snipers and other defenders. That way, their team mates can swoop in and grab the flag.
 
*If you can get a couple of players to cooperate, you can get to hard to access areas on maps like Valhalla, Longshore and Last Resort and snipe without worry that close range weapons like the shotgun flush you out.
==Gameplay==
*The Sniper Rifle shot can be used in close combat as a shield remover, followed by a [[melee]] which will kill your opponent.
{{Main|Sniper Rifle}}
*Always take your shots carefully with the sniper rifle. If you are unable to perform headshots, always aim for the body. The key to sniping is simply getting the kill, not getting a headshot every time.
The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.
*Always carry a secondary close ranged weapon such as an Assault Rifle or SMG. Even more preferable are a shotgun or a Battle Rifle.
*When playing Team Snipers, take your shot and then move elsewhere, so your location is not given away.


==Trivia==
==Trivia==
*Unlike the [[SRS99C-S2 AM Sniper Rifle]], the more recent sniper rifles lack a night vision function. This may be because of the differences in the weapon or because this version is not intended for use at night.
{{Linkbox|gameplay=yes|gallery=yes}}
*When you melee the rifle, the LCD screen, if watched a second before it stops moving, will still be pointing the direction ''you're'' facing, not where the ''scope'' is facing.
*When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
*The max range of the scope's range-finder is approximately 275m. The max distance the reticule will turn red on enemies is approximately 142m.
*When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
*The [[Laser Designator]] uses the SRS99D's stock and handle/grip in the production of ''[[Halo: Landfall]]''.
*The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in ''Halo: Combat Evolved'' and ''Halo 2''. However, it is shown with this symbol in ''Halo: Landfall''.
*When throwing a piece of equipment, such as a [[Tripmine]] or [[Power drain|Power Drain]], the biped will appear to sink into the rifle and disappear until the throwing animation is finished.
*In ''Halo: Combat Evolved'' and ''Halo 2'', a cyan logo identical to the [[:File:TrinityArmorySymbol.png|"Trinity"]] emblem can be found on the stock of the [[Sniper Rifle System 99C-S2 AM]]. However, in ''Halo 3'', the emblem is absent from the SRS99D. In part 1 of the Arms Race video trilogy, the SRS99D can be seen being made at Misriah Armory on Mars. However, the "Trinity" logo is seen on the rifle in the ''Halo 3'' game booklet as well as in the Arms Race Part 1, where it is found on the stock of the "second" rifle in the magazine, and in part 3, it is visible on the stock of the rifle when [[T. Rymann]] uses it to kill the [[Brutes]].


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D.
File:Halo-3-rearsniperrifle.jpg|A back view of the SRS99D in ''[[Halo 3]]''.
File:SRS99D-S2 AM Sniper Rifle.jpg|An angled view of the SRS99D-S2AM of ''Halo 3''.
File:SRS99D-S2 AM Sniper Rifle.jpg|An angled view of the SRS99D-S2AM of ''Halo 3''.
File:H3-SRS99D-S2AM-Profile.png|An in-game left profile view of the SRS99D-S2AM of ''Halo 3''.
File:H3-SRS99D-S2AM-Profile.png|An in-game left profile view of the SRS99D-S2AM of ''Halo 3''.
File:SRS99D Sniper Rifle.png|First-person view of the SRS99D-S2AM in ''Halo 3''.
File:SRS99D Sniper Rifle.png|First-person view of the SRS99D-S2AM in ''Halo 3''.
File:ODST OniAlphaSite02.jpg|The 5x scope of the SRS99D-S2AM sniper rifle in ''Halo 3: ODST''.
File:H3-SRS99DHUD.png|First-person view of the SRS99D on [[Guardian (map)|Guardian]].
File:Halo-3-20070923025056025.jpg|The 5x scope of the SRS99D-S2AM sniper in ''Halo 3''.
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D.
File:Romeo Firefight Lost Platoon.jpg|A design flaw with the SRS99D is that there is an ejected brass casing from the right side of the weapon; however, the ejection port is on the left side of the weapon.
File:H3-SRS99D10xzoom.png|The 10× zoom
File:Halo-3-20070923025056025.jpg|The 10× scope of the SRS99D-S2AM sniper in ''Halo 3''.
File:MCC-H3 Screenshot SniperRifle-AvalancheSkin.png|The SRS99D with the [[Skins (Halo 3)|Avalanche]] skin applied in ''[[Halo: The Master Chief Collection]]''.
File:ODST OniAlphaSite02.jpg|The scope of the SRS99D-S2AM sniper rifle in ''[[Halo 3: ODST]]''.
File:Romeo Firefight Lost Platoon.jpg|Spent brass ejecting from the weapon in a firefight in ''Halo 3: ODST''.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
File:Nathan Fillion Scoped.jpg|[[Nathan Fillion]], a Halo 3 voice actor, wields a real-world replica of the SRS99D.
File:Sniper Rifle Reticle.svg|The aiming reticule of the SRS99D.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Believe]]''
**''[[Enemy Weapon]]'' {{1st}}
*''[[Halo Landfall]]''
*''[[Halo Landfall]]''
**''[[Halo: Arms Race]]'' {{1st}}
**''[[Halo: Arms Race]]''
**''[[Halo: Combat]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
**''[[Halo: Last One Standing]]''
*''[[Halo 3]]''  
*''[[Halo 3]]''  
*''[[ONI Candidate Assessment Program V5.02A]]''
*''[[Halo 3: ODST Pre-mission Evaluation]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
*''[[Halo Legends]]''
Line 91: Line 85:
*''[[Halo: Bloodline]]''
*''[[Halo: Bloodline]]''
*''[[Halo: Glasslands]]''
*''[[Halo: Glasslands]]''
*''[[Halo Mythos]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==See also==
==See also==
*[[Type-50 Sniper Rifle System]]
*[[Type-50 particle beam rifle]]


{{UNSC rifles}}
{{UNSC rifles}}
[[Category:Rifles]]
[[Category:Rifles]]

Revision as of 18:32, January 30, 2024

SRS99D-S2 AM sniper rifle
H3-SRS99DS2AM-SniperRifleSide.png
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

SRS99 Series[2]

Type:

Sniper rifle, anti-materiel[2]

Specifications

Weight:

44lb (19.96kg)[3]

Ammunition type:

14.5x114mm[3]

Feed system:

4-round detachable box magazine[2]

Effective range:

4,920ft (1,500 metres)[3]

Service history

In service:

Human-Covenant War

 

"What the hell am I supposed to do with this inside a Covenant ship?"
Kojo Agu[4]

The Sniper Rifle System 99D-S2 Anti-Matériel, abbreviated SRS99D-S2 AM,[5] SRS99D AM[2], or simply 99-D,[6] is a long-range sniping tool used by the United Nations Space Command.[3] It is produced by Misriah Armory as part of its SRS99 Series.[1]

Overview

Design

Main article: SRS99 Series

The SRS99D-S2 AM is a powerful, semi-automatic sniper rifle chambered in the 14.5×114mm cartridge, generally firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.[3] The optic mounted on the weapon is capable of x5 and x10 magnification.[7]

In profile, the SRS99D-S2 AM bears clear resemblance to the SRS99C-S2 AM, sharing its smooth and simplistic design. The weapon's finish is matte grey. The charging handle is located on the left side of the weapon, a metallic-coloured rounded protrusion, and expended casings are ejected on the right. The stock is solid, and not connected with the pistol group as in some SRC99C-S2 AM rifles. A metal guard projects out from the underside of the weapon, over where it is gripped for firing. As in the SRS99C-S2, a square carrying-handle is located in front of and over the scope.[7]

Performance

The SRS99D-S2 AM is effective out to 4,920 ft (1,500 metres), and has the capacity to eliminate targets in a single shot.[3] According to Major Roland Huffman, a retired UNSC marine with experience as a sniper, a shot fired from this weapon could penetrate "about 13 feet of flesh and bone" when fired from a distance of 600 yards.[8] Recoil is not considered a significant issue when employing this weapon, and its high rate of fire and ergonomic reloading process mitigate the limited capacity of the 4-round detachable box magazines utilized with it.[3]

Development History

SRS99D-S2 AM sniper rifles being machine assembled presumably at Misriah Armory on Mars, as depicted in Halo: Arms Race.
SRS99D-S2 AM sniper rifles being assembled at Misriah Armory on Mars.

The SRS99D-S2 AM was developed by Misriah Armory, with a line of them being manufactured on Mars.[1]

Usage

These rifles were notably employed by the UNSC in the latter stages of the Battle of Earth, including by Orbital Drop Shock Trooper Corporal T. Rymann during the Battle of Sector Six.[9][7] These weapons played a role in the Battle of Installation 00 as well, with John-117 deploying with one during landfall in the Battle of Installation 00.[10] In January, 2553 on New Llanelli, during one of Kilo-Five's weapon transactions with Avu Med 'Telcam, Orbital Drop Shock Trooper Staff Sergeant Malcolm Geffen was positioned on a ridge to cover the transaction, armed with an SRS99D-S2 AM.[6]

Legacy

At least two of these rifles were kept in the "Weapon room" of the Museum of Humanity.[8]

Gameplay

Main article: Sniper Rifle

The Sniper Rifle is a precision power weapon, which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the Battle Rifle significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.

Trivia

  • When meleeing with the weapon, the image on the scope will briefly reflect the player's field of view before switching to the scope's view.
  • When throwing a piece of equipment, the player character's model will appear to sink into the rifle and disappear until the throwing animation is finished.
  • The SRS99D's in-game model lacks the cyan "trinity" emblem seen on the sniper rifles in Halo: Combat Evolved and Halo 2. However, it is shown with this symbol in Halo: Landfall.

Gallery

List of appearances

Sources

See also