M6C Personal Defense Weapon System | |
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![]() ![]() Two variants of the M6C Magnum. | |
Production overview | |
Manufacturer: |
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Variants: |
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Specifications | |
Length: |
22.86 centimetres (9.00 in)[2][1]
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Weight: |
Standard variant: 1.8 kilograms (4.0 lb)[2]
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Ammunition type: |
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Capacity: |
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Effective range: |
50 metres (160 ft)[2] |
Service history | |
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The M6C Personal Defense Weapon System,[1] otherwise known as the M6C Magnum Sidearm, is a United Nations Space Command sidearm. It is a variant of Misriah Armory's M6 handgun series.
OverviewEdit
Design DetailsEdit
The M6C PDWS is a semi-automatic sidearm utilized by the United Nations Space Command. A departure from other models in the M6 series, it boasts a black polymer finish and an overall comfortable design.[1] It retains the Magnum series' characteristic oversized handguard and ridges on the rear slide, with the safety mechanism located on the slide itself rather than below it on other models. Unlike the more common M6D, M6G, and M6H models, the M6C is generally not equipped with a KFA-2 x2 scope.[3]
Although less powerful and effective than other UNSC sidearms, the M6C sees continued use due to its resilience and reliability coupled with a comfortable and compact design alongside being highly affordable and easy to produce. [1]
AmmunitionEdit
The M6C Magnum fires M225 12.7x40mm Semi Armor-Piercing High Explosive cartridges from a 12-round magazine.[1]
UsageEdit
The M6C was used by UNSC personnel as early as 2525.[4] Use of the M6C continued through the Human-Covenant War, and it was used by UNSC Navy and Marine Corps personnel aboard the UNSC In Amber Clad and during the early stages of the Battle for Earth and Battle of Installation 05.[5]
In-game informationEdit
- Main article: Magnum
The M6C Magnum was introduced in Halo 2 as a replacement for the M6D magnum originally featured in Halo: Combat Evolved. This was done due to Battle Rifle taking the M6D's role. The M6C instead behaves closer to a more conventional pistol: low damage, high rate-of-fire, and can be dual-wielded. A successor model, the integrally-suppressed M6C/SOCOM was featured in Halo 3: ODST, with the M6C making its return in the Halo 2: Anniversary remasters of Halo 2.
In Halo 2: Anniversary multiplayer, the M6C is slightly more powerful than its original/campaign counterpart, taking only 11 headshots to kill a Spartan compared to the original's 13.
Production notesEdit
See our gameplay information related to M6C magnum on its gameplay page. | |
Browse more images in this article's gallery page. |
The Halo 2 Post Game Carnage Report Breakdown Tab on Bungie.net erroneously lists the weapon as the "Magnum M6G Pistol".
GalleryEdit
A texture of the M6C showing the engravings on the slide. Note the Korean hangul, 일곱, meaning seven.
An in-game profile view of the M6C Magnum Pistol in Halo 2.
A model of the M6C developed for Halo Wars' originally-planned in-engine cutscenes, prior to the involvement of Blur Studio.
Sergeant John Forge aiming an M6C in Halo Wars.
The M6C Magnum Pistol as it appears in Halo Legends: Homecoming.
Jonah-B283 using a silenced M6C in Headhunters.
Roland-B210's silenced M6C.
Jerome-092 firing an M6C at Atriox in Halo Wars 2.
Halo 2: Anniversary campaignEdit
Several different concepts for the M6C in Halo 2: Anniversary.
Halo 2: Anniversary multiplayerEdit
List of appearancesEdit
SourcesEdit
- ^ a b c d e f g Halo Encyclopedia (2022 edition), page 163
- ^ a b c d e f Bungie.net, Halo 3 ODST : Field Guide - Auto Mag (Retrieved on May 25, 2013) [local archive] [external archive]
- ^ a b c Halo 2 Manual, page 10
- ^ Halo Legends - Homecoming
- ^ Halo 2, Magnum in-game weapon