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Deutoros-pattern Scarab: Difference between revisions

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{{Era|HCW|Post}}
{{Center|''Were you looking for the [[Type-29 Scarab|Super Scarab]] in Halo Wars, the [[Scarab (level)|level]] in Halo Wars?, or the [[Type-36 Scarab]]''?}}
{{Vehicle Infobox
|name=Type-47 Ultra-Heavy Assault Platform
|image=[[File:HaloReach-Scarab-Angle.png|300px]]
|manufacturer=[[Assembly Forges]]<ref name="HVG">'''[[Halo: The Essential Visual Guide]]''', ''page 163''</ref>
|line=[[Excavator]] tier-four<ref name="universe">[https://www.halowaypoint.com/en-us/universe/vehicles/scarab '''Halo Waypoint''': ''Scarab'']</ref>
|model=Type-47<ref name="HVG"/>
|cost=
|length={{Convert|48.6|m|ft|sp=us}}<ref name="universe"/><ref name="ENC254">'''[[Halo Encyclopedia]]''', ''page 254-255'' (2011)</ref> {{C|Deutoros model}}
|width={{Convert|48.3|m|ft|sp=us}}<ref name="universe"/> {{C|Deutoros model}}
|height=*{{Convert|49.6|m|ft|sp=us}}<ref name="size">[http://halo.bungie.org/misc/sloftus_scalecomparison/1280h.html?display=cov_a '''halo.bungie.org''': ''Determining the Real Sizes of Objects in Halo - Update'']</ref> {{C|Protos model}}
*{{Convert|38.7|m|ft|sp=us}}<ref name="universe"/> {{C|Deutoros model}}
|mass={{Convert|171.8|MT}}<ref name="universe"/>
|max speed={{Convert|76|km/h|mph}}<ref name="universe"/>
|engine=
|hull=
|armament=*One [[focus cannon]]<ref name="HVG"/><ref name="universe"/>
*[[Heavy plasma cannon]]s<ref name="HVG"/><ref name="universe"/>
*Three [[Type-52 plasma cannon|T-52 DESW]]s<ref name="HVG"/> {{C|Deutoros model}}
|crew=One supervisor, [[Lekgolo]] operators<ref name="HVG"/><ref name="universe"/>
|complement=12–50 security personnel<ref name="HVG"/><ref name="universe"/><ref name="ENC254"/>
|consumables=
|othersystems=Onboard reactor<ref name="goo209">'''[[Halo: Ghosts of Onyx]]''', ''page 306''</ref>
|firstuse-title=In service
|firstuse=*[[Human-Covenant War]]
*[[Great Schism]]
|role=*Heavy assault platform<ref name="ENC254"/>
*Deep excavation<ref name="ENC254"/>
*Mobile command base<ref name="ENC254"/>
|affiliation=[[Covenant]]<ref name="ENC254"/><br>[[Joyous Exultation Covenant]]<ref>'''Halo: Ghosts of Onyx''', ''page 240''</ref><br>[[Banished]]}}
{{Quote|We've all run the [[War Games|simulations]]. They're tough, but they ain't invincible!|[[Sergeant Major]] [[Avery Johnson]]<ref name="Metropolis">'''[[Halo 2]]''', campaign level ''[[Metropolis]]''</ref>}}
 
The '''Type-47 Ultra-Heavy Assault Platform''' ('''T-47 UHAP'''),<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 '''Halo Waypoint:''' ''Scarab''] (defunct, backup on [https://web.archive.org/web/20110314221141/http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 Archive.org])</ref> more commonly known as the '''Scarab''', is a large, heavily armored, all-terrain, quadrupedal walker. Classified as a tier-four [[Excavator]], the Type-47 Scarab was employed by the [[Covenant]] as a [[Wikipedia:siegeworks|siegeworks]] ultra-heavy artillery assault platform.<ref name="universe"/>
 
Originally designed strictly for mining operations and deep excavations on widely varied terrain,<ref name="HVG"/><ref name="Waypoint"/> the Scarab has since been repurposed for combat.<ref name="ENC254"/> The walker is used to attack heavily defended structures and emplacements and to provide nearly-unstoppable combat support for Covenant ground forces. A heavily-fortified and dexterous mobile platform that boasts impressive levels of firepower, the Scarab is known for striking fear into its opponents.<ref name="Waypoint"/>
 
==Specifications==
===Design details===
{{Quote|It's a tank the size of a building that walks around on four legs bent like a spider's, and it bristles with enough weaponry to qualify as a mobile demolition platform.|[[Spartan (branch)|Spartan]] [[Edward Buck]], referring to a Type-47 Scarab<ref name="nb68">'''[[Halo: New Blood]]''', ''page 68'' (Google Play edition)</ref>}}
[[File:Lekgolo-scarab.jpg|thumb|200px|left|Exposed Lekgolo in a Deutoros Scarab's core.]]
At least two models of the Scarab exist: the Deutoros and the Protos.<ref name="universe"/> Both models are extremely powerful, possessing potent armament and armor. The body of a Scarab features an interior bay and command center, where many of the vehicle's essential functionaries are accessible. An infantry platform that surrounds the enclosed bay allows the defensive personnel of the Scarab to fire upon hostiles from above or eliminate other threats.<ref name="HVG"/><ref name="Waypoint"/> The Scarab is powered by an onboard reactor.<ref name="goo209"/> Although the Scarab appears to be a traditional vehicle, it is actually a bio-mechanical construct that makes extensive use of [[Lekgolo]].<ref name="HVG"/> Colonies of Lekgolo worms are bound together with the vehicle's control systems, though the gestalt is seldom given complete control of the entire Scarab; the Lekgolo meta-colonies that inhabit Scarabs are often populated by particularly unruly Lekgolo individuals that can not be trusted with total control over the vehicle without causing undesired chaos.<ref name="universe"/> A central power junction located inside the Scarab's interior bay is one of the only locations on the walker where the Lekgolo are exposed.<ref name="Waypoint"/> Due to the Scarab's reliance on the Lekgolo and their ability to operate independently, the weapons platform was never truly categorized as a vehicle by the [[Covenant]]. The Scarab was classified as a single, ultra-heavy infantry<ref name="HVG"/> by the Covenant,<ref name="universe"/> which is more accurate than the [[United Nations Space Command]]'s formal designation.<ref name="HVG"/> The chassis of the Scarab is built in specialized, cavernous assemblies, such as the [[Assembly Forges]] on the now-destroyed Covenant capital city of ''[[High Charity]]''. At these facilities, Lekgolo are fused into the carapace and appendages,<ref name="Waypoint"/> and bound to the control systems.<ref name="universe"/> Like many vehicles, the Scarab is modularly crafted on an assembly line, where its various pieces are combined then activated.<ref name="Waypoint"/>
 
Scarabs are not without their weaknesses. A Deutoros Scarab will be temporarily stalled if its legs sustain enough damage,<ref name="nb68"/> causing the walker lower into a crouch-like position and allowing a would-be [[Boarding|boarder]] to jump into the vehicle's troop bay. Despite its prodigious firepower, the Scarab is highly vulnerable to being boarded. The central power junction is protected only by the vehicle's external armor and the exposed Lekgolo are susceptible to weapon fire,<ref name="HVG"/> so attacking the junction is relatively easy once a hostile boards the craft. Once the core is destroyed, the Lekgolo gestalt's tissue tears and a chain reaction will occur, which will quickly destroy the craft.<ref name="Waypoint"/> On the Protos Scarab, an [[Energy shielding|energy shield]] can be produced in front of the corridor leading to the cockpit in order to hamper boarding actions.<ref name="TGJ">'''Halo 2''', campaign level ''[[The Great Journey]]''</ref>
 
===Mobility===
[[File:Scarab deployment.jpg|thumb|250px|A Scarab slowing itself from its low-orbital deployment on Installation 00.]]
Unlike most vehicles deployed by the Covenant, the Scarab does not employ [[Anti-gravity technology|anti-gravity propulsion]] to move; it instead uses a quadrupedal "leg" assembly for locomotion. These jointed legs are very powerful, capable of crushing vehicles ranging from civilian cargo trucks to [[M808B Scorpion]] tanks;<ref name="Metropolis"/> they are strong enough to even withstand the shock of low-orbital drop.<ref name="The Covenant">'''[[Halo 3]]''', campaign level ''[[The Covenant (level)|The Covenant]]''</ref><ref name="TPoA">'''[[Halo: Reach]]''', campaign level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''</ref> Scarabs are equipped with several underside thrusters that allow the vehicle to slow its descent during its initial deployment.<ref name="The Covenant"/> The Scarab can move at a relatively fast speed, with a maximum speed at 76 kilometres per hour (47 miles per hour).<ref name="universe"/>
 
The articulated legs and the spiked "feet" of a Scarab allow the vehicle to sturdily grip the ground, climb over obstacles, and even kneel down.<ref name="ENC254"/> The legs are also very nimble, affording the Scarab a surprising degree of maneuverability; for example, the Deutoros Scarab can mantle inclines in excess of forty-five degrees<ref name="Highway">'''[[Halo 3: ODST]]''', campaign level ''[[Coastal Highway]]''</ref> and can attempt to right itself if it is knocked off balance.<ref name="TPoA"/> The Scarab is capable of carrying out excavations and assaults in varied terrains and rough environments.<ref name="HVG"/><ref name="Waypoint"/> The Deutoros Scarab, and possibly the Protos as well, is capable of operating underwater, if only for brief periods.<ref name="Highway"/>
 
===Crew and complement===
The Type-47 Scarab is occasionally used as a mobile command base, and rarely as a large-scale troop transport vehicle.<ref name="ENC254"/> An officer of the [[Covenant military]] serves as a supervisor and "[[pilot]]" aboard a Scarab. Rather than steer the walker, the Scarab's supervisor "guides" the direction of the machine and occasionally directs the artillery when needed; a Scarab's Lekgolo complement manage and carry out most of the walker's functions and processes.<ref name="Waypoint"/> The supervisor often operates the Scarab's weaponry when precision is needed, as the Lekgolo have no fine control over the armaments.<ref name="universe"/>
 
As Scarabs were too valuable to operate without support, the Covenant fielded the walkers with a standard crew of one supervisor and twelve defenders when deployed in the field.<ref name="universe"/> The accompanying infantry and supervisory personnel aboard a Scarab serve to prevent boarders from destroying the vehicle from within or from attempting to seize the walker for themselves. A Scarab could hold as little as five security personnel,<ref name="Waypoint"/> or as many as fifty aboard its infantry platform.<ref name="ENC254"/> However, twelve was generally the standard amount of defensive personnel stationed aboard a walker to allow reasonable combat efficiency on the platform.<ref name="Waypoint"/> The security personnel aboard a Scarab were additionally charged with eliminating any hostiles that were able to survive the vehicle's bombardment of a location.<ref name="ENC254"/> The security personnel of Scarabs typically consisted of [[lance]]s of [[Unggoy]] and [[Kig-Yar]], as well as some [[Jiralhanae]] and [[Sangheili]].<ref name="h2">'''Halo 2'''</ref><ref name="h3">'''Halo 3'''</ref>
 
===Armaments===
[[File:H2A - Scarab cannon.jpg|thumb|250px|left|A Scarab preparing to fire its focus cannon.]]
The primary armament of a Scarab is an ultra-heavy [[focus cannon]] mounted on the "head" at the front of the platform.<ref name="HVG"/> The focus cannon is typically affixed to the Scarab's prow during its assembly towards the end of the vehicle's production.<ref name="Waypoint"/> The weapon fires a stream of superheated [[plasma]], capable of decimating nearly any infantry or vehicle in its path. The focus cannon is a nearly [[capital ship]]-scale [[energy projector]] capable of both mass destruction or delicate stratigraphic excavation depending on the weapon's tuning and the operator's expertise.<ref name="universe"/> The cannon is capable of melting through five feet of concrete, with one Scarab having enough firepower to level a small city.<ref name="ENC254"/> In both the Protos and Deutoros designs, the cannon is housed in a cradle that is protected by flaps, which open before firing. The focus cannon has a relatively low rate of fire and is typically discharged in brief bursts. As the weapon is fired, it releases a green-glowing liquid, which may be coolant. The effective range of the focus cannon is rather short,<ref name="h2"/><ref name="h3"/> being about 650 meters, and the blast can easily be evaded at a distance, but Scarabs have exceptional target-spotting capabilities.<ref name="The Covenant"/><ref group="note">On the ''Halo 3'' "The Covenant", even if the player glitches out of the invisible barriers with a Hornet and flies until he or she can barely see a Scarab, it will still shoot at them.</ref> The ultra-heavy focus cannon is useful for uncovering artifacts during excavation operations.<ref name="Waypoint"/>
 
The Scarab's focus cannon is bolstered by secondary armament that rests atop the carapace's stern.<ref name="HVG"/> While the Protos and the Deutoros both use a focus cannon as their primary weapon, their secondary and tertiary armaments differ. Both models are equipped with secondary ultra-[[heavy plasma cannon]]s which serve primarily as anti-aircraft weapons, and have a greater effective range than the focus cannon. The Protos Scarab carries two suspensor-mounted heavy plasma repeaters,<ref name="universe"/> while the Deutoros carries a single spine-mounted cannon. The plasma cannon on a Protos model can only fire peripherally, while the cannon on a Deutoros Scarab can rotate 360° and fire.<ref name="ENC254"/> Some Scarabs lack the heavy plasma cannon completely and were outfitted with communication and proselytization arrays instead. The significance of this fitting is unknown and their role in Covenant military operations is currently being researched by the UNSC's [[Office of Naval Intelligence]].<ref name="universe"/>
 
Additionally, the Deutoros Scarab carries three mounted [[Type-52 plasma cannon]]s.<ref name="Waypoint"/> These are used primarily in an anti-infantry role<ref name="ENC254"/> but are also effective against light vehicles and, to a lesser extent, light aircraft such as [[AV-14 Hornet]]s. The Scarab's crew also use these weapons to repel boarders and to provide covering fire; however, if one of these plasma cannons is captured, it can be used to deadly effect against the crew and the platform's core.<ref name="HVG"/><ref name="universe"/>
 
==Variants==
===Type-47A 'Protos' model===
[[File:H2A ScarabTransparent.png|thumb|right|200px|A Protos model Scarab.]]
{{Quote|It blew right through us. 50-cal, rockets... didn't do a thing.|An unidentified [[UNSC Marine]]<ref name="Metropolis"/>}}
The '''Type-47A Scarab''', or the "'''Protos'''", is of unknown origins, even to the [[Covenant]] forces that were issued them. The Protos model is roughly fifty meters tall, dwarfing the Deutoros design.<ref name="universe"/> The Protos is considerably larger and more heavily armored, capable of withstanding [[M512 smooth-bore high-velocity cannon|90mm shells]], [[M19 surface-to-surface missile]]s, [[12.7x99mm Armor-Piercing|.50 caliber rounds]], and [[Anvil-II air-to-surface missile]]s. The Protos variant is also capable of carrying a larger complement of defenders to protect itself from boarders.<ref name="Metropolis"/> An [[Energy shielding|energy field]] can be deployed in the access corridor to prevent boarders from reaching the cockpit and damaging the power junction.<ref name="TGJ"/> The Protos Scarab features two separate [[heavy plasma cannon|heavy plasma repeaters]] optimized for anti-aerospace use, rather than a single large plasma cannon like the Deutoros model.<ref name="universe"/>
 
Covenant forces almost never used the Protos Scarabs for direct combat and during the [[Human-Covenant War]], the Protos Scarab was deployed much less extensively than its Deutoros counterpart. Later analysis of Covenant records confirmed that the Protos Scarab was classed as a specialized artifact-retrieval vehicle that is equipped with a fine-tunable [[focus cannon]] and specialized sensor arrays. These features were rarely observed by [[human]] forces, as Protos Scarabs quickly burned their way through [[UNSC]] defenses.<ref name="universe"/>
{{Clear}}
 
===Type-47B 'Deutoros' model===
[[File:HReach-T47ScarabUHAP.png|thumb|200px|A Deutoros model Scarab.]]
{{Quote|Pro tip: Shoot them in the legs first. And it's okay to cheer when you blow one of them up. You deserve it.|Spartan Edward Buck, offering advice on how to destroy a Deutoros Scarab<ref name="nb68"/>}}
The '''Type-47B Scarab''', or the "'''Deutoros'''", being much more common than its larger counterpart, was deployed frequently during the Human-Covenant War. The Deutoros's impressive maneuverability and firepower, as well as its ability to be fielded in relatively large numbers, made it a deadly threat to United Nations Space Command forces.<ref name="universe"/> The Deutoros Scarab variant is shorter, wider, and has a more bulbous focus cannon in comparison to the Protos variant.<ref name="ENC254"/>
 
Colloquially known as the "V.2" variation, the Deutoros Scarab is armed with only a single heavy plasma cannon which is capable of rotating 360° and firing, unlike the dual plasma repeaters of the Protos variant. In addition, the Deutoros Scarab has three anti-infantry [[Type-52 plasma cannon|plasma cannons]].<ref name="ENC254"/> Its "knees" may buckle under persistent fire, and small aircraft—such as the [[AV-14 Hornet]]—can deploy troops onto the deck with relative ease.<ref name="The Covenant"/> It is likely that the Deutoros also has conventional controls, as it can be piloted by humans just as its larger Protos brethren can be.<ref name="hw beach">'''[[Halo Wars]]''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref>
{{Clear}}
 
==Operational history==
{{Quote|You may find this hard to believe, but most people find Scarabs to be rather unsettling.|[[Cortana]] to [[John-117]], during the [[Battle of Mombasa]]<ref>'''[[Halo Evolutions]]''', "[[Palace Hotel]]", ''page 348''</ref>}}
[[File:ScarabNoble.jpg|thumb|250px|left|A Scarab under attack during the Fall of Reach.]]
Despite being encountered as early as [[2527]] and officially observed in [[2529]], the [[United Nations Space Command]] did not catalog the Protos and Deutoros Scarabs until [[2547]].<ref name="universe"/> During the [[Battle of Shield World 0459]] the Covenant deployed Type-47B Scarabs in efforts to stop not only the crew of the {{UNSCShip|Spirit of Fire}}, but also the [[Flood]] and [[Sentinel]]s that inhabited the [[shield world]].<ref name="hw beach"/> Type-47 Scarabs were rarely employed by the Covenant during the sieges on the [[Outer Colonies]], though the Type-47 saw increased field deployment in in large numbers near the end of the [[Human-Covenant War]] to crush UNSC fortifications on well-defended [[Inner Colonies|Inner Colony]] worlds.<ref name="universe"/> Unprecedented numbers of Type-47B Scarabs were used by the Covenant during the [[Fall of Reach]],<ref name="universe"/> with several Type-47B Scarabs being deployed during the [[Battle of Aszod]].<ref name="TPoA"/> After discovering the [[Menachite Forerunner complex|Forerunner ruins]] under [[Menachite Mountain]] on [[Reach]], the Covenant attempted to use several Scarabs to dig deep into the mountain's caverns. However, the walkers were destroyed by [[Type-26 Wraith]]s manned by [[Spartan-II]]s.<ref>'''[[Halo: First Strike]]''', ''pages 142-143'' (2011)</ref>
 
When the [[Prophet of Regret|High Prophet of Regret]] [[Battle of Earth|invaded]] [[Earth]], he deployed at least five Type-47 Scarabs to [[Mombasa]], [[Africa]].<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-scarab-tactics '''Halo Waypoint''': ''Canon Fodder - Scarab Tactics'']</ref> Two Scarabs were placed in [[New Mombasa]], while another three were deployed in [[Old Mombasa]]. One of the Scarabs in New Mombasa was apparently charged with destroying the [[Mombasa Tether]],<ref>'''Halo Evolutions''', "Palace Hotel", ''page 363''</ref> though [[John-117]] managed to board and destroy the walker just minutes before ''[[Solemn Penance]]'' jumped into [[slipstream space]].<ref name="Metropolis"/> Shortly after, the {{UNSCShip|Brasidas}} managed to disable another T-47A in the city with its [[MAC]]. A nearby detachment of UNSC Marines promptly engaged the surviving Covenant forces in an attempt to recover the Scarab for themselves.<ref name="mombasa waypoint">[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref> When the [[Prophet of Truth|High Prophet of Truth]]'s [[Jiralhanae]]-led reinforcements arrived shortly after ''Solemn Penance''<nowiki>'s</nowiki> retreat, multiple T-47B Scarabs were deployed around Mombasa.<ref name="Highway"/> During the [[Battle of Havana]] on Earth, Spartan-II [[Blue Team]] destroyed a T-47A Scarab.<ref>'''Halo: Ghosts of Onyx''', ''pages 206-209''</ref> Another Scarab was deployed during the [[Battle of Onyx]].<ref>'''Halo: Ghosts of Onyx''', ''page 306''</ref>
 
During the [[Battle of Installation 05]], Sergeant Major [[Avery Johnson]] piloted a T-47A Scarab and blasted open the doors to [[Installation 05]]'s [[Control Room (Installation 05)|control room]] to allow [[Arbiter]] [[Thel 'Vadam]] to enter and stop the activation of the Halo.<ref name="TGJ"/> During the [[Battle of Voi]], John-117 destroyed a T-47B Scarab that was protecting a [[Type-27 Mantis]].<ref>'''Halo 3''', campaign level ''[[The Storm]]''</ref> The Prophet of Truth deployed multiple T-47B Scarabs during the [[Battle of Installation 00]]. Outside [[Installation 00]]'s [[Cartographer]], John-117 destroyed one T-47B Scarab with an [[M808 Scorpion]] and later destroyed two T-47B Scarabs outside the [[Citadel]] with an [[AV-14 Hornet]].<ref name="The Covenant"/>
 
==Gameplay==
===''Halo 2''===
The ''[[Halo 2]]'' Scarab was almost indestructible and immune to damage in the game. Its movement was entirely scripted, and no damageable parts appear to have been coded for it. It was only destroyed in a cutscene. When the T-47A Scarab fires, some molten, green liquid (possibly coolant or excess plasma) will leak out below the main cannon.
 
The forward plasma turret could be destroyed with just a few melee attacks, as could the rear plasma turret. The flaps on the main gun could be destroyed only by using a Scorpion tank. Also, the underside grate could be destroyed.
 
===''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach''===
[[File:69504874-Full.jpg|thumb|250px|A Scarab attacking a Scorpion in ''Halo 3''.]]
''Halo 3'' Scarabs have far more destructible parts than their ''Halo 2'' predecessors. Destructible armor covers each joint of a Scarab's legs, and doing enough damage to the legs will cause the Scarab to go into lockdown, making it stop moving altogether. The flaps covering the main gun can be destroyed, though this does not affect the gun's operation. The crest on and around the rear anti-air turret can be completely blown off, slowing the turret's rate of fire and reducing the size of its plasma bolts. Two side door panels near the bottom of the Scarab's back can be torn off, allowing entry onto the vehicle.
 
A Scarab's rear armor possesses a glowing red circle; inflicting enough damage upon this circle will detach the armor, leaving the Scarab's core exposed. The core itself can be destroyed; its destruction will trigger a massive explosion that blows the Scarab into pieces, leaving few parts intact.
 
If one can successfully manage to board the Scarab in ''Halo: Reach'', they will find that only the core of the Scarab can be destroyed. All other parts of the Scarab, including Plasma Cannons, cannot be destroyed. Destroying the core of the Scarab will also not destroy the Scarab itself. Instead, it will expose a hole in the Scarab, which bleeds orange [[Lekgolo]] blood if shot.<ref>'''Halo: Reach'''</ref>
 
===''Halo Wars''===
[[File:Two_Scarabs.jpg|thumb|250px|left|Two Scarabs, assisted by two Locusts and an infantry lance, engage UNSC forces in ''Halo Wars''.]]
''Halo Wars'' features the Deutoros Scarab as a playable unit in [[Skirmish]] and multiplayer modes, though it is smaller for the sake of gameplay. Each Scarab costs 3,000 resources and 20 population in Skirmish, with no upgrades available due to their cost. Up to two can be spawned at a time in a [[Standard]] mode and four in [[Deathmatch (Halo Wars)|Deathmatch]] mode. The latest Title Update for ''Halo Wars'' enhanced the Scarab by providing an additional 25% hitpoints and produces increase damage of 25%, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.
 
The Scarabs excel at attacking vehicles and infantry with their powerful weapons, though aircraft take longer for the Scarab to take down. Scarabs are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. In the campaign level ''Beachhead'', the player may use a [[SPARTAN-II program|Spartan]] to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy twenty-five enemy units unlocks the achievement [[Beaming with Pride]].
 
Scarabs are extremely difficult to destroy. Overwhelming it with a massive attack force works well, particularly when using anti-vehicle units like the [[SP42 Cobra]] or some [[Hunters]], but a significant portion of the attack force will be lost in the process. An upgraded [[Magnetic Accelerator Cannon#Halo Wars gameplay|MAC blast]] or [[carpet bomb]] can destroy a Scarab rather quickly, as can a group of [[AC-220 Vulture]]s using their missile barrages. Covenant leader units' special abilities can inflict massive damage on a Scarab, with the [[Prophet of Regret]]'s cleansing beam being a good example.
 
Winning a Skirmish game with two Scarabs unlocks the [[2 Bugs Are Better Than 1]] achievement.
{{Clear}}
 
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Scarabs}}
===General===
*Like all known [[Excavator]]s, the Scarab is named after [[Wikipedia:Scarabaeus sacer|an insect]] rather than a supernatural entity like most [[Covenant]] vehicles. Though these insects do have significant supernatural relevance, with Scarabs being a part of Egyptian mythology.
*During an interview, [[Shi Kai Wang]] joked that the V1 Scarab looks like a shopping basket.<ref>'''[[Halo 3 Essentials]]''', ''Disc 1''</ref>
*In ''Halo 2'', the player can obtain the "[[Scarab Gun]]" on the level ''Outskirts'' and ''Metropolis''. The weapon uses the [[Type-25 Directed Energy Rifle|Plasma Rifle]] chassis, though it fires the same plasma stream as the Scarab's main gun, never overheats, and can fire indefinitely. Obtaining the Scarab Gun in ''[[Halo 2 Vista]]'' rewards the player with an achievement.
*Early in the development of ''Halo: Reach'', there was to be a level between "[[New Alexandria (level)|New Alexandria]]" and "[[The Package (level)|The Package]]" in which the player would navigate a Scarab through the ruins of [[New Alexandria]]. According to [[Marcus Lehto]], the level was cut because it was ''"a little crazy"''.<ref>[http://www.youtube.com/watch?v=inIxRwTzajc '''YouTube''': ''Halo Reach Legendary Edition - Developer Commentary Part 6'']</ref>
*On three occasions in ''Halo: Reach'', Scarabs come within dangerous proximity to the player character, yet the player is unable to fight or board them. [[Martin O'Donnell]] refers to these moments as "Scarab teases."<ref>[http://www.youtube.com/watch?v=eLmtVh_bmhs '''YouTube''': ''Halo Reach Legendary Edition - Developer Commentary Part 4'']</ref>
*The Deutoros Scarab was recreated for use in ''[[Halo ActionClix]]''; it is the largest figure ever made by WizKids, the game's creator. A battle-damaged version was released at the 2007 San Diego Comic-Con for $250, which included the Scarab, two outdoor maps, an indoor map (representing the Scarab's interior), four character cards, and rules for both the Scarab and the game itself. A normal model was also released at select retailers in November 2007.
 
===Glitches===
*In ''Halo 3'' and ''Halo 3: ODST'', if the player jumps onto one of the legs of a Scarab, and the leg rises up, it will cause the player to fly through the air for a considerable distance and finally die after a while, possibly after hitting a barrier.
*On the ''Halo 3'' level "The Ark", a glitch can be used to create an "undead Scarab".<ref>[http://www.youtube.com/watch?v=0YDSTSD3mTM '''YouTube''': ''Halo 3 Tricks: Episode 62 *Undead Scarab*'']</ref> When the level's Scarab first appears, it walks past the player and behind a cliff face; when the player makes it to the end of the area, it walks back in. If a player uses a Ghost to board the Scarab while it walks behind the cliff face, he can destroy the Scarab prematurely. From there, another player must simply get to the end of that section, triggering the Scarab's return. The damaged front half of the destroyed Scarab will walk out and then stay still.
*In ''Halo 3'', the player can steer a Scarab. To do this, a player must board the Scarab, go to the front of the lower deck, and run into either the left or right wall. The Scarab will go in that direction, possibly because the Scarab attempts to reorient itself in order to get a clear shot at the player.
*On the ''Halo 3'' level "The Covenant", if a player manages to kill a Scarab before its landing animation is finished, the Scarab will briefly go underground and launch everyone on board across the level.
 
==Gallery==
<gallery>
File:H2-T47ScarabUHAP.png|A Protos model Scarab in ''Halo 2''.
File:Scarabcannon.jpg|A Scarab destroying a Scorpion tank in New Mombasa.
File:Scarab-scale.gif|The Protos Scarab scaled with other vehicles.
File:Hgnpng.png|The highly stylized Protos Scarab featured in ''Second Sunrise Over New Mombasa''.
File:Halo3-Scarab1.png|A view of the ''Halo 3'' Scarab, facing right.
File:Halo3-Scarab2.png|Another view of the Scarab in ''Halo 3''.
File:ScarabH3.png|A Scarab of ''Halo 3''.
File:scarabbiggyprob.jpg|A Scarab in [[Voi]], [[Kenya]].
File:1217438400 Core.jpg|A close up of a Deutoros Scarab's core.
File:Scarabcore.jpg|A view of a Scarab's damaged core.
File:1216050538 Scarab.jpg|A Deutoros Scarab firing its main cannon.
File:Scarab_Walk.jpg|A Deutoros Scarab landing on Installation 00.
File:Scarabsheet1.jpg|Concept art of the Deutoros Scarab for ''Halo Wars''.
File:Hornet war.jpg|A Protos Scarab under fire in an early build of ''Halo Wars''.
File:ScarabHW.png|A view of the Deutoros Scarab as seen in ''Halo Wars''.
File:Halo reach scarab render.jpeg|An in-game render of a Scarab from ''Halo: Reach''.
File:Halo Reach Scarab.png|A Scarab on [[Reach]] being harassed by [[Carter-A259]]'s [[D77-TC Pelican]].
File:HR-T47ScarabUHAP-RefChart.jpg|A turnaround reference of the Scarab in ''Halo: Reach''.
File:H2A - ScarabConcept.png|Concept of a Scarab in ''Halo 2: Anniversary''.
File:H2AScarab.jpg|Model of the Scarab for ''Halo 2: Anniversary''.
File:L4ifvDY.jpg|A Protos Scarab reveals itself on the streets of New Mombasa.
File:H2A_Protos_Scarab_interior_1.png|A Protos Scarab interior.
File:HW2-Banished-01.jpg|A Banished Scarab in ''[[Halo Wars 2]]''.
File:HW2-BlitzScarab.png|A Banished Scarab being used in [[Blitz]].
</gallery>
 
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: First Strike]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo Graphic Novel]]''
**''[[Second Sunrise over New Mombasa]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Origins]]''
{{Col-2}}
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Palace Hotel]]''
*''[[Halo: Reach]]''
*''[[Halo 4]]'' {{Mo}}
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: New Blood]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Hunters in the Dark]]''
*''[[Know Your Enemy]]''
*''[[Halo: Ground Command]]''
*''[[Halo Wars 2]]''
{{Col-end}}
 
==Note==
<references group="note"/>
 
==Sources==
{{Reflist|2}}
 
{{Covenant Vehicles}}
 
[[Category:Excavators|Scarab, Type-47]]

Revision as of 09:45, January 20, 2017

Were you looking for the Super Scarab in Halo Wars, the level in Halo Wars?, or the Type-36 Scarab?

Template:Vehicle Infobox

"We've all run the simulations. They're tough, but they ain't invincible!"
Sergeant Major Avery Johnson[1]

The Type-47 Ultra-Heavy Assault Platform (T-47 UHAP),[2] more commonly known as the Scarab, is a large, heavily armored, all-terrain, quadrupedal walker. Classified as a tier-four Excavator, the Type-47 Scarab was employed by the Covenant as a siegeworks ultra-heavy artillery assault platform.[3]

Originally designed strictly for mining operations and deep excavations on widely varied terrain,[4][2] the Scarab has since been repurposed for combat.[5] The walker is used to attack heavily defended structures and emplacements and to provide nearly-unstoppable combat support for Covenant ground forces. A heavily-fortified and dexterous mobile platform that boasts impressive levels of firepower, the Scarab is known for striking fear into its opponents.[2]

Specifications

Design details

"It's a tank the size of a building that walks around on four legs bent like a spider's, and it bristles with enough weaponry to qualify as a mobile demolition platform."
Spartan Edward Buck, referring to a Type-47 Scarab[6]
Exposed Lekgolo in a Deutoros Scarab's core.

At least two models of the Scarab exist: the Deutoros and the Protos.[3] Both models are extremely powerful, possessing potent armament and armor. The body of a Scarab features an interior bay and command center, where many of the vehicle's essential functionaries are accessible. An infantry platform that surrounds the enclosed bay allows the defensive personnel of the Scarab to fire upon hostiles from above or eliminate other threats.[4][2] The Scarab is powered by an onboard reactor.[7] Although the Scarab appears to be a traditional vehicle, it is actually a bio-mechanical construct that makes extensive use of Lekgolo.[4] Colonies of Lekgolo worms are bound together with the vehicle's control systems, though the gestalt is seldom given complete control of the entire Scarab; the Lekgolo meta-colonies that inhabit Scarabs are often populated by particularly unruly Lekgolo individuals that can not be trusted with total control over the vehicle without causing undesired chaos.[3] A central power junction located inside the Scarab's interior bay is one of the only locations on the walker where the Lekgolo are exposed.[2] Due to the Scarab's reliance on the Lekgolo and their ability to operate independently, the weapons platform was never truly categorized as a vehicle by the Covenant. The Scarab was classified as a single, ultra-heavy infantry[4] by the Covenant,[3] which is more accurate than the United Nations Space Command's formal designation.[4] The chassis of the Scarab is built in specialized, cavernous assemblies, such as the Assembly Forges on the now-destroyed Covenant capital city of High Charity. At these facilities, Lekgolo are fused into the carapace and appendages,[2] and bound to the control systems.[3] Like many vehicles, the Scarab is modularly crafted on an assembly line, where its various pieces are combined then activated.[2]

Scarabs are not without their weaknesses. A Deutoros Scarab will be temporarily stalled if its legs sustain enough damage,[6] causing the walker lower into a crouch-like position and allowing a would-be boarder to jump into the vehicle's troop bay. Despite its prodigious firepower, the Scarab is highly vulnerable to being boarded. The central power junction is protected only by the vehicle's external armor and the exposed Lekgolo are susceptible to weapon fire,[4] so attacking the junction is relatively easy once a hostile boards the craft. Once the core is destroyed, the Lekgolo gestalt's tissue tears and a chain reaction will occur, which will quickly destroy the craft.[2] On the Protos Scarab, an energy shield can be produced in front of the corridor leading to the cockpit in order to hamper boarding actions.[8]

Mobility

A Scarab slowing itself from its low-orbital deployment on Installation 00.

Unlike most vehicles deployed by the Covenant, the Scarab does not employ anti-gravity propulsion to move; it instead uses a quadrupedal "leg" assembly for locomotion. These jointed legs are very powerful, capable of crushing vehicles ranging from civilian cargo trucks to M808B Scorpion tanks;[1] they are strong enough to even withstand the shock of low-orbital drop.[9][10] Scarabs are equipped with several underside thrusters that allow the vehicle to slow its descent during its initial deployment.[9] The Scarab can move at a relatively fast speed, with a maximum speed at 76 kilometres per hour (47 miles per hour).[3]

The articulated legs and the spiked "feet" of a Scarab allow the vehicle to sturdily grip the ground, climb over obstacles, and even kneel down.[5] The legs are also very nimble, affording the Scarab a surprising degree of maneuverability; for example, the Deutoros Scarab can mantle inclines in excess of forty-five degrees[11] and can attempt to right itself if it is knocked off balance.[10] The Scarab is capable of carrying out excavations and assaults in varied terrains and rough environments.[4][2] The Deutoros Scarab, and possibly the Protos as well, is capable of operating underwater, if only for brief periods.[11]

Crew and complement

The Type-47 Scarab is occasionally used as a mobile command base, and rarely as a large-scale troop transport vehicle.[5] An officer of the Covenant military serves as a supervisor and "pilot" aboard a Scarab. Rather than steer the walker, the Scarab's supervisor "guides" the direction of the machine and occasionally directs the artillery when needed; a Scarab's Lekgolo complement manage and carry out most of the walker's functions and processes.[2] The supervisor often operates the Scarab's weaponry when precision is needed, as the Lekgolo have no fine control over the armaments.[3]

As Scarabs were too valuable to operate without support, the Covenant fielded the walkers with a standard crew of one supervisor and twelve defenders when deployed in the field.[3] The accompanying infantry and supervisory personnel aboard a Scarab serve to prevent boarders from destroying the vehicle from within or from attempting to seize the walker for themselves. A Scarab could hold as little as five security personnel,[2] or as many as fifty aboard its infantry platform.[5] However, twelve was generally the standard amount of defensive personnel stationed aboard a walker to allow reasonable combat efficiency on the platform.[2] The security personnel aboard a Scarab were additionally charged with eliminating any hostiles that were able to survive the vehicle's bombardment of a location.[5] The security personnel of Scarabs typically consisted of lances of Unggoy and Kig-Yar, as well as some Jiralhanae and Sangheili.[12][13]

Armaments

A Scarab preparing to fire its focus cannon.

The primary armament of a Scarab is an ultra-heavy focus cannon mounted on the "head" at the front of the platform.[4] The focus cannon is typically affixed to the Scarab's prow during its assembly towards the end of the vehicle's production.[2] The weapon fires a stream of superheated plasma, capable of decimating nearly any infantry or vehicle in its path. The focus cannon is a nearly capital ship-scale energy projector capable of both mass destruction or delicate stratigraphic excavation depending on the weapon's tuning and the operator's expertise.[3] The cannon is capable of melting through five feet of concrete, with one Scarab having enough firepower to level a small city.[5] In both the Protos and Deutoros designs, the cannon is housed in a cradle that is protected by flaps, which open before firing. The focus cannon has a relatively low rate of fire and is typically discharged in brief bursts. As the weapon is fired, it releases a green-glowing liquid, which may be coolant. The effective range of the focus cannon is rather short,[12][13] being about 650 meters, and the blast can easily be evaded at a distance, but Scarabs have exceptional target-spotting capabilities.[9][note 1] The ultra-heavy focus cannon is useful for uncovering artifacts during excavation operations.[2]

The Scarab's focus cannon is bolstered by secondary armament that rests atop the carapace's stern.[4] While the Protos and the Deutoros both use a focus cannon as their primary weapon, their secondary and tertiary armaments differ. Both models are equipped with secondary ultra-heavy plasma cannons which serve primarily as anti-aircraft weapons, and have a greater effective range than the focus cannon. The Protos Scarab carries two suspensor-mounted heavy plasma repeaters,[3] while the Deutoros carries a single spine-mounted cannon. The plasma cannon on a Protos model can only fire peripherally, while the cannon on a Deutoros Scarab can rotate 360° and fire.[5] Some Scarabs lack the heavy plasma cannon completely and were outfitted with communication and proselytization arrays instead. The significance of this fitting is unknown and their role in Covenant military operations is currently being researched by the UNSC's Office of Naval Intelligence.[3]

Additionally, the Deutoros Scarab carries three mounted Type-52 plasma cannons.[2] These are used primarily in an anti-infantry role[5] but are also effective against light vehicles and, to a lesser extent, light aircraft such as AV-14 Hornets. The Scarab's crew also use these weapons to repel boarders and to provide covering fire; however, if one of these plasma cannons is captured, it can be used to deadly effect against the crew and the platform's core.[4][3]

Variants

Type-47A 'Protos' model

A render of the Protos-pattern Scarab model used in Blur Studio's cutscenes.(cropped from this image).
A Protos model Scarab.

"It blew right through us. 50-cal, rockets... didn't do a thing."
— An unidentified UNSC Marine[1]

The Type-47A Scarab, or the "Protos", is of unknown origins, even to the Covenant forces that were issued them. The Protos model is roughly fifty meters tall, dwarfing the Deutoros design.[3] The Protos is considerably larger and more heavily armored, capable of withstanding 90mm shells, M19 surface-to-surface missiles, .50 caliber rounds, and Anvil-II air-to-surface missiles. The Protos variant is also capable of carrying a larger complement of defenders to protect itself from boarders.[1] An energy field can be deployed in the access corridor to prevent boarders from reaching the cockpit and damaging the power junction.[8] The Protos Scarab features two separate heavy plasma repeaters optimized for anti-aerospace use, rather than a single large plasma cannon like the Deutoros model.[3]

Covenant forces almost never used the Protos Scarabs for direct combat and during the Human-Covenant War, the Protos Scarab was deployed much less extensively than its Deutoros counterpart. Later analysis of Covenant records confirmed that the Protos Scarab was classed as a specialized artifact-retrieval vehicle that is equipped with a fine-tunable focus cannon and specialized sensor arrays. These features were rarely observed by human forces, as Protos Scarabs quickly burned their way through UNSC defenses.[3]

Type-47B 'Deutoros' model

A Deutoros model Scarab.

"Pro tip: Shoot them in the legs first. And it's okay to cheer when you blow one of them up. You deserve it."
— Spartan Edward Buck, offering advice on how to destroy a Deutoros Scarab[6]

The Type-47B Scarab, or the "Deutoros", being much more common than its larger counterpart, was deployed frequently during the Human-Covenant War. The Deutoros's impressive maneuverability and firepower, as well as its ability to be fielded in relatively large numbers, made it a deadly threat to United Nations Space Command forces.[3] The Deutoros Scarab variant is shorter, wider, and has a more bulbous focus cannon in comparison to the Protos variant.[5]

Colloquially known as the "V.2" variation, the Deutoros Scarab is armed with only a single heavy plasma cannon which is capable of rotating 360° and firing, unlike the dual plasma repeaters of the Protos variant. In addition, the Deutoros Scarab has three anti-infantry plasma cannons.[5] Its "knees" may buckle under persistent fire, and small aircraft—such as the AV-14 Hornet—can deploy troops onto the deck with relative ease.[9] It is likely that the Deutoros also has conventional controls, as it can be piloted by humans just as its larger Protos brethren can be.[14]

Operational history

"You may find this hard to believe, but most people find Scarabs to be rather unsettling."
Cortana to John-117, during the Battle of Mombasa[15]
A Scarab under attack during the Fall of Reach.

Despite being encountered as early as 2527 and officially observed in 2529, the United Nations Space Command did not catalog the Protos and Deutoros Scarabs until 2547.[3] During the Battle of Shield World 0459 the Covenant deployed Type-47B Scarabs in efforts to stop not only the crew of the UNSC Spirit of Fire, but also the Flood and Sentinels that inhabited the shield world.[14] Type-47 Scarabs were rarely employed by the Covenant during the sieges on the Outer Colonies, though the Type-47 saw increased field deployment in in large numbers near the end of the Human-Covenant War to crush UNSC fortifications on well-defended Inner Colony worlds.[3] Unprecedented numbers of Type-47B Scarabs were used by the Covenant during the Fall of Reach,[3] with several Type-47B Scarabs being deployed during the Battle of Aszod.[10] After discovering the Forerunner ruins under Menachite Mountain on Reach, the Covenant attempted to use several Scarabs to dig deep into the mountain's caverns. However, the walkers were destroyed by Type-26 Wraiths manned by Spartan-IIs.[16]

When the High Prophet of Regret invaded Earth, he deployed at least five Type-47 Scarabs to Mombasa, Africa.[17] Two Scarabs were placed in New Mombasa, while another three were deployed in Old Mombasa. One of the Scarabs in New Mombasa was apparently charged with destroying the Mombasa Tether,[18] though John-117 managed to board and destroy the walker just minutes before Solemn Penance jumped into slipstream space.[1] Shortly after, the UNSC Brasidas managed to disable another T-47A in the city with its MAC. A nearby detachment of UNSC Marines promptly engaged the surviving Covenant forces in an attempt to recover the Scarab for themselves.[19] When the High Prophet of Truth's Jiralhanae-led reinforcements arrived shortly after Solemn Penance's retreat, multiple T-47B Scarabs were deployed around Mombasa.[11] During the Battle of Havana on Earth, Spartan-II Blue Team destroyed a T-47A Scarab.[20] Another Scarab was deployed during the Battle of Onyx.[21]

During the Battle of Installation 05, Sergeant Major Avery Johnson piloted a T-47A Scarab and blasted open the doors to Installation 05's control room to allow Arbiter Thel 'Vadam to enter and stop the activation of the Halo.[8] During the Battle of Voi, John-117 destroyed a T-47B Scarab that was protecting a Type-27 Mantis.[22] The Prophet of Truth deployed multiple T-47B Scarabs during the Battle of Installation 00. Outside Installation 00's Cartographer, John-117 destroyed one T-47B Scarab with an M808 Scorpion and later destroyed two T-47B Scarabs outside the Citadel with an AV-14 Hornet.[9]

Gameplay

Halo 2

The Halo 2 Scarab was almost indestructible and immune to damage in the game. Its movement was entirely scripted, and no damageable parts appear to have been coded for it. It was only destroyed in a cutscene. When the T-47A Scarab fires, some molten, green liquid (possibly coolant or excess plasma) will leak out below the main cannon.

The forward plasma turret could be destroyed with just a few melee attacks, as could the rear plasma turret. The flaps on the main gun could be destroyed only by using a Scorpion tank. Also, the underside grate could be destroyed.

Halo 3, Halo 3: ODST, and Halo: Reach

A Scarab attacking a Scorpion in Halo 3.

Halo 3 Scarabs have far more destructible parts than their Halo 2 predecessors. Destructible armor covers each joint of a Scarab's legs, and doing enough damage to the legs will cause the Scarab to go into lockdown, making it stop moving altogether. The flaps covering the main gun can be destroyed, though this does not affect the gun's operation. The crest on and around the rear anti-air turret can be completely blown off, slowing the turret's rate of fire and reducing the size of its plasma bolts. Two side door panels near the bottom of the Scarab's back can be torn off, allowing entry onto the vehicle.

A Scarab's rear armor possesses a glowing red circle; inflicting enough damage upon this circle will detach the armor, leaving the Scarab's core exposed. The core itself can be destroyed; its destruction will trigger a massive explosion that blows the Scarab into pieces, leaving few parts intact.

If one can successfully manage to board the Scarab in Halo: Reach, they will find that only the core of the Scarab can be destroyed. All other parts of the Scarab, including Plasma Cannons, cannot be destroyed. Destroying the core of the Scarab will also not destroy the Scarab itself. Instead, it will expose a hole in the Scarab, which bleeds orange Lekgolo blood if shot.[23]

Halo Wars

Two Deutoros-pattern Scarab and two Shua'ee-pattern Locusts firing their focus cannons at UNSC units on the Halo Wars Skirmish map Chasm.
Two Scarabs, assisted by two Locusts and an infantry lance, engage UNSC forces in Halo Wars.

Halo Wars features the Deutoros Scarab as a playable unit in Skirmish and multiplayer modes, though it is smaller for the sake of gameplay. Each Scarab costs 3,000 resources and 20 population in Skirmish, with no upgrades available due to their cost. Up to two can be spawned at a time in a Standard mode and four in Deathmatch mode. The latest Title Update for Halo Wars enhanced the Scarab by providing an additional 25% hitpoints and produces increase damage of 25%, and is now capable of surviving four direct MAC blasts as a result of the improved hitpoints.

The Scarabs excel at attacking vehicles and infantry with their powerful weapons, though aircraft take longer for the Scarab to take down. Scarabs are very mobile, being able to climb over most obstacles. Only certain obstructions, like craters or fire, can block them. In the campaign level Beachhead, the player may use a Spartan to commandeer an abandoned Scarab. Commandeering this Scarab and using it to destroy twenty-five enemy units unlocks the achievement Beaming with Pride.

Scarabs are extremely difficult to destroy. Overwhelming it with a massive attack force works well, particularly when using anti-vehicle units like the SP42 Cobra or some Hunters, but a significant portion of the attack force will be lost in the process. An upgraded MAC blast or carpet bomb can destroy a Scarab rather quickly, as can a group of AC-220 Vultures using their missile barrages. Covenant leader units' special abilities can inflict massive damage on a Scarab, with the Prophet of Regret's cleansing beam being a good example.

Winning a Skirmish game with two Scarabs unlocks the 2 Bugs Are Better Than 1 achievement.

Trivia

General

  • Like all known Excavators, the Scarab is named after an insect rather than a supernatural entity like most Covenant vehicles. Though these insects do have significant supernatural relevance, with Scarabs being a part of Egyptian mythology.
  • During an interview, Shi Kai Wang joked that the V1 Scarab looks like a shopping basket.[24]
  • In Halo 2, the player can obtain the "Scarab Gun" on the level Outskirts and Metropolis. The weapon uses the Plasma Rifle chassis, though it fires the same plasma stream as the Scarab's main gun, never overheats, and can fire indefinitely. Obtaining the Scarab Gun in Halo 2 Vista rewards the player with an achievement.
  • Early in the development of Halo: Reach, there was to be a level between "New Alexandria" and "The Package" in which the player would navigate a Scarab through the ruins of New Alexandria. According to Marcus Lehto, the level was cut because it was "a little crazy".[25]
  • On three occasions in Halo: Reach, Scarabs come within dangerous proximity to the player character, yet the player is unable to fight or board them. Martin O'Donnell refers to these moments as "Scarab teases."[26]
  • The Deutoros Scarab was recreated for use in Halo ActionClix; it is the largest figure ever made by WizKids, the game's creator. A battle-damaged version was released at the 2007 San Diego Comic-Con for $250, which included the Scarab, two outdoor maps, an indoor map (representing the Scarab's interior), four character cards, and rules for both the Scarab and the game itself. A normal model was also released at select retailers in November 2007.

Glitches

  • In Halo 3 and Halo 3: ODST, if the player jumps onto one of the legs of a Scarab, and the leg rises up, it will cause the player to fly through the air for a considerable distance and finally die after a while, possibly after hitting a barrier.
  • On the Halo 3 level "The Ark", a glitch can be used to create an "undead Scarab".[27] When the level's Scarab first appears, it walks past the player and behind a cliff face; when the player makes it to the end of the area, it walks back in. If a player uses a Ghost to board the Scarab while it walks behind the cliff face, he can destroy the Scarab prematurely. From there, another player must simply get to the end of that section, triggering the Scarab's return. The damaged front half of the destroyed Scarab will walk out and then stay still.
  • In Halo 3, the player can steer a Scarab. To do this, a player must board the Scarab, go to the front of the lower deck, and run into either the left or right wall. The Scarab will go in that direction, possibly because the Scarab attempts to reorient itself in order to get a clear shot at the player.
  • On the Halo 3 level "The Covenant", if a player manages to kill a Scarab before its landing animation is finished, the Scarab will briefly go underground and launch everyone on board across the level.

Gallery

List of appearances

Note

  1. ^ On the Halo 3 "The Covenant", even if the player glitches out of the invisible barriers with a Hornet and flies until he or she can barely see a Scarab, it will still shoot at them.

Sources

  1. ^ a b c d e Halo 2, campaign level Metropolis
  2. ^ a b c d e f g h i j k l m n o Halo Waypoint: Scarab (defunct, backup on Archive.org)
  3. ^ a b c d e f g h i j k l m n o p q r s Cite error: Invalid <ref> tag; no text was provided for refs named universe
  4. ^ a b c d e f g h i j Cite error: Invalid <ref> tag; no text was provided for refs named HVG
  5. ^ a b c d e f g h i j Cite error: Invalid <ref> tag; no text was provided for refs named ENC254
  6. ^ a b c Halo: New Blood, page 68 (Google Play edition)
  7. ^ Cite error: Invalid <ref> tag; no text was provided for refs named goo209
  8. ^ a b c Halo 2, campaign level The Great Journey
  9. ^ a b c d e Halo 3, campaign level The Covenant
  10. ^ a b c Halo: Reach, campaign level The Pillar of Autumn
  11. ^ a b c Halo 3: ODST, campaign level Coastal Highway
  12. ^ a b Halo 2
  13. ^ a b Halo 3
  14. ^ a b Halo Wars, campaign level Beachhead
  15. ^ Halo Evolutions, "Palace Hotel", page 348
  16. ^ Halo: First Strike, pages 142-143 (2011)
  17. ^ Halo Waypoint: Canon Fodder - Scarab Tactics
  18. ^ Halo Evolutions, "Palace Hotel", page 363
  19. ^ Halo Waypoint: New Mombasa
  20. ^ Halo: Ghosts of Onyx, pages 206-209
  21. ^ Halo: Ghosts of Onyx, page 306
  22. ^ Halo 3, campaign level The Storm
  23. ^ Halo: Reach
  24. ^ Halo 3 Essentials, Disc 1
  25. ^ YouTube: Halo Reach Legendary Edition - Developer Commentary Part 6
  26. ^ YouTube: Halo Reach Legendary Edition - Developer Commentary Part 4
  27. ^ YouTube: Halo 3 Tricks: Episode 62 *Undead Scarab*

Template:Covenant Vehicles