Covenant Factory: Difference between revisions
From Halopedia, the Halo wiki
BaconShelf (talk | contribs) m (→Gallery) |
No edit summary |
||
Line 2: | Line 2: | ||
[[File:HW Covenant Factory Render.jpg|thumb|A Covenant Factory|270px]] | [[File:HW Covenant Factory Render.jpg|thumb|A Covenant Factory|270px]] | ||
The '''factory''' is a [[Covenant]] structure | The '''factory''' is a deployable [[Covenant]] structure, typically as an extension on their [[Covenant citadel|occupation citadels]].{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/Factory.aspx|Site=Official Halo Wars Community Site|Page=Factory|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Factory}} | ||
==Overview== | |||
In addition to being a warehouse, the factory is also manufactures ground-based vehicles in the Covenants arsenal, including {{Pattern|Karo'etba|Ghost}}s, [[Barukaza Workshop Chopper]]s, [[Type-25 Wraith|Wraiths]] and {{Pattern|Shua'ee|Locust}}s.{{Ref/Reuse|hwsite}} It serves as a counterpart to the [[UNSC Vehicle Depot|vehicle depot]] and [[Banished Foundry|foundry]] employed by the [[United Nations Space Command]] and [[Banished]], respectively. | |||
==In-game information== | |||
===''Halo Wars''=== | |||
[[File:HW CovenantFactory Screenshot.png|thumb|250px|The Factory in-game in ''Halo Wars''.]] | |||
{{Quote|Most Covenant vehicles are pieced together and upgraded at the Factory.|In-game description}} | |||
The Factory is a Covenant building featured in ''[[Halo Wars]]''. It costs {{HWResources|150}} and requires a tech level of {{HWTech|0}}. | |||
== | {| class="wikitable" style="width: 75%;" | ||
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description | |||
|- | |||
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources''' | |||
|- style="height: 40px" | |||
| Ghost {{C|[[Ripa 'Moramee|Arbiter]] & [[Prophet of Regret]]}} || Scout || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || Fast assault recon unit. | |||
|- style="height: 40px" | |||
| Boosted Ram Ability || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Enables the Boosted Ram Ability on Ghost, allowing them to effectively ram their targets. | |||
|- style="height: 40px" | |||
| Strafe || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Allows Ghosts to more effectively dodge incoming grenades and rockets. | |||
|- style="height: 40px" | |||
| Scout Shield || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Adds an [[Energy shielding|energy shield]] to Ghosts that deflects some incoming damage. | |||
|- style="height: 40px" | |||
| Brute Chopper {{C|[[Avitus|Brute Chieftain]]}} || Scout || {{HWPop|2}} || {{HWTech|0}} || {{HWResources|100}} || Scout unit that starts with [[Class-2 directed energy cannon|twin frontal guns]]. | |||
|- style="height: 40px" | |||
| [[Spike cannon|Autocannons]] || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds front-firing 35mm guns for increased damage. | |||
|- style="height: 40px" | |||
| Stabilizers|| Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Improves autocannon accuracy and damage. | |||
|- style="height: 40px" | |||
| Ramming Targe || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Greatly increases Run Over damage and decreases damage taken. | |||
|- style="height: 40px" | |||
| Wraith || Main Vehicle || {{HWPop|3}} || {{HWTech|1}} || {{HWResources|350}} || Mainline battle tank, good speed and excellent range combine to make this a powerful ground vehicle. | |||
|- style="height: 40px" | |||
| Heavy Shield || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds an energy shield which deflects some incoming damage. | |||
|- style="height: 40px" | |||
| Scorch || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Enables the Scorch Ability that superheats an area of terrain for extra damage. | |||
|- style="height: 40px" | |||
| Plasma Modulator || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Greatly increases the damage of the Wraith's [[Heavy plasma mortar|Plasma Mortar]]. | |||
|- style="height: 40px" | |||
| Locust || Building Killer || {{HWPop|3}} || {{HWTech|2}} || {{HWResources|300}} || Counter-building vehicle, very slow and best set to destroying unprotected enemy bases. | |||
|- style="height: 40px" | |||
| Overdrive Ability || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Enables Locust Overdrive Ability. The ability uses the Locust's shield generator output to overcharge its [[Focus cannon|beam weapon]]. Attack power is drastically increased at the expense of the Locust's shields. | |||
|- style="height: 40px" | |||
| Shield Amplifier || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Locust shields regenerate much more quickly. | |||
|} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HW-Factory_Concept.jpg|Concept art of the Factory. | File:HW-Factory_Concept.jpg|Early concept art of the Factory. | ||
File:HW Factory Concept 1.jpg|Concept art of the Factory. | |||
File:HW Factory HiPoly.jpg|Hi-poly render of the Factory. | File:HW Factory HiPoly.jpg|Hi-poly render of the Factory. | ||
File:HW Screenshots E3 7.jpg|Factories on a [[Covenant citadel]]. | File:HW Screenshots E3 7.jpg|Factories on a [[Covenant citadel]]. |
Revision as of 19:09, December 29, 2023
The factory is a deployable Covenant structure, typically as an extension on their occupation citadels.[1]
Overview
In addition to being a warehouse, the factory is also manufactures ground-based vehicles in the Covenants arsenal, including Karo'etba-pattern Ghosts, Barukaza Workshop Choppers, Wraiths and Shua'ee-pattern Locusts.[1] It serves as a counterpart to the vehicle depot and foundry employed by the United Nations Space Command and Banished, respectively.
In-game information
Halo Wars
- "Most Covenant vehicles are pieced together and upgraded at the Factory."
- — In-game description
The Factory is a Covenant building featured in Halo Wars. It costs 150 and requires a tech level of 0.
Name | Type | Cost | Description | ||
---|---|---|---|---|---|
Population | Tech | Resources | |||
Ghost (Arbiter & Prophet of Regret) | Scout | 1 | 0 | 100 | Fast assault recon unit. |
Boosted Ram Ability | Upgrade | N/A | 1 | 200 | Enables the Boosted Ram Ability on Ghost, allowing them to effectively ram their targets. |
Strafe | Upgrade | N/A | 2 | 400 | Allows Ghosts to more effectively dodge incoming grenades and rockets. |
Scout Shield | Upgrade | N/A | 3 | 700 | Adds an energy shield to Ghosts that deflects some incoming damage. |
Brute Chopper (Brute Chieftain) | Scout | 2 | 0 | 100 | Scout unit that starts with twin frontal guns. |
Autocannons | Upgrade | N/A | 1 | 200 | Adds front-firing 35mm guns for increased damage. |
Stabilizers | Upgrade | N/A | 2 | 400 | Improves autocannon accuracy and damage. |
Ramming Targe | Upgrade | N/A | 3 | 700 | Greatly increases Run Over damage and decreases damage taken. |
Wraith | Main Vehicle | 3 | 1 | 350 | Mainline battle tank, good speed and excellent range combine to make this a powerful ground vehicle. |
Heavy Shield | Upgrade | N/A | 1 | 200 | Adds an energy shield which deflects some incoming damage. |
Scorch | Upgrade | N/A | 2 | 400 | Enables the Scorch Ability that superheats an area of terrain for extra damage. |
Plasma Modulator | Upgrade | N/A | 3 | 700 | Greatly increases the damage of the Wraith's Plasma Mortar. |
Locust | Building Killer | 3 | 2 | 300 | Counter-building vehicle, very slow and best set to destroying unprotected enemy bases. |
Overdrive Ability | Upgrade | N/A | 2 | 400 | Enables Locust Overdrive Ability. The ability uses the Locust's shield generator output to overcharge its beam weapon. Attack power is drastically increased at the expense of the Locust's shields. |
Shield Amplifier | Upgrade | N/A | 2 | 400 | Locust shields regenerate much more quickly. |
Gallery
Factories on a Covenant citadel.
A Factory on a Covenant minibase.
List of appearances
- Halo Wars (First appearance)
Sources
- ^ a b Official Halo Wars Community Site, Factory (Retrieved on Oct 17, 2010) [local archive] [external archive]
|