Editing Armor customization (Halo 3)
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==Overview== | ==Overview== | ||
[[File:H3 - Multiplayer concept art.jpg|thumb|250px|Artwork by Isaac Hannaford revealing the existence of Recon, long before the armor was officially announced.]] | [[File:H3 - Multiplayer concept art.jpg|thumb|right|250px|Artwork by Isaac Hannaford revealing the existence of Recon, long before the armor was officially announced.]] | ||
Halo 3 features a number of armor selections for both Spartan and Elite player characters, unlocked primarily by accomplishing feats within the [[campaign]], [[Matchmaking]] and earning [[achievement]]s. | Halo 3 features a number of armor selections for both Spartan and Elite player characters, unlocked primarily by accomplishing feats within the [[campaign]], [[Matchmaking]] and earning [[achievement]]s. The system was initially unveiled in the July 2007 issue of GamePro, featuring a handful of images of the [[EVA-class Mjolnir|EVA]] and [[CQB-class Mjolnir|CQB]] armor sets alongside the standard Mark VI, though was noted by Bungie to not be the full set of armor available in game.{{Ref/Comic|GamePro|Issue=226|Detail=July 2007 ([https://www.retromags.com/files/file/4420-gamepro-issue-226-july-2007/ Archive])}} Bungie later officially announced the inclusion of Elite armor variants{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?cid=12531|Site=Bungie.net|Page=Bungie Weekly Update: 06/08/07}}, and on [[Bungie Day]] 2007 officially unveiled the CQB and EVA permutations' visuals and lore. A piece of art illustrated by [[Isaac Hannaford]] released at the same time additionally revealed the existence of the Recon armor, though the armor was not specifically called out by Bungie or given any attention until later.{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?cid=12616|Site=Bungie.net|Page=Way Beyond the Beta: Screenshots Galore}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?cid=12630|Site=Bungie.net|Page=7/7/07: Love, Bungie}} | ||
In total, there are 17 armor sets included in ''Halo 3'', 12 of which for the SPARTAN-II character model and 5 for the Elite character model. These armor permutations are organized into three categories: ''Helmet'', ''Chest'' and ''Shoulder''. Certain armor permutations can only be unlocked by completing the game on certain difficulties, accumulating certain [[Gamerscore]], or by obtaining certain multiplayer-specific achievements. Some, such as [[RECON-class Mjolnir|Recon]] or the exclusive [[Bungie Armor]], have more esoteric unlock requirements, and can only be granted under certain conditions. Additionally, some Spartan armor sets only contain a helmet piece or chest piece, with no other associated armor selections. | |||
In total, there are 17 armor sets included in ''Halo 3'', 12 of which for the SPARTAN-II character model and 5 for the Elite character model. These armor permutations are organized into three categories: ''Helmet'', ''Chest'' and ''Shoulder'' | |||
{{Clear}} | {{Clear}} | ||
==''Halo 3'' unlock requirements== | ==''Halo 3'' unlock requirements== | ||
<center>''Note: The below unlock requirements only apply to the original ''Halo 3'' game on Xbox 360 or via Xbox One [[backward compatibility]]. In ''The Master Chief Collection'', all armors from Legacy ''Halo 3'' are unlocked by default for all players - including the Bungie armor.''</center> | <center>''Note: The below unlock requirements only apply to the original ''Halo 3'' game on Xbox 360 or via Xbox One [[backward compatibility]]. In ''The Master Chief Collection'', all armors from Legacy ''Halo 3'' are unlocked by default for all players - including the Bungie armor.''</center> | ||
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{{/Spartan}} | {{/Spartan}} | ||
|title2=Elite | |title2=Elite | ||
|content2= | |content2= | ||
{{/Elite}} | {{/Elite}} | ||
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==''Halo: The Master Chief Collection''== | ==''Halo: The Master Chief Collection''== | ||
[[File:HTMCC H3 NewArmour.jpg|thumb|250px|The Demo, Suture and Compass armors introduced into ''Halo 3''.]] | [[File:HTMCC H3 NewArmour.jpg|thumb|right|250px|The Demo, Suture and Compass armors introduced into ''Halo 3''.]] | ||
For the ''Halo 3'' multiplayer component of ''[[Halo: The Master Chief Collection]]'', all armor - including Recon and Bungie - was unlocked for all players for use by default. Between the game's launch in [[2014]] and the launch of ''Halo 3'' on PC in [[2020]], armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. In this launch rendition, the armor sets were displayed in the menu as static renders, with the armors using full armor sets or - in the case of armors with no associated armor for chest, helmet or shoulder elements - Mark VI to supplement missing elements. As such, using a helmet such as Mark V or ODST required the usage of all Mark VI for everything else. Using the Katana chest, however, would use Hayabusa for all other armor elements. Additionally and for the first time, ''The Master Chief Collection'' allowed players to use the Bungie Armor (now renamed "Flaming Head"), and would display the characteristic flames and EOD chest as it did in the original game, though with enforced Mark VI shoulders and helmet. | For the ''Halo 3'' multiplayer component of ''[[Halo: The Master Chief Collection]]'', all armor - including Recon and Bungie - was unlocked for all players for use by default. Between the game's launch in [[2014]] and the launch of ''Halo 3'' on PC in [[2020]], armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. In this launch rendition, the armor sets were displayed in the menu as static renders, with the armors using full armor sets or - in the case of armors with no associated armor for chest, helmet or shoulder elements - Mark VI to supplement missing elements. As such, using a helmet such as Mark V or ODST required the usage of all Mark VI for everything else. Using the Katana chest, however, would use Hayabusa for all other armor elements. Additionally and for the first time, ''The Master Chief Collection'' allowed players to use the Bungie Armor (now renamed "Flaming Head"), and would display the characteristic flames and EOD chest as it did in the original game, though with enforced Mark VI shoulders and helmet. | ||
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|title6=Techsuit | |title6=Techsuit | ||
|content6= | |content6= | ||
[[File:HTMCC H3 S5Techsuits.png|thumb|250px|A comparison of all Season 5 techsuit variants. From left to right: the original ''Halo 3'' techsuit, the new GEN1 techsuit, the GEN2 techsuit and the GEN2 Tinted techsuit.]] | [[File:HTMCC H3 S5Techsuits.png|thumb|right|250px|A comparison of all Season 5 techsuit variants. From left to right: the original ''Halo 3'' techsuit, the new GEN1 techsuit, the GEN2 techsuit and the GEN2 Tinted techsuit.]] | ||
As of the [[Series 4: Reclaimer#December 16 patch notes (Version 1.2028.0.0)|December 2020 update]], Spartans in ''Halo 3'' can now choose between three different techsuits to display underneath their MJOLNIR armor. Season 6 will include three new colored techsuits, with these techsuits not inhereting the player's primary color. These include the following; | As of the [[Series 4: Reclaimer#December 16 patch notes (Version 1.2028.0.0)|December 2020 update]], Spartans in ''Halo 3'' can now choose between three different techsuits to display underneath their MJOLNIR armor. Season 6 will include three new colored techsuits, with these techsuits not inhereting the player's primary color. These include the following; | ||
*'''GEN1:''' ''Integral to the entire Mjolnir system, the techsuit encases the wearer's body and provides attachment points for the armor plating above it.'' | *'''GEN1:''' ''Integral to the entire Mjolnir system, the techsuit encases the wearer's body and provides attachment points for the armor plating above it.'' | ||
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<gallery> | <gallery> | ||
File:H3_ArmourSets_Concept.jpg|Four conceptual armor sets from ''[[The Art of Halo 3]]''. The Scout helmet is visible alongside an early depiction of the Air Assault helmet, later used in ''Reach''. | File:H3_ArmourSets_Concept.jpg|Four conceptual armor sets from ''[[The Art of Halo 3]]''. The Scout helmet is visible alongside an early depiction of the Air Assault helmet, later used in ''Reach''. | ||
File:H3_MPSpartan_ArmourConcept_8.jpg|''Halo 3'' concept art for an unused armor set. | File:H3_MPSpartan_ArmourConcept_8.jpg|''Halo 3'' concept art for an unused armor set. | ||
File:H3_MPSpartan_ArmourConcept_11.jpg|''Halo 3'' concept art for an unused armor set. | File:H3_MPSpartan_ArmourConcept_11.jpg|''Halo 3'' concept art for an unused armor set. | ||
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File:Armor Permutations.png|All of the Spartan permutations in ''Halo 3''. Note: If a part of the armor set doesn't exist, it has been substituted with its Mark VI counterpart. | File:Armor Permutations.png|All of the Spartan permutations in ''Halo 3''. Note: If a part of the armor set doesn't exist, it has been substituted with its Mark VI counterpart. | ||
</gallery> | </gallery> | ||
== Sources == | == Sources == | ||
{{Ref/Sources}} | {{Ref/Sources}} |