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Flood Juggernaut: Difference between revisions

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m (Let's not go down this hole)
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==Production notes==
==Production notes==
{{Quote|More like Jugger-NOT|[[Eric Osborne|Urk]]<ref name="bones">[http://www.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones '''Bungie.net''': ''Feast of Bones'']</ref>}}
The Abomination was introduced as the Flood super unit in ''Halo Wars 2''<nowiki>'</nowiki>s ''Awakening the Nightmare'' expansion. Its design is derived from the [[Flood Juggernaut]], a Flood form that was originally created for ''[[Halo 2]]'' but was ultimately cut from the game, though the Abomination is significantly larger than its forebear.  
The Abomination was introduced as the Flood super unit in ''Halo Wars 2''<nowiki>'</nowiki>s ''Awakening the Nightmare'' expansion. Its design is derived from the Juggernaut, a Flood form that was originally created for ''[[Halo 2]]'' but was ultimately cut from the game, though the Abomination is significantly larger than its forebear. Juggernauts were originally slated to appear in the levels "[[The Oracle]]" and "[[Quarantine Zone (level)|Quarantine Zone]]". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to [[Robert McLees]], the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".<ref name="bones"/>
 
The Juggernaut was also the conceptual progenitor of the [[pure form]]s seen in ''[[Halo 3]]''. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.<ref name="bones"/>
 
===''Halo 2'' gameplay===
The Juggernaut's model and AI are still present in the the game files, allowing the [[NPC]] to be added to gameplay via [[modding]], similar to the [[Huragok]] in ''[[Halo: Combat Evolved]]''. The Juggernaut stands nearly twice as tall as a [[Spartan]] or an [[Elite]]. It has two large tentacles that can kill the player character with only one hit. They also can jump much higher and farther than regular combat forms can. They often jump high in the air at the player character when noticed, sometimes landing on top of them and killing them instantly. The Juggernaut will also sometimes forget the player character is there remain still for a few moments. Finding cover is ill-advised, as the Juggernaut will knock hit it out of the way, sending the object a great distance. The Juggernaut is highly resistant to damage. Powerful weapons such as the [[shotgun]] and [[rocket launcher]] are all but necessary against it.{{Citation needed}}
 
Through modding, it has been found that the Juggernauts have a defensive position; stopping and moving their whip-like appendages in front of their body in an '''X''' formation. When running low on health, some occurrences have happened where the Juggernaut goes berserk, waving its tentacles around wildly before striking the player with speed. As [[Bungie]] never programmed a death animation for the Juggernaut, when it dies, it simply freezes in place.{{Citation needed}}
 
Although the model, textures, ''etc''. for the Juggernaut are stored in the files of the level "[[High Charity (level)|High Charity]]", there are no [[spawn]] points for it. Modders and ''[[Halo 2 Vista]]'' players can fight against the Juggernaut on the level by switching them to spawn in place of another character's existing spawn point.{{Citation needed}}
 
===Trivia===
*''[[The Art of Halo]]'' features a concept sketch of the [[Flood carrier form]] that resembles the Juggernaut.
*Juggernauts are playable pieces in [[RISK: Halo Wars Collector's Edition|Halo Wars Risk]]. But they do not resemble the Juggernaut, rather looking like a [[Flood thrasher form|Thrasher Form]] instead.
*In the motion comic adaptation of the short story "[[The Mona Lisa]]", a Sangheili-derived combat form closely resembles the Juggernaut.


==Gallery==
==Gallery==
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<gallery>
<gallery>
File:HW2 ATN juggernaut.png|
File:HW2 ATN juggernaut.png|
</gallery>
===Juggernaut===
<gallery>
File:Juggernaut Concept.png|Concept art for the Juggernaut.
File:Juggernaut fight.png|A ''Halo 2'' cut Flood Juggernaut.
File:Juggernaut1.jpg|Fighting a Flood Juggernaut in ''Halo 2''.
File:Jugger-6.jpg|A Juggernaut in defensive stance.
File:TML - Juggernaut.png|A combat form based on the Juggernaut in "[[The Mona Lisa]]" motion comic.
</gallery>
</gallery>



Revision as of 09:36, June 24, 2017

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Wars 2: Awakening the Nightmare, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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This article is about the Flood form. For the multiplayer gametype, see Juggernaut.

Template:Flood Species Infobox The Abomination is a large and powerful Flood form.[1]

Background

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Gameplay

The Abomination is the super unit for the Flood faction in Halo Wars 2's expansion Awakening the Nightmare.

Help.png This section needs expansion. You can help Halopedia by expanding it.

Production notes

The Abomination was introduced as the Flood super unit in Halo Wars 2's Awakening the Nightmare expansion. Its design is derived from the Flood Juggernaut, a Flood form that was originally created for Halo 2 but was ultimately cut from the game, though the Abomination is significantly larger than its forebear.

Gallery

Abomination

List of appearances

Sources