Texture buffer: Difference between revisions
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'''Texture buffers''' are [[active camouflage]] | '''Texture buffers''' are a kind of [[active camouflage]] system employed by the [[United Nations Space Command|UNSC]] on their [[Prowler]] stealth ships.{{Ref/Novel|Id=GOO32|GoO|Chapter=32}} | ||
The | ==Overview== | ||
They are designed to hide the craft from plain sight through the use of [[Photoreactive panel|photoreactive coating]] or "active camouflage skin",{{Ref/Anthology|Id=Cole|Evo|The Impossible Life and the Possible Death of Preston J. Cole}} integrated to the ship's [[stealth ablative coating]] that also masks the ship's [[radar]] signatures.{{Ref/Reuse|GOO32}} | |||
When in use, texture buffers allow a ship to imitate the colours of objects behind it via the use of a programmable optical camouflage coating.{{Ref/Book|HWF|Page=46-47}} However, they are limited in these capabilities; if the surface behind the ship is rapidly changing (such as the upper atmosphere of a gas giant), the texture buffers are not able to update with enough frequency to match the surface. As such, they can appear visually distorted.{{Ref/Reuse|Cole}} When activating this form of camouflage, a texture buffer is stated to be at "full", with a further indicator of only a few minutes of usage.{{Ref/Reuse|GOO32}} It is unclear if this implies that the texture buffer is a limited-use resource. | |||
By [[2558]], all prowlers in [[Office of Naval Intelligence|ONI]] service had integrated some form of hull camouflage coating into their construction.{{Ref/Book|H4EVG|Page=190}} | |||
==List of appearances== | ==List of appearances== | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Stealth technology]] | [[Category:Stealth technology]] |
Latest revision as of 14:17, April 16, 2022
Texture buffers are a kind of active camouflage system employed by the UNSC on their Prowler stealth ships.[1]
Overview[edit]
They are designed to hide the craft from plain sight through the use of photoreactive coating or "active camouflage skin",[2] integrated to the ship's stealth ablative coating that also masks the ship's radar signatures.[1]
When in use, texture buffers allow a ship to imitate the colours of objects behind it via the use of a programmable optical camouflage coating.[3] However, they are limited in these capabilities; if the surface behind the ship is rapidly changing (such as the upper atmosphere of a gas giant), the texture buffers are not able to update with enough frequency to match the surface. As such, they can appear visually distorted.[2] When activating this form of camouflage, a texture buffer is stated to be at "full", with a further indicator of only a few minutes of usage.[1] It is unclear if this implies that the texture buffer is a limited-use resource.
By 2558, all prowlers in ONI service had integrated some form of hull camouflage coating into their construction.[4]
List of appearances[edit]
- Halo: Ghosts of Onyx (First appearance)
- Halo: Evolutions - Essential Tales of the Halo Universe
Sources[edit]
- ^ a b c Halo: Ghosts of Onyx, chapter 32
- ^ a b Halo: Evolutions - The Impossible Life and the Possible Death of Preston J. Cole
- ^ Halo: Warfleet, page 46-47
- ^ Halo 4: The Essential Visual Guide, page 190