Type 14 Magnetic/Anti-Tank Mine: Difference between revisions
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==Background== | ==Background== | ||
The Type 14 Magnetic/Anti-Tank Mine is used as both a mine and a satchel-charge type bomb, containing 6.8 kilograms of [[C-7]]. The arming fuse can be set for five, ten, or fifteen seconds. The magnetic attachment device ensures that it will adhere to a vehicle | The Type 14 Magnetic/Anti-Tank Mine is used as both a mine and a satchel-charge type of bomb, containing 6.8 kilograms of [[C-7]] high explosive. The arming fuse can be set for five, ten, or fifteen seconds. The magnetic attachment device ensures that it will adhere to a vehicle that passes over it. It is used exclusively in ''Halo 2'' and ''Halo 3'' multiplayer matches, and is not featured in any campaigns or in any novels. | ||
==Trivia== | ==Trivia== |
Revision as of 11:22, September 30, 2010
Template:Weapon Template:Article Quote The Type 14 Magnetic/Anti-Tank Mine is a UNSC explosive ordnance.
Background
The Type 14 Magnetic/Anti-Tank Mine is used as both a mine and a satchel-charge type of bomb, containing 6.8 kilograms of C-7 high explosive. The arming fuse can be set for five, ten, or fifteen seconds. The magnetic attachment device ensures that it will adhere to a vehicle that passes over it. It is used exclusively in Halo 2 and Halo 3 multiplayer matches, and is not featured in any campaigns or in any novels.
Trivia
- This is also used as "The Bomb" in Assault-type games from Halo 2 and Halo 3. Additionally, it is used to portray Andy in the machinima series Red vs. Blue.
- The bomb has scripted messages embedded on it, each designed for a specific multiplayer map. For more, see Messages on Bomb.