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{{Status|RealWorld}}
{{Status|RealWorld}}
[[File:Issac Hannaford.jpg|thumb|300px|Isaac Hannaford in ''[[Halo 3]]'' [[ViDoc]] [[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]]]]
[[File:Issac Hannaford.jpg|thumb|300px|Isaac Hannaford in ''[[Halo 3]]'' [[ViDoc]] [[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]]]]
'''Isaac Hannaford''', aka '''Rhizus''', is an art director at Endeavor One, a Seattle-based game development studio.{{Ref/Site|Id=LinkedIn|URL=https://www.linkedin.com/in/isaac-hannaford-215bb01/|Site=LinkedIn|Page=Isaac Hannaford|D=08|M=09|Y=2021}} Previously, he was a lead concept artist at [[Bungie]] and a freelance illustrator. He was responsible in particular for creating a significant number of environmental, equipment and character designs for ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''; examples include ''Reach''<nowiki>'</nowiki>s revamped [[MJOLNIR Mark V]] armor, the look of [[UNSC Army]] troopers and the [[Sabre]] fighter craft.<ref>[http://www.isaachannaford.com/ Isaac Hannaford's personal blog]</ref> He has also worked on some of the cover illustrations of the ''Halo'' novels and comics, including those of ''[[Halo: Ghosts of Onyx]]'', ''[[Halo: Contact Harvest]]'', ''[[Halo: The Cole Protocol]]'', ''[[Halo: New Blood]]'',<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-bam-said-the-lady '''Halo Waypoint''': ''Canon Fodder - Bam, said the lady'']</ref> and ''[[Halo: Bad Blood]]'', as well as ''[[Halo: Escalation]]'' Issues [[Halo: Escalation Issue 20|#20]], [[Halo: Escalation Issue 21|#21]], and [[Halo: Escalation Issue 22|#22]] alongside Library Edition #2.<ref name="HE22">[http://www.darkhorse.com/Comics/26-635/Halo-Escalation-22 '''Dark Horse Comics:''' ''Halo: Escalation #22'']</ref> He also contributed several pages of artwork for ''[[Halo Mythos]]'', namely those covering the first years of the post-[[Covenant War]] era,<ref>'''[[Halo Mythos]]'''</ref> as well as ''[[Halo: Warfleet]]''.<ref>[http://www.bloomsbury.com/us/halo-warfleet-9781681196633/ '''Bloomsbury''' - ''Halo Warfleet'']</ref> In addition, he has created the theme illustrations for several of the [[Halo Legendary Crate]]s. He is also responsible for the cover art of [[Halo: The Complete Video Collection]].<ref>[https://www.artstation.com/artwork/qlVyD '''Artstation''' - HALO: the complete video collection cover]</ref> More recently, he has worked on ''[[Halo: Outpost Discovery]]'', ''[[Halo Infinite]]'',<ref>[https://www.halowaypoint.com/en-us/news/despite-distance '''Halo Waypoint''': ''Canon Fodder - Despite Distance'']</ref> and the ''[[Halo Encyclopedia (2022 edition)]]''.{{Ref/Reuse|Enc22Tweet}}
'''Isaac Hannaford''', aka '''Rhizus''', is an art director at Endeavor One, a Seattle-based game development studio.{{Ref/Site|Id=LinkedIn|URL=https://www.linkedin.com/in/isaac-hannaford-215bb01/|Site=LinkedIn|Page=Isaac Hannaford|D=08|M=09|Y=2021}} Previously, he was a lead concept artist at [[Bungie]] and a freelance illustrator. He was responsible in particular for creating a significant number of environmental, equipment and character designs for ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''; examples include ''Reach''<nowiki>'</nowiki>s revamped [[MJOLNIR Mark V]] armor, the look of [[UNSC Army]] troopers and the [[Sabre]] fighter craft.<ref>[http://www.isaachannaford.com/ Isaac Hannaford's personal blog]</ref> He has also worked on some of the cover illustrations of the ''Halo'' novels and comics, including those of ''[[Halo: Ghosts of Onyx]]'', ''[[Halo: Contact Harvest]]'', ''[[Halo: The Cole Protocol]]'', ''[[Halo: New Blood]]'',<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-bam-said-the-lady '''Halo Waypoint''': ''Canon Fodder - Bam, said the lady'']</ref> and ''[[Halo: Bad Blood]]'', as well as ''[[Halo: Escalation]]'' Issues [[Halo: Escalation Issue 20|#20]], [[Halo: Escalation Issue 21|#21]], and [[Halo: Escalation Issue 22|#22]] alongside Library Edition #2.<ref name="HE22">[http://www.darkhorse.com/Comics/26-635/Halo-Escalation-22 '''Dark Horse Comics:''' ''Halo: Escalation #22'']</ref> He also contributed several pages of artwork for ''[[Halo Mythos]]'', namely those covering the first years of the post-[[Human-Covenant War]] era,<ref>'''[[Halo Mythos]]'''</ref> as well as ''[[Halo: Warfleet]]''.<ref>[http://www.bloomsbury.com/us/halo-warfleet-9781681196633/ '''Bloomsbury''' - ''Halo Warfleet'']</ref> In addition, he has created the theme illustrations for several of the [[Halo Legendary Crate]]s. He is also responsible for the cover art of [[Halo: The Complete Video Collection]].<ref>[https://www.artstation.com/artwork/qlVyD '''Artstation''' - HALO: the complete video collection cover]</ref> More recently, he has worked on ''[[Halo: Outpost Discovery]]'', ''[[Halo Infinite]]'',<ref>[https://www.halowaypoint.com/en-us/news/despite-distance '''Halo Waypoint''': ''Canon Fodder - Despite Distance'']</ref> and the ''[[Halo Encyclopedia (2022 edition)]]''.{{Ref/Reuse|Enc22Tweet}}


==Contributions to ''Halo''==
==Contributions to ''Halo''==
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File:HINF MarkVII Concept.jpg|Concept art of [[MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII]] in ''Halo Infinite''.
File:HINF MarkVII Concept.jpg|Concept art of [[MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII]] in ''Halo Infinite''.
File:IH ChiefPromoArt.png|Promotional artwork made for a conference.
File:IH ChiefPromoArt.png|Promotional artwork made for a conference.
File:HOut CoverArt.jpg|The cover of ''[[Halo: Outcasts]]''.
</gallery>
</gallery>


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File:HM EscapeFromOnyx3.png|A scene from ''[[Halo: Glasslands]]'' illustrated for ''Halo Mythos''.
File:HM EscapeFromOnyx3.png|A scene from ''[[Halo: Glasslands]]'' illustrated for ''Halo Mythos''.
File:HM-K5-2.JPG|A depiction of [[Kilo-Five]] in ''Halo Mythos''.
File:HM-K5-2.JPG|A depiction of [[Kilo-Five]] in ''Halo Mythos''.
File:HM-BloodingYears.jpg|A depiction of the [[Blooding Years]] in ''Halo Mythos''.
File:HM - SOI.jpg|A scene from ''[[Halo: Shadow of Intent]]'' illustrated for ''[[Halo Mythos]]''.
File:HM - SOI.jpg|A scene from ''[[Halo: Shadow of Intent]]'' illustrated for ''[[Halo Mythos]]''.
File:HM-FarStorm.jpg|A scene from ''[[Halo: Hunters in the Dark]]'' illustrated for ''Halo Mythos''.
File:HM-FarStorm.jpg|A scene from ''[[Halo: Hunters in the Dark]]'' illustrated for ''Halo Mythos''.

Latest revision as of 09:02, March 9, 2024

Isaac Hannaford in Halo 3 ViDoc Et Tu, Brute?

Isaac Hannaford, aka Rhizus, is an art director at Endeavor One, a Seattle-based game development studio.[1] Previously, he was a lead concept artist at Bungie and a freelance illustrator. He was responsible in particular for creating a significant number of environmental, equipment and character designs for Halo 3, Halo 3: ODST and Halo: Reach; examples include Reach's revamped MJOLNIR Mark V armor, the look of UNSC Army troopers and the Sabre fighter craft.[2] He has also worked on some of the cover illustrations of the Halo novels and comics, including those of Halo: Ghosts of Onyx, Halo: Contact Harvest, Halo: The Cole Protocol, Halo: New Blood,[3] and Halo: Bad Blood, as well as Halo: Escalation Issues #20, #21, and #22 alongside Library Edition #2.[4] He also contributed several pages of artwork for Halo Mythos, namely those covering the first years of the post-Human-Covenant War era,[5] as well as Halo: Warfleet.[6] In addition, he has created the theme illustrations for several of the Halo Legendary Crates. He is also responsible for the cover art of Halo: The Complete Video Collection.[7] More recently, he has worked on Halo: Outpost Discovery, Halo Infinite,[8] and the Halo Encyclopedia (2022 edition).[9]

Contributions to Halo[edit]

Gallery[edit]

Electronic Gaming Monthly cover art[edit]

Halo Legendary Crates artwork[edit]

Halo Mythos[edit]

Sources[edit]

External links[edit]