High Noon: Difference between revisions
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==Setting== | ==Setting== | ||
{{Main| | {{Main|Menachite portal complex}} | ||
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] - connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it. Passage through this system requires a Forerunner [[keyship]].{{Ref/Site|Id=info|URL=http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx|SiteName=Halo Waypoint|PageName=The Halo Bulletin: 11/9/11}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|Id=Reddit|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|SiteName=Reddit|PageName=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}} | High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] - connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it. Passage through this system requires a Forerunner [[keyship]].{{Ref/Site|Id=info|URL=http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx|SiteName=Halo Waypoint|PageName=The Halo Bulletin: 11/9/11}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|Id=Reddit|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|SiteName=Reddit|PageName=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}}{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/point-taken|SiteName=Halo Waypoint|PageName=Canon Fodder - Point Taken|Quote=That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach}} | ||
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/> | The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/> |
Revision as of 12:09, December 6, 2020
Template:Multiplayer Map Infobox Template:Article Quote
High Noon is a multiplayer map included in Halo: Combat Evolved Anniversary for Halo: Reach.[1] It is the remake of Hang 'Em High from Halo: Combat Evolved.[1]
Setting
- Main article: Menachite portal complex
High Noon is set inside a massive Forerunner portal generator complex on Reach, which powers an enormous slipspace portal - connected with an unknown number of locations across the galaxy and the Ark outside it. Passage through this system requires a Forerunner keyship.[2][3][4][5]
The playable area itself is an observation platform, barely sheltered from a storm raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.[1]
Locations
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Red Base
- Red Bunker
- Red Tunnels
- Blue Base
- Blue Bunker
- Blue Tunnels
- Overlook
- Overlook Room
- Portal Overlook
- Portal Footbridge
- Central Area
- Covered Ramp
- Lower Catwalk
- Upper Catwalk
- Outer Catwalk
- Trench
- Construct of Mordia
- Overlook Footbridge
- Long Ramp
Production notes
According to 343 Industries, the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, Certain Affinity and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.[1] The map was later revealed in 2020's Halo: Shadows of Reach to be a portal complex situated on Reach leading to the Ark - since confirmed as such by 343 Industries' Jeff Easterling.[4]
Trivia
- The map's name references the 1952 western film High Noon. Hang 'em High itself also references to another western film called Hang 'em High which was released in 1968.
- According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.
- It is to be noted that while on Forge, the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the Halo 2 remake of Hang 'em High, Tombstone, or the description of the original Hang 'em High, which read "tombstones for everyone".
Gallery
Sources
- ^ a b c d Cite error: Invalid
<ref>
tag; no text was provided for refs namedbulletin
- ^ Halo Waypoint, The Halo Bulletin: 11/9/11
- ^ Halo: Shadows of Reach, chapter 21
- ^ a b Reddit, Halo Shadows of Reach Spoiler Discussion Thread: "Been waiting to see who might catch this. ;)" - Jeff Easterling
- ^ Halo Waypoint, Canon Fodder - Point Taken: "That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach"