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Forerunner Spire of Healing: Difference between revisions

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{{Era|Forerunner|HCW}}
{{Era|Forerunner|HCW}}
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[[File:Fr concepts 1.jpg|300px|thumb|Concept art of the Spire.]]
The '''Forerunner Spire of Healing''', found in ''[[Halo Wars]]'', heals any friendly units nearby for the player who controls it in the multiplayer levels [[Frozen Valley]] and [[Barrens]].
The '''Forerunner Spire of Healing''' is a [[Forerunner]] structure that heals units in ''[[Halo Wars]]''.<ref name="fz">'''Halo Wars''', Skirmish map ''[[Frozen Valley]]''</ref><ref name="b">'''Halo Wars''', Skirmish map ''[[Barrens]]''</ref>


==Tactics==
==Overview==
It is recommended for the player to secure the structure at the beginning of the level. If secured, it will ease the player's need of new units as the structure will constantly heal the unit if attacked. Additionally, it will also save a UNSC leader's [[Heal and Repair]] power, and the need to create an [[Huragok|Engineer]].
The Spire is quite similar to a [[beam emitter]], with a central firing mechanism, but with a circular mark on the ground it is stationed on. When approached by wounded or damaged units, the Spire discharges a beam while the ground circular mark brightens, healing the said units. Its healing powers is of unknown origin.<ref name="fz"/><ref name="b"/>
 
==Gameplay==
The Forerunner Spire of Healing is available in the [[Skirmish]] maps ''[[Frozen Valley]]'' and ''[[Barrens]]''. It is recommended for the player to secure the structure at the beginning of the level. If secured, it will ease the player's need of new units as the structure will constantly heal the unit if attacked. Additionally, it will also save a UNSC leader's [[Heal and Repair]] power, and the need to create an [[Huragok|Engineer]].


It is still advisable to create an Engineer however, as it can be used to heal other units on the battlefield, allowing for a multi-front attack. It is best to leave a contingent of two [[M808B Main Battle Tank|Scorpions]] or three [[Type-26 Assault Gun Carriage|Wraiths]] to defend it, adding more units as the battle progresses. It can also be used as a launching point for attacks, as it is in the middle of the map and all units will be at full health.
It is still advisable to create an Engineer however, as it can be used to heal other units on the battlefield, allowing for a multi-front attack. It is best to leave a contingent of two [[M808B Main Battle Tank|Scorpions]] or three [[Type-26 Assault Gun Carriage|Wraiths]] to defend it, adding more units as the battle progresses. It can also be used as a launching point for attacks, as it is in the middle of the map and all units will be at full health.


There will also be enemy units trying to heal themselves, so holding this spot is crucial for a victory. There are also allies who will need to use this space occasionally, so it is best to move your units to the side to allow your ally to utilize this hook.
There will also be enemy units trying to heal themselves, so holding this spot is crucial for a victory. There are also allies who will need to use this space occasionally, so it is best for the player to move their units to the side to allow their ally to utilize this advantage.
 
==List of appearances==
*''[[Halo Wars]]'' {{1st}}
 
==Sources==
<references/>
 
{{Forerunner}}
 
[[Category:Forerunner buildings]]
[[Category:Forerunner buildings]]

Revision as of 22:41, April 19, 2012

File:Fr concepts 1.jpg
Concept art of the Spire.

The Forerunner Spire of Healing is a Forerunner structure that heals units in Halo Wars.[1][2]

Overview

The Spire is quite similar to a beam emitter, with a central firing mechanism, but with a circular mark on the ground it is stationed on. When approached by wounded or damaged units, the Spire discharges a beam while the ground circular mark brightens, healing the said units. Its healing powers is of unknown origin.[1][2]

Gameplay

The Forerunner Spire of Healing is available in the Skirmish maps Frozen Valley and Barrens. It is recommended for the player to secure the structure at the beginning of the level. If secured, it will ease the player's need of new units as the structure will constantly heal the unit if attacked. Additionally, it will also save a UNSC leader's Heal and Repair power, and the need to create an Engineer.

It is still advisable to create an Engineer however, as it can be used to heal other units on the battlefield, allowing for a multi-front attack. It is best to leave a contingent of two Scorpions or three Wraiths to defend it, adding more units as the battle progresses. It can also be used as a launching point for attacks, as it is in the middle of the map and all units will be at full health.

There will also be enemy units trying to heal themselves, so holding this spot is crucial for a victory. There are also allies who will need to use this space occasionally, so it is best for the player to move their units to the side to allow their ally to utilize this advantage.

List of appearances

Sources

  1. ^ a b Halo Wars, Skirmish map Frozen Valley
  2. ^ a b Halo Wars, Skirmish map Barrens