KFA-2 x2: Difference between revisions

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{{Era|H1|TF|FS|HW|}}
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[[Image:KFA2x2.png|right|thumb|The KFA-2 x2, mounted on an M6D]]
[[File:KFA2x2.png|right|thumb|The KFA-2 x2, mounted on an M6D]]
The '''KFA-2 x2'''<ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol '''Bungie.net''': ''M6G Personal Defense Weapon System'']</ref> is a [[UNSC]] scope used on the [[M6B]], [[M6D]], [[M6F Handgun|M6F]] and [[M6H Handgun|M6H]]<ref>[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''M6C/SOCOM'']</ref> pistol sidearms but not on any the other weapons in the [[M6 Series]].


The '''KFA-2 x2'''<ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol Bungie.net's UNSC Weaponry update]</ref> is a [[UNSC]] scope used on the [[M6B]], [[M6D]], [[M6F Handgun|M6F]] and [[M6H Handgun|M6H]]<ref>[http://www.bungie.net/projects/odst/guide.aspx]</ref> pistol sidearms but not on any the other weapons in the [[M6 Series]]. It is a 2x magnification, smart-linked scope that relays visual data directly into the user's HUD ([[Heads Up Display]]), and possibly functions like a small camera. This stands in contrast to normal optical scopes such as the one featured on the [[BR55 Battle Rifle]], whereby the user have the ability to look into the scope, but the latter can also relay the visual data directly to the users HUD. Infantry and other military personal that do not wear a helmet with a visor or an eyepiece, has this HUD interface overlaid their normal sight via their [[Neural Interface|Standard or Command Neural Interface]]. This scope was only featured in ''[[Halo:CE]]'', and was absent in the other two sequels. The reason for this was because Bungie decided that the pistol behaved more like a rifle with the scope.
==Description==
==Efficiency==
The KFA-2 x2 is a 2x magnification, smart-linked scope that relays visual data directly into the user's [[Heads Up Display|HUD]]. This stands in contrast to normal optical scopes such as the one featured on the [[BR55 Battle Rifle]], whereby the user have the ability to look into the scope, but the latter can also relay the visual data directly to the users HUD. Infantry and other military personal that do not wear a helmet with a visor or an eyepiece, has this HUD interface overlaid their normal sight via their [[Neural Interface|Standard or Command Neural Interface]]. This scope was only featured in ''[[Halo:Combat Evolved]]'' and ''[[Halo: Reach]]'', and was absent in the other two sequels. The reason for this was because Bungie decided that the pistol behaved more like a rifle with the scope.
Because of its ability to engage enemies from a distance, the KFA-2 is quite possibly the entire reason for the [[M6|M6D]]'s legendary performance as a powerful weapon, as the M6C has about the same power as the M6D.


==Trivia ==
==Trivia ==
 
*Because of this sight, [[Robert McLees]] commented that ''Halo:Combat Evolved'' players used the [[M6D]] more of a semi-auto rifle than a handgun. This led to the [[M6C]] replacing the M6D in ''[[Halo 2]]''.{{fact}}
*Because of this sight, [[Robert McLees]] commented that [[Halo:CE]] players used the [[M6D]] more of a semi-auto rifle than a handgun. This led to the [[M6C]] replacing the [[M6D]] in [[Halo 2]].
*The [[M6C/SOCOM]] featured in ''[[Halo 3: ODST]]'' uses a similar smart-linked scope, the [[VnSLS/V 6E]], which has a 4x zoom, rather than 2x as with the KFA-2.
 
*The [[M6C/SOCOM]] featured in [[Halo 3: ODST]] uses a similar smart-linked scope, the [[VnSLS/V 6E]], which has a 4x zoom, rather than 2x as with the KFA-2.
*The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope.
*The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope.


==Sources==
==Sources==
<references/>


<references/>
[[Category:UNSC]]
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 11:29, May 16, 2010

Template:Ratings

The KFA-2 x2, mounted on an M6D

The KFA-2 x2[1] is a UNSC scope used on the M6B, M6D, M6F and M6H[2] pistol sidearms but not on any the other weapons in the M6 Series.

Description

The KFA-2 x2 is a 2x magnification, smart-linked scope that relays visual data directly into the user's HUD. This stands in contrast to normal optical scopes such as the one featured on the BR55 Battle Rifle, whereby the user have the ability to look into the scope, but the latter can also relay the visual data directly to the users HUD. Infantry and other military personal that do not wear a helmet with a visor or an eyepiece, has this HUD interface overlaid their normal sight via their Standard or Command Neural Interface. This scope was only featured in Halo:Combat Evolved and Halo: Reach, and was absent in the other two sequels. The reason for this was because Bungie decided that the pistol behaved more like a rifle with the scope.

Trivia

  • Because of this sight, Robert McLees commented that Halo:Combat Evolved players used the M6D more of a semi-auto rifle than a handgun. This led to the M6C replacing the M6D in Halo 2.Template:Fact
  • The M6C/SOCOM featured in Halo 3: ODST uses a similar smart-linked scope, the VnSLS/V 6E, which has a 4x zoom, rather than 2x as with the KFA-2.
  • The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope.

Sources