Gameplay

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#REDIRECT [[M6 Spartan Laser]]
{{Status|Gameplay}}
{{Notice/Gameplay}}
{{Stub}}
{{Infobox/Weapon/Gameplay
|name=Spartan Laser
|image=[[File:H5G-M6E.png|300px]]
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
|tier=[[Power weapon]]
|class=
|type=
|dmgtype=Energy
|counterparts=
[[Covenant]]:
*[[Plasma Launcher]]
|mode=Charged single shot
|range=Any
|damage=Very high
|rof=Low
|projspeed=Instantaneous
|mag=100% battery (4-5 shots)
|maxammo=
|generalvariants=
|h5reqvariants=
*[[Endgame]]
*[[Selene's Lance]]
|scopes=
|attachments=
}}
The '''Spartan Laser''', sometimes shortened to '''Splaser''' or '''Laser''', is a [[human]] [[power weapon]] which excels at destroying enemy vehicles, and was first introduced in ''[[Halo 3]]''. With no damage falloff at long ranges and no projectile travel time, the Spartan Laser can be used effectively at any range, but it requires a long charging sequence before firing, and has a targetting laser that will betray the user's location while charging.
 
==Universe and lore==
{{Main|M6 Spartan Laser}}
Originally created as part of {{Project|GUNGNIR}} as a weapon to supplement the [[SPARTAN-II Program]], hence the nickname "Spartan Laser",{{Ref/Site|Id=waypoint|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} the M6 Grindell/Galilean Nonlinear Rifle is a man-portable [[directed-energy weapon]], typically used in an anti-vehicle role by the [[United Nations Space Command|UNSC]] armed forces.{{Ref/Book|Id=enc09|Enc09|Page=315}}{{Ref/Book|Id=enc22|Enc22|Page=179}} As well as the standard man-portable version, vehicle-mounted Spartan Lasers were also produced. The [[AV-22 Sparrowhawk]] could be equipped with a nose-mounted [[M6 Grindell/Galilean Nonlinear Cannon]],{{Ref/Game|Id=HWLE|HW|[[Halo Wars Limited Edition|Limited Edition]]|Detail=[[Personnel profile]] - [[:File:HWLE Anders Profile Back.jpg|Professor Anders]]}}{{Ref/Book|Enc22|Page=155}} while the [[G79H-TC Pelican]] featured a nose-mounted [[M8C Grindell/Galilean Nonlinear Cannon|M8C Laser Cannon]].{{Ref/Book|H4EVG|Page=113}}
 
Upon its initial introduction late in the [[Human-Covenant War]], the M6 Spartan Laser was "ruinously expensive" to manufacture, and although later refinements brought costs down, it remained extraordinarily expensive nonetheless. Consequently, it was only readily available to [[Spartan]]s and [[Orbital Drop Shock Troopers|ODSTs]] until well into the post-war period.{{Ref/Site|Id=hw|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/weapons/spartan-laser|Site=Halo Waypoint|Section=Universe|Page=Spartan Laser}} The [[M6/E Spartan Laser|M6/E]] variant in particular is an order of magnitude cheaper to mass produce, while retaining the same performance characteristics.{{Ref/Site|Id=lockeandloaded|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load|Site=Halo Waypoint|Page=Cannon Fodder: Locke & Load|D=13|M=4|Y=2016}} A number of further variants exist, including: the [[M6/R Spartan Laser|M6/R]], specialised for recon deployments, and used to preemptively eliminate critical enemy assets before their forces mustered to full strength; the [[M6/V Spartan Laser|M6/V]], which was designed with a larger focus on operator safety; and the [[M6/X Spartan Laser|M6/X]], which employed an experimental alternating power distributor, considered a revolutionary modification to the weapon.{{Ref/Reuse|enc22}} All variants typically sport a green and black colour scheme, save for the M6/E which was painted white with a red stripe.
 
<gallery>
File:H3-M6SpartanLaser.png|link=M6/R Spartan Laser|'''[[M6/R Spartan Laser]]'''<br/><small>''[[Halo 3]]'', ''[[Halo Wars]]'' and ''[[Halo 3: ODST]]''</small>
File:HReach-M6SpartanLaser.png|link=M6/V Spartan Laser|'''[[M6/V Spartan Laser]]'''<br/><small>''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo: Spartan Strike]]'' and ''[[Halo Wars 2]]''</small>
File:H4-SpartanLaser.png|link=M6/X Spartan Laser|'''[[M6/X Spartan Laser]]'''<br/><small>''[[Halo 4]]'' and ''[[Halo Online]]''</small>
File:H5G-M6SpartanLaser.png|link=M6/E Spartan Laser|'''[[M6/E Spartan Laser]]'''<br/><small>''[[Halo 5: Guardians]]''</small>
</gallery>
 
==Overview==
The Spartan Laser a [[power weapon]], which fires a powerful laser beam that deals an incredible amount of damage, destroying most vehicles with a single well-placed shot. The Spartan Laser is one of the most powerful weapons in the game, and to compensate, it has a limited use of four shots, a short cooldown after a discharge, and inability to pick up ammo.
 
===Variants===
There are two Spartan Laser variants, both of which are REQ variants from ''[[Halo 5: Guardians]]''.
 
====Endgame====
{{Main|Endgame}}
{{Expand-section}}
 
====Selene's Lance====
{{Main|Selene's Lance}}
{{Expand-section}}
 
===Counterparts===
{{Expand-section}}
 
==Gameplay==
===First-person shooters===
{{Main|First-person shooter}}
====Stats====
{{/Stats/FPS}}
 
====Advantages====
*Deals an incredible amount of damage, killing all but heavy vehicles in a single hit
*Very long range, allowing for long-distance vehicle snipes
**Also features a 2x scope, allowing for easier aiming at long distances
 
====Disadvantages====
*Very slow charge-up, resulting in a low rate of fire
*Requires a cooldown after firing
*Difficult to aim at smaller targets like infantry
*Targetting laser, and the bright beam when firing, will reveal the shooter's location
 
====Tactics====
*Save ammunition for more dangerous targets such as [[vehicle]]s and [[Hunter]]s
*If skilled enough, you can hide the targetting laser by aiming away from the target during the charge-up, and only targetting them in the final moments before the shot
*For heavy vehicles like the [[Scorpion]], which may not be destroyed in one hit, remain near cover so you can hide quickly, as the driver will likely try to kill you before you can shoot again
 
===Twin-stick shooters===
{{Main|Twin-stick shooter}}
{{Expand-section}}
 
==Evolution==
===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
* The Spartan Laser has a slightly altered form factor, a darker color scheme, a different charging animation, and a thermal display attached to the side, which folds out when the weapon is unholstered or picked up.
* The Spartan Laser has a longer forward grip, with less space between it and the trigger than in ''Halo 3'', making it appear that there is not enough space for the forward grip to fold up when not in use.
* When the weapon is charged, instead of one arrow moving down on the side of the reticule, two arrows move toward each other, meeting at the side of the reticule.
* The charging time is now 2.5 seconds exactly.
* The scope no longer zooms out instantly after each shot.
* The beam can now be moved in a sweeping motion (albeit for a brief time), inflicting (reduced) damage to multiple targets.
* The battery consumption for each shot is now increased to 25%, limiting the weapon to four shots.
 
===Changes from ''Halo: Reach'' to ''Halo 4''===
* The weapon has been given new sound effects.
* The weapon now lacks the rear metal bar that is present on the ''Halo: Reach'' version.
* The red glare while charging is considerably reduced.
 
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
* It has been given a new paint job of a white finish.
* Beam deals variable damage depending on where it hits.
* Damage no longer applied all at once; beam deals less damage if not all of it hits.
* General decrease in overall damage, potentially requiring more than one shot for even light-armored vehicles such as the Mongoose, Warthog, or Banshee - though the weapon has since been buffed.
 
===Changes from ''Halo Wars'' to ''Halo Wars 2''===
* Laser velocity increased.
* Firing sound now reminiscent of the M6/E from ''Halo 5: Guardians''.
* Range decreased.
* Base damage decreased, though damage increases proportionally to unit veterancy.
* The Spartan Laser is now exclusive to [[Jerome-092]], under Captain Cutter as leader on Campaign and Skirmish.
 
==Medals==
{{Expand-section}}
 
==Achievements==
{{Expand-section}}
 
==Production notes==
{{Expand-section}}
 
==Gallery==
===Concept art===
<gallery>
File:Halo3Beta-M6SpartanLaser-crop.png|Concept art of the Spartan Laser for ''Halo 3''.
File:HR SpartanLaser Concept 1.jpg|A pair of concepts for the ''Halo: Reach'' Spartan Laser, in a grey colouring.
File:HR SpartanLaser Concept 2.jpg|Ditto, but in a more traditional green colouring.
File:H4_ShotgunSplaser_Concept.jpg|Concept art for the Spartan Laser and [[M45D shotgun]] in ''Halo 4''.
File:H5G-spartanlaser sketch01.jpg|Early explorations for a redesigned Spartan Laser in ''Halo 5: Guardians''.
File:H5G-spartanlaser sketch02.jpg|Further developed design explorations for ''Halo 5''{{'}}s Spartan Laser.
File:H5G-spartanlaser sketch03.jpg|Ditto, but at an angle.
File:H5G-spartanlaser concept final.jpg|Final concept design for the Spartan Laser in ''Halo 5''.
</gallery>
 
===Renders and cutouts===
<gallery>
File:H3-M6SpartanLaser.png|A side-on view of the ''Halo 3'' Spartan Laser.
File:M6 Spartan Laser.png|An angled view of the ''Halo 3'' Spartan Laser.
File:Halo Reach - Model 8 SP Laser.png|One side of the Laser in ''Halo: Reach''.
File:Halo Reach - Side Profile Model 8.png|The other side of the Laser in ''Reach''.
File:H4-M6SpartanLaser-LeftSide.png|A side-on view of the ''Halo 4'' Spartan Laser.
File:H4-SpartanLaser.png|Angled view of the same ''Halo 4'' Spartan Laser.
File:HSS Spartan laser model.png|The Spartan Laser in ''Halo: Spartan Strike''.
File:H5G-M6E.png|One side of the Spartan Laser in ''Halo 5: Guardians''.
File:H5G-M6SpartanLaser.png|The other side of the ''Halo 5'' Laser.
File:HW2 Spartan Laser.png|The Laser in ''Halo Wars 2''.
</gallery>
 
===HUD icons===
<gallery>
File:Spartanlaser.png|The Spartan Laser HUD icon in ''Halo: Reach''.
File:M6 Laser.png|The Spartan Laser HUD icon in ''Halo 4''.
File:HSS Icon SpartanLaser.png|The Spartan Laser's HUD icon in ''Halo: Spartan Strike''.
</gallery>
 
===Screenshots===
<gallery>
File:H3-SpartanLaserHUD.png|Holding the Spartan Laser in first person, in ''Halo 3''.
File:The Covenant SL.jpg|[[John-117|Master Chief]] firing a Laser at a [[Shade]], in ''Halo 3'' campaign.
File:Laserdblkill.jpg|A Spartan Laser [[Double Kill]], in ''Halo 3'' multiplayer.
File:HW-SpartanIIsM6s.png|Spartan units wielding the Spartan Laser in ''Halo Wars''.
File:Halo3 ODST-Dutch.jpg|[[Taylor Miles|Dutch]] holding a Spartan Laser in ''Halo 3: ODST''.
File:Spartan Laser fsp Reticle.jpg|The Spartan Laser in first-person, in the ''[[Halo: Reach Multiplayer Beta]]''.
File:Spartan Laser Reach Beta.jpg|A player holding the Laser on [[Boneyard]], in the ''Reach'' beta.
File:HR M6VFireProfile.jpg|[[SPARTAN-B312|Noble Six]] firing the Laser in campaign.
File:HR BoneyardBattle2.jpg|Six firing the Laser once again, accompanied by an allied soldier.
File:Halo-Reach-Defiant-5.jpg|A [[Falcon]], destroyed by a Spartan Laser in ''Reach'' multiplayer.
File:H4-M6SpartanLaserHUD-Campaign.png|Master Chief holding the Laser in first-person, in ''Halo 4''{{'}}s campaign.
File:H4-MP-M6SpartanLaser-HUD-02.jpg|The first-person view of the Laser in ''Halo 4'' multiplayer.
File:M6 GGNR with active cowling.jpg|A player holding the Laser in third-person, on [[Impact]] in ''Halo 4''.
File:H4 Gungnir and Laser.jpg|Sprinting with the Laser in ''Halo 4''.
File:SarahPalmerLaser SpartanAssault.png|[[Sarah Palmer|Palmer]] firing the Spartan Laser in ''Halo: Spartan Assault''.
File:HSS Spartan Laser.png|A player holding the Laser in ''Spartan Strike''.
File:H5G-M6EHUD.png|A first-person view of the Spartan Laser in ''Halo 5: Guardians''{{'}} multiplayer.
File:H5G-M6ESS.png|A player aiming the Laser at the camera in ''Halo 5''.
File:H5G-M6EOverheat-ThirdPerson.png|Side view of a player holding the Laser in ''Halo 5''.
File:H5G-M6Elaser.png|A Laser as it fires, in ''Halo 5''.
File:HO-SpartanLaser.jpg|Holding the Laser in first-person, in ''Halo Online''.
File:HW2 Halo - Red Team In-game.png|A Spartan unit holding the Laser in ''Halo Wars 2''.
</gallery>
 
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo 4]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Online]]''
*''[[Halo Wars 2]]''
 
==Sources==
{{Ref/Sources}}
 
{{Navbox/Weapons/Gameplay}}

Latest revision as of 15:43, June 12, 2023

HP-Icon-Gameplay.svg
This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
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Spartan Laser
H5G-M6E.png
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Power weapon

Firing mode:

Charged single shot

Effective range:

Any

Counterparts:

Covenant:

Weapon stats

Damage:

Very high

Damage type (?):

Energy

Projectile speed:

Instantaneous

Rate of fire:

Low

Magazine size:

100% battery (4-5 shots)

Variants and attachments

Halo 5 REQ variant(s):

 

The Spartan Laser, sometimes shortened to Splaser or Laser, is a human power weapon which excels at destroying enemy vehicles, and was first introduced in Halo 3. With no damage falloff at long ranges and no projectile travel time, the Spartan Laser can be used effectively at any range, but it requires a long charging sequence before firing, and has a targetting laser that will betray the user's location while charging.

Universe and lore[edit]

Main article: M6 Spartan Laser

Originally created as part of Project: GUNGNIR as a weapon to supplement the SPARTAN-II Program, hence the nickname "Spartan Laser",[1] the M6 Grindell/Galilean Nonlinear Rifle is a man-portable directed-energy weapon, typically used in an anti-vehicle role by the UNSC armed forces.[2][3] As well as the standard man-portable version, vehicle-mounted Spartan Lasers were also produced. The AV-22 Sparrowhawk could be equipped with a nose-mounted M6 Grindell/Galilean Nonlinear Cannon,[4][5] while the G79H-TC Pelican featured a nose-mounted M8C Laser Cannon.[6]

Upon its initial introduction late in the Human-Covenant War, the M6 Spartan Laser was "ruinously expensive" to manufacture, and although later refinements brought costs down, it remained extraordinarily expensive nonetheless. Consequently, it was only readily available to Spartans and ODSTs until well into the post-war period.[7] The M6/E variant in particular is an order of magnitude cheaper to mass produce, while retaining the same performance characteristics.[8] A number of further variants exist, including: the M6/R, specialised for recon deployments, and used to preemptively eliminate critical enemy assets before their forces mustered to full strength; the M6/V, which was designed with a larger focus on operator safety; and the M6/X, which employed an experimental alternating power distributor, considered a revolutionary modification to the weapon.[3] All variants typically sport a green and black colour scheme, save for the M6/E which was painted white with a red stripe.

Overview[edit]

The Spartan Laser a power weapon, which fires a powerful laser beam that deals an incredible amount of damage, destroying most vehicles with a single well-placed shot. The Spartan Laser is one of the most powerful weapons in the game, and to compensate, it has a limited use of four shots, a short cooldown after a discharge, and inability to pick up ammo.

Variants[edit]

There are two Spartan Laser variants, both of which are REQ variants from Halo 5: Guardians.

Endgame[edit]

Main article: Endgame
Help.png This section needs expansion. You can help Halopedia by expanding it.

Selene's Lance[edit]

Main article: Selene's Lance
Help.png This section needs expansion. You can help Halopedia by expanding it.

Counterparts[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Gameplay[edit]

First-person shooters[edit]

Main article: First-person shooter

Stats[edit]

H3 ODST Reach H4 H5G
Weapon type Power Power Power Power Power
Damage type Energy Energy Energy Energy Energy
Firing mode Single-shot Single-shot Single-shot Single-shot Single-shot
Zoom levels 2x 2x 2x 2x 2x
Shots per trigger pull 1 1 1 1 1
Magazine/clip size 100% (5 shots) 100% (5 shots) 100% (4 shots) 100% (4 shots) 100% (4 shots)
Shots to kill 1 - 1 1 1
Shots to break shields 1 - 1 1 1

Advantages[edit]

  • Deals an incredible amount of damage, killing all but heavy vehicles in a single hit
  • Very long range, allowing for long-distance vehicle snipes
    • Also features a 2x scope, allowing for easier aiming at long distances

Disadvantages[edit]

  • Very slow charge-up, resulting in a low rate of fire
  • Requires a cooldown after firing
  • Difficult to aim at smaller targets like infantry
  • Targetting laser, and the bright beam when firing, will reveal the shooter's location

Tactics[edit]

  • Save ammunition for more dangerous targets such as vehicles and Hunters
  • If skilled enough, you can hide the targetting laser by aiming away from the target during the charge-up, and only targetting them in the final moments before the shot
  • For heavy vehicles like the Scorpion, which may not be destroyed in one hit, remain near cover so you can hide quickly, as the driver will likely try to kill you before you can shoot again

Twin-stick shooters[edit]

Main article: Twin-stick shooter
Help.png This section needs expansion. You can help Halopedia by expanding it.

Evolution[edit]

Changes from Halo 3 and Halo 3: ODST to Halo: Reach[edit]

  • The Spartan Laser has a slightly altered form factor, a darker color scheme, a different charging animation, and a thermal display attached to the side, which folds out when the weapon is unholstered or picked up.
  • The Spartan Laser has a longer forward grip, with less space between it and the trigger than in Halo 3, making it appear that there is not enough space for the forward grip to fold up when not in use.
  • When the weapon is charged, instead of one arrow moving down on the side of the reticule, two arrows move toward each other, meeting at the side of the reticule.
  • The charging time is now 2.5 seconds exactly.
  • The scope no longer zooms out instantly after each shot.
  • The beam can now be moved in a sweeping motion (albeit for a brief time), inflicting (reduced) damage to multiple targets.
  • The battery consumption for each shot is now increased to 25%, limiting the weapon to four shots.

Changes from Halo: Reach to Halo 4[edit]

  • The weapon has been given new sound effects.
  • The weapon now lacks the rear metal bar that is present on the Halo: Reach version.
  • The red glare while charging is considerably reduced.

Changes from Halo 4 to Halo 5: Guardians[edit]

  • It has been given a new paint job of a white finish.
  • Beam deals variable damage depending on where it hits.
  • Damage no longer applied all at once; beam deals less damage if not all of it hits.
  • General decrease in overall damage, potentially requiring more than one shot for even light-armored vehicles such as the Mongoose, Warthog, or Banshee - though the weapon has since been buffed.

Changes from Halo Wars to Halo Wars 2[edit]

  • Laser velocity increased.
  • Firing sound now reminiscent of the M6/E from Halo 5: Guardians.
  • Range decreased.
  • Base damage decreased, though damage increases proportionally to unit veterancy.
  • The Spartan Laser is now exclusive to Jerome-092, under Captain Cutter as leader on Campaign and Skirmish.

Medals[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Achievements[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Production notes[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Gallery[edit]

Concept art[edit]

Renders and cutouts[edit]

HUD icons[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]