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Eklon'Dal Workshop Antlion: Difference between revisions

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(fleshed out with PL/ Enc22 info)
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|operation-title=Crew
|operation-title=Crew
|operation=2 operators or remote link{{Ref/Reuse|Enc22}}
|operation=2 operators or remote link{{Ref/Reuse|Enc22}}
|rate=Three-shot burst  
|rate=Three-shot burst
|velocity=
|velocity=
|optics=
|optics=
|range=Long
|range=
|service=[[Post-Covenant War conflicts]]
|service=[[Post-Covenant War conflicts]]
}}
}}
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==Overview==
==Overview==
===Design details===
===Design details===
{{Expand-section}}
{{Main|Emp'seam-pattern Antlion}}
The Banished Antlion is a heavily augmented and upgraded modification of the {{Pattern|Emp'seam|Antlion}} turrets once used by the [[Covenant]] prior to the empire's [[Great Schism|collapse]]. They bear great overall visual resemblance to their Covenant forebears, though forgo the purple [[nanolaminate]] plate for a more overt Banished aesthetic of angular and irregular armour plating.{{Ref/Reuse|Enc22}} The turret's [[Plasma mortar#Siege plasma mortar|siege plasma mortar]] is overclocked and augmented,{{Ref/Reuse|Enc22}} firing [[plasma torpedo]]es at foes that can themselves be further-upgraded with a number of upgrades. These include compound detonators for a greater explosive damage effect, and an upgrade to the weapon's ability to scorch the ground at the point of impact to leave a lingering burning effect in the radius for a time after detonation.{{Ref/Reuse|PL}}


===Usage===
===Usage===
The [[Banished]] deploy the Mega Turret as a straightforward anti-siege weapon at [[Banished outpost|war camps]] on the [[Installation 00|Ark]] which have the necessary infrastructure and permanence to support their use.{{Ref/Game|HW2|Phoenix Logs|Detail=Mega Turret}}{{Ref/Site|Id=back|URL=https://www.halowaypoint.com/en-us/news/back-mentality|Site=Halo Waypoint|Page=Back Mentality|D=18|M=10|Y=2021}}
The [[Banished]] deploy the Mega Turret as a straightforward anti-siege weapon at [[Banished outpost|war camps]] on the [[Installation 00|Ark]] which have the necessary infrastructure and permanence to support their use.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Mega Turret}}{{Ref/Site|Id=back|URL=https://www.halowaypoint.com/en-us/news/back-mentality|Site=Halo Waypoint|Page=Back Mentality|D=18|M=10|Y=2021}} They have yet to see adoption across all of the Banished [[clan]]s due to internal competition from the natively developed [[Gorespike cannon]]s.{{Ref/Reuse|Enc22}}


During the [[Second Ark Conflict]], the Banished deployed mega turrets as a straightforward anti-siege weapon at war camps, which had the necessary infrastructure and permanence to support their use.{{Ref/Reuse|back}} They were employed by the [[Jiralhanae]] [[Pavium]] during the [[Flood]] [[Outbreak on Installation 00|outbreak]] on [[Installation 00]] to combat the parasite and eventually to kill the [[Proto-Gravemind]].{{Ref/Level|HW2|Light the Fuse}}{{Ref/Level|HW2|Manifestation}}
During the [[Second Ark Conflict]], they were employed by the [[Jiralhanae]] [[Pavium]] during the [[Flood]] [[Outbreak on Installation 00|outbreak]] on [[Installation 00]] to combat the parasite and eventually to kill the [[Proto-Gravemind]].{{Ref/Level|HW2|Light the Fuse}}{{Ref/Level|HW2|Manifestation}}


==In-game information==
==In-game information==
Line 36: Line 37:
*'''Info:''' Base Defense, Long range plasma mortar, Auto targets enemies
*'''Info:''' Base Defense, Long range plasma mortar, Auto targets enemies
*'''Tier:''' 1
*'''Tier:''' 1
*'''Cost''': Population 0, Supplies 150, Power 150 {{C|Costs 150+ more supplies and power per extra turret}}
*'''Cost''': {{HW2Pop|0}}, {{HW2Supplies|150}}, {{HW2Power|150}} {{C|Costs 150+ more supplies and power per extra turret}}
'''Mega Turret Upgrade: Lingering Death'''
;Mega Turret Upgrade: Lingering Death
*'''Info:''' Shell continues to cause damage after impact
*'''Info:''' Shell continues to cause damage after impact
*'''Tier:''' 2
*'''Tier:''' 2
*'''Cost''': Supplies 0, Power 300
*'''Cost''': {{HW2Supplies|0}}, {{HW2Power|300}}
'''Mega Turret Upgrade: Compound Detonators'''
;Mega Turret Upgrade: Compound Detonators
*'''Info:''' An unstable core is added to the shells increasing the damage on impact
*'''Info:''' An unstable core is added to the shells increasing the damage on impact
*'''Tier:''' 3
*'''Tier:''' 3
*'''Cost''': Supplies 0, Power 500
*'''Cost''': {{HW2Supplies|0}}, {{HW2Power|500}}
In ''[[Halo Wars 2]]'' the mega turret is a base slot structure exclusive to [[Pavium]] once the player has used a leader power to unlock it. Unlike its ''Halo Wars'' counterpart the mega turret in ''Halo Wars 2'' is automated similar to the Banished Spike turrets. Pavium himself is able to highlight targets with his target locator though. Also like the Spike turrets, the upgrades apply only to the individual turret that was selected, except that it can be upgraded from War Council. With long range and heavy damage mega turrets are excellent for fighting infantry, vehicles, and even other structures, but they cannot attack aircraft. The flaw is that due to the size of the turret, it cannot be constructed on Turret slot, and players have to sacrifice one of their building sockets to construct a Mega Turret. Units with high mobility, such as Jackrabbits, Chopper, and Ghost can also avoid the projectile unscathed.
In ''[[Halo Wars 2]]'', the mega turret is a base slot structure exclusive to [[Pavium]] that can be unlocked via one of his leader power upgrades. Unlike its Covenant ''Halo Wars'' counterpart, the mega turret in ''Halo Wars 2'' is automated similarly to the Banished [[Spike turret]]s, and can similarly be upgraded. Upgrades applied to mega turrets only apply to the given mega turret in question and not all mega turrets owned by the player.


The Mega Turret is a popular choice for those who pick Pavium in Terminus Firefight to strengthen defenses, as it is able to cover a wide range that is larger than  the UNSC Siege Turret.
With long range and heavy damage, mega turrets are excellent for fighting infantry, vehicles, and even other structures, but they cannot attack aircraft. However, due to the size of the turret, it cannot be constructed on the base's turret slots - forcing players to sacrifice one of their building sockets to construct a mega turret. Units with high mobility, such as [[M121 Jackrabbit|Jackrabbits]], [[Barukaza Workshop Chopper|Choppers]], and [[Zaagokelu Workshop Ghost|Ghosts]] can also avoid the projectile unscathed. The turrets can fire on targets visible to the player, with Pavium himself (and his leader powers) able to use [[Target Designator]]s to unveil the fog of war and open up more areas of the map to mega turret shelling.


In gameplay, the Mega Turret plays an important role in the level ''[[Manifestation]]'' where it is used to attack a [[Proto-Gravemind]]'s tentacles and then the creature itself. In this case, the player only has to construct a Banished Minibase which will automatically be constructed with a Mega Turret already in place. The player has to spot the target of the tentacles and Proto-Gravemind for it to successfully work, however.
The mega turret is a popular choice for those who pick Pavium in the [[Terminus Firefight]] mode to strengthen defenses, as it is able to cover a wide range that is larger than the [[United Nations Space Command]]'s closest comparable structure, the [[Siege turret]].


==Trivia==
In the [[campaign]] of ''[[Halo Wars 2: Awakening the Nightmare]]'', the Mega Turret plays an important role in the level [[Manifestation]], in which it is used to attack a [[Proto-Gravemind]]'s tentacles and then the creature itself. In this case, the player only has to construct a [[Banished outpost#Minibase|Banished Minibase]] which will automatically be constructed with a Mega Turret already in place. The player has to spot the target of the tentacles and Proto-Gravemind for it to successfully work, however.
*In ''[[Halo Wars 2]]'', the use of a spotter to target the Mega Turret's shots is similar to the UNSC's [[M400 Kodiak|Kodiak tank's]] long-range shelling guided by UNSC Snipers acting as spotters. As a result, the Kodiak and Mega Turret play similar roles in the campaign levels ''[[Under the Dark]]'' and ''[[Manifestation]]'' respectively where they, guided by spotters from their respective factions, are used to shell enemy targets at a distance to progress in the level.
 
===Phoenix Log===
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ '''[[Phoenix Logs|Phoenix Log]] - Mega Turret'''
|-
|{{:Phoenix Logs/Banished Buildings/Mega Turret}}
|}


==Gallery==
==Gallery==

Revision as of 10:33, October 4, 2023

Eklon'Dal Workshop Sky Striker
HW2-BlitzMegaturret.jpg
Production overview

Manufacturer:

Eklon War-Forges[1]

Type:

Artillery

Specifications

Ammunition type:

1 siege plasma mortar

Crew:

2 operators or remote link[1]

Rate of fire:

Three-shot burst

Service history

In service:

Post-Covenant War conflicts

 

The Eklon Workshop Sky Striker is a modified variant of the Emp'seam-pattern Antlion, modified by the Eklon War-Forges for service within the Banished.[1]

Overview

Design details

Main article: Emp'seam-pattern Antlion

The Banished Antlion is a heavily augmented and upgraded modification of the Emp'seam-pattern Antlion turrets once used by the Covenant prior to the empire's collapse. They bear great overall visual resemblance to their Covenant forebears, though forgo the purple nanolaminate plate for a more overt Banished aesthetic of angular and irregular armour plating.[1] The turret's siege plasma mortar is overclocked and augmented,[1] firing plasma torpedoes at foes that can themselves be further-upgraded with a number of upgrades. These include compound detonators for a greater explosive damage effect, and an upgrade to the weapon's ability to scorch the ground at the point of impact to leave a lingering burning effect in the radius for a time after detonation.[2]

Usage

The Banished deploy the Mega Turret as a straightforward anti-siege weapon at war camps on the Ark which have the necessary infrastructure and permanence to support their use.[2][3] They have yet to see adoption across all of the Banished clans due to internal competition from the natively developed Gorespike cannons.[1]

During the Second Ark Conflict, they were employed by the Jiralhanae Pavium during the Flood outbreak on Installation 00 to combat the parasite and eventually to kill the Proto-Gravemind.[4][5]

In-game information

Halo Wars 2

  • Info: Base Defense, Long range plasma mortar, Auto targets enemies
  • Tier: 1
  • Cost: Population 0, Supplies 150, Power 150 (Costs 150+ more supplies and power per extra turret)
Mega Turret Upgrade
Lingering Death
  • Info: Shell continues to cause damage after impact
  • Tier: 2
  • Cost: Supplies 0, Power 300
Mega Turret Upgrade
Compound Detonators
  • Info: An unstable core is added to the shells increasing the damage on impact
  • Tier: 3
  • Cost: Supplies 0, Power 500

In Halo Wars 2, the mega turret is a base slot structure exclusive to Pavium that can be unlocked via one of his leader power upgrades. Unlike its Covenant Halo Wars counterpart, the mega turret in Halo Wars 2 is automated similarly to the Banished Spike turrets, and can similarly be upgraded. Upgrades applied to mega turrets only apply to the given mega turret in question and not all mega turrets owned by the player.

With long range and heavy damage, mega turrets are excellent for fighting infantry, vehicles, and even other structures, but they cannot attack aircraft. However, due to the size of the turret, it cannot be constructed on the base's turret slots - forcing players to sacrifice one of their building sockets to construct a mega turret. Units with high mobility, such as Jackrabbits, Choppers, and Ghosts can also avoid the projectile unscathed. The turrets can fire on targets visible to the player, with Pavium himself (and his leader powers) able to use Target Designators to unveil the fog of war and open up more areas of the map to mega turret shelling.

The mega turret is a popular choice for those who pick Pavium in the Terminus Firefight mode to strengthen defenses, as it is able to cover a wide range that is larger than the United Nations Space Command's closest comparable structure, the Siege turret.

In the campaign of Halo Wars 2: Awakening the Nightmare, the Mega Turret plays an important role in the level Manifestation, in which it is used to attack a Proto-Gravemind's tentacles and then the creature itself. In this case, the player only has to construct a Banished Minibase which will automatically be constructed with a Mega Turret already in place. The player has to spot the target of the tentacles and Proto-Gravemind for it to successfully work, however.

Phoenix Log

Phoenix Log - Mega Turret
Phoenix log artwork

Heavy artillery emplacement.

The Mega Turret is an automated, long-range artillery platform available to Warlord Pavium. They fire powerful plasma torpedoes that can be upgraded to scorch the impact point and leave a pool of Lingering Death. As if this devastation wasn't enough, they can also use Banished-modified Compound Detonators for even greater damage. These mega turrets are massive and power hungry, and require a standard base building slot.

The Mega Turret was used to protect Covenant military and religious installations, but these massive cannons have also been encountered at remote colonies and outposts guarding nothing of obvious value and reflexively attacking all who approach without long-forgotten authorization codes. The Banished deploy the Mega Turret as a straightforward anti-siege weapon at war camps on the Ark which have the necessary infrastructure and permanence to support their use.

Gallery

List of appearances

Sources

  1. ^ a b c d e f Halo Encyclopedia (2022 edition), page 481
  2. ^ a b Halo Wars 2, Phoenix Logs: Mega Turret
  3. ^ Halo Waypoint, Back Mentality (Retrieved on Oct 18, 2021) [archive]
  4. ^ Halo Wars 2, campaign level Light the Fuse
  5. ^ Halo Wars 2, campaign level Manifestation