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Neural interface: Difference between revisions

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{{Era|UNSC|HCW|Post}}
{{Era|UNSC|HCW|Post}}
{{References}}
[[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]]
[[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]]
The '''Neural Interface''' is a type of technology used by the [[United Nations Space Command|UNSC]].  
The '''neural interface''' is a type of technology used by the [[United Nations Space Command|UNSC]].<ref name="tfor88">'''Halo: The Fall of Reach''', ''page 118''</ref>


== Functions ==
== Functions ==
The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely. It also shows the targeting reticule of the gun chosen. 
The standard neural interface has basic functions. It acts as a [[Identification friend or foe|"friend or foe" indicator]], so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[heads-up display]] and friendly fire is less likely.<ref name="tfor88"/>


The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The standard interface is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.
The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.<ref name="tfor88"/>


Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]".
Ship commanders receive [[command neural interface]]s, while the [[SPARTAN-II]]s have received the more specialized "[[SPARTAN neural interface]]".


== Trivia ==
== Trivia ==
*The [[Halo 3 Skulls|Skulls]] in the ''Halo'' games have neural interfaces.
*The [[skull]]s in the ''Halo'' games have neural interfaces.


==Gallery==
==Gallery==

Revision as of 08:25, August 23, 2011

The neural interface on the back of a human skull.

The neural interface is a type of technology used by the UNSC.[1]

Functions

The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's heads-up display and friendly fire is less likely.[1]

The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.[1]

Ship commanders receive command neural interfaces, while the SPARTAN-IIs have received the more specialized "SPARTAN neural interface".

Trivia

  • The skulls in the Halo games have neural interfaces.

Gallery

Sources

  1. ^ a b c Halo: The Fall of Reach, page 118