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{{Status|Canon}}
{{Status|Canon}}
[[File:HW2 StasisMine.png|thumb|350px|Three stasis mines deployed on the battlefield.]]
[[File:HW2 StasisMine.png|thumb|350px|Three stasis mines deployed on the battlefield.]]
The '''stasis mine''' is a type of [[Mine|landmine]] employed by the [[Covenant]] and the [[Banished]]. It is part of a series of experimental weapons that generate [[Stasis field]]s to immobilize enemies. As the [[Arbiter]], [[Ripa 'Moramee]] was granted unrestricted access to these weapons.{{Ref/Game|HW2|Phoenix Logs|Detail=The Arbiter|Quote=Ripa also had unrestricted access to experimental Stasis weapons, which immobilize units in their area of effect for a short time, in his role as Arbiter. Units in stasis cannot move or deal damage, but also cannot be harmed. Ripa used these weapons to delay enemy units and—on the rare occasion he was feeling generous—shield allies from harm.}} When deployed, the stasis mine is cloaked, and detonates when enemies are detected nearby. Upon detonation, the mine generates a stasis field in the surrounding area.{{Ref/Game|HW2|The Arbiter - Leader power|Detail=Stasis Mine}}
The '''stasis mine''' is a type of [[Mine|landmine]] employed by the [[Covenant]] and the [[Banished]]. It is part of a series of experimental weapons that generate [[stasis field]]s to immobilize enemies. As the [[Arbiter]], [[Ripa 'Moramee]] was granted unrestricted access to these weapons.{{Ref/Game|HW2|Phoenix Logs|Detail=The Arbiter|Quote=Ripa also had unrestricted access to experimental Stasis weapons, which immobilize units in their area of effect for a short time, in his role as Arbiter. Units in stasis cannot move or deal damage, but also cannot be harmed. Ripa used these weapons to delay enemy units and—on the rare occasion he was feeling generous—shield allies from harm.}} When deployed, the stasis mine is cloaked, and detonates when enemies are detected nearby. Upon detonation, the mine generates a stasis field in the surrounding area.{{Ref/Game|HW2|The Arbiter - Leader power|Detail=Stasis Mine}}


==Gameplay==
==Gameplay==
*Stasis Mine I
*Stasis Mine I
**'''Info:''' Activate to deploy mines stun and immobilize enemy units.
**'''Info:''' Activate to deploy mines that stun and immobilize enemy units.
**'''Tier:''' 1
**'''Tier:''' 1
**'''Cost:''' {{HW2Supplies|75}}, {{HW2Power|75}}
**'''Cost:''' {{HW2Supplies|75}}, {{HW2Power|75}}
Line 13: Line 13:
**'''Tier:''' 1
**'''Tier:''' 1
**'''Cost:''' {{HW2Supplies|95}}, {{HW2Power|95}}
**'''Cost:''' {{HW2Supplies|95}}, {{HW2Power|95}}
In ''Halo Wars 2'', Stasis Mine is a [[leader]] power available exclusively to [[Ripa 'Moramee|The Arbiter]]. It has a cooldown timer of 105 seconds. When activated, three mines are deployed to the targeted location in a linear pattern. Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then generates a [[stasis]] effect in the area (lasting 7 seconds, then 11 seconds when upgraded); enemy ground units trapped in stasis are immobilized, but cannot take damage. Unlike all other mines, the stasis mine is not available in [[Blitz]].
In ''Halo Wars 2'', Stasis Mine is a [[leader]] power available exclusively to [[Ripa 'Moramee|The Arbiter]]. It has a cooldown timer of 105 seconds. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then generates a [[stasis]] effect in the area (lasting 7 seconds, then 11 seconds when upgraded); enemy ground units trapped in stasis are immobilized, but cannot take damage. Unlike all other mines, the stasis mine is not available in [[Blitz]].


==Gallery==
==Gallery==

Revision as of 08:32, September 4, 2023

Three Stasis mines from Halo Wars 2.
Three stasis mines deployed on the battlefield.

The stasis mine is a type of landmine employed by the Covenant and the Banished. It is part of a series of experimental weapons that generate stasis fields to immobilize enemies. As the Arbiter, Ripa 'Moramee was granted unrestricted access to these weapons.[1] When deployed, the stasis mine is cloaked, and detonates when enemies are detected nearby. Upon detonation, the mine generates a stasis field in the surrounding area.[2]

Gameplay

  • Stasis Mine I
    • Info: Activate to deploy mines that stun and immobilize enemy units.
    • Tier: 1
    • Cost: Supplies 75, Power 75
    • Upgrade: Increases the stasis area.
  • Stasis Mine II
    • Info: Stasis mines now have a larger area of effect.
    • Tier: 1
    • Cost: Supplies 95, Power 95

In Halo Wars 2, Stasis Mine is a leader power available exclusively to The Arbiter. It has a cooldown timer of 105 seconds. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then generates a stasis effect in the area (lasting 7 seconds, then 11 seconds when upgraded); enemy ground units trapped in stasis are immobilized, but cannot take damage. Unlike all other mines, the stasis mine is not available in Blitz.

Gallery

List of appearances

Sources

  1. ^ Halo Wars 2, Phoenix Logs: The Arbiter "Ripa also had unrestricted access to experimental Stasis weapons, which immobilize units in their area of effect for a short time, in his role as Arbiter. Units in stasis cannot move or deal damage, but also cannot be harmed. Ripa used these weapons to delay enemy units and—on the rare occasion he was feeling generous—shield allies from harm."
  2. ^ Halo Wars 2, The Arbiter - Leader power: Stasis Mine