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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Title|Special weapons (''Halo Infinite'')}}
{{Disambig header|special weapon variants in ''Halo Infinite''|variants in ''[[Halo 5: Guardians]]''{{'}} campaign|Special weapons (Halo 5: Guardians)}}
{{Disambig header|special weapon variants in ''Halo Infinite''|variants in ''[[Halo 5: Guardians]]''{{'}} campaign|Special weapons (Halo 5: Guardians)}}
[[File:HINF MA40Longshot 1.jpg|300px|thumb|A [[UNSC Marine Corps|Marine]] holding the special Longshot variant of the [[MA40 assault rifle]].]]
[[File:HINF MA40Longshot 1.jpg|300px|thumb|A [[UNSC Marine Corps|Marine]] holding the special Longshot variant of the [[MA40 assault rifle]].]]
'''Special weapons''' are variant weapons that can be unlocked in the [[campaign]] of ''[[Halo Infinite]]'' by performing various tasks. They can be broadly divided into two categories; boss and firebase weapons - alien weapons acquired by defeating [[High Value Target]]s and [[human]] weapons that can be unlocked by acquiring [[Valor]] and requisitioning them at [[Forward Operating Base]]s. Special weapons of [[Banished]] and [[Forerunner]] origin can be distinguished by their white or silver painted appearance, while human special weapons can be distinguished by their black colouration with yellow stripes and trim.
The '''Legendary variant weapons''' are weapons that can be unlocked in the [[campaign]] of ''[[Halo Infinite]]'' by performing various tasks.{{Ref/Game|Id=forge|HINF|Weapon Pad - Object Properties option}}
 
==Overview==
===Campaign===
In campaign, Legendary variant weapons can be broadly divided into two categories: boss weapons, which are alien weapons acquired by defeating [[High Value Target]]s, and [[human]] weapons, which can be unlocked by acquiring [[Valor]] and requisitioning them at [[Forward Operating Base]]s. Legendary variant weapons of [[Banished]] and [[Forerunner]] origin can be distinguished by their white or silver painted appearance, while human Legendary variant weapons can be distinguished by their black colouration with yellow stripes and trim.  
 
Some of the Legendary variant weapons are featured in ''[[Armory Infinitum]]'', a series of flash fiction hosted on [[Halo Waypoint]]'s regular [[Canon Fodder]] blog posts.
 
===Multiplayer===
Outside of their campaign use, Legendary variant weapons are available in the game's multiplayer. In matchmaking, they are typically available in Big Team Heavy, [[Slayer|Super Escalation Slayer]] and [[Fiesta|Super Fiesta]] game modes.{{Ref/Twitter|Halo|1653870907222290434|Halo|Quote=Level up weapons on your way to victory 👊 Super Escalation Slayer is now available in New BTB Unlimited! #HaloEchoesWithin|D=22|M=5|Y=2023}}{{Ref/Site|URL=https://www.halowaypoint.com/news/may-update-preview|Site=Halo Waypoint|Page=May Update Preview|D=22|M=5|Y=2023}} Some Legendary variant weapons are featured prominently on specific maps; all may spawn in the locked vaults in the [[Big Team Battle]] multiplayer map [[Fragmentation]], the ''[[Diminisher of Hope]]'' is available on [[Scarr]],{{Ref/Site|URL=https://www.halowaypoint.com/news/maps-overview-season-4|Site=Halo Waypoint|Page=Maps Overview <nowiki>|</nowiki> Season 4|D=15|M=6|Y=2023}} and the [[Pinpoint Needler]] is the central [[power weapon]] on [[Prism]].{{Ref/Site|URL=https://www.halowaypoint.com/news/maps-overview-season-5|Site=Halo Waypoint|Page=Maps Overview <nowiki>|</nowiki> Season 5|D=12|M=10|Y=2023}}  All Legendary variant weapons are available as part of [[custom game]] settings and [[Forge/Halo Infinite|Forge]] placement.{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}}


Outside of their campaign use, special weapons can be used in the game's multiplayer as part of [[custom game]] settings and [[Forge/Halo Infinite|Forge]] placement.{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}}
{{Clear}}
==Boss weapons==
==Boss weapons==
Special [[Banished]] and [[Forerunner]] weapons can be acquired by defeating [[High Value Target]]s and bosses during the campaign. The sole exception is the [[M41 Tracker]], a [[human]] rocket launcher wielded by one of the bosses.
Legendary variant [[Banished]] and [[Forerunner]] weapons can be acquired by defeating [[High Value Target]]s and bosses during the campaign. The sole exception is the [[M41 Tracker]], a human rocket launcher wielded by one of the bosses.


Most boss weapons can be spawned at a Forward Operating Base once their respective boss is killed.
All boss weapons can be spawned at a Forward Operating Base once their respective boss is killed.
{| class="wikitable"
{| class="wikitable" style="width: 75%;"
|-
|-
! Weapon !! Unlock requirement !! Notes
! style="width: 10%" | Weapon !! style="width: 15%" | Unlock requirement !! style="width: 50%" | Description
|-
|-
| [[File:HINF Cindershot Backdraft Crop.png|150px]]<br>[[Backdraft Cindershot]] || Defeat [[Myriad]] || Modified firing core with a three-phase sequential detonation.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF Cindershot Backdraft Crop.png|150px]]<br>[[Backdraft Cindershot]] || Defeat [[Myriad]] || Modified firing core with a three-phase sequential detonation.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF Disruptor Calcine Crop.png|150px]]<br>[[Calcine Disruptor]] || Defeat [[Bipbap|Bipbap, the Vanquisher]] || Modified with delayed detonation rounds.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF Disruptor Calcine Crop.png|75px]]<br>[[Calcine Disruptor]] || Defeat [[Bipbap|Bipbap, the Vanquisher]] || Modified with delayed detonation rounds.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF Bloodblade Crop.png|150px]]<br>[[Bloodblade]] || Defeat [[Jega 'Rdomnai]] || [[Energy sword (fiction)|Energy Sword]] variant belonging to [[Jega 'Rdomnai|Jega]].{{Ref/Reuse|Support}}
|align="center"|[[File:HINF Bloodblade Crop.png|150px]]<br>[[Bloodblade]] || Defeat [[Jega 'Rdomnai]] || [[Energy sword (fiction)|Energy Sword]] variant belonging to [[Jega 'Rdomnai|Jega]].{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF DuelistEnergySword Crop.png|150px]]<br>[[Duelist Energy Sword]] || Defeat [[Okro 'Vagaduun]] || Lightweight frame allows for increased agility.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF DuelistEnergySword Crop.png|150px]]<br>[[Duelist Energy Sword]] || Defeat [[Okro 'Vagaduun]] || Lightweight frame allows for increased agility.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF DiminisherOfHope Crop.png|150px]]<br>[[Diminisher of Hope|Escharum's Axe]] || Defeat [[Escharum]] || Escharum's custom Gravity Hammer that bestows additional mobility.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF DiminisherOfHope Crop.png|150px]]<br>[[Diminisher of Hope|Escharum's Axe]] || Defeat [[Escharum]] || Escharum's custom Gravity Hammer that bestows additional mobility.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF GravityHammer Crop.png|150px]]<br>[[Rushdown Hammer]] || Defeat [[En'Geddon]] || Upgraded gravitic core and composite materials increase effective range and user mobility.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF GravityHammer Rushdown Crop.png|150px]]<br>[[Rushdown Hammer]] || Defeat [[En'Geddon]] || Upgraded gravitic core and composite materials increase effective range and user mobility.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF Heatwave Scatterbound Crop.png|150px]]<br>[[Scatterbound Heatwave]] || Defeat [[Ordo 'Mal]] || Fires modified and repurposed [[Z-180 Scattershot|Z-180 rounds]] which seek targets after a ricochet.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF Heatwave Scatterbound Crop.png|150px]]<br>[[Scatterbound Heatwave]] || Defeat [[Ordo 'Mal]] || Fires modified and repurposed [[Z-180 Scattershot|Z-180 rounds]] which seek targets after a ricochet.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF Mangler Riven Crop.png|150px]]<br>[[Riven Mangler]] || Defeat [[Balkarus]] || Fires a split-shard projectile at a low rate of fire.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF Mangler Riven Crop.png|75px]]<br>[[Riven Mangler]] || Defeat [[Balkarus]] || Fires a split-shard projectile at a low rate of fire.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF Needler Pinpoint Crop.png|150px]]<br>[[Pinpoint Needler]] || Defeat [[Writh Kul]] || Modified [[Posu'gelka-pattern needler|Needler]] with advanced target acquisition and lower supercombine requirement.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF Needler Pinpoint Crop.png|75px]]<br>[[Pinpoint Needler]] || Defeat [[Writh Kul]] || Modified [[Posu'gelka-pattern needler|Needler]] with advanced target acquisition and lower supercombine requirement.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF PlasmaPistol Unbound Crop.png|150px]]<br>[[Unbound Plasma Pistol]] || Defeat [[Briglard]] || Bolts detonate when super-combined on target; over-charge increases detonation and tracking.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF PlasmaPistol Unbound Crop.png|75px]]<br>[[Unbound Plasma Pistol]] || Defeat [[Briglard]] || Bolts detonate when super-combined on target; over-charge increases detonation and tracking.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF PulseCarbine Rapidfire Crop.png|150px]]<br>[[Rapidfire Pulse Carbine]] || Defeat [[Inka 'Saham]] || Precision [[Erudo'ma'keth-pattern pulse carbine|Pulse Carbine]] with a rapid burst interval firing mechanism.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF PulseCarbine Rapidfire Crop.png|150px]]<br>[[Rapidfire Pulse Carbine]] || Defeat [[Inka 'Saham]] || Precision [[Erudo'ma'keth-pattern pulse carbine|Pulse Carbine]] with a rapid burst interval firing mechanism.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF Ravager Rebound Crop.png|150px]]<br>[[Ravager Rebound]] || Defeat [[Arthoc]] || Modified [[Veporokk Workshop Ravager|Ravager]] that fires bouncing projectiles with multiple secondary detonations.{{Ref/Reuse|Support}}
| align="center"|[[File:HINF Ravager Rebound Crop.png|150px]]<br>[[Ravager Rebound]] || Defeat [[Arthoc]] || Modified [[Veporokk Workshop Ravager|Ravager]] that fires bouncing projectiles with multiple secondary detonations.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF SPNKr Tracker Crop.png|150px]]<br>[[M41 Tracker]] || Defeat [[Zeretus]] || Modified [[M41 SPNKr]] with increased lock-on capability.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF SPNKr Tracker Crop.png|150px]]<br>[[M41 Tracker]] || Defeat [[Zeretus]] || Modified [[M41 SPNKr]] with increased lock-on capability.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF SentinelBeam Arcane Crop.png|150px]]<br>[[Arcane Sentinel Beam]] || Defeat [[Thav 'Sebarim]] || Undocumented [[Sentinel beam|Sentinel Beam]] that offers lower capacity but extremely increased damage.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF SentinelBeam Arcane Crop.png|100px]]<br>[[Arcane Sentinel Beam]] || Defeat [[Thav 'Sebarim]] || Undocumented [[Sentinel beam|Sentinel Beam]] that offers lower capacity but extremely increased damage.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF ShockRifle Purging Crop.png|150px]]<br>[[Purging Shock Rifle]] || Defeat [[Skimmer Alpha]] || High-damage [[Sicatt Workshop shock rifle|Shock Rifle]] with improved voltaic chaining but with detonation capability.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF ShockRifle Purging Crop.png|150px]]<br>[[Purging Shock Rifle]] || Defeat [[Skimmer Alpha]] || High-damage [[Sicatt Workshop shock rifle|Shock Rifle]] with improved voltaic chaining but with detonation capability.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF Skewer Volatile Crop.png|150px]]<br>[[Volatile Skewer]] || Defeat [[Ik'novus]] || Skewer refitted to fire an explosive spike that detonates on impact.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF Skewer Volatile Crop.png|150px]]<br>[[Volatile Skewer]] || Defeat [[Ik'novus]] || Skewer refitted to fire an explosive spike that detonates on impact.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF StalkerRifle Ultra Crop.png|150px]]<br>[[Stalker Rifle Ultra]] || Defeat [[Barroth]] || [[Covenant]]-sourced [[Elutuzem-pattern stalker rifle|Stalker Rifle]] with increased rate of fire but reduced and heat and damage output.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF StalkerRifle Ultra Crop.png|150px]]<br>[[Stalker Rifle Ultra]] || Defeat [[Barroth]] || [[Covenant]]-sourced [[Elutuzem-pattern stalker rifle|Stalker Rifle]] with increased rate of fire but reduced heat and damage output.{{Ref/Reuse|Support}}
|}
|}


==Firebase weapons==
==FOB weapons==
These [[human]] weapons can be requisitioned for use at any Forward Operating Base once the player has earned the requisite amount of [[Valor]] points.
These [[human]] weapons can be requisitioned for use at any Forward Operating Base once the player has earned the requisite amount of [[Valor]] points.
{| class="wikitable"
{| class="wikitable" style="width: 75%;"
|-
|-
! Weapon !! Unlock requirement !! Notes
! style="width: 10%" | Weapon !! style="width: 15%" | Unlock requirement !! style="width: 50%" | Description
|-
|-
| [[File:HINF Sidekick Striker Crop.png|150px]]<br>[[Striker Sidekick]] || 2,200 Valor || Precision [[Mk50 Sidekick|Mk50 Sidekick]] modified for improved stopping power.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF Sidekick Striker Crop.png|75px]]<br>[[Striker Sidekick]] || 2,200 Valor || Precision [[Mk50 Sidekick|Mk50 Sidekick]] modified for improved stopping power.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF MA40 Longshot Crop.png|150px]]<br>[[MA40 Longshot]] || 2,300 Valor || Precision MA40 with improved long-range performance.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF MA40 Longshot Crop.png|150px]]<br>[[MA40 Longshot]] || 2,300 Valor || Precision MA40 with improved long-range performance.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF Bulldog Convergence Crop.png|150px]]<br>[[Convergence Bulldog]] || 2,400 Valor || High-capacity magazine with tighter projectile spread and improved range.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF Bulldog Convergence Crop.png|150px]]<br>[[Convergence Bulldog]] || 2,400 Valor || High-capacity magazine with tighter projectile spread and improved range.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF VK78Commando Impact Crop.png|150px]]<br>[[Impact Commando]] || 2,700 Valor || High-capacity magazine with reduced accuracy but increased damage.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF VK78Commando Impact Crop.png|150px]]<br>[[Impact Commando]] || 2,700 Valor || High-capacity magazine with reduced accuracy but increased damage.{{Ref/Reuse|Support}}
|-
|-
| [[File:HINF BattleRifle Breacher Crop.png|150px]]<br>[[BR75 Breacher]] || 2,800 Valor || Improved stopping power tuned for close-range encounters.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF BattleRifle Breacher Crop.png|150px]]<br>[[BR75 Breacher]] || 2,800 Valor || Improved stopping power tuned for close-range encounters.{{Ref/Reuse|Support}}
|-
|align="center"|[[File:HINF SniperRifle Flexfire Crop.png|150px]]<br>[[S7 Flexfire Sniper]] || 2,900 Valor || Experimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters.{{Ref/Reuse|Support}}
|-
|align="center"|[[File:HINF Hydra Pursuit Crop.png|150px]]<br>[[Pursuit Hydra]] || 3,000 Valor || Increased long-range proficiency with faster target lock and improved rocket velocity.{{Ref/Reuse|Support}}
|}
 
==Multiplayer-exclusive weapons==
The Bandit Evo was released in [[Season 05: Reckoning]]. Like the M392 Bandit, it is exclusive to multiplayer and cannot be used in the campaign.
{| class="wikitable" style="width: 75%;"
|-
|-
| [[File:HINF SniperRifle Flexfire Crop.png|150px]]<br>[[S7 Flexfire Sniper]] || 2,900 Valor || Experimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters.{{Ref/Reuse|Support}}
! style="width: 10%" | Weapon !! style="width: 15%" | Unlock requirement !! style="width: 50%" | Description
|-
|-
| [[File:HINF Hydra Pursuit Crop.png|150px]]<br>[[Pursuit Hydra]] || 3,000 Valor || Increased long-range proficiency with faster target lock and improved rocket velocity.{{Ref/Reuse|Support}}
|align="center"|[[File:HINF Bandit Evo Crop.png|150px]]<br>[[Bandit Evo]] || N/A {{C|multiplayer-exclusive}} || Competitive configuration of the [[M392 Bandit]].{{Ref/Game|Id=banditevo|HINF|Forge - Bandit Evo description|Quote=Competitive configuration of the M392 Bandit.}}
|}
|}



Latest revision as of 14:40, January 20, 2024

This article is about special weapon variants in Halo Infinite. For variants in Halo 5: Guardians' campaign, see Special weapons (Halo 5: Guardians).
A UNSC Marine holding the MA40 Longshot in Halo Infinite campaign.
A Marine holding the special Longshot variant of the MA40 assault rifle.

The Legendary variant weapons are weapons that can be unlocked in the campaign of Halo Infinite by performing various tasks.[1]

Overview[edit]

Campaign[edit]

In campaign, Legendary variant weapons can be broadly divided into two categories: boss weapons, which are alien weapons acquired by defeating High Value Targets, and human weapons, which can be unlocked by acquiring Valor and requisitioning them at Forward Operating Bases. Legendary variant weapons of Banished and Forerunner origin can be distinguished by their white or silver painted appearance, while human Legendary variant weapons can be distinguished by their black colouration with yellow stripes and trim.

Some of the Legendary variant weapons are featured in Armory Infinitum, a series of flash fiction hosted on Halo Waypoint's regular Canon Fodder blog posts.

Multiplayer[edit]

Outside of their campaign use, Legendary variant weapons are available in the game's multiplayer. In matchmaking, they are typically available in Big Team Heavy, Super Escalation Slayer and Super Fiesta game modes.[2][3] Some Legendary variant weapons are featured prominently on specific maps; all may spawn in the locked vaults in the Big Team Battle multiplayer map Fragmentation, the Diminisher of Hope is available on Scarr,[4] and the Pinpoint Needler is the central power weapon on Prism.[5] All Legendary variant weapons are available as part of custom game settings and Forge placement.[6]

Boss weapons[edit]

Legendary variant Banished and Forerunner weapons can be acquired by defeating High Value Targets and bosses during the campaign. The sole exception is the M41 Tracker, a human rocket launcher wielded by one of the bosses.

All boss weapons can be spawned at a Forward Operating Base once their respective boss is killed.

Weapon Unlock requirement Description
A cropped screenshot of the Backdraft Cindershot
Backdraft Cindershot
Defeat Myriad Modified firing core with a three-phase sequential detonation.[6]
A transparent crop of the Calcine Disruptor in-game model. Courtesy of User:BaconShelf.
Calcine Disruptor
Defeat Bipbap, the Vanquisher Modified with delayed detonation rounds.[6]
A crop of the Bloodblade in Halo Infinite.
Bloodblade
Defeat Jega 'Rdomnai Energy Sword variant belonging to Jega.[6]
A crop of the Duelist Energy Sword.
Duelist Energy Sword
Defeat Okro 'Vagaduun Lightweight frame allows for increased agility.[6]
A transparent crop of the inactive Diminisher of Hope in-game model. Courtesy of User:BaconShelf.
Escharum's Axe
Defeat Escharum Escharum's custom Gravity Hammer that bestows additional mobility.[6]
A transparent crop of the Rushdown Hammer in-game model. Courtesy of User:BaconShelf.
Rushdown Hammer
Defeat En'Geddon Upgraded gravitic core and composite materials increase effective range and user mobility.[6]
A crop of the Scatterbound Heatwave weapon.
Scatterbound Heatwave
Defeat Ordo 'Mal Fires modified and repurposed Z-180 rounds which seek targets after a ricochet.[6]
A transparent crop of the Riven Mangler in-game model. Courtesy of User:BaconShelf.
Riven Mangler
Defeat Balkarus Fires a split-shard projectile at a low rate of fire.[6]
A transparent crop of the Pinpoint Needler in-game model. Courtesy of User:BaconShelf.
Pinpoint Needler
Defeat Writh Kul Modified Needler with advanced target acquisition and lower supercombine requirement.[6]
A transparent crop of the Unbound Plasma Pistol in-game model. Courtesy of User:BaconShelf.
Unbound Plasma Pistol
Defeat Briglard Bolts detonate when super-combined on target; over-charge increases detonation and tracking.[6]
A transparent crop of the Rapidfire Pulse Carbine in-game model.
Rapidfire Pulse Carbine
Defeat Inka 'Saham Precision Pulse Carbine with a rapid burst interval firing mechanism.[6]
A transparent crop of the Ravager Rebound in-game model. Courtesy of User:BaconShelf.
Ravager Rebound
Defeat Arthoc Modified Ravager that fires bouncing projectiles with multiple secondary detonations.[6]
A transparent crop of the M41 Tracker in-game model. Courtesy of User:BaconShelf.
M41 Tracker
Defeat Zeretus Modified M41 SPNKr with increased lock-on capability.[6]
A transparent crop of the Arcane Sentinel Beam in-game model. Courtesy of User:BaconShelf.
Arcane Sentinel Beam
Defeat Thav 'Sebarim Undocumented Sentinel Beam that offers lower capacity but extremely increased damage.[6]
A transparent crop of the Purging Shock Rifle in-game model. Courtesy of User:BaconShelf.
Purging Shock Rifle
Defeat Skimmer Alpha High-damage Shock Rifle with improved voltaic chaining but with detonation capability.[6]
A transparent crop of the Volatile Skewer in-game model. Courtesy of User:BaconShelf.
Volatile Skewer
Defeat Ik'novus Skewer refitted to fire an explosive spike that detonates on impact.[6]
A crop of the Stalker Rifle Ultra.
Stalker Rifle Ultra
Defeat Barroth Covenant-sourced Stalker Rifle with increased rate of fire but reduced heat and damage output.[6]

FOB weapons[edit]

These human weapons can be requisitioned for use at any Forward Operating Base once the player has earned the requisite amount of Valor points.

Weapon Unlock requirement Description
A transparent crop of the Striker Sidekick in-game model. Courtesy of User:BaconShelf.
Striker Sidekick
2,200 Valor Precision Mk50 Sidekick modified for improved stopping power.[6]
A transparent crop of the MA40 Longshot in-game model. Courtesy of User:BaconShelf.
MA40 Longshot
2,300 Valor Precision MA40 with improved long-range performance.[6]
A crop of the Converge Bulldog.
Convergence Bulldog
2,400 Valor High-capacity magazine with tighter projectile spread and improved range.[6]
A transparent crop of the Impact Commando in-game model. Courtesy of User:BaconShelf.
Impact Commando
2,700 Valor High-capacity magazine with reduced accuracy but increased damage.[6]
A transparent crop of the BR75 Breacher in-game model. Courtesy of User:BaconShelf.
BR75 Breacher
2,800 Valor Improved stopping power tuned for close-range encounters.[6]
A transparent crop of the S7 Flexfire Sniper in-game model. Courtesy of User:BaconShelf.
S7 Flexfire Sniper
2,900 Valor Experimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters.[6]
A crop of the Hydra Pursuit.
Pursuit Hydra
3,000 Valor Increased long-range proficiency with faster target lock and improved rocket velocity.[6]

Multiplayer-exclusive weapons[edit]

The Bandit Evo was released in Season 05: Reckoning. Like the M392 Bandit, it is exclusive to multiplayer and cannot be used in the campaign.

Weapon Unlock requirement Description
A crop of the Bandit Evo from Infinite.
Bandit Evo
N/A (multiplayer-exclusive) Competitive configuration of the M392 Bandit.[7]

Sources[edit]

  1. ^ Halo Infinite, Weapon Pad - Object Properties option
  2. ^ Twitter, Halo (@Halo): "Level up weapons on your way to victory 👊 Super Escalation Slayer is now available in New BTB Unlimited! #HaloEchoesWithin" (Retrieved on May 22, 2023) [archive]
  3. ^ Halo Waypoint, May Update Preview (Retrieved on May 22, 2023) [archive]
  4. ^ Halo Waypoint, Maps Overview | Season 4 (Retrieved on Jun 15, 2023) [archive]
  5. ^ Halo Waypoint, Maps Overview | Season 5 (Retrieved on Oct 12, 2023) [archive]
  6. ^ a b c d e f g h i j k l m n o p q r s t u v w x y Halo Support, Halo Infinite Weapon, Equipment, and Vehicle Inventory (Retrieved on May 5, 2023) [archive]
  7. ^ Halo Infinite, Forge - Bandit Evo description: "Competitive configuration of the M392 Bandit."