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Covenant Factory: Difference between revisions

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{{Status|Canon}}
{{Status|Canon}}
[[File:Covenant vehiclefactory 01.jpg|thumb|right|A Covenant Factory|270px]]
[[File:HW Covenant Factory Render.jpg|thumb|A Covenant Factory|270px]]


The '''factory''' is a [[Covenant]] structure featured in ''[[Halo Wars]]''. The factory is where the player can build {{Pattern|Karo'etba|Ghost}}s, [[Barukaza Workshop Chopper]]s, {{Pattern|Zurdo|Wraith}}s and {{Pattern|Shua'ee|Locust}}s. All the land-based vehicle upgrades are researched in the factory as well.<ref>[http://www.halowars.com/GameInfo/Factory.aspx '''Halowars.com''' - ''Game Info'']</ref>
The '''factory''' is a deployable [[Covenant]] structure, typically as an extension on their [[Covenant citadel|occupation citadels]].{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/Factory.aspx|Site=Official Halo Wars Community Site|Page=Factory|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Factory}}


The Covenant are able to build the factory from the beginning of the game, without needing any upgrades on the [[Covenant citadel|Citadel]] first. The vehicles built here are prone to an air attack. Like the Covenant Hall and Summit, it costs 150 [[resources]] and requires no tech level.
==Overview==
In addition to being a warehouse, the factory is also manufactures ground-based vehicles in the Covenants arsenal, including {{Pattern|Karo'etba|Ghost}}s, [[Barukaza Workshop Chopper]]s, [[Type-25 Wraith|Wraiths]] and {{Pattern|Shua'ee|Locust}}s.{{Ref/Reuse|hwsite}} It serves as a counterpart to the [[UNSC Vehicle Depot|vehicle depot]] and [[Banished Foundry|foundry]] employed by the [[United Nations Space Command]] and [[Banished]], respectively.


The [[United Nations Space Command|UNSC]] equivalent is the [[UNSC Vehicle Depot|Vehicle Depot]].
==In-game information==
===''Halo Wars''===
[[File:HW CovenantFactory Screenshot.png|thumb|250px|The Factory in-game in ''Halo Wars''.]]
{{Quote|Most Covenant vehicles are pieced together and upgraded at the Factory.|In-game description}}
In ''[[Halo Wars]]'', the Factory costs {{HWTech|0}} and {{HWResources|150}} to be built.


==Units Produced and available upgrades==
{| class="wikitable" style="width: 75%;"
[[File:HW Factory Concept 1.jpg|thumb|250px|Concept art of the Factory.]]
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
*Ghost - Scout unit that starts with [[Class-2 directed energy cannon|twin frontal guns]] (can collect supplies from resource crates). 100 resources and a tech level of 0. Takes up 1 population.
|-
**1.'''Boosted Ram''' - Enables the Boosted Ram special attack to overrun enemies. 200 resources and a tech level of 1.
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''
**2.'''Strafe''' - Can better dodge incoming grenade and rocket attacks. 400 resources and a tech level of 2.
|- style="height: 40px"
**3.'''Scout Shield''' - Adds an [[Energy shielding|energy shield]] to deflect some incoming damage. 700 resources and a tech level of 3.
| Ghost {{C|[[Ripa 'Moramee|Arbiter]] & [[Prophet of Regret]]}} || Scout || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || Fast assault recon unit.
*Brute Chopper - Fast assault scout unit (can collect supplies from resource crates). (Replaces the Ghost if the [[Avitus|Brute Chieftain]] is the Leader unit). 100 resources and a tech level of 0. Takes up 2 population.
|- style="height: 40px"
**Starting special attack: Run Over
| Boosted Ram Ability || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Enables the Boosted Ram Ability on Ghost, allowing them to effectively ram their targets.
**1.'''[[35mm Autocannon|Autocannons]]''' - Adds front-firing 35mm guns for increased damage. 200 resources and a tech level of 1.
|- style="height: 40px"
**2.'''Stabilizers''' - Improves autocannon accuracy and damage. 400 resources and a tech level of 2.
| Strafe || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Allows Ghosts to more effectively dodge incoming grenades and rockets.
**3.'''Ramming Targe''' - Greatly increases Run Over damage and decreases damage taken. 700 resources and a tech level of 3.
|- style="height: 40px"
*Wraith - Main Covenant battle tank with good speed and excellent range. Armed with [[plasma mortar]] and [[Class-1 directed energy cannon|turret]]. 350 resources and a tech level of 1. Takes up 3 population.
| Scout Shield || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Adds an [[Energy shielding|energy shield]] to Ghosts that deflects some incoming damage.
**1.'''Heavy Shield''' - Adds energy shield which deflects some incoming damage. 200 resources and a tech level of 1.
 
**2.'''Scorch''' - Special attack leaves a bubbling plasma splash on the ground for added damage. 400 resources and a tech level of 2.
|- style="height: 40px"
**3.'''Plasma Modulator''' - Large boost to plasma mortar damage. 700 resources and a tech level of 3.
| Brute Chopper {{C|[[Avitus|Brute Chieftain]]}} || Scout || {{HWPop|2}} || {{HWTech|0}} || {{HWResources|100}} || Fast assault recon unit.
*Locust - Counter-building vehicle. Armed with a [[focus cannon]] and energy shields. 300 resources and a tech level of 2. Takes up 3 population.
|- style="height: 40px"
**1.'''Overdrive''' - Enables Overdrive special attack, which drains shields to boost damage. 400 resources and a tech level of 2.
| [[Spike cannon|Autocannons]] || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds front-firing 35mm guns, improving the Chopper's attack.
**2.'''Shield Amplifier''' - Increases regeneration rate of energy shields. 800 resources and a tech level of 3.
|- style="height: 40px"
| Stabilizers|| Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Improves autocannon accuracy and damage.
|- style="height: 40px"
| Ramming Targe || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Increases damage inflicted when the Chopper runs over enemies, and decreases the damage taken.
 
|- style="height: 40px"
| Wraith || Main Vehicle || {{HWPop|3}} || {{HWTech|1}} || {{HWResources|350}} || Mainline battle tank, good speed and excellent range combine to make this a powerful ground vehicle.
|- style="height: 40px"
| Heavy Shield || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds an energy shield which deflects some incoming damage.
|- style="height: 40px"
| Scorch || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Enables the Scorch Ability that superheats an area of terrain for extra damage.
|- style="height: 40px"
| Plasma Modulator || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Greatly increases the damage of the Wraith's [[Heavy plasma mortar|Plasma Mortar]].
 
|- style="height: 40px"
| Locust || Building Killer || {{HWPop|3}} || {{HWTech|2}} || {{HWResources|300}} || Counter-building vehicle, very slow and best set to destroying unprotected enemy bases.
|- style="height: 40px"
| Overdrive Ability || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Enables Locust Overdrive Ability. The ability uses the Locust's shield generator output to overcharge its [[Focus cannon|beam weapon]]. Attack power is drastically increased at the expense of the Locust's shields.
|- style="height: 40px"
| Shield Amplifier || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Locust shields regenerate much more quickly.
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HW-Factory_Concept.jpg|Concept art of the Factory.
File:HW-Factory_Concept.jpg|Early concept art of the Factory.
File:HW Factory Concept 1.jpg|Concept art of the Factory.
File:HW Factory HiPoly.jpg|Hi-poly render of the Factory.
File:HW Factory HiPoly.jpg|Hi-poly render of the Factory.
File:HW Citadel Screenshot 1.jpg|Factories on a [[Covenant citadel]].
File:HW Screenshots E3 7.jpg|Factories on a [[Covenant citadel]].
File:HW_CovenantMinibase.png|A Factory on a Covenant [[Covenant citadel#Minibase|minibase]].
File:HW_CovenantMinibase.png|A Factory on a Covenant [[Covenant citadel#Minibase|minibase]].
</gallery>
</gallery>

Latest revision as of 19:47, January 1, 2024

A render of the Factory.
A Covenant Factory

The factory is a deployable Covenant structure, typically as an extension on their occupation citadels.[1]

Overview[edit]

In addition to being a warehouse, the factory is also manufactures ground-based vehicles in the Covenants arsenal, including Karo'etba-pattern Ghosts, Barukaza Workshop Choppers, Wraiths and Shua'ee-pattern Locusts.[1] It serves as a counterpart to the vehicle depot and foundry employed by the United Nations Space Command and Banished, respectively.

In-game information[edit]

Halo Wars[edit]

A screenshot of the Covenant Factory building.
The Factory in-game in Halo Wars.

"Most Covenant vehicles are pieced together and upgraded at the Factory."
— In-game description

In Halo Wars, the Factory costs Tech level 0 and Resources 150 to be built.

Name Type Cost Description
Population Tech Resources
Ghost (Arbiter & Prophet of Regret) Scout Population 1 Tech level 0 Resources 100 Fast assault recon unit.
Boosted Ram Ability Upgrade N/A Tech level 1 Resources 200 Enables the Boosted Ram Ability on Ghost, allowing them to effectively ram their targets.
Strafe Upgrade N/A Tech level 2 Resources 400 Allows Ghosts to more effectively dodge incoming grenades and rockets.
Scout Shield Upgrade N/A Tech level 3 Resources 700 Adds an energy shield to Ghosts that deflects some incoming damage.
Brute Chopper (Brute Chieftain) Scout Population 2 Tech level 0 Resources 100 Fast assault recon unit.
Autocannons Upgrade N/A Tech level 1 Resources 200 Adds front-firing 35mm guns, improving the Chopper's attack.
Stabilizers Upgrade N/A Tech level 2 Resources 400 Improves autocannon accuracy and damage.
Ramming Targe Upgrade N/A Tech level 3 Resources 700 Increases damage inflicted when the Chopper runs over enemies, and decreases the damage taken.
Wraith Main Vehicle Population 3 Tech level 1 Resources 350 Mainline battle tank, good speed and excellent range combine to make this a powerful ground vehicle.
Heavy Shield Upgrade N/A Tech level 1 Resources 200 Adds an energy shield which deflects some incoming damage.
Scorch Upgrade N/A Tech level 2 Resources 400 Enables the Scorch Ability that superheats an area of terrain for extra damage.
Plasma Modulator Upgrade N/A Tech level 3 Resources 700 Greatly increases the damage of the Wraith's Plasma Mortar.
Locust Building Killer Population 3 Tech level 2 Resources 300 Counter-building vehicle, very slow and best set to destroying unprotected enemy bases.
Overdrive Ability Upgrade N/A Tech level 2 Resources 400 Enables Locust Overdrive Ability. The ability uses the Locust's shield generator output to overcharge its beam weapon. Attack power is drastically increased at the expense of the Locust's shields.
Shield Amplifier Upgrade N/A Tech level 2 Resources 400 Locust shields regenerate much more quickly.

Gallery[edit]

List of appearances[edit]

Sources[edit]