M6C magnum
From Halopedia, the Halo wiki
M6C magnum | |
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Two variants of the M6C Magnum. | |
Production overview | |
Manufacturer: |
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Model series: |
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Type: |
Pistol |
Cost: |
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Variants: |
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Specifications | |
Length: |
22.86 centimetres (9.00 in)[1]
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Weight: |
Standard variant: 1.8 kilograms (4.0 lb)[1]
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Ammunition type: |
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Feed system: |
12-round detachable box magazine[2] |
~360 RPM | |
Effective range: |
50 metres (160 ft)[1] |
Service history | |
In service: |
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The M6C Personal Defense Weapon System,[3] otherwise known as the M6C Magnum Sidearm, is a United Nations Space Command sidearm. It is a variant of Misriah Armory's M6 handgun series.
Overview[edit]
Design Details[edit]
The M6C PDWS is a semi-automatic sidearm utilized by the United Nations Space Command. The M6C is a departure from other designs in the M6 Series. While it retains the large handguard and ridges on the rear slide, the M6C's safety mechanism is located on the slide itself rather than below it on other models.
Although less powerful and effective than other UNSC sidearms, the M6C sees continued use due to its resilience and reliability coupled with a comfortable and compact design alongside being highly affordable and easy to produce. [4]
Usage[edit]
The M6C was used by UNSC personnel as early as 2525.[5] Use of the M6C continued through the Human-Covenant War, and it was used by UNSC Navy and Marine Corps personnel aboard the UNSC In Amber Clad and during the early stages of the Battle for Earth and Battle of Installation 05.[6]
Ammunition[edit]
The M6C Magnum fires M225 12.7x40mm Semi Armor-Piercing High Explosive cartridges from a 12-round magazine.[4]
In-game information[edit]
- Main article: Magnum
Advantages[edit]
The M6C Magnum is a reliable sidearm for quickly finishing off enemies whose shields have already been stripped. With the new dual-wield feature in Halo 2, the Magnum can be used in the Noob Combo alongside a plasma pistol, enabling the player to quickly drain an enemy's shields using the plasma pistol's overcharge and finish them off with a headshot from the Magnum.
Disadvantages[edit]
The M6C Magnum has low damage, is fairly inaccurate, and is largely ineffective past close or medium range. These factors make the Magnum a poor choice for use in one-on-one fights with shielded opponents unless the player is capable of first draining the opponent's shields with a grenade or melee attack.
Changes from the M6D PDWS in Halo: Combat Evolved[edit]
- The M6C has a much faster fire rate, but far less stopping power.
- Lacks a targeting scope.
- Takes 13 headshots to kill rather than 3.
- Can be dual-wielded.
Changes from Halo 2 to Halo 2: Anniversary[edit]
- Takes 11 headshots to kill rather than 13 in multiplayer.
- Overall update as part of Anniversary remaster.
Production notes[edit]
See our gameplay information related to M6C magnum on its gameplay page. | |
Browse more images in this article's gallery page. |
The Halo 2 Post Game Carnage Report Breakdown Tab on Bungie.net erroneously lists the weapon as the "Magnum M6G Pistol".
Gallery[edit]
A texture of the M6C showing the engravings on the slide. Note the Korean hangul, 일곱, meaning seven.
An in-game profile view of the M6C Magnum Pistol in Halo 2.
Sergeant John Forge aiming an M6C in Halo Wars.
The M6C Magnum Pistol as it appears in Halo Legends: Homecoming.
Jonah-B283 using a silenced M6C in Headhunters.
Roland-B210's silenced M6C.
Several different concepts for the M6C in Halo 2: Anniversary.
Jerome-092 firing an M6C at Atriox in Halo Wars 2.
List of appearances[edit]
- Halo: The Flood
- Halo 2 (First appearance)
- Halo Wars
- Halo: Helljumpers
- Halo Legends
- Halo: Evolutions - Essential Tales of the Halo Universe
- Halo: Nightfall (Hologram only)
- Halo 2: Anniversary
- Halo Mythos
- Halo Wars 2
- Halo: Retribution
- Halo: Silent Storm
- Halo: Divine Wind
Sources[edit]
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