Unggoy Ultra: Difference between revisions
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==Production notes== | ==Production notes== | ||
*If one plays ''[[Halo: Combat Evolved]]'' with an unsupported video card, but has at least 32 megabytes of video memory, all armor colors will be white, with some exceptions such as the [[Mgalekgolo]], which has led to some fans thinking that all the Unggoy in ''Halo: Combat Evolved'' are Ultras. However, white is the basic color of all models in the ''Halo: Combat Evolved'' engine. The models are rendered with no specific color until they are selected by an algorithm that determines which Unggoy variant to spawn, determined by the difficulty level (meaning higher difficulties are more likely to spawn Unggoy Majors) or colored by the actor variant and shader tags within the level/map cache file. There is a degree of randomness involved, as the player might notice an Unggoy Minor in one location die, then realize that it changes to an Unggoy Major. This is most noticeable when viewing maps with SparkEdit, a modding program. It renders all models based on their constituent bitmaps; the game engine adds the lighting effects and determines which variant to spawn when that part of the level is played. In SparkEdit, all models, except Mgalekgolo and [[UNSC Marine Corps|Marine]]s, have white armor, including Spartans. | *If one plays ''[[Halo: Combat Evolved]]'' with an unsupported video card, but has at least 32 megabytes of video memory, all armor colors will be white, with some exceptions such as the [[Mgalekgolo]], which has led to some fans thinking that all the Unggoy in ''Halo: Combat Evolved'' are Ultras. However, white is the basic color of all models in the ''Halo: Combat Evolved'' engine. The models are rendered with no specific color until they are selected by an algorithm that determines which Unggoy variant to spawn, determined by the difficulty level (meaning higher difficulties are more likely to spawn Unggoy Majors) or colored by the actor variant and shader tags within the level/map cache file. There is a degree of randomness involved, as the player might notice an Unggoy Minor in one location die, then realize that it changes to an Unggoy Major. This is most noticeable when viewing maps with SparkEdit, a modding program. It renders all models based on their constituent bitmaps; the game engine adds the lighting effects and determines which variant to spawn when that part of the level is played. In SparkEdit, all models, except Mgalekgolo and [[UNSC Marine Corps|Marine]]s, have white armor, including Spartans. | ||
*The Unggoy Ultra in ''Halo 3'' and ''Halo 3: ODST'' have been erroneously referred to as SpecOps Unggoy on Bungie.net.{{Ref/Site|URL=http://halo.bungie.net/news/content.aspx?type=topnews&link=h3campaign|Site=Bungie.net|Page=Halo 3 How-to: Campaign Scoring 101}} The game files, however, correctly lists them as Ultras.{{Ref/Game|ODST| | *The Unggoy Ultra in ''Halo 3'' and ''Halo 3: ODST'' have been erroneously referred to as SpecOps Unggoy on Bungie.net.{{Ref/Site|URL=http://halo.bungie.net/news/content.aspx?type=topnews&link=h3campaign|Site=Bungie.net|Page=Halo 3 How-to: Campaign Scoring 101}} The game files, however, correctly lists them as Ultras.{{Ref/Game|ODST|:File:H3ODST UnggoyUltraTag.png|game files for "grunt_ultra"}}{{Ref/Game|ODST|:File:H3ODST UnggoySpecOpsTag.png|game files for "grunt_specops"}} The distinction between the Ultra and SpecOps Unggoy were clarified in ''[[Halo 3: The Official Strategy Guide]]''{{Ref/Book|[[Halo 3: The Official Strategy Guide]]|Page=131}} and the ''[[Halo Encyclopedia (2009 edition)]]''{{Ref/Reuse|Id=Enc142}}, both of which labelled the Unggoy in lilac armor as Unggoy Ultra, and the Unggoy in jet-black armor (which went unused in both games) as SpecOps Unggoy. The [[McFarlane Toys/Halo: Anniversary Edition Series 1#SpecOp Grunt|McFarlane ''Halo 3'' SpecOps Grunt action figure]] also correctly depicts SpecOps Unggoy in jet-black armor rather than the lilac armor. | ||
*In ''Halo: Reach'', Ultras have a cylindrical methane tank and a full face mask. The shape of the methane tank appears to have been influenced by early concept art for ''Halo: Combat Evolved'', and designs later seen in the ''[[Halo Graphic Novel]]'', ''[[Halo: Uprising]]'', and ''[[Halo Wars]]''. They have been nicknamed "Keg Grunts" by [[Bungie]] due to the shape of the methane containers.{{Ref/Site|URL=http://gameinformer.com/mag/haloreach.aspx|Site=GameInformer|Page=2010 February Edition}} | *In ''Halo: Reach'', Ultras have a cylindrical methane tank and a full face mask. The shape of the methane tank appears to have been influenced by early concept art for ''Halo: Combat Evolved'', and designs later seen in the ''[[Halo Graphic Novel]]'', ''[[Halo: Uprising]]'', and ''[[Halo Wars]]''. They have been nicknamed "Keg Grunts" by [[Bungie]] due to the shape of the methane containers.{{Ref/Site|URL=http://gameinformer.com/mag/haloreach.aspx|Site=GameInformer|Page=2010 February Edition}} | ||
*During the development of ''Halo: Reach'', concept art of the Unggoy had inspired designers to give face masks to 80% of the Unggoy, and Bungie design lead Sage Merrill had set weapon damage to reflect the Unggoy's well-protected armor. Thus, a majority of enemy Unggoy required two headshots to be killed, creating an "unfun" experience as described by design lead [[Lars Bakken]]. Consequently, a change was made to remove the masks from almost all Unggoy units, with only Ultras retaining the mask in the final release.{{Ref/YouTube|2iPQwXUBVsU|Bungie|Halo: Reach Firefight Preview}} | *During the development of ''Halo: Reach'', concept art of the Unggoy had inspired designers to give face masks to 80% of the Unggoy, and Bungie design lead Sage Merrill had set weapon damage to reflect the Unggoy's well-protected armor. Thus, a majority of enemy Unggoy required two headshots to be killed, creating an "unfun" experience as described by design lead [[Lars Bakken]]. Consequently, a change was made to remove the masks from almost all Unggoy units, with only Ultras retaining the mask in the final release.{{Ref/YouTube|2iPQwXUBVsU|Bungie|Halo: Reach Firefight Preview}} |
Revision as of 11:26, January 28, 2022
Unggoy Ultra | |
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Banished Ultra harness
File:HINF Banished Unggoy Ultra.png | |
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Assist command of lance |
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Unggoy Ultra is the highest known Unggoy rank.[4][5]
Overview
Roles and responsibilities
Rarely seen, the Unggoy Ultra is the highest Unggoy rank seen so far in the Covenant military. These Unggoy, like their lower-ranking cousins, appear in groups. They are very intelligent, making as few tactical errors as Sangheili Majors although that doesn't make them perfect. They usually display even more bravery in combat than Special Operations Unggoy, and are more often used for specialized attacks, rather than generic military operations. Unggoy Ultras can sometimes be seen commanding groups of lower class Unggoy in battle, and are even seen leading black-armored Special Operations Unggoy into combat.[6]
Organisation
Unlike Sangheili Ultras, Unggoy Ultras do not appear to have any immunity with their command. It is just as likely that two or three will be encountered leading a small group of Unggoy, yet the Sangheili or Jiralhanae during the Great Schism, are ultimately in complete command; similar to the way that even low-ranking San'Shyuum outrank Sangheili Ship Masters.Template:Fact
History
Unggoy Ultras fought over course of the Human-Covenant War and later the Great Schism, including the Fall of Reach,[7] Battle for Earth,[1] and Battle of Installation 00.[8] While many allied with Sangheili rebels during the Covenant civil war in early November 2552,[1] others remained loyal to San'Shyuum and the new Jiralhanae leadership ruled by the Prophet of Truth.[8]
In the post war period, the rank of Unggoy Ultra has been used at least once by Jul 'Mdama's Covenant.[3] Multiple Unggoy Ultras belonging to the Banished led by War Chief Escharum took part in the Installation 07 conflict in 2560 against the Master Chief and the UNSC remnants on Zeta Halo.[2]
Equipment
Like Sangheili Ultras, Unggoy Ultras wear distinct white/pearl-like[1][2] or lilac armor.[4][8][7] Unggoy Ultras are seen with several armor variants, one as a standard armor, with the exact same use with the main combat harness most other Unggoy infantry ranks are seen with like Minors and Majors alongside specialized Heavies,[1] and the other one is with a cylindrical methane tank as well as a completely enclosed helmet, which enables the Unggoy to operate in vacuum areas. The said helmet would fall off after being shot at, saving the Unggoy from one single headshot.[7] Another similar chassis of this harness was used by the Banished during their conflicts on Installation 07 although it has some additional protection, including both in arms and legs.[2] Unlike other Unggoy ranks, Banished Unggoy Ultras were known to also have personal energy shield, similar to Unggoy Bodyguards who also wear white-colored armor in Warzone in UNSC's War Games simulations and making them the strongest regular Unggoy troops.[2] Whenever if it was already once used by the Covenant earlier is unknown as it may have apparently never been seen used during the Great War.
Another armor variant for Unggoy Ultra is a Ultra-class variant of the regular Special Operations Unggoy combat harness and is equipped with an active camouflage generator. This harness variant was used by the Covenant Unggoy Ultras to lead lower-ranking Special Operations Unggoy, including during the Raid on the Threshold gas mine.[6]
Gameplay
Unggoy Ultras usually throw more grenades and are far more accurate and deadly at a greater distance than the lower ranked Unggoy Majors and Unggoy Minors. They also wield Needlers with greater frequency than their inferiors, though it is still common for them to use plasma pistols, which they will overcharge. They can also take the same amount of damage Special Operations Unggoy do (more than three times as much as an Unggoy Minor can), but they are still vulnerable to headshots (even though it may take more than one for lower-end weapons). Like Special Operations Unggoy, they are rarely caught sleeping on duty. They still panic if they know that they are being overwhelmed, but are more likely to go berserk than panic - especially if one of their comrades was killed by a grenade.
An Unggoy Ultra, compared to an average Unggoy Minor, can take much more damage and usually takes two to three melees instead of one to be killed, even on lower difficulties like Normal. Even on lower difficulties Ultras can still survive a headshot or two on account of their helmets.
Production notes
- If one plays Halo: Combat Evolved with an unsupported video card, but has at least 32 megabytes of video memory, all armor colors will be white, with some exceptions such as the Mgalekgolo, which has led to some fans thinking that all the Unggoy in Halo: Combat Evolved are Ultras. However, white is the basic color of all models in the Halo: Combat Evolved engine. The models are rendered with no specific color until they are selected by an algorithm that determines which Unggoy variant to spawn, determined by the difficulty level (meaning higher difficulties are more likely to spawn Unggoy Majors) or colored by the actor variant and shader tags within the level/map cache file. There is a degree of randomness involved, as the player might notice an Unggoy Minor in one location die, then realize that it changes to an Unggoy Major. This is most noticeable when viewing maps with SparkEdit, a modding program. It renders all models based on their constituent bitmaps; the game engine adds the lighting effects and determines which variant to spawn when that part of the level is played. In SparkEdit, all models, except Mgalekgolo and Marines, have white armor, including Spartans.
- The Unggoy Ultra in Halo 3 and Halo 3: ODST have been erroneously referred to as SpecOps Unggoy on Bungie.net.[9] The game files, however, correctly lists them as Ultras.[10][11] The distinction between the Ultra and SpecOps Unggoy were clarified in Halo 3: The Official Strategy Guide[12] and the Halo Encyclopedia (2009 edition)[4], both of which labelled the Unggoy in lilac armor as Unggoy Ultra, and the Unggoy in jet-black armor (which went unused in both games) as SpecOps Unggoy. The McFarlane Halo 3 SpecOps Grunt action figure also correctly depicts SpecOps Unggoy in jet-black armor rather than the lilac armor.
- In Halo: Reach, Ultras have a cylindrical methane tank and a full face mask. The shape of the methane tank appears to have been influenced by early concept art for Halo: Combat Evolved, and designs later seen in the Halo Graphic Novel, Halo: Uprising, and Halo Wars. They have been nicknamed "Keg Grunts" by Bungie due to the shape of the methane containers.[13]
- During the development of Halo: Reach, concept art of the Unggoy had inspired designers to give face masks to 80% of the Unggoy, and Bungie design lead Sage Merrill had set weapon damage to reflect the Unggoy's well-protected armor. Thus, a majority of enemy Unggoy required two headshots to be killed, creating an "unfun" experience as described by design lead Lars Bakken. Consequently, a change was made to remove the masks from almost all Unggoy units, with only Ultras retaining the mask in the final release.[14]
Trivia
- In all games, if the Thunderstorm skull is activated, all Unggoy will be upgraded to this rank.
- In Halo 2: Anniversary, two variants of the Unggoy Ultra are seen. The first bears a white-coloured standard combat harness, while the second is equipped with a white-coloured variant of the Special Operations combat harness (due to a typo in the code).
Gallery
An Unggoy Ultra in Halo 2.
An Unggoy Ultra in Halo 3.
An Unggoy Ultra, as depicted in Halo 2: Anniversary.
Early concept art of a Banished Unggoy Ultra for Halo Infinite.
A Banished Unggoy Ultra and an Unggoy Conscript.
- HINF-UnggoyUltra.png
A Banished Unggoy Ultra with energy shielding.
List of appearances
- Halo: First Strike (First appearance)
- Halo 2
- Halo 3
- Halo 3: ODST
- Halo Legends
- Halo: Reach
- Halo 2: Anniversary
- Halo: Spartan Strike
- Halo Infinite
Sources
- ^ a b c d e f Halo 2
- ^ a b c d e Halo Infinite
- ^ a b Halo: Spartan Strike
- ^ a b c Halo Encyclopedia (2009 edition), page 142-143
- ^ Halo: The Essential Visual Guide, page 87
- ^ a b Halo 2, campaign level The Arbiter
- ^ a b c Halo: Reach
- ^ a b c Halo 3
- ^ Bungie.net, Halo 3 How-to: Campaign Scoring 101
- ^ Halo 3: ODST, game files for "grunt_ultra"
- ^ Halo 3: ODST, game files for "grunt_specops"
- ^ Halo 3: The Official Strategy Guide, page 131
- ^ GameInformer, 2010 February Edition
- ^ YouTube - Bungie, Halo: Reach Firefight Preview
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