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Yanme'e Minor: Difference between revisions

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m (All Yanme'e-related pages need vast amounts of updating)
m (Unfortunately, I don't own the Essential Visual Guide so I'm not sure if there is any information about the Yanme'e in them. Also, is this rank infobox not supposed to be in use anymore?)
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*[[Needler]]
*[[Needler]]
*[[Brute Plasma Rifle]]
*[[Brute Plasma Rifle]]
|equipment=None
|vehicles=None
|missions=Various
|missions=Various
|role=Soldiers, Mechanical Engineers
|role=Soldiers, mechanical engineers
|notable=
|notable=
|affiliation=*[[Covenant]]
|affiliation=*[[Covenant]]
*[[Merg Vol's Covenant faction]]
*[[Merg Vol's Covenant faction]]
}}
}}
The '''Yanme'e Minor''' is the lowest [[Yanme'e]] [[rank]]. A Yanme'e Minor flies slower than Yanme'e Majors. All the Yanme'e that are encountered in ''[[Halo 2]]'' and ''[[Halo: Spartan Assault]]'' are Minors; there are no Majors. They are often seen commanded by Yanme'e Leaders in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.
'''Minor''' is a rank held by [[Yanme'e]] serving in the [[Covenant military]]. Minor is the lowest rank attainable in the Yanme'e ranking system. Some Yanme'e Minors served in [[Merg Vol's Covenant faction]] during the [[Battle of Draetheus V]].<ref name="HSA">'''[[Halo: Spartan Assault]]'''</ref>


==Description==
==Description==
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*In ''[[Halo 3]]'' and ''[[Halo: Reach]]'', they have yellow exoskeletons.
*In ''[[Halo 3]]'' and ''[[Halo: Reach]]'', they have yellow exoskeletons.
*In ''[[Halo 3: ODST]]'', they have green, blue, and silver exoskeletons.
*In ''[[Halo 3: ODST]]'', they have green, blue, and silver exoskeletons.
The Yanme'e serving under [[Merg Vol]], in his [[Merg Vol's Covenant faction|reformed Covenant faction]], are only equipped with plasma pistols.<ref name="HSA"/>


==Gameplay==
==Gameplay==
A Yanme'e Minor flies slower than Yanme'e Majors. All the Yanme'e that are encountered in ''[[Halo 2]]'' and ''[[Halo: Spartan Assault]]'' are Minors; there are no Majors. They are often seen commanded by Yanme'e Leaders in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.
Usually found equipped with [[Plasma Pistol]]s, [[Needler]]s, and rarely [[Plasma Rifle]]s, Yanme'e Minors are very low in rank but, like Unggoy, are quite a threat in big groups. They are also fairly good shots, especially on [[Legendary]] and [[Heroic]]. Most of the time, Yanme'e Minors appear in large swarms and can be quite dangerous. Yanme'e Minors, while powerful in swarms, are weak individually. They can be taken down easily and often make tactical errors such as flying into an enemy's line of sight or getting in the path of their ally's shot. Yanme'e Minors also land on the ground occasionally, making them extremely vulnerable to melee attacks.
Usually found equipped with [[Plasma Pistol]]s, [[Needler]]s, and rarely [[Plasma Rifle]]s, Yanme'e Minors are very low in rank but, like Unggoy, are quite a threat in big groups. They are also fairly good shots, especially on [[Legendary]] and [[Heroic]]. Most of the time, Yanme'e Minors appear in large swarms and can be quite dangerous. Yanme'e Minors, while powerful in swarms, are weak individually. They can be taken down easily and often make tactical errors such as flying into an enemy's line of sight or getting in the path of their ally's shot. Yanme'e Minors also land on the ground occasionally, making them extremely vulnerable to melee attacks.


Yanme'e Minors can be taken down easily with an [[SMG]], [[Assault Rifle]], [[Battle Rifle]], Needler or Plasma Rifle. Super-combining needles will cause an explosion large enough to take out most, if not the all, of the Yanme'e in the group. However, as the ''Halo 2 Official Strategy Guide'' points out, they can be deadly in conjunction with [[Unggoy]], [[Kig-yar]], [[Sangheili]], and [[Jiralhanae]].
Yanme'e Minors can be taken down easily with an [[SMG]], [[Assault Rifle]], [[Battle Rifle]], Needler or Plasma Rifle. Super-combining needles will cause an explosion large enough to take out most, if not the all, of the Yanme'e in the group. However, as the ''Halo 2 Official Strategy Guide'' points out, they can be deadly in conjunction with [[Unggoy]], [[Kig-Yar]], [[Sangheili]], and [[Jiralhanae]].


==Gallery==
==Gallery==
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File:Yellow_Drone.JPG|A Yanme'e Minor in ''[[Halo 3: ODST]]''.
File:Yellow_Drone.JPG|A Yanme'e Minor in ''[[Halo 3: ODST]]''.
Image:Drone Swarm.jpg|A Yanme'e Minor in ''[[Halo 3]]''.
Image:Drone Swarm.jpg|A Yanme'e Minor in ''[[Halo 3]]''.
File:54885513-Full.jpg|Several Minors attempt to hijack a [[Ghost]].
File:Yanme'e SpartanAssault.png|Yanme'e Minors in ''[[Halo: Spartan Assault]]''.
File:Infiltration of the Cistern.png|Yanme'e Minors in the caverns within [[X50]].
</gallery>
</gallery>


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*''[[Halo 3]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''

Revision as of 23:11, May 26, 2014

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Template:Covenant Rank Infobox Minor is a rank held by Yanme'e serving in the Covenant military. Minor is the lowest rank attainable in the Yanme'e ranking system. Some Yanme'e Minors served in Merg Vol's Covenant faction during the Battle of Draetheus V.[1]

Description

Yanme'e Minors are the lowest in the Yanme'e caste. They seem equal, if not even inferior in rank, to the Unggoy Minors, placing them at the very bottom of the Covenant hierarchy. Although they may fight alongside Sangheili and Jiralhanae, even a Jackal Minor is allowed to command them, as well as Yanme'e Majors and Unggoy Majors.

Equipment

The Yanme'e serving under Merg Vol, in his reformed Covenant faction, are only equipped with plasma pistols.[1]

Gameplay

A Yanme'e Minor flies slower than Yanme'e Majors. All the Yanme'e that are encountered in Halo 2 and Halo: Spartan Assault are Minors; there are no Majors. They are often seen commanded by Yanme'e Leaders in Halo 3: ODST and Halo: Reach.

Usually found equipped with Plasma Pistols, Needlers, and rarely Plasma Rifles, Yanme'e Minors are very low in rank but, like Unggoy, are quite a threat in big groups. They are also fairly good shots, especially on Legendary and Heroic. Most of the time, Yanme'e Minors appear in large swarms and can be quite dangerous. Yanme'e Minors, while powerful in swarms, are weak individually. They can be taken down easily and often make tactical errors such as flying into an enemy's line of sight or getting in the path of their ally's shot. Yanme'e Minors also land on the ground occasionally, making them extremely vulnerable to melee attacks.

Yanme'e Minors can be taken down easily with an SMG, Assault Rifle, Battle Rifle, Needler or Plasma Rifle. Super-combining needles will cause an explosion large enough to take out most, if not the all, of the Yanme'e in the group. However, as the Halo 2 Official Strategy Guide points out, they can be deadly in conjunction with Unggoy, Kig-Yar, Sangheili, and Jiralhanae.

Gallery

List of appearances

Sources