Gameplay

Audio log (Halo Infinite)

From Halopedia, the Halo wiki

This article is about the audio logs found in Halo Infinite. For other uses, see Audio log.
UNSC data pad with audio log
A UNSC data pad containing an audio log.

Audio logs in the Halo Infinite campaign are a type of collectible. Each audio log contains an audio recording of characters, telling overarching narratives or adding insights to the characters' backstory.

Locations[edit]

UNSC Audio Logs[edit]

All UNSC audio logs take the form of a blue Data Pad with an audible beeping noise and a bright flashing green light to help you find their precise locations.

Recovered Files[edit]

Unlike other categories of audio logs, each of the four logs in the Recovered Files set is unlocked automatically at specific points in the story.

  • 01: The Plan: This audio log is unlocked during Warship Gbraakon.
  • 02: The Question: This audio log is unlocked during Foundation.
  • 03: The Mission: This audio log is unlocked during Nexus.
  • 04: The Weapon: This audio log is unlocked during Repository.

The Prisoner[edit]

  • 01: Not My Fault: Near the end of Foundation, this audio log is located next to the power seed that is needed to power up the elevator.
  • 02: What Was Inside: On the second level of The Tower this audio log is leaning on a pillar next to a Kinetic ammo crate.
  • 03: She Was Smiling: At the Excavation Site, this audio log is located on board the mining laser. After boarding it via the western gravity lift, it is located in the corner of this first room next to a Kinetic ammo crate, a Rocket Launcher and a pair of Battle Rifles.
  • 04: Easy To Break: On the eastern side of the Spire, this audio log is located next to the wreck of a destroyed Warthog.
  • 05: Barely Anything Left: During the mission Nexus, after getting the objective to find three Power Seeds to activate the structure's gravity lift, this audio log is located in the first room that leads towards the central Power Seed.
  • 06: Price Paid: In Repository, this audio log is located next to the power seed that is needed to power up the elevator.
  • 07: 42410-02214-LB: In the House of Reckoning, within the second battlefield reconstruction this audio log is located to the side of the raised central platform on a stack of crates.

Outpost Intel[edit]

All fourteen UNSC Outpost Intel logs are located in or near Banished outposts.

  • 01: Miscommunications: Northeast of the Armory of Reckoning, between the rocky path next to a wrecked UNSC pod.
  • 02: No Entry: Northeast of the Armory of Reckoning, resting on a wrecked Warthog.
  • 03: Nowhere to Hide: Highest part of the cliff southeast of the Horn of Abolition, resting on a sleeping bag.
  • 04: They Are Listening: Outside the Horn of Abolition, down the path and under a tree on a rock with a pistol on it.
  • 05: The Ally: Rocky pathway in between the cliff next to the Forge of Teash. There is a tunnel to the right glowing green at nighttime. Inside is the Audio Log on a sleeping bag.
  • 06: Digging Deeper: Southeast part of the hill next to the Forge of Teash, on a UNSC scouting post.
  • 07: Escape Plan: Tunnel glowing in red next to the Redoubt of Sundering. Inside at the very end on a small rock platform is the Audio Log.
  • 08: Last-Ditch Effort: On a cliff north of the Redoubt of Sundering close to a rifle.
  • 09: To Andrew Valleros: At the very end of a small rocky pathway south of Ransom Keep.
  • 10: Making Ends Meet: Same location as the previous log, but on top of a cliff behind the pathway next to a pistol.
  • 11: A Hastily-Assembled Plan: Southwest side of the Annex Ridge, on the first level of the closest spire.
  • 12: Hitching a Ride: Northeast side of the Annex Ridge, first level of the spire.
  • 13: Trench Warfare: Northern edge of the Riven Gate on a cliff, next to a BR75.
  • 14: Convalescence: East of the Riven Gate, at a cliff to the south next to a sniper rifle.

Infinity's Approach[edit]

Every Infinity's Approach log is each located on top of a UNSC FOB, with twelve in total. These audio logs are unlocked in a sequential order, instead of each collectable equating to a specific log.

Banished Audio Logs[edit]

Banished audio logs have the appearance of a red Data Pad, with a deeper beeping noise compared to their UNSC counterparts.

Archaeological Findings[edit]

Every Archaeological Findings log is found inside each of the Forerunner Beacons in the mission The Sequence.

Escharum's Testimony[edit]

There are nine audio logs under the Escharum's Testimony category.

  • 01: Loss: On the top level of the bridge in Warship Gbraakon, located next to the door you use to escape the room.
  • 02: Cylix: During Foundation, at the end of the large room with the two light bridges, this audio log is located next to the exit door.
  • 03: Harbinger: On the ground below The Tower, this audio log is inside a Banished container to the right after entering the compound via the main entrance.
  • 04: Demon: Inside the mining laser at the Excavation Site, this log is on a small raised viewpoint next to a Flaktura Workshop Skewer, behind the device's main control panel.
  • 05: Reformation: At the western AA Gun during Pelican Down, this audio log is on a table inside a Banished pre-fab building, to the left after riding the elevator.
  • 06: Home: Approaching the base of the elevator leading to the northern AA Gun during Pelican Down, hidden in the corner of a Banished pre-fab building to the left.
  • 07: Loyalties: During Pelican Down, located inside a Banished pre-fab building near the base of the eastern AA Gun.
  • 08: Victory: In the House of Reckoning, outside the room where Jega 'Rdomnai is fought, resting on a table displaying a large MA40 assault rifle hologram.
  • 09: Legacy: Inside the House of Reckoning, within the room Escharum is fought, this audio log is found in the back left corner of the room.

Outpost Intel[edit]

All fifteen Banished Outpost Intel logs are found inside Banished outposts.

  • 01: Of Unrest and Unggoy: In an excavated corridor in the Armory of Reckoning.
  • 02: A Warning: In a building accessible via gravity lift in the Armory of Reckoning.
  • 03: A Boon: In a building in the Horn of Abolition.
  • 04: Our New Home: In a building in the Horn of Abolition.
  • 05: RE: Damnable Eyes: In a building in the Forge of Teash.
  • 06: Secrets Below: In a repair bay building in the Forge of Teash.
  • 07: That Which Remains: In a building in the Redoubt of Sundering.
  • 08: Remain Vigilant: In a building in the Redoubt of Sundering.
  • 09: Unnatural Defenses: In a building in Ransom Keep.
  • 10: The Dream of Atriox: Outside next to a silo in Ransom Keep.
  • 11: Slow and Steady: Behind the gravity lift in the underground corridor nearby the Forerunner archive rings in Annex Ridge.
  • 12: Whispers from the Past: In a building in Annex Ridge.
  • 13: The Great Spine: In a building in Riven Gate.
  • 14: Encroaching Glory: In a building in Riven Gate.
  • 15: In Your Honor: Outside nearby the overhanging structure at Outpost Tremonius.

Spartan Audio Logs[edit]

Spartan audio logs have an identical appearance to the UNSC ones. All Spartan logs unlock in a sequential order regardless of which audio logs you personally pick up first.

Evacuation[edit]

There are seven audio logs under the Evacuation category:

  • 01: Infinity Down: On Warship Gbraakon, this log is in the room after riding the first elevator.
  • 02: Home Defense: Overlooking FOB Golf, this audio log is located slightly to its southeast, leaning against a cliff face.
  • 03: Touchdown: Located at a small cliffside campsite east of Boxer Squad's distress call.
  • 04: Perfect Aim: Located within a ravine northwest of FOB Foxtrot.
  • 05: Overwatch: Southwest of The Tower, located on the westernmost point of its landmass.
  • 06: Buying Time: In the encampment at Starlight Squad's distress call, on a mattress underneath a ramp.
  • 07: Intrepid Descent: Near the summit of the mountain above Starlight Squad's distress call, near a dead Elite General.

Ringfall[edit]

There are eight audio logs under the Ringfall category:

  • 01: Enemy Territory: Located near FOB Echo, behind a rock above the T-junction north of it.
  • 02: The Calm Before: Located on the northern side of a ravine situated on the axis between the Bluebell Squad and Indiana Squad distress calls,
  • 03: Priority One: Located in the encampment at the Pyramid Squad distress call, on a small piece of elevated land on the Banished's side of the battle.
  • 04: Run and Guns: Located on a set of hexagonal structures overlooking a small lake southwest of the Forge of Teash.
  • 05: Gravity: Slightly east of the Balkarus high value target positioned on top of a hexagonal Forerunner structure.
  • 06: Asunder: East of FOB Charlie on the road leading towards it, above a small cliff opposite a Banished propaganda tower.
  • 07: Alone: Located west of the Thunder Squad distress call, inside a crashed Pelican.
  • 08: Breach Maneuver: West of the southernmost Forerunner Beacon on the cliff facing the southern edge of the map.

Reverie[edit]

There are six audio logs under the Reverie category:

  • 01: Home Away From Home: On the western approach road to the Excavation Site next to a crashed truck and a pair of fallen tree trunks.
  • 02: Debrief: In the central area of Pelican Down within the open hull of the crashed ship next to a Banished observation tower.
  • 03: Choke Hold: Found within the encampment at Foxhound Squad's distress signal.
  • 04: On the Mend: On the cliffs south of Outpost Tremonius inside the hull of a crashed UNSC ship.
  • 05: Renewal: East of Outpost Tremonius inside a Bumblebee lifepod.
  • 06: Weakness: Located on top of the mountain north west of FOB Bravo, next to a Sniper Rifle.

Retaliation[edit]

There are eight audio logs under the Retaliation category:

  • 01: The Mission: In the central area of Pelican Down, located inside the larger of the two crashed UNSC ship hulls, tucked away in the corner of a large room.
  • 02: Those Left Behind: In the central area of Pelican Down, on the southeasternmost part of the wreckage this audio log is hidden within one of the crashed ship's 'wings'.
  • 03: Confrontation: In Pelican Down, this log is slightly north of the eastern AA Gun inside a crashed Pelican.
  • 04: Reverie's End: In Pelican Down, on the tallest part of the landmass' northern ridge next to a Flexfire Sniper Rifle.
  • 05: Encroachment: On the southern edge of FOB Lima's perimeter, leaning against a tree.
  • 06: Drawing the Line: Near the southeastern edge of the large lake close to the easternmost Forerunner Beacon.
  • 07: Red Tide: At the northern end of the large ravine east of the Riven Gate, this log is on a hidden on a ledge you must drop down to.
  • 08: The Retreat: In the middle landmass during The Sequence, this audio log is located at the intersecting point north of the southern Forerunner Beacon and east of the Myriad high value target. It is in a campsite next to a foggy lake atop a waterfall.

Scattered[edit]

There are ten audio logs under the Scattered category:

  • 01: Rubicon Protocol: Up the mountain south of FOB Juliet.
  • 02: What Lies Beneath: Northwest side of FOB Juliet, behind a destroyed vehicle.
  • 03: Inquiries: North of FOB Hotel, inside a destroyed aircraft.
  • 04: The Prize: Slightly southeast of FOB Juliet on a cliff overlooking the FOB.
  • 05: Uncharted: East of FOB Juliet on a rock next to a waterfall.
  • 06: Holding On Off the road northwest of FOB Juliet in a swamp.
  • 07: Infiltration: Southwest of FOB Kilo on raised ground supported by hexagon columns along the map’s edge.
  • 08: The Assassin: Between the southern Beacon and FOB Kilo along the road nestled against the mountain.
  • 09: Killers: On a platform on the side of the group of hexagon columns east of the southwestern Beacon.
  • 10: Message in a Bottle: At the top of the tallest land supported by hexagon columns west of the northern Beacon.

Forerunner Archives[edit]

There are seven audio logs under the Forerunner Archives category:

  • 01: Artifact I: At a mountain to the east-southeast of FOB Charlie, about 150m east-southeast of Harpoon Squad near a small pond.
  • 02: Artifact II: On the north shore of a small lake about 700m southeast of Outpost Tremonius.
  • 03: Artifact III: Near the top of a small mountain 725m away from the edge of the island south-southeast of FOB Foxtrot.
  • 04: Artifact IV: At the top of the tall mountain northeast of FOB Golf.
  • 05: Artifact V: 600m up the mountain to the northeast of FOB Juliet, near abandoned Banished equipment.
  • 06: Artifact VI: The edge of a heavily Banished-guarded island led by a river northwest from FOB Hotel.
  • 07: Artifact VII: Road north of FOB November.

Transcripts[edit]

UNSC Audio Logs[edit]

Recovered Files[edit]

01: The Plan

Description:

// CATHERINE ELIZABETH HALSEY
// CC-409871
// OCT 6, 2559
If this is going to work, we have to move immediately. We're nearing a threshold. A tipping point. Ultimately, this all comes down to John. It always has.

[Sound: Typing]

  • Halsey: How many now?
  • Lab Assistant: 16 systems shut down so far. Seemingly random locations. I'm attempting to lock her and the others out of the main-
  • Halsey: You will not be able to stop her. She knows more about how this all works than... well, anyone.

[Sound: Footsteps]

  • John-117: Doctor Halsey.
  • Halsey: John.
  • John-117: What's the plan?
  • Halsey: The plan? Right now, we are in survival mode. Again. Cortana's message has spread across the galaxy. Most sentient AI are siding with her.
  • John-117: Against us.
  • Halsey: Yes... but, maybe not you. Tell me, John, what was the last thing she said to you?
  • John-117: She said... goodbye.

The Prisoner[edit]

01: Not My Fault

Description:

//UNSC TRANSMISSION
//SOS
//6F70656E

  • Lucas Browning: This is Combat Medic Lucas Browning. If you find this, you need to understand. They forced me to help them with it. Whatever it is. They brought it up from... whatever's below. When it opened... God it was... something different. I've never seen anything like it. You need to believe me. It's not my fault.

Outpost Intel[edit]

01: Miscommunications

Description:

UNSC COMMS/MSG RECOVERY CACHE
>RETRANSMISSION//CODENAME: POINTER
>> The Banished are moving fast. Dropping infrastructure material and deploying support forces to build massive installations virtually overnight. Unless we step up the frequency of our recon sweeps, this won't be the last scout to go missing.

  • Marine: Anyone on this frequency and any UNSC personnel in range: I was sent here to recon this outpost. Intel inaccurately claimed it abandoned. Upon arrival I took shelter in a nearby lifeboat but now I'm...

[Sound: Stuck]

  • Jiralhanae Officer: Our production efforts move apace, but the War Chief has- (Sniffing) Do you smell that, brother?
  • Marine: (Whispering) Anyone... Please... Send help.
  • Jiralhanae Officer: (Snarling) That's human flesh. That's fear.

Infinity's Approach[edit]

01: Preparations

Description:

// 98604-72690-TL
// INF-101
// ACCESS PROMPT: CADMON
// DATALOG 121259_3840
// --'that's a question for her'--

  • Thomas Lasky: I need an ETA on the weapon!
  • Bridge Officer: Thirty-seven minutes, fifty-two seconds, Captain Lasky!
  • Lasky: I don't suppose you could speed that up?
  • Bridge Officer: I imagine that's a question for her, sir.
  • Lasky: Fair enough. Is the escort fleet in position?
  • Bridge Officer: Aye sir, we've got six Mulsanne frigates in the advance group ready to move.
  • Lasky: Acknowledged. Have them set course at full speed. Hopefully we won't be far behind. (Sigh) I don't like this waiting. We're sitting ducks out here.

Banished Audio Logs[edit]

Archaeological Findings[edit]

01: Reintroduction

Description:

BEACON INTRUSION // DATASTREAM 2839 
CIAR 'YAHAM >> DAHK'RAH
Dahk'rah, I have discovered a latent datastream that bears the unmistakable mark of the Forerunners. I plan to make similar scans at the other beacons — I would urge you to do the same. 

I will send word to the House of Reckoning. This installation appears ready to spill its secrets.

Escharum's Testimony[edit]

01: Loss

Description:

>>PERSONAL LOG
>>ESCHARUM
>>UNUS // LOSS

  • Escharum: It is with a heavy heart, that I must accept that Atriox… my greatest achievement… is lost to us. In his wake stands the greatest army ever assembled. A force fueled by fury. His spirit burns in the heart of the Banished. It is years since he sought my council. When we planned the revolt against the Covenant. His words. Even now I feel them in my heart. We will never kneel again. We will stand. Proud. Together. Banished Brothers. Side by side.

Outpost Intel[edit]

01: Of Unrest and Unggoy

Description:

HIGH SUMPTER BINGFLIP
MYKLO REGIMENT
ARMORY OF RECKONING

FOR: CONSCRIPT PUBFLEM
RE: BRUTES 'N RAGE 'N SO ON

  • Bingflip: Dunno how you're doin', Pubflem, but it's been rough on my end. We're running outta humans to skin-rip, so the rank 'n file's getting a little bored. Brutes, though, they don't get bored. They get mad! Last night a group of six-maybe twenty-I think six Brutes decided that they should be in charge of the camp — maybe of the whole Banished! And then the Chieftains smashed all their faces. No change in management. But hey, lots more meat on the menu, so that's nice. All this weapon carryin' and battle dodgin' has got me missin' home. When all we worried about was keepin' good marks at the nipple academy. Things was easier when we were all shootin' humans.

Spartan Audio Logs[edit]

Evacuation[edit]

01: Infinity Down

Description:

DEC 12, 2559 // Captain Lasky orders all hands aboard the UNSC Infinity to abandon ship.

[Sound: Alarm blaring.]

  • Marine: Captain Lasky's lifeboat is away, sir!
  • Spartan Hudson Griffin: Good. Now for the rest of us. Rally up with your squad and get to the nearest pod, marine. Move, move!
  • Marine: Yes sir!
  • Griffin: Fireteam Taurus. Rendezvous with me at bay 18. We're heading to the surface.
  • Spartan Bertold Vettel: Acknowledged. We're on the move.
  • Griffin: The rest of you Spartans: if you're not already off the Infinity, disengage and get to the lifeboats ASAP. Windfall-One, we've got a lot of personnel en route to Zeta Halo. What are you seeing out there?
  • Spartan Vedrana Makovich: Banished hardware's everywhere — in the skies and on the ground. Be ready for a rough landing!
  • Griffin: You heard her. Stay safe and I'll see you on the ground, Spartans.
  • Spartan Bonita Stone: We're with you, Griffin.
  • Spartan Tomas Horvath: Let's get it done.

Ringfall[edit]

01: Enemy Territory

Description:

DEC 12, 2559 // Deep behind enemy lines, Sorel and his squad defend their position

  • Spartan Theodore Sorel: Oscar One Two Eight is down. I repeat: Oscar One Two Eight is down, and we've lost uplink to command. Anyone hearing me out there? Does anybody copy?

[Sound: Static comms]

[Sound: Erudo'ma'keth-pattern pulse carbine being fired.]

[Sound: Gunfire.]

  • Sorel: Telemetry's shot so I have no sense of our position. All I know is that we're deep in enemy territory. Banished hardware is deploying from orbit faster than we can count them.

[Sound: Clamoring. Gunfire.]

  • Sorel: We're dug in and holding position. We'll head for the rendezvous point as soon as we've got a chance to move — if we get a chance.

Reverie[edit]

01: Home Away From Home

Description:

DEC 15, 2559 // Makovich spots a candidate site for a base of operations for the UNSC.

  • Spartan Vedrana Makovich: What am I looking at?
  • Suit AI:Frigate. Mulsanne-class. Hull identification reads Mortal Reverie.
  • Makovich: If we're going to make any noise on this Ring, we need a base of operations. It's beat to hell, but it's shelter. Defensible location... no sign of Banished activity... yeah this could work. Any Spartans in comms range?
  • Suit AI: Spartan Griffin is in range, but his signal is diminishing rapidly.
  • Makovich: I'll keep it brief. Open up a channel.

[Sound: Beep.]

  • Makovich: I think we've found our rendezvous point.

Retaliation[edit]

01: The Mission

Description:

JAN 23, 2560 // Griffin organizes a mission to end the war with an unconventional approach.

  • Spartan Hudson Griffin: Killing Escharum is the only viable option we have. A power vacuum like that would destabilize the Banished — and win us the footing we need to hold out until help arrives. I need volunteers, and I know I'll have no shortage of them. We all want a part of this. But we can't all go and leave Reverie undefended — so we're doing this the old fashioned way.
  • Spartan Vedrana Makovich: Drawing straws? Are you kidding, Griffin?
  • Griffin: No, I'm not. This is the plan. A single strike team, deep in Banished territory. Agile. quiet. On foot. That's the only way it's gonna work. This might be a one-way trip. So we need people to stay. Or there won't be anything left to protect.

Scattered[edit]

01: Rubicon Protocol

Description:

MAR 03, 2560 // Their forces scattered, the surviving Spartans weight their options. 

  • Spartan Vedrana Makovich: Stone's completed her recon sweep. She located two squads taking shelter up north. That's an additional twelve to our confirmed survivor count.
  • Spartan Bertold Vettel: Any sign of the others? Griffin? Kovan? Horvath?
  • Makovich: No. Not even at the prisoner camps. Bertold... It's been over a month since the Reverie...
  • Vettel: Don't say it. I will not abandon them.
  • Spartan Theodore Sorel : We have to acknowledge reality. We lost the Reverie. Our last Forward Operating Base is now offline. We're scattered, and control of the Ring is in Escharum's reach. We don't have many options left, but we do have orders.
  • Vettel: Rubicon protocol.
  • Makovich: Stop or slow the Banished by any means necessary.
  • Vettel: and keep Zeta Halo out of their control. Buy Earth as much time as we can. That's our mission now.

Forerunner Archives[edit]

Monitor Reports[edit]

01: Artifact I

Description:

INSTALLATION ARCHIVE 117649/01: Constantly rewritten.

  • 117649 Despondent Pyre: How many years have I been here now? Two thousand or twenty thousand? Longer? Does it even matter? Why did my makers entrust me with this installation? As its custodian, I feel there is much that I do not know... Or that has been kept from me. Its history is... complicated. Constantly rewritten. But why? There is much to learn. And if nothing else... I have time.

Gallery[edit]

Production notes[edit]

halsey_journal_01
0:47
SoundQuote.png Trouble with the audio sample?

The first "Recovered Files" audio log was hidden in the February 2021 issue of Inside Infinite on Halo Waypoint.[1][2] The audio file was embedded in a comment by 343 Industries' World Design Lead John Mulkey, mentioning that Installation 07 has "stories to be found" - alluding to the audio logs in Halo Infinite. A similar audio was released as a hidden part of the Discover Hope trailer.

Sources[edit]