Covenant Factory: Difference between revisions
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[[File:Covenant | [[File:HW Covenant Factory Render.jpg|thumb|A Covenant Factory|270px]] | ||
The '''factory''' is a [[Covenant]] structure featured in ''[[Halo Wars]]''. The factory is where the player can build {{Pattern|Karo'etba|Ghost}}s, [[Barukaza Workshop Chopper]]s, {{Pattern|Zurdo|Wraith}}s and {{Pattern|Shua'ee|Locust}}s. All the land-based vehicle upgrades are researched in the factory as well.<ref>[http://www.halowars.com/GameInfo/Factory.aspx '''Halowars.com''' - ''Game Info'']</ref> | The '''factory''' is a [[Covenant]] structure featured in ''[[Halo Wars]]''. The factory is where the player can build {{Pattern|Karo'etba|Ghost}}s, [[Barukaza Workshop Chopper]]s, {{Pattern|Zurdo|Wraith}}s and {{Pattern|Shua'ee|Locust}}s. All the land-based vehicle upgrades are researched in the factory as well.<ref>[http://www.halowars.com/GameInfo/Factory.aspx '''Halowars.com''' - ''Game Info'']</ref> |
Revision as of 13:21, December 19, 2023
The factory is a Covenant structure featured in Halo Wars. The factory is where the player can build Karo'etba-pattern Ghosts, Barukaza Workshop Choppers, Zurdo-pattern Wraiths and Shua'ee-pattern Locusts. All the land-based vehicle upgrades are researched in the factory as well.[1]
The Covenant are able to build the factory from the beginning of the game, without needing any upgrades on the Citadel first. The vehicles built here are prone to an air attack. Like the Covenant Hall and Summit, it costs 150 resources and requires no tech level.
The UNSC equivalent is the Vehicle Depot.
Units Produced and available upgrades
- Ghost - Scout unit that starts with twin frontal guns (can collect supplies from resource crates). 100 resources and a tech level of 0. Takes up 1 population.
- 1.Boosted Ram - Enables the Boosted Ram special attack to overrun enemies. 200 resources and a tech level of 1.
- 2.Strafe - Can better dodge incoming grenade and rocket attacks. 400 resources and a tech level of 2.
- 3.Scout Shield - Adds an energy shield to deflect some incoming damage. 700 resources and a tech level of 3.
- Brute Chopper - Fast assault scout unit (can collect supplies from resource crates). (Replaces the Ghost if the Brute Chieftain is the Leader unit). 100 resources and a tech level of 0. Takes up 2 population.
- Starting special attack: Run Over
- 1.Autocannons - Adds front-firing 35mm guns for increased damage. 200 resources and a tech level of 1.
- 2.Stabilizers - Improves autocannon accuracy and damage. 400 resources and a tech level of 2.
- 3.Ramming Targe - Greatly increases Run Over damage and decreases damage taken. 700 resources and a tech level of 3.
- Wraith - Main Covenant battle tank with good speed and excellent range. Armed with plasma mortar and turret. 350 resources and a tech level of 1. Takes up 3 population.
- 1.Heavy Shield - Adds energy shield which deflects some incoming damage. 200 resources and a tech level of 1.
- 2.Scorch - Special attack leaves a bubbling plasma splash on the ground for added damage. 400 resources and a tech level of 2.
- 3.Plasma Modulator - Large boost to plasma mortar damage. 700 resources and a tech level of 3.
- Locust - Counter-building vehicle. Armed with a focus cannon and energy shields. 300 resources and a tech level of 2. Takes up 3 population.
- 1.Overdrive - Enables Overdrive special attack, which drains shields to boost damage. 400 resources and a tech level of 2.
- 2.Shield Amplifier - Increases regeneration rate of energy shields. 800 resources and a tech level of 3.
Gallery
- HW Citadel Screenshot 1.jpg
Factories on a Covenant citadel.
A Factory on a Covenant minibase.
List of appearances
- Halo Wars (First appearance)
Sources
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