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1998: Difference between revisions

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(Just saving this so I can fix it in 5 mins after 1997.)
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==Events==
==Events==
===Circa 1998===
===Circa 1998===
*Halo changed its code-name to "Blam!" because project lead Jason Jones could not bring himself to tell his mother he was working on a game called "Monkey Nuts."<ref>''[[The Art of Halo: Creating a Virtual World]]'', page 6</ref>
*Halo changed its code-name to "Blam!" because project lead Jason Jones could not bring himself to tell his mother he was working on a game called "Monkey Nuts."{{Ref/Book|Id=AoHP6|AoH|Section=Introduction: Halo's Architects|Page=6}}


===March===
===March===
'''March 13'''
'''March 13'''
*blam.org and blam.net were registered by Bungie.<ref>[http://marathon.bungie.org/story/bungiedomreginfo.html Source temp]</ref>
*blam.org and blam.net were registered by Bungie.{{Ref/Site|Id=MBOBlamReg|URL=http://marathon.bungie.org/story/bungiedomreginfo.html|Site=marathon.bungie.org|Section=bungiedomreginfo|D=13|M=8|Y=2020}}


==Sources==
==Sources==

Revision as of 21:24, February 15, 2022

Events

Circa 1998

  • Halo changed its code-name to "Blam!" because project lead Jason Jones could not bring himself to tell his mother he was working on a game called "Monkey Nuts."[1]

March

March 13

  • blam.org and blam.net were registered by Bungie.[2]

Sources

  1. ^ The Art of Halo - Introduction: Halo's Architects, page 6
  2. ^ marathon.bungie.org - bungiedomreginfo (Retrieved on Aug 13, 2020) [archive]