HaloArray.png

Covenant supply case: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 2: Line 2:
{{Outofdate}}
{{Outofdate}}
[[File:Covenant_crate_Reach.png|thumb|250px|A Covenant supply case in ''Halo: Reach''.]]
[[File:Covenant_crate_Reach.png|thumb|250px|A Covenant supply case in ''Halo: Reach''.]]
The  '''Almar-Pattern Repository''', also known as '''Covenant supply case''' or '''space crate''' by the [[UNSC]], is a device that stores the [[weapons]] for [[Covenant Empire|Covenant]] encampments. It can hold four hand-held sized weapons, or two larger weapons.<ref>[http://www.spartangames.co.uk/make-your-halo-table-look-awesome '''Spartan Games''': ''Make your Halo table look awesome!'']</ref>
The  '''Almar-Pattern Repository''', also known as '''Covenant supply case''' or '''space crate''' by the [[UNSC]], is a device that stores the [[weapons]] for [[Covenant Empire|Covenant]] encampments. It can hold four hand-held sized weapons, or two larger weapons.<ref>[http://www.spartangames.co.uk/make-your-halo-table-look-awesome '''Spartan Games''' - ''Make your Halo table look awesome!'']</ref>


== Function ==
== Function ==
These crates are used by the Covenant much like the human weapon shelves on the [[Cairo Station]]. On [[Installation 04]], the more prepared Covenant had these crates locked from human activities. However, on [[Installation 05]] and on ''[[High Charity]]'', these containers were left open. The supply cases can carry any Covenant weapon and may act as a device to recharge [[plasma weaponry|plasma-based weaponry]], as all weapons found in it have been fully charged, but this may just be circumstantial. However, they may be simply used to supply Covenant ground forces with weaponry. The crates are nearly identical to the early [[Covenant communication node]]s, and are possibly modified supply cases. A typical supply case is 1.82 meters, or 5 feet 11 inches, high.<ref>'''[[Halo: Combat Evolved]]'''</ref> [[The Flood|Flood]] [[Pod infector|Pod infectors]] have also been known to hide in crates and surprise those who open them, requiring inspections on all crates.<ref>'''[[Halo: The Flood]]''', ''page ??''</ref>
These crates are used by the Covenant much like the human weapon shelves on the [[Cairo Station]]. On [[Installation 04]], the more prepared Covenant had these crates locked from human activities. However, on [[Installation 05]] and on ''[[High Charity]]'', these containers were left open. The supply cases can carry any Covenant weapon and may act as a device to recharge [[plasma weaponry|plasma-based weaponry]], as all weapons found in it have been fully charged, but this may just be circumstantial. However, they may be simply used to supply Covenant ground forces with weaponry. The crates are nearly identical to the early [[Covenant communication node]]s, and are possibly modified supply cases. A typical supply case is 1.82 meters, or 5 feet 11 inches, high.<ref>'''[[Halo: Combat Evolved]]'''</ref> [[Flood]] [[Pod infector|Pod infectors]] have also been known to hide in crates and surprise those who open them, requiring inspections on all crates.<ref>'''[[Halo: The Flood]]''', ''page ??''</ref>


Common weapons held by Covenant weapon holders include, but are not limited to: [[Type-25 Directed Energy Rifle|Plasma Rifles]], [[Type-50 Sniper Rifle System|Beam Rifles]], [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifles]], [[Type-31 Rifle|Needle Rifles]], [[Type-25 Carbine|Brute Spikers]], [[Type-51 Carbine|Covenant Carbines]], [[Type-1 Energy Weapon/Sword|Energy Swords]], [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifles]], [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]], [[Type-25 Directed Energy Pistol|Plasma Pistols]], [[Type-25 Grenade Launcher|Brute Shots]], [[Type-33 Guided Munitions Launcher|Needlers]], and [[Type-52 Pistol|Brute Maulers]].
Common weapons held by Covenant weapon holders include, but are not limited to: [[Type-25 plasma rifle|Plasma Rifles]], [[Type-50 particle beam rifle|Beam Rifles]], [[Type-25 Brute plasma rifle|Brute Plasma Rifles]], [[Type-31 needle rifle|Needle Rifles]], [[Type-25 Spiker|Brute Spikers]], [[Type-51 carbine|Covenant Carbines]], [[Type-1 energy sword|Energy Swords]], [[Type-50 concussion rifle|Concussion Rifles]], [[Type-33 fuel rod gun|Fuel Rod Guns]], [[Type-25 plasma pistol|Plasma Pistols]], [[Type-25 Brute Shot|Brute Shots]], [[Type-33 needler|Needlers]], and [[Type-52 Mauler|Brute Maulers]].


== Trivia ==
== Trivia ==
*In ''Halo: Combat Evolved'', the supply cases could not be moved, as they are considered scenery objects. If a player rammed into it with a [[M12 Force Application Vehicle|Warthog]] or threw [[grenade]]s at it, it would stay in place, unmoved. They can be moved, however, if the programmer makes them as vehicles in Halo Custom Edition.  
* In ''Halo: Combat Evolved'', the supply cases could not be moved, as they are considered scenery objects. If a player rammed into it with a [[M12 Warthog|Warthog]] or threw [[grenade]]s at it, it would stay in place, unmoved. They can be moved, however, if the programmer makes them as vehicles in Halo Custom Edition.  
*In ''[[Halo 2]]'' and ''[[Halo 3|3]]'', they were made movable. Even the simplest [[melee]] attack would move it. In addition, tipping a Covenant supply case on top of an enemy in ''Halo 2'' or ''Halo 3'' will kill them instantly, much like it would if you ran them over with a vehicle. This suggests that the crates are very heavy, though still considerably easy to move for a [[SPARTAN-II Program|Spartan-II]] such as the [[John-117|Master Chief]].
* In ''[[Halo 2]]'' and ''[[Halo 3|3]]'', they were made movable. Even the simplest [[melee]] attack would move it. In addition, tipping a Covenant supply case on top of an enemy in ''Halo 2'' or ''Halo 3'' will kill them instantly, much like it would if you ran them over with a vehicle. This suggests that the crates are very heavy, though still considerably easy to move for a [[SPARTAN-II program|Spartan-II]] like [[John-117]].
*In ''Halo 2'' and occasionally in ''Halo 3'', it is possible to get a weapon out of a flipped over case, without flipping it back over. This is obviously for gameplay reason.
* In ''Halo 2'' and occasionally in ''Halo 3'', it is possible to get a weapon out of a flipped over case, without flipping it back over. This is obviously for gameplay reason.
*In [[Halo: The Flood]], [[Zuka 'Zamamee]], a Sangheili Special Operations Officer, hid from [[John-117]] in a cargo case.  
* In [[Halo: The Flood]], [[Zuka 'Zamamee]], a Sangheili Special Operations Officer, hid from John-117 in a cargo case.
==Gallery==
 
== Gallery ==
<gallery>
<gallery>
File:HCE Covenant Cargo Pod.png|A Covenant supply case in ''[[Halo: Combat Evolved]]''.
File:HCE Covenant Cargo Pod.png|A Covenant supply case in ''[[Halo: Combat Evolved]]''.
Line 32: Line 33:
File:H5G - Covenant supply case open.png|A Covenant supply case in ''[[Halo 5: Guardians]]''.
File:H5G - Covenant supply case open.png|A Covenant supply case in ''[[Halo 5: Guardians]]''.
File:H5G - Covenant supply case closed.png|A closed Covenant supply case in ''Halo 5: Guardians''.
File:H5G - Covenant supply case closed.png|A closed Covenant supply case in ''Halo 5: Guardians''.
File:FH4 - Covenant Props.png|''Halo: Reach''-derived Covenant supply cases in ''[[The Halo Experience Showcase]]''.
</gallery>
</gallery>


==Sources==
== Sources ==
<references/>
<references/>


==See also==
== See also ==
*[[Forerunner weapon rack]]
* [[Forerunner weapon rack]]
 
[[Category:Scenery]]
[[Category:Scenery]]
[[Category:Covenant technology]]
[[Category:Covenant technology]]

Revision as of 06:22, February 14, 2019

Template:Outofdate

A Covenant supply case in Halo: Reach.

The Almar-Pattern Repository, also known as Covenant supply case or space crate by the UNSC, is a device that stores the weapons for Covenant encampments. It can hold four hand-held sized weapons, or two larger weapons.[1]

Function

These crates are used by the Covenant much like the human weapon shelves on the Cairo Station. On Installation 04, the more prepared Covenant had these crates locked from human activities. However, on Installation 05 and on High Charity, these containers were left open. The supply cases can carry any Covenant weapon and may act as a device to recharge plasma-based weaponry, as all weapons found in it have been fully charged, but this may just be circumstantial. However, they may be simply used to supply Covenant ground forces with weaponry. The crates are nearly identical to the early Covenant communication nodes, and are possibly modified supply cases. A typical supply case is 1.82 meters, or 5 feet 11 inches, high.[2] Flood Pod infectors have also been known to hide in crates and surprise those who open them, requiring inspections on all crates.[3]

Common weapons held by Covenant weapon holders include, but are not limited to: Plasma Rifles, Beam Rifles, Brute Plasma Rifles, Needle Rifles, Brute Spikers, Covenant Carbines, Energy Swords, Concussion Rifles, Fuel Rod Guns, Plasma Pistols, Brute Shots, Needlers, and Brute Maulers.

Trivia

  • In Halo: Combat Evolved, the supply cases could not be moved, as they are considered scenery objects. If a player rammed into it with a Warthog or threw grenades at it, it would stay in place, unmoved. They can be moved, however, if the programmer makes them as vehicles in Halo Custom Edition.
  • In Halo 2 and 3, they were made movable. Even the simplest melee attack would move it. In addition, tipping a Covenant supply case on top of an enemy in Halo 2 or Halo 3 will kill them instantly, much like it would if you ran them over with a vehicle. This suggests that the crates are very heavy, though still considerably easy to move for a Spartan-II like John-117.
  • In Halo 2 and occasionally in Halo 3, it is possible to get a weapon out of a flipped over case, without flipping it back over. This is obviously for gameplay reason.
  • In Halo: The Flood, Zuka 'Zamamee, a Sangheili Special Operations Officer, hid from John-117 in a cargo case.

Gallery

Sources

See also