Neural interface: Difference between revisions
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The standard neural interface has basic functions. It acts as a [[Identification friend or foe|"friend or foe" indicator]], so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely.<ref name="tfor88"/> | The standard neural interface has basic functions. It acts as a [[Identification friend or foe|"friend or foe" indicator]], so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely.<ref name="tfor88"/> | ||
The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.<ref name="tfor88"/> | The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.<ref name="tfor88"/> Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.<ref group="note">This is evidenced by the fact none of the regular Marine personnel in the ''Halo'' games have a visible interface port on the back of their heads.</ref> | ||
Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]". | |||
== Trivia == | == Trivia == | ||
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File:Neural Interface.jpg|The neural interface, as seen on the [[Oddball]] in ''Halo: Combat Evolved''. | File:Neural Interface.jpg|The neural interface, as seen on the [[Oddball]] in ''Halo: Combat Evolved''. | ||
</gallery> | </gallery> | ||
==Notes== | |||
<references group="note"/> | |||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:UNSC technology]] | [[Category:UNSC technology]] |
Revision as of 14:46, August 29, 2011
The neural interface is a type of technology used by the UNSC.[1]
Functions
The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's heads-up display and friendly fire is less likely.[1]
The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.[1] Ship commanders receive command neural interfaces, while the SPARTAN-IIs have received the more specialized "SPARTAN neural interface". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.[note 1]
Trivia
- The skulls in the Halo games have neural interfaces.
Gallery
Fleet Admiral Terrence Hood's command neural interface.
The neural interface, as seen on the Oddball in Halo: Combat Evolved.
Notes
- ^ This is evidenced by the fact none of the regular Marine personnel in the Halo games have a visible interface port on the back of their heads.