Watchtower: Difference between revisions
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The '''Watchtower''' is an automated structure used by the [[UNSC]] to defend [[Firebase]]s by detecting [[Active camouflage|cloaked]] enemies.<ref name="HW2">'''[[Halo Wars 2]]'''</ref> | [[File:HW2 Blitz Watchtower.png|300px|right|thumb|The Watchtower [[Blitz]] card.]] | ||
The '''Watchtower''' is an automated structure used by the [[UNSC]] to defend [[Firebase]]s by detecting [[Active camouflage|cloaked]] enemies.<ref name="HW2">'''[[Halo Wars 2]]'''</ref> Additional Watchtowers extends the cloak detection range, and each Watchtower occupies a turret slot. The multi-modal stealth and jamming systems employed by the [[Covenant]] and [[Banished]] are a significant strategic challenge for the UNSC. Though improvements have been made, there is still a significant capability gap in detection range versus cloaking capabilities. Nevertheless, with microdrone clouds and hyper scanner technology acquired from former Covenant sources, UNSC firebases can deploy a short-range sensor network that will reliably reveal enemies otherwise shrouded by cloaking generators and active camouflage. Once detected, their location can be shared to all friendly units for targeting.<ref>''[[Halo Wars]]'', ''[[Phoenix Logs]]'' - Watchtower</ref> | |||
==Gameplay== | ==Gameplay== | ||
===''Halo Wars 2''=== | ===''Halo Wars 2''=== | ||
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*'''Cost:''' Population 0, Supplies 100, Power 0 | *'''Cost:''' Population 0, Supplies 100, Power 0 | ||
During Campaign, the Banished cannot attack the Watchtower, but on Skirmish, it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat coming to the Player. The Watchtower is introduced in ''[[From the Deep]]'' where [[Alice-130]] was stationed on defensive mission on beachhead. | During Campaign, the Banished cannot attack the Watchtower, but on Skirmish, it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat coming to the Player. The Watchtower is introduced in ''[[From the Deep]]'' where [[Alice-130]] was stationed on defensive mission on beachhead. The Watchtower can be deployed by [[Ellen Anders|Anders]] in the [[Blitz]] gamemode. | ||
==List of appearances== | ==List of appearances== |
Revision as of 09:30, August 23, 2018
The Watchtower is an automated structure used by the UNSC to defend Firebases by detecting cloaked enemies.[1] Additional Watchtowers extends the cloak detection range, and each Watchtower occupies a turret slot. The multi-modal stealth and jamming systems employed by the Covenant and Banished are a significant strategic challenge for the UNSC. Though improvements have been made, there is still a significant capability gap in detection range versus cloaking capabilities. Nevertheless, with microdrone clouds and hyper scanner technology acquired from former Covenant sources, UNSC firebases can deploy a short-range sensor network that will reliably reveal enemies otherwise shrouded by cloaking generators and active camouflage. Once detected, their location can be shared to all friendly units for targeting.[2]
Gameplay
Halo Wars 2
- Info: Increase range of sight, Detects cloaked units
- Tier: 0
- Cost: Population 0, Supplies 100, Power 0
During Campaign, the Banished cannot attack the Watchtower, but on Skirmish, it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat coming to the Player. The Watchtower is introduced in From the Deep where Alice-130 was stationed on defensive mission on beachhead. The Watchtower can be deployed by Anders in the Blitz gamemode.
List of appearances
- Halo Wars 2 (First appearance)
Sources
- ^ Halo Wars 2
- ^ Halo Wars, Phoenix Logs - Watchtower
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