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M6D magnum: Difference between revisions

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(Weapon fires at 200 RPM (0.3 delay))
(Bit of an overhaul. Split information up, re-worded it, added sources and various bits of new stuff. Intend to at a "usage" section.)
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|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=
|weight=
|length=26.7 centimeters{{citation needed}}
|length=
|ammotype=12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive]]<ref>'''Halo: Combat Evolved''' manual</ref>
|ammotype=12.7×40mm<ref name=”SilentStorm15”/>
|feed=12 rounds magazine
|feed=12-round detachable box magazine<ref name=”H5GWarzone”/>
|operation=[[Wikipedia:Recoil operation#Short recoil operation|Short Recoil Principle]]
|operation=Recoil-operated<ref name="CEM"/>
|rate=200 RPM
|rate=Semi-automatic, fully-automatic<ref name="hammerstorm"/>
|velocity=
|velocity=
|range=
|range=
}}
}}


The '''M6D Personal Defense Weapon System''',<ref>'''[[The Art of Halo]]''', ''page 99''</ref> otherwise known as the '''M6D Magnum Sidearm''', is a [[United Nations Space Command]] sidearm and is one of the variants of [[Misriah Armory]]'s [[M6 series|M6]] handgun series.
The '''M6D Personal Defense Weapon System'''<ref>''[[The Art of Halo]]'', Page 99</ref>, or simply '''M6D Pistol'''<ref name="CEM">''[[Halo:_Combat_Evolved_Manual#Human_Weapons|Halo: Combat Evolved Manual, Page 17, "M6 Pistol"]]''</ref> or '''M6D''',<ref name=”Flood1”/> is a [[United Nations Space Command]] firearm and one of the variants of [[Misriah Armory]]'s [[M6 series|M6]] handgun series.<ref name="ENC321">''[[Halo Encyclopedia: The Definitive Guide to the Halo Universe|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 Edition)]]'', Page 321</ref>


==Design Details==
==Overview==
[[File:Pistol.png|thumb|left|160px|M6D Schematic.]]
===Design===
The M6D Pistol is an 'up-sized' UNSC handgun issued to Navy officers. This model has been upscaled for use by [[SPARTAN-II]]s in [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor. Even though the Spartan issue pistols are larger than the standard-issue variants (~117%) they can still share magazines.<ref name="H3R">[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST - Field Guide'']</ref> The M6D is an automatic, recoil-operated, magazine-fed, large-bore handgun that is controllable even during rapid fire, although at the cost of accuracy. It is most likely striker-fired, due to there being no visible external hammer. It fires M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from a 12-round magazine. Operators can achieve an effective rate of fire of 3.5 rounds/sec or 210 rounds/min. The weapon is very accurate out to its maximum effective range. This accuracy allows incredibly precise target engagement at long range. This, combined with its decent damage against [[Energy shielding|Energy Shields]], makes it a viable option when faced with shielded opponents, such as Elites. It is, however, even more effective against unshielded infantry targets, being able to kill most targets in one shot to the head or two to three shots to the body.
[[File:Pistol.png|thumb|left|100px|M6D Schematic view]]
The M6D is a recoil-operated, magazine-fed handgun, chambered in [[12.7X40|12.7x40mm ammunition]] and typically employed with semi-armor-piercing, high-explosive rounds.<ref name="CEM"/><ref name=”HCE”>[[Halo: Combat Evolved]], Gameplay</ref><ref name="ENC321"/> It feeds from 12-round detachable box magazines.<ref name=”HCE”/> The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.<ref name="hammerstorm">[https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/Hammer-Storm '''Halo Waypoint: Hammer Storm''': ''HALO: CE PISTOL'']</ref><ref name="CEM"/> The M6D is one of the M6 series’ upscaled variants,<ref name="ENC321"/> being larger than non-upscaled M6s by roughly 117%.<ref name="BnetODST">''[http://halo.bungie.net/projects/odst/guide.aspx Bungie.net Halo 3: ODST Field Guide, Ordnance, "Auto Mag"]''</ref> The M6D in particular is an officer’s model, and in this capacity was employed by [[Captain Jacob Keyes]] on the [[UNSC Pillar of Autumn]].<ref name=HCElvl1>''[[Halo: Combat Evolved]]'', [[Pillar of Autumn (Level)|“Pillar of Autumn” campaign level]]</ref><ref name="ENC321"/> Like other officer’s model M6s, the weapon is fitted with smart-linked [[KFA-2|KFA-2 optic]] for utilization by those employing a [[heads-up display]].<ref name="ENC321"/><ref name=”EVG”>''[[Halo: The Essential Visual Guide]]'', “Magnum”</ref> M6Ds are produced with a distinctive hard chrome finish.<ref name="ENC321"/> 


The M6D is capable of both semi-automatic and automatic fire.<ref>[https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/Hammer-Storm '''Halo Waypoint: Hammer Storm''': ''HALO: CE PISTOL'']</ref>
===Depictions===
[[File:Modified M6G2.png|thumb|right|An M6D as it appears in ''Halo: Combat Evolved Anniversary'']]
There are two primary depictions of the M6D in Halo media. The first is the original style from ''[[Halo: Combat Evolved]]'' which was latter added to ''[[Halo 5: Guardians]]'', and the latter is a repurposed [[M6G]] model with the markings on the weapon changed to M6D in ''[[Halo: Combat Evolved Anniversary]]''. The first depiction of the M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large.<ref name=”H5GWarzone”/> The latter depiction features a black, smooth grip, a shorter magazine, and is polished to a higher sheen. In all respects save for the “M6D” marking on the slide, it resembles the M6G.<ref name="CEA">[[Halo: Combat Evolved Anniversary]], Gameplay</ref>


For the semi-automatic feature - this principle of weapon operations means that the weapon will cock itself after every shot due to recoil and will continue to do so with every trigger pull until the magazine is empty. The M6D also uses the short recoil principle; it uses the force of the recoil to allow ejection of the spent casing, chamber another cartridge, and re-cock the weapon so that it may be fired again. Before the first round can be fired, a round must be chambered. This is done by inserting a loaded magazine into the grip of the weapon and then by pulling the slide back completely and letting it slingshot forward, which takes a round from the top of the magazine and carries it into the chamber. To reload, the empty magazine must be removed with the magazine release button located on the grip and a fresh magazine inserted. Once the fresh magazine is inserted, the slide is allowed to return to its normal position by the operator. There is no need to re-cock the weapon. Cocking is only necessary when chambering the first round when bringing the weapon out of "safe" mode - safety on, uncocked, unloaded.
===Functionality===
As with most human weapons, when the trigger at the top of the grip is depressed, the weapon is discharged. The energy of the expanding propellant gasses causes the slide to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon’s recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,<ref name=”H5GWarzone”/> at which point the slide will lock back,<ref name=”SilentStorm3”>''[[Halo: Silent Storm]]'', Chapter 3</ref> awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward, stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.<ref name=”H5GWarzone”>''[[Halo 5: Guardians]]'', [[Warzone]] gameplay</ref> To prevent accidental firing, the weapon has a safety mechanism which can be engaged.<ref name=”Flood2”/>


The M6D is a very basic pistol compared to most 26th century technology. It is a large handgun, having an overall length of 26.7 cm and possesses a rifled barrel, improving accuracy by spinning the bullet. It is issued in a hard chrome finish color and operates like most contemporary pistols. It has rear sights but it does not have a forward sight blade, which is replaced by the smart-link scope. It features a [[KFA-2 x2]] optical, smart-linked scope. This scope links directly to a user's [[heads-up display]] or a Marine [[UNSC tactical eyepiece|eye piece]]. It also has a large grip guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion.
[[File:H5G-M6Dzoom.png|thumb|right|The targeting view of a [[KFA-2|KFA-2 optic]] on an M6D]]
To utilize the weapon's [[KFA-2|KFA-2 optic]], the user must be equipped with headwear or eyewear capable of displaying a [[HUD]].<ref name=”EVG”/> When activated, the weapon projects the view of the scope at x2 magnification on the user's visor with a circular targeting reticle.<ref name=”H5GWarzone”/>


===Ammunition===
===Performance===
The M6D uses 12.7×40mm M225 SAPHE (Semi Armor Piercing High Explosive) magnum loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Semi-armor piercing rounds are more effective against infantry targets as compared to armor piercing rounds due to the massive KE dump and catastrophic system damage caused by internally-fracturing rounds, and have the added bonus of posing less risk to friendlies and noncombatants in the vicinity of the target. The explosive properties of the rounds also render them decently effective against personal shielding systems and are capable of damaging lightly-armored vehicles.
The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. [[John-117]] believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the [[UNSC|UNSC’s]] most effective infantry weapons, being almost as effective as an [[MA5 series|assault rifle]] when firing SAPHE ammunition.<ref name=”SilentStorm15”>''[[Halo: Silent Storm]]'', Chapter 15</ref> Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted [[KFA-2|KFA-2 optic]]. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.<ref name=”Flood1”>''[[Halo: The Flood]]'', Chapter 3</ref>
 
As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with personal energy shielding, requiring in one instance the expenditure of a full magazine to incapacitate an elite minor.<ref name=”Flood2”>''[[Halo: The Flood]]'', Chapter 2</ref> However, headshots with the weapon can be very effective,<ref name=”Flood1”/> making careful shot placement of high importance when engaging Covenant forces. <ref name="CEM"/> They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the Umbra light transport.<ref name=”Oblivion13>[[Halo: Oblivion]], Chapter 13</ref>


== Gameplay ==
== Gameplay ==
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File:H2_Tombstone_M6DCrate.png|The M6D storage crate in the ''Halo 2'' map Tombstone.
File:H2_Tombstone_M6DCrate.png|The M6D storage crate in the ''Halo 2'' map Tombstone.
File:Pistol_Label.jpg|Unobstructed view of Tombstone's crate.
File:Pistol_Label.jpg|Unobstructed view of Tombstone's crate.
File:M6D CEA.png|The M6D in ''Halo: Combat Evolved Anniversary''.
File:HCEA-M6DMagnumPistol-Scope.jpg|The M6D's 2× scope when zoomed in ''Halo: Combat Evolved Anniversary''.
File:HCEA-M6DMagnumPistol-Scope.jpg|The M6D's 2× scope when zoomed in ''Halo: Combat Evolved Anniversary''.
File:Modified M6G2.png|A full view of the M6D in ''Halo: Combat Evolved Anniversary'', using ''Halo 3''<nowiki>'</nowiki>s M6G model.
File:H5G-WIPM6D.png|The M6D model (on the left) being developed for ''[[Halo 5: Guardians]]''.
File:H5G-WIPM6D.png|The M6D model (on the left) being developed for ''[[Halo 5: Guardians]]''.
File:M6d_wip.jpg|A work in progress model of the M6D PDWS for ''Halo 5: Guardians''.
File:M6d_wip.jpg|A work in progress model of the M6D PDWS for ''Halo 5: Guardians''.
File:H5G-M6DHUD.png|First-person view of the M6D in ''Halo 5: Guardians''.
File:H5G-M6DHUD.png|First-person view of the M6D in ''Halo 5: Guardians''.
File:H5G-M6Dzoom.png|[[Smart scope]] with the M6D in ''Halo 5: Guardians''.
File:H5G-MarkIV&M6D.png|A [[Spartan-IV]] using an M6D on a [[Forge]] remake of [[Battle Creek]].
File:H5G-MarkIV&M6D.png|A [[Spartan-IV]] using an M6D on a [[Forge]] remake of [[Battle Creek]].
File:M6D Open.png|The M6D's slide open in ''Halo 5: Guardians''.
File:M6D Open.png|The M6D's slide open in ''Halo 5: Guardians''.

Revision as of 19:20, June 1, 2020

Template:Weapon Infobox

The M6D Personal Defense Weapon System[1], or simply M6D Pistol[2] or M6D,[3] is a United Nations Space Command firearm and one of the variants of Misriah Armory's M6 handgun series.[4]

Overview

Design

M6D Schematic view

The M6D is a recoil-operated, magazine-fed handgun, chambered in 12.7x40mm ammunition and typically employed with semi-armor-piercing, high-explosive rounds.[2][5][4] It feeds from 12-round detachable box magazines.[5] The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.[6][2] The M6D is one of the M6 series’ upscaled variants,[4] being larger than non-upscaled M6s by roughly 117%.[7] The M6D in particular is an officer’s model, and in this capacity was employed by Captain Jacob Keyes on the UNSC Pillar of Autumn.[8][4] Like other officer’s model M6s, the weapon is fitted with smart-linked KFA-2 optic for utilization by those employing a heads-up display.[4][9] M6Ds are produced with a distinctive hard chrome finish.[4]

Depictions

An M6D as it appears in Halo: Combat Evolved Anniversary

There are two primary depictions of the M6D in Halo media. The first is the original style from Halo: Combat Evolved which was latter added to Halo 5: Guardians, and the latter is a repurposed M6G model with the markings on the weapon changed to M6D in Halo: Combat Evolved Anniversary. The first depiction of the M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large.[10] The latter depiction features a black, smooth grip, a shorter magazine, and is polished to a higher sheen. In all respects save for the “M6D” marking on the slide, it resembles the M6G.[11]

Functionality

As with most human weapons, when the trigger at the top of the grip is depressed, the weapon is discharged. The energy of the expanding propellant gasses causes the slide to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon’s recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,[10] at which point the slide will lock back,[12] awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward, stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.[10] To prevent accidental firing, the weapon has a safety mechanism which can be engaged.[13]

The targeting view of a KFA-2 optic on an M6D

To utilize the weapon's KFA-2 optic, the user must be equipped with headwear or eyewear capable of displaying a HUD.[9] When activated, the weapon projects the view of the scope at x2 magnification on the user's visor with a circular targeting reticle.[10]

Performance

The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. John-117 believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the UNSC’s most effective infantry weapons, being almost as effective as an assault rifle when firing SAPHE ammunition.[14] Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted KFA-2 optic. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.[3]

As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with personal energy shielding, requiring in one instance the expenditure of a full magazine to incapacitate an elite minor.[13] However, headshots with the weapon can be very effective,[3] making careful shot placement of high importance when engaging Covenant forces. [2] They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the Umbra light transport.[15]

Gameplay

Advantages

The M6D PDWS is one of the UNSC's most trusted combat pistols. It is very accurate (equal to many battle rifles and designated marksman rifles without the size), allowing for successful engagement at any range below 122.7 meters. In addition, unlike many pistols which suffer from a small ammunition reserve, the M6D has an extended magazine with 12 rounds, more than enough to put down practically any target the user might face.

Disadvantages

Although the pistol can hit a target at long ranges, it cannot hit, let alone kill an enemy at a distance greater than 122.7 meters. The reload is also surprisingly long, and the melee attack leaves the user exposed as they flip the pistol back into firing position.

Trivia

  • One of the comments on the weapon changes in Halo 2 revolved around the fact that in Halo 1, "the assault rifle handled like an SMG and the pistol handled like a rifle." In Halo 2, the altered weapon loadout featured "a rifle that handles like a rifle, a pistol that handles like a pistol, and an SMG that handles like an SMG."[16]
  • The M6D has Japanese kanji (the character "Seven") written on it. In Halo: Combat Evolved Anniversary, this has been changed to Korean hangul which still stands for "Seven".
  • One shot to the exposed orange flesh of a Hunter will result in a kill, no matter what difficulty setting. This is due to the flesh being flagged as "head".[verification needed]
  • In the Halo 2 multiplayer map Tombstone, there is an M6D Pistol crate that's behind the right side of the fence that is stretched over the water trench in the middle of the map. You must zoom in to see it properly.
  • During early phases of Halo: Combat Evolved Anniversary's development, the upgraded graphics layer for the M6D was that of the Halo: Reach iteration of the M6G, serving as a placeholder until an appropriate graphics skin was created. In the final game, this was changed to the Halo 3 iteration of the M6G.
  • The M6D is featured in the Halo: Combat Evolved Anniversary multiplayer and, by extension, the Anniversary playlists of Halo: Reach. Due to development constraints it retains the Halo: Reach M6G appearance and sounds, but other characteristics of the weapon replicate the M6D.[17] The M6D is a playlist-related feature and isn't available in the Reach custom games.
  • Early in the development of Halo: Combat Evolved, the pistol that would become the M6D was known as the 60 Magnum Mega Class M4a.[18] This is a reference to the .44 Magnum Mega Class, the standard UEG pistol from the Marathon series.
  • When the player melees with the magnum in Halo 5: Guardians, a grunting sound is made.
  • The mission Truth and Reconciliation is the only mission in Halo CE where the M6D is not present.

Gallery

List of appearances

Sources

Related Pages