Watchtower: Difference between revisions
From Halopedia, the Halo wiki
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2") |
No edit summary Tag: Disambiguation links |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Status|Canon}} | {{Status|Canon}} | ||
{{Disambig header|the UNSC structure|other uses of "watchtower"|Watchtower (disambiguation)}} | |||
[[File:HW2 Blitz Watchtower.png|300px|thumb|The Watchtower [[Blitz]] card.]] | [[File:HW2 Blitz Watchtower.png|300px|thumb|The Watchtower [[Blitz]] card.]] | ||
'''Watchtowers''' are a type of defensive structure built and employed by the [[United Nations Space Command]] as part of defensive installations such as [[Firebase]]s.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Watchtower}} | |||
A [[Rebel watch tower|similar structure]] has been observed in use by the [[Unidentified insurrectionist group|insurrectionist faction]] in operation on [[Harvest]] and [[Arcadia]]. | |||
==Overview== | |||
===Design details=== | |||
Watchtowers are fully-automated structures, capable of detecting [[Active camouflage|cloaked]] enemies.{{Ref/Game|Id=HW2|HW2|Watchtower in-game building}} Additional Watchtowers extends the cloak detection range, and each Watchtower occupies a turret slot. The multi-modal stealth and jamming systems employed by the [[Covenant]] and [[Banished]] are a significant strategic challenge for the UNSC. Though improvements have been made, there is still a significant capability gap in detection range versus cloaking capabilities. Nevertheless, with microdrone clouds and [[hyperscanner]] technology acquired from former Covenant sources, UNSC firebases can deploy a short-range sensor network that will reliably reveal enemies otherwise shrouded by [[cloaking generator]]s and active camouflage. Once detected, their location can be shared to all friendly units for targeting.{{Ref/Reuse|PL}} | |||
==Gameplay== | ==Gameplay== | ||
Line 8: | Line 14: | ||
*'''Info:''' Increase range of sight, Detects cloaked units | *'''Info:''' Increase range of sight, Detects cloaked units | ||
*'''Tier:''' 0 | *'''Tier:''' 0 | ||
*'''Cost:''' | *'''Cost:''' {{HW2Pop|0}}, {{HW2Supplies|100}}, {{HW2Power|0}} | ||
During Campaign, the Banished cannot attack the Watchtower, but on Skirmish, it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat coming to the Player. The Watchtower is introduced in ''[[From the Deep]]'' where [[Alice-130]] was stationed on defensive mission on beachhead. The Watchtower can be deployed by [[Ellen Anders|Anders]] in the [[Blitz]] gamemode. | During Campaign, the Banished cannot attack the Watchtower, but on Skirmish, it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat coming to the Player. The Watchtower is introduced in ''[[From the Deep]]'' where [[Alice-130]] was stationed on defensive mission on beachhead. The Watchtower can be deployed by [[Ellen Anders|Anders]] in the [[Blitz]] gamemode. | ||
====Phoenix Log==== | |||
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%" | |||
|+ '''[[Phoenix Logs|Phoenix Log]] - Watchtower''' | |||
|- | |||
|{{:Phoenix Logs/UNSC Buildings/Watchtower}} | |||
|} | |||
==List of appearances== | ==List of appearances== |
Latest revision as of 06:29, January 29, 2024
Watchtowers are a type of defensive structure built and employed by the United Nations Space Command as part of defensive installations such as Firebases.[1]
A similar structure has been observed in use by the insurrectionist faction in operation on Harvest and Arcadia.
Overview[edit]
Design details[edit]
Watchtowers are fully-automated structures, capable of detecting cloaked enemies.[2] Additional Watchtowers extends the cloak detection range, and each Watchtower occupies a turret slot. The multi-modal stealth and jamming systems employed by the Covenant and Banished are a significant strategic challenge for the UNSC. Though improvements have been made, there is still a significant capability gap in detection range versus cloaking capabilities. Nevertheless, with microdrone clouds and hyperscanner technology acquired from former Covenant sources, UNSC firebases can deploy a short-range sensor network that will reliably reveal enemies otherwise shrouded by cloaking generators and active camouflage. Once detected, their location can be shared to all friendly units for targeting.[1]
Gameplay[edit]
Halo Wars 2[edit]
During Campaign, the Banished cannot attack the Watchtower, but on Skirmish, it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat coming to the Player. The Watchtower is introduced in From the Deep where Alice-130 was stationed on defensive mission on beachhead. The Watchtower can be deployed by Anders in the Blitz gamemode.
Phoenix Log[edit]
Sensor tower. The Watchtower is an elevated sensor platform that increase the firebase's line of sight and can detect nearby cloaked units. Additional Watchtowers extends the cloak detection range. Each Watchtower occupies a turret slot. The multi-modal stealth and jamming systems employed by the Covenant and Banished are a significant strategic challenge for the UNSC. Though improvements have been made, there is still a significant capability gap in detection range versus cloaking capabilities. Nevertheless, with microdrone clouds and hyper scanner technology acquired from former Covenant sources, UNSC firebases can deploy a short-range sensor network that will reliably reveal enemies otherwise shrouded by cloaking generators and active camouflage. Once detected, their location can be shared to all friendly units for targeting. |
List of appearances[edit]
- Halo Wars 2 (First appearance)
Sources[edit]
- ^ a b Halo Wars 2, Phoenix Logs: Watchtower
- ^ Halo Wars 2, Watchtower in-game building
|