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RECON-class Mjolnir: Difference between revisions

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(→‎In-game information: - turned this section to the table format being adopted across armour pages)
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==In-game information==
==In-game information==
===''Halo 3''===
===''Halo 3''===
'''Unlock''': After March 2012, Recon was unlocked for online profiles by default. Previously, it was unlocked by Bungie staff as a gift to specific players of merit, until the complete set of [[Vidmaster Challenges]] of ''[[Halo 3]]'' and ''[[Halo 3: ODST]]'' were introduced. Then, it was unlocked by completing the Vidmaster Challenges and clicking "Unlock My Recon" in Bungie.net Service Record.
The Recon armor was first unveiled on [[Bungie Day]] 2007, in a piece of artwork created by [[Isaac Hannaford]]. This followed the unveiling of the new [[Armor permutations (Halo 3)|armor permutations]] system, though only the Mark VI, [[EVA-class Mjolnir|EVA]] and [[CQB-class Mjolnir|CQB]] sets were detailed. The Recon armor remained a mystery until launch, when it was revealed as an exclusive set awarded by Bungie to community members for specific accomplishments that impressed the Bungie staff. The launch of ''[[Halo 3: ODST]]'' in late 2009 saw the [[Road to Recon]] challenge unveiled; players who unlocked all of the [[Vidmaster Challenge]]s across ''Halo 3'' and ''ODST'' were prompted to visit [[Bungie.net]], whereupon they would be able to click an "Unlock My Recon" button in their service record.
*'''Helmet description''': The Mjolnir VI/R variant was developed concurrently with the Mjolnir Mark VI Powered Assault Armor. The goal was to increase stealth capability without impacting endurance.
 
*'''Shoulder description''': In developing the Mjolnir VI/R variant, the goal was to increase the armor's overall stealth capabilities with little or no loss of endurance. This was achieved by relying on several tried-and-true methods.  
The Road to Recon was discontinued in 2012, with the transition of all Bungie.net stat-tracking and online services to [[Halo Waypoint]]; as such the Recon armor is now unattainable in an [[Xbox 360]] copy of ''Halo 3'' without the use of [[modding]]. To compensate, [[343 Industries]] unlocked the armor for all Xbox LIVE accounts in two waves around this time, though any accounts made since then will be unable to benefit from this.
*'''Chest description''': In developing the Mjolnir Mark VI Powered Assault Armor/R, the emphasis was to increase stealth capability, specifically by reducing it's IR signature, reflective surfaces, and Cherenkov radiation emission.
 
*'''MCC description''': The goal of the RECON variant was to increase stealth capability without impacting endurance.
In the ''[[Halo: The Master Chief Collection]]'' edition of ''Halo 3'', the Recon armor (like all ''Halo 3'' permutations) is unlocked by default.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Helmet
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements (''Halo 3'')
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|rowspan=4|[[File:HTMCC H3 Recon Menu Render.png|100px]]<br/>Recon
|align="left"|'''Helmet:''' The Mjolnir VI/R variant was developed concurrently with the Mjolnir Mark VI Powered Assault Armor. The goal was to increase stealth capability without impacting endurance.  
|rowspan=4|
*Be granted the Recon armour by [[Bungie]] (''2007-2009'')
*Complete all [[Vidmaster Challenge]]s in ''Halo 3'' and ''[[Halo 3: ODST]]'' (''September 2009-March 2012'')
*Unlocked for all ''Halo 3'' players in two waves by [[343 Industries]] (''No longer attainable for new accounts'')
|rowspan=4|Unlocked by default.
|- align="center"
|align="left"|'''Shoulder:''' In developing the Mjolnir VI/R variant, the goal was to increase the armor's overall stealth capabilities with little or no loss of endurance. This was achieved by relying on several tried-and-true methods.  
|- align="center"
|align="left"|'''Chest:''' In developing the Mjolnir Mark VI Powered Assault Armor/R, the emphasis was to increase stealth capability, specifically by reducing it's IR signature, reflective surfaces, and Cherenkov radiation emission.
|- align="center"
|align="left"|'''MCC:''' The goal of the RECON variant was to increase stealth capability without impacting endurance.
|}


===''Halo: Reach''===
===''Halo: Reach''===
====Helmet====
{{Quote|The MJOLNIR, Prototype[R] is being developed concurrently with the Mark VI MJOLNIR PAA.}}
The MJOLNIR, Prototype[R] is being developed concurrently with the Mark VI MJOLNIR PAA.<br>
The Recon set returns in ''[[Halo: Reach]]'', though largely unrelated to its ''Halo 3'' predecessor in visuals. The Recon helmet was the subject of the game's pre-order bonus, with such purchases allowing players to use the Recon helmet with the UA/HUL[3] attachment on day one - this specific helmet variant cannot be unlocked any other way. The other Recon helmet, chest and shoulder armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Recon set (including pre-order bonus) is attainable in the [[Season 1: Noble]] progression system, with an additional [[Artificial limb|robot arm]] variant of the Tactical/Recon chest introduced in [[Season 5]].
'''Base cost''': 100,000 cR, [[Rank (Halo: Reach)|Colonel]]
{| class="wikitable" style="width: 75%;"
*'''Description''': Data gathered from these field tests will be used to improve the final production model.
! style="width: 15%"|Armor
'''HUL cost''': 75,000 cR, Colonel
! style="width: 40%"|Description
*'''Description''': External hardened uplink for MILINT acquisistion; reserved for sensitive OPs.
! style="width: 30%"|Unlock requirements (''Halo: Reach'')
'''UA/HUL[3] cost''': Pre-order bonus<ref>[https://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 ''Bungie.Net'', Bungie Weekly Update: 06.11.10]</ref>
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
*'''Description''': Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition.
|- align="center"
 
|[[File:HR Recon Helmet Icon.png|75px]]<br/>Recon helmet
====Shoulders====
|align="left"|Data gathered from these field tests will be used to improve the final production model.
'''Cost''': 1,500 cR, Corporal
|{{Rank/HR|col|link=yes}}, 100,000 cR
*'''Description''': The MJOLNIR[R] prototype reduces armor silhouette without decreasing survivability.
|[[Season 1: Noble|Season 1]], Tier 3 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR Recon HUL Helmet Icon.png|75px]]<br/>Recon ([[External Hardened Uplink|HUL]])
|align="left"|External hardened uplink for MILINT acquisistion; reserved for sensitive OPs.
|{{Rank/HR|col|link=yes}}, 75,000 cR
|[[Season 1: Noble|Season 1]], Tier 74 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR Recon UAHUL Helmet Icon.png|75px]]<br/>Recon ([[Armor accessories/UA|UA]]/[[External Hardened Uplink|HUL <nowiki>[3]</nowiki>]])
|align="left"|Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition.
|Pre-order ''Halo: Reach''.<ref>[https://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 ''Bungie.Net'', Bungie Weekly Update: 06.11.10]</ref>
|[[Season 1: Noble|Season 1]], Tier 10 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR Recon RShoulder Icon.png|75px]][[File:HR Recon LShoulder Icon.png|75px]]<br/>Recon shoulders
|align="left"|The MJOLNIR[R] prototype reduces armor silhouette without decreasing survivability.
|{{Rank/HR|cpl|link=yes}}, 1,500 cR
|[[Season 1: Noble|Season 1]], Tier 22 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR Recon Chest Icon.png|75px]]<br/>[[Armor accessories/Tactical|Tactical/Recon]] chest
|align="left"|Everything you need to find everything you need to find out.
|{{Rank/HR|wo|link=yes}}, 1,500 cR
|[[Season 1: Noble|Season 1]], Tier 44 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR ReconR Chest Icon.png|75px]]<br/>Tactical/Recon [R] chest
|align="left"|Spartans get all the best tech.
|N/A
|[[Season 5]]
|}


===''Halo 4''===
===''Halo 4''===
'''Available skins''': Surge (SURG)<br>
Recon was one of the [[Armor permutations (Halo 4)|armor permutations]] to return, albeit redesigned for [[GEN2]], in ''[[Halo 4]]''. The helmet bears similarities to previous iterations, though the chest and shoulders have little design lineage. In ''The Master Chief Collection'', the Recon set was available by default, though the introduction of armor customisation in [[Season 4: Reclaimer]] saw the return of the SURGE skin, previously unuseable in ''Halo 4''.
'''Default unlock''': Obtained by achieving [[Rank (Halo 4)|Spartan Rank 26]].<br>
{| class="wikitable" style="width: 75%;"
'''Surge unlock''': Complete the [[List of Halo 4 Commendations/Weapons|Covenant Loadout Mastery commendation]].
! style="width: 15%"|Armor
*'''Description''': Ankara's reowned IMC took ownership of RECON production after the war.
! style="width: 55%"|Description
 
! style="width: 15%"|Unlock requirements (''Halo 4'')
====MCC descriptions====
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
*'''Helmet description''': IMC's take on the classic helmet pattern.
|- align="center"
*'''Shoulder description''': Modular left/right spaulder from Recon-class armor.
|rowspan="4"|[[File:H4 MJOLNIR Recon.png|75px]]<br/>Recon
*'''Chest description''': Final evaluations conducted in the Anakara Resilience Chamber.
|align="left"|'''Description (H4):''' Ankara's reowned IMC took ownership of RECON production after the war.
|rowspan="4"|Reach {{Rank/H4|2|6}}
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|'''Helmet description (MCC):''' IMC's take on the classic helmet pattern.
|- align="center"
|align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from Recon-class armor.
|- align="center"
|align="left"|'''Chest description (MCC):''' Final evaluations conducted in the Anakara Resilience Chamber.
|- align="center"
|rowspan="4"|N/A<br/>Recon Surge (SURG) skin
|align="left"|'''Description (H4):'''
|rowspan="4"|Complete the [[List of Halo 4 Commendations/Weapons|Covenant Loadout Mastery commendation]].
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|'''Helmet description (MCC)''' Recon helmet customized with SURGE coating.
|- align="center"
|align="left"|'''Shoulder description (MCC)''' Recon left/ right spaulder customized with SURGE coating.
|- align="center"
|align="left"|'''Chest description (MCC)''' Recon chassis customized with SURGE coating.
|}


===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
====GEN1====
The ''Halo 4'' design of Recon returns in ''[[Halo 5: Guardians]]''. The helmet and body armour are unlockable through the [[Requisition system]]. The body armor includes the Recon chest and shoulders, the [[Contoured]] forearms and an unknown leg model. The [[Memories of Reach]] update saw the addition of the Recon (GEN1) helmet, based on the design seen in ''Halo: Reach''. The GEN2 Recon set has three skins; RSO, BDA and ITG.  
'''Unlock''': Rare REQ card
*'''Helmet description''': ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives.
====GEN2====
'''Available skins''': BDA, ITG, and RSO<br>
'''Default unlock''': Common [[REQ]] card<br>
'''RSO unlock''': Uncommon REQ card<br>
'''BDA unlock''': Rare REQ card<br>
'''ITG unlock''': Ultra Rare REQ card
*'''Helmet description''': The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
*'''Body description''': RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.


In ''Halo 5: Guardians'' due to the "Body" having a predefined customisation this armor set permanently has the following parts from ''Halo 4'':
{| class="wikitable" style="width: 75%;"
*'''Body''': Recon
! style="width: 15%"|Helmet
*'''Shoulders''': Recon
! style="width: 70%"|Description
*'''Forearms''': [[Contoured]]
! style="width: 15%"|Unlock requirements (''Halo 5: Guardians'')
*'''Legs''': Unknown
|- align="center"
|[[File:H5G REQ Helmets Recon GEN1 Rare.png|100px]]<br/>Recon GEN1 (helmet)
|align="left"|ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives.
|align="left"|
*Rare [[List of REQ cards|REQ card]]
*Unlock the limited-time Memories of Reach helmet pack for {{RP|120,000}}
|- align="center"
|[[File:REQ Card - Recon.png|100px]]<br/>Recon GEN2 (helmet)
|align="left"|The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
|align="left"|Common [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Recon RSO Uncommon.png|100px]]<br/>Recon RSO (helmet skin)
|align="left"|The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
|align="left"|Uncommon [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Recon BDA.png|100px]]<br/>Recon BDA (helmet skin)
|align="left"|The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Recon ITG Ultra Rare.png|100px]]<br/>Recon ITG (helmet skin)
|align="left"|The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Recon.png|100px]]<br/>Recon GEN2 (body)
|align="left"|RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
|align="left"|Common [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Recon RSO.png|100px]]<br/>Recon RSO (body skin)
|align="left"|RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
|align="left"|Uncommon [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Recon BDA.png|100px]]<br/>Recon BDA (body skin)
|align="left"|RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Recon ITG.png|100px]]<br/>Recon ITG (body skin)
|align="left"|RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|}


==Trivia==
==Trivia==

Revision as of 11:57, January 23, 2021

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Ankara's renowned IMC took ownership of RECON production after the war.

Template:Armor Infobox

RECON-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/R variant, is a stealth-oriented variant of the MJOLNIR Powered Assault Armor that was originally commissioned by the Office of Naval Intelligence and developed by the Materials Group,[1] with the GEN2 version being manufactured by the Imbrium Machine Complex.[2]

GEN1 overview

Specifications

The visor used was the B5D-R/Optics Suite.[3]

There is also a non-Mjolnir version of the Recon variant used by ONI, the ODST S-1/ONI Recon BDU.[4]

Development history

A prototype was created prior to the Fall of Reach concurrently with the Mark VI Prototype. Like the Mark VI Prototype, the armor underwent field tests to improve the final model. Before being finalized Recon was already shown to reduce armor silhouettes without decreasing survivability.[5]

The Recon armor was developed parallel to the Scout armor in the Office of Naval Intelligence's Beta-5 Division Ordnance Testing Facility in Swanbourne, Perth, Western Australia. The armor was designed to provide the wearer with stealth capabilities and with little or no loss of endurance, specifically by reducing its infrared signature, reflective surfaces, and Cherenkov radiation emission.[3]

Usage

SPARTAN-B312 applied to use the Recon armor in its Mark V testing phase, and was given permission to use it.[6]

ONI operative Veronica Dare wore the S-1/ONI Recon BDU version of the helmet.[7] Updated Recon armor was also used by Kilo-Five members Vasily Beloi and Malcolm Geffen.[8]

GEN2 overview

Specifications

The helmets visor system was changed to a APL-72 visor system. The chest has an infrared signature modulator, and a X900-Boulder emission shroud (IMC-spec). The reactor pack has a Bravado-120-B4 fitted stabilizer for masking reactor footprint.[9]

It offers improved movement stabilizers and adjustable shield distribution channels for versatility during deep-field reconnaissance.[10]

The GEN2 Recon helmet also contains a highly classified Auspex battlenet uplink featuring state-of-the-art ONI counter-cyberintrusion and firewall routines. The armor itself is fitted with emissions baffling and plasma electronic support activity sensors for observation missions behind enemy lines.[11]

The greaves are an off-market system that feature exposed shield conduits.[9]

Development history

As a result of the UNSC Ordnance Commission in 2553, Imbrium Machine Complex took over production of the Recon variant after the Human-Covenant War, where they refined and improved the existing architecture.[9] The GEN2 variant was tested at Anakara Resiliency Chamber[9] with it being quickly done, as by January 2553 a copy of the armor was on board the UNSC Infinity.[12]

Usage

Most operators indicate the armor has a notably higher resiliency and much leaner reaction-time margin.[9]

GEN2 compatibility

In the post-war era, custom-built upgraded and up-armored RECON [GEN1] helmets remain in service with individual ONI operatives. Such helmets, equipped with cutting-edge stealth and cyberwarfare suites, were used by ONI teams responsible for information sanitation operations on Created-occupied Earth.[13]

In-game information

Halo 3

The Recon armor was first unveiled on Bungie Day 2007, in a piece of artwork created by Isaac Hannaford. This followed the unveiling of the new armor permutations system, though only the Mark VI, EVA and CQB sets were detailed. The Recon armor remained a mystery until launch, when it was revealed as an exclusive set awarded by Bungie to community members for specific accomplishments that impressed the Bungie staff. The launch of Halo 3: ODST in late 2009 saw the Road to Recon challenge unveiled; players who unlocked all of the Vidmaster Challenges across Halo 3 and ODST were prompted to visit Bungie.net, whereupon they would be able to click an "Unlock My Recon" button in their service record.

The Road to Recon was discontinued in 2012, with the transition of all Bungie.net stat-tracking and online services to Halo Waypoint; as such the Recon armor is now unattainable in an Xbox 360 copy of Halo 3 without the use of modding. To compensate, 343 Industries unlocked the armor for all Xbox LIVE accounts in two waves around this time, though any accounts made since then will be unable to benefit from this.

In the Halo: The Master Chief Collection edition of Halo 3, the Recon armor (like all Halo 3 permutations) is unlocked by default.

Helmet Description Unlock requirements (Halo 3) Unlock requirements (Halo: MCC)
HTMCC H3 Recon Menu Render.png
Recon
Helmet: The Mjolnir VI/R variant was developed concurrently with the Mjolnir Mark VI Powered Assault Armor. The goal was to increase stealth capability without impacting endurance. Unlocked by default.
Shoulder: In developing the Mjolnir VI/R variant, the goal was to increase the armor's overall stealth capabilities with little or no loss of endurance. This was achieved by relying on several tried-and-true methods.
Chest: In developing the Mjolnir Mark VI Powered Assault Armor/R, the emphasis was to increase stealth capability, specifically by reducing it's IR signature, reflective surfaces, and Cherenkov radiation emission.
MCC: The goal of the RECON variant was to increase stealth capability without impacting endurance.

Halo: Reach

"The MJOLNIR, Prototype[R] is being developed concurrently with the Mark VI MJOLNIR PAA."

The Recon set returns in Halo: Reach, though largely unrelated to its Halo 3 predecessor in visuals. The Recon helmet was the subject of the game's pre-order bonus, with such purchases allowing players to use the Recon helmet with the UA/HUL[3] attachment on day one - this specific helmet variant cannot be unlocked any other way. The other Recon helmet, chest and shoulder armor types are unlockable in the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the Recon set (including pre-order bonus) is attainable in the Season 1: Noble progression system, with an additional robot arm variant of the Tactical/Recon chest introduced in Season 5.

Armor Description Unlock requirements (Halo: Reach) Unlock requirements (Halo: MCC)
HR Recon Helmet Icon.png
Recon helmet
Data gathered from these field tests will be used to improve the final production model. Halo: Reach rank icon Colonel, 100,000 cR Season 1, Tier 3 (Spartan Point 1)
HR Recon HUL Helmet Icon.png
Recon (HUL)
External hardened uplink for MILINT acquisistion; reserved for sensitive OPs. Halo: Reach rank icon Colonel, 75,000 cR Season 1, Tier 74 (Spartan Point 1)
HR Recon UAHUL Helmet Icon.png
Recon (UA/HUL [3])
Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition. Pre-order Halo: Reach.[14] Season 1, Tier 10 (Spartan Point 1)
HR Recon RShoulder Icon.pngHR Recon LShoulder Icon.png
Recon shoulders
The MJOLNIR[R] prototype reduces armor silhouette without decreasing survivability. Halo: Reach rank icon Corporal, 1,500 cR Season 1, Tier 22 (Spartan Point 1)
HR Recon Chest Icon.png
Tactical/Recon chest
Everything you need to find everything you need to find out. Halo: Reach rank icon Warrant Officer, 1,500 cR Season 1, Tier 44 (Spartan Point 1)
HR ReconR Chest Icon.png
Tactical/Recon [R] chest
Spartans get all the best tech. N/A Season 5

Halo 4

Recon was one of the armor permutations to return, albeit redesigned for GEN2, in Halo 4. The helmet bears similarities to previous iterations, though the chest and shoulders have little design lineage. In The Master Chief Collection, the Recon set was available by default, though the introduction of armor customisation in Season 4: Reclaimer saw the return of the SURGE skin, previously unuseable in Halo 4.

Armor Description Unlock requirements (Halo 4) Unlock requirements (Halo: MCC)
H4 MJOLNIR Recon.png
Recon
Description (H4): Ankara's reowned IMC took ownership of RECON production after the war. Reach H4 Rank SR Icon.pngH4 Rank 2 Icon.pngH4 Rank 6 Icon.png Unlocked by default.
Helmet description (MCC): IMC's take on the classic helmet pattern.
Shoulders description (MCC): Modular left/right spaulder from Recon-class armor.
Chest description (MCC): Final evaluations conducted in the Anakara Resilience Chamber.
N/A
Recon Surge (SURG) skin
Description (H4): Complete the Covenant Loadout Mastery commendation. Unlocked by default.
Helmet description (MCC) Recon helmet customized with SURGE coating.
Shoulder description (MCC) Recon left/ right spaulder customized with SURGE coating.
Chest description (MCC) Recon chassis customized with SURGE coating.

Halo 5: Guardians

The Halo 4 design of Recon returns in Halo 5: Guardians. The helmet and body armour are unlockable through the Requisition system. The body armor includes the Recon chest and shoulders, the Contoured forearms and an unknown leg model. The Memories of Reach update saw the addition of the Recon (GEN1) helmet, based on the design seen in Halo: Reach. The GEN2 Recon set has three skins; RSO, BDA and ITG.

Helmet Description Unlock requirements (Halo 5: Guardians)
H5G REQ Helmets Recon GEN1 Rare
Recon GEN1 (helmet)
ONI teams responsible for information sanitization operations on Created-occupied Earth have access to cutting-edge stealth and cyberwarfare suites. Among these tools are upgraded and up-armored RECON [GEN1] helmets custom-made for individual operatives.
  • Rare REQ card
  • Unlock the limited-time Memories of Reach helmet pack for REQ Points 120,000
REQ Card - Recon.png
Recon GEN2 (helmet)
The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. Common REQ card
H5G REQ Helmets Recon RSO Uncommon
Recon RSO (helmet skin)
The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. Uncommon REQ card
REQ Card - Recon BDA.png
Recon BDA (helmet skin)
The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. Rare REQ card
H5G REQ Helmets Recon ITG Ultra Rare
Recon ITG (helmet skin)
The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. Ultra Rare REQ card
REQ Card - Armor Recon.png
Recon GEN2 (body)
RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. Common REQ card
REQ Card - Armor Recon RSO.png
Recon RSO (body skin)
RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. Uncommon REQ card
REQ Card - Armor Recon BDA.png
Recon BDA (body skin)
RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. Rare REQ card
REQ Card - Armor Recon ITG.png
Recon ITG (body skin)
RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. Ultra Rare REQ card

Trivia

  • On 7/7/09, players that beat a team of Bungie employees in Matchmaking were awarded Recon Armor.
  • Unlocking the Vidmaster Endure Achievement will unlock Dare's Recon helmet as a wearable "hat" for the player's Xbox LIVE avatar.
  • On March 31, 2012 Bungie.net transferred all Halo 3 and Halo: Reach record-keeping to Halo Waypoint. As part of the transition Recon armor was unlocked by default for all online Halo 3 profiles.[15]
  • BDA is a military acronym for "battle damage assessment", ITG is "Initial Terminal Guidance", and RSO can mean both "Range Safety Officer" (in rocketry) and "Radiation Safety Officer".

Gallery

Normal gallery

Halo 4 skins

Halo 5: Guardians skins

Halo 5: Guardians REQ cards

List of appearances

Sources

  1. ^ Halo Waypoint: MJOLNIR Project 2
  2. ^ Halo 4 - Armory description
  3. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named EVG
  4. ^ Halo: The Essential Visual Guide - Page 45
  5. ^ Halo: Reach - Armory description
  6. ^ Pre-order Recon image
  7. ^ Halo 3: ODST - Veronica Dare model
  8. ^ Halo: Glasslands, Chapter 3
  9. ^ a b c d e Cite error: Invalid <ref> tag; no text was provided for refs named H4EVG
  10. ^ Halo 4 Interactive Guide - Armor Types: Recon
  11. ^ Halo 5: Guardians - Armory description
  12. ^ Halo: Initiation - Issue 2
  13. ^ Halo 5: Guardians - Recon [GEN1] Armory description
  14. ^ Bungie.Net, Bungie Weekly Update: 06.11.10
  15. ^ Halo Waypoint: Final Transition of Halo Services - Halo 3 Recon Armor

Template:Mjolnir