Door interlock: Difference between revisions
From Halopedia, the Halo wiki
(Created page with "{{Era|Forerunner|HCW}} thumb|500px|One of the door interlock towers within the [[Etran Harborage when locked (left) and unlocked (right).]] The...") |
mNo edit summary |
||
Line 2: | Line 2: | ||
[[File:HW-Door interlock.jpg|thumb|500px|One of the door interlock towers within the [[Etran Harborage]] when locked (left) and unlocked (right).]] | [[File:HW-Door interlock.jpg|thumb|500px|One of the door interlock towers within the [[Etran Harborage]] when locked (left) and unlocked (right).]] | ||
There are six '''door interlocks''' around the portal leading into the tunnel which connected the interior of the [[Etran Harborage]] to its outer surface. When engaged, each of the interlock towers project a [[hard light]] door over the portal to prevent access to the tunnel underneath. The interlocks must be opened in pairs of opposing sides for the hard light to deactivate. There are control consoles at the base of each interlock tower, and, like other significant [[Forerunner]] technology, they could only be operated by a [[Reclaimer]].<ref>'''Halo Wars''', campaign level ''[[Escape]]''</ref> | There are six '''door interlocks''' around the portal leading into the tunnel which connected the interior of the [[Etran Harborage]] to its outer surface. When engaged, each of the interlock towers project a [[hard light]] [[door]] over the portal to prevent access to the tunnel underneath. The interlocks must be opened in pairs of opposing sides for the hard light to deactivate. There are control consoles at the base of each interlock tower, and, like other significant [[Forerunner]] technology, they could only be operated by a [[Reclaimer]].<ref>'''Halo Wars''', campaign level ''[[Escape]]''</ref> | ||
==Gameplay== | ==Gameplay== |
Revision as of 00:52, May 29, 2017
There are six door interlocks around the portal leading into the tunnel which connected the interior of the Etran Harborage to its outer surface. When engaged, each of the interlock towers project a hard light door over the portal to prevent access to the tunnel underneath. The interlocks must be opened in pairs of opposing sides for the hard light to deactivate. There are control consoles at the base of each interlock tower, and, like other significant Forerunner technology, they could only be operated by a Reclaimer.[1]
Gameplay
The door interlocks appears exclusively in the Halo Wars campaign level Escape, serving as the final level's main objectives. All three pairs of the door must be deactivated within the countdown timer to complete the level. Players need to deactivate the interlocks by accessing their control panels when a friendly unit is nearby. Each pair will only disengage when both interlocks are deactivated, and if a Covenant or Flood unit approaches a deactivated interlock when the other interlock of the pair is still active, the deactivated interlock will lock up again, necessitating the player to send a friendly unit to deactivate the interlock again.
Activating the interlock towers in a counter-clockwise fashion will reward the player the "Thinkin' About My Doorbell" achievement.
List of appearances
- Halo Wars (First appearance)
Sources
|