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Covenant Factory: Difference between revisions

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[[File:HW CovenantFactory Screenshot.png|thumb|250px|The Factory in-game in ''Halo Wars''.]]
[[File:HW CovenantFactory Screenshot.png|thumb|250px|The Factory in-game in ''Halo Wars''.]]
{{Quote|Most Covenant vehicles are pieced together and upgraded at the Factory.|In-game description}}
{{Quote|Most Covenant vehicles are pieced together and upgraded at the Factory.|In-game description}}
The Factory is a Covenant building featured in ''[[Halo Wars]]''. It costs {{HWResources|150}} and requires a tech level of {{HWTech|0}}.
In ''[[Halo Wars]]'', the Factory costs {{HWTech|0}} and {{HWResources|150}} to be built.


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|- style="height: 40px"
|- style="height: 40px"
| Brute Chopper {{C|[[Avitus|Brute Chieftain]]}} || Scout || {{HWPop|2}} || {{HWTech|0}} || {{HWResources|100}} || Scout unit that starts with [[Class-2 directed energy cannon|twin frontal guns]].
| Brute Chopper {{C|[[Avitus|Brute Chieftain]]}} || Scout || {{HWPop|2}} || {{HWTech|0}} || {{HWResources|100}} || Fast assault recon unit.
|- style="height: 40px"
|- style="height: 40px"
| [[Spike cannon|Autocannons]] || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds front-firing 35mm guns for increased damage.
| [[Spike cannon|Autocannons]] || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds front-firing 35mm guns, improving the Chopper's attack.
|- style="height: 40px"
|- style="height: 40px"
| Stabilizers|| Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Improves autocannon accuracy and damage.
| Stabilizers|| Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Improves autocannon accuracy and damage.
|- style="height: 40px"
|- style="height: 40px"
| Ramming Targe || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Greatly increases Run Over damage and decreases damage taken.
| Ramming Targe || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Increases damage inflicted when the Chopper runs over enemies, and decreases the damage taken.


|- style="height: 40px"
|- style="height: 40px"

Latest revision as of 19:47, January 1, 2024

A render of the Factory.
A Covenant Factory

The factory is a deployable Covenant structure, typically as an extension on their occupation citadels.[1]

Overview[edit]

In addition to being a warehouse, the factory is also manufactures ground-based vehicles in the Covenants arsenal, including Karo'etba-pattern Ghosts, Barukaza Workshop Choppers, Wraiths and Shua'ee-pattern Locusts.[1] It serves as a counterpart to the vehicle depot and foundry employed by the United Nations Space Command and Banished, respectively.

In-game information[edit]

Halo Wars[edit]

A screenshot of the Covenant Factory building.
The Factory in-game in Halo Wars.

"Most Covenant vehicles are pieced together and upgraded at the Factory."
— In-game description

In Halo Wars, the Factory costs Tech level 0 and Resources 150 to be built.

Name Type Cost Description
Population Tech Resources
Ghost (Arbiter & Prophet of Regret) Scout Population 1 Tech level 0 Resources 100 Fast assault recon unit.
Boosted Ram Ability Upgrade N/A Tech level 1 Resources 200 Enables the Boosted Ram Ability on Ghost, allowing them to effectively ram their targets.
Strafe Upgrade N/A Tech level 2 Resources 400 Allows Ghosts to more effectively dodge incoming grenades and rockets.
Scout Shield Upgrade N/A Tech level 3 Resources 700 Adds an energy shield to Ghosts that deflects some incoming damage.
Brute Chopper (Brute Chieftain) Scout Population 2 Tech level 0 Resources 100 Fast assault recon unit.
Autocannons Upgrade N/A Tech level 1 Resources 200 Adds front-firing 35mm guns, improving the Chopper's attack.
Stabilizers Upgrade N/A Tech level 2 Resources 400 Improves autocannon accuracy and damage.
Ramming Targe Upgrade N/A Tech level 3 Resources 700 Increases damage inflicted when the Chopper runs over enemies, and decreases the damage taken.
Wraith Main Vehicle Population 3 Tech level 1 Resources 350 Mainline battle tank, good speed and excellent range combine to make this a powerful ground vehicle.
Heavy Shield Upgrade N/A Tech level 1 Resources 200 Adds an energy shield which deflects some incoming damage.
Scorch Upgrade N/A Tech level 2 Resources 400 Enables the Scorch Ability that superheats an area of terrain for extra damage.
Plasma Modulator Upgrade N/A Tech level 3 Resources 700 Greatly increases the damage of the Wraith's Plasma Mortar.
Locust Building Killer Population 3 Tech level 2 Resources 300 Counter-building vehicle, very slow and best set to destroying unprotected enemy bases.
Overdrive Ability Upgrade N/A Tech level 2 Resources 400 Enables Locust Overdrive Ability. The ability uses the Locust's shield generator output to overcharge its beam weapon. Attack power is drastically increased at the expense of the Locust's shields.
Shield Amplifier Upgrade N/A Tech level 2 Resources 400 Locust shields regenerate much more quickly.

Gallery[edit]

List of appearances[edit]

Sources[edit]